mutter/clutter/clutter-texture.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_TEXTURE_H
#define _HAVE_CLUTTER_TEXTURE_H
#include <glib-object.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
#define CLUTTER_TYPE_TEXTURE clutter_texture_get_type()
#define CLUTTER_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_TEXTURE, ClutterTexture))
#define CLUTTER_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
#define CLUTTER_IS_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_TEXTURE))
#define CLUTTER_IS_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_TEXTURE))
#define CLUTTER_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
typedef struct _ClutterTexture ClutterTexture;
typedef struct _ClutterTextureClass ClutterTextureClass;
typedef struct ClutterTexturePrivate ClutterTexturePrivate;
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struct _ClutterTexture
{
ClutterActor parent;
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ClutterTexturePrivate *priv;
};
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struct _ClutterTextureClass
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{
ClutterActorClass parent_class;
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void (*size_change) (ClutterTexture *texture,
gint width,
gint height);
void (*pixbuf_change) (ClutterTexture *texture);
};
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GType clutter_texture_get_type (void);
ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
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ClutterActor *clutter_texture_new (void);
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void
clutter_texture_set_from_data (ClutterTexture *texture,
const guchar *data,
gboolean has_alpha,
gint width,
gint height,
gint rowstride,
gint bpp);
void clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf);
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GdkPixbuf *clutter_texture_get_pixbuf (ClutterTexture* texture);
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void clutter_texture_get_base_size (ClutterTexture *texture,
gint *width,
gint *height);
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/* Below mainly for subclassed texture based actors */
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void clutter_texture_bind_tile (ClutterTexture *texture, gint index);
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void clutter_texture_get_n_tiles (ClutterTexture *texture,
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gint *n_x_tiles,
gint *n_y_tiles);
void clutter_texture_get_x_tile_detail (ClutterTexture *texture,
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gint x_index,
gint *pos,
gint *size,
gint *waste);
void clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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gint y_index,
gint *pos,
gint *size,
gint *waste);
gboolean clutter_texture_has_generated_tiles (ClutterTexture *texture);
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gboolean clutter_texture_is_tiled (ClutterTexture *texture);
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G_END_DECLS
#endif