2009-07-29 16:21:07 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include <cogl/cogl.h>
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#include <string.h>
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#include "cogl-pango-display-list.h"
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2011-07-07 19:44:56 +00:00
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#include "cogl/cogl-context-private.h"
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2009-07-29 16:21:07 +00:00
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typedef enum
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{
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COGL_PANGO_DISPLAY_LIST_TEXTURE,
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COGL_PANGO_DISPLAY_LIST_RECTANGLE,
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COGL_PANGO_DISPLAY_LIST_TRAPEZOID
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} CoglPangoDisplayListNodeType;
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typedef struct _CoglPangoDisplayListNode CoglPangoDisplayListNode;
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2011-08-10 17:13:14 +00:00
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typedef struct _CoglPangoDisplayListRectangle CoglPangoDisplayListRectangle;
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2009-07-29 16:21:07 +00:00
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struct _CoglPangoDisplayList
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{
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2010-02-26 12:38:22 +00:00
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gboolean color_override;
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CoglColor color;
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GSList *nodes;
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GSList *last_node;
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CoglPangoPipelineCache *pipeline_cache;
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2009-07-29 16:21:07 +00:00
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};
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2011-08-10 17:13:14 +00:00
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/* This matches the format expected by cogl_rectangles_with_texture_coords */
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struct _CoglPangoDisplayListRectangle
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{
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float x_1, y_1, x_2, y_2;
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float s_1, t_1, s_2, t_2;
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};
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2009-07-29 16:21:07 +00:00
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struct _CoglPangoDisplayListNode
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{
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CoglPangoDisplayListNodeType type;
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gboolean color_override;
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CoglColor color;
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2010-02-26 12:38:22 +00:00
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CoglPipeline *pipeline;
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2009-07-29 16:21:07 +00:00
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union
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{
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struct
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{
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/* The texture to render these coords from */
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2011-08-24 20:30:34 +00:00
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CoglTexture *texture;
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2011-08-10 17:13:14 +00:00
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/* Array of rectangles in the format expected by
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cogl_rectangles_with_texture_coords */
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GArray *rectangles;
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2011-08-10 16:03:48 +00:00
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/* A primitive representing those vertices */
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CoglPrimitive *primitive;
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2009-07-29 16:21:07 +00:00
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} texture;
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struct
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{
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float x_1, y_1;
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float x_2, y_2;
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} rectangle;
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struct
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{
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float y_1;
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float x_11;
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float x_21;
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float y_2;
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float x_12;
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float x_22;
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} trapezoid;
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} d;
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};
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CoglPangoDisplayList *
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2010-02-26 12:38:22 +00:00
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_cogl_pango_display_list_new (CoglPangoPipelineCache *pipeline_cache)
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2009-07-29 16:21:07 +00:00
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{
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2010-02-26 12:38:22 +00:00
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CoglPangoDisplayList *dl = g_slice_new0 (CoglPangoDisplayList);
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dl->pipeline_cache = pipeline_cache;
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return dl;
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2009-07-29 16:21:07 +00:00
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}
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static void
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_cogl_pango_display_list_append_node (CoglPangoDisplayList *dl,
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CoglPangoDisplayListNode *node)
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{
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if (dl->last_node)
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dl->last_node = dl->last_node->next = g_slist_prepend (NULL, node);
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else
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dl->last_node = dl->nodes = g_slist_prepend (NULL, node);
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}
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void
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_cogl_pango_display_list_set_color_override (CoglPangoDisplayList *dl,
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const CoglColor *color)
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{
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dl->color_override = TRUE;
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dl->color = *color;
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}
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void
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_cogl_pango_display_list_remove_color_override (CoglPangoDisplayList *dl)
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{
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dl->color_override = FALSE;
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}
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void
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_cogl_pango_display_list_add_texture (CoglPangoDisplayList *dl,
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2011-08-24 20:30:34 +00:00
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CoglTexture *texture,
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2009-07-29 16:21:07 +00:00
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float x_1, float y_1,
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float x_2, float y_2,
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float tx_1, float ty_1,
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float tx_2, float ty_2)
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{
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CoglPangoDisplayListNode *node;
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2011-08-10 17:13:14 +00:00
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CoglPangoDisplayListRectangle *rectangle;
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2009-07-29 16:21:07 +00:00
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/* Add to the last node if it is a texture node with the same
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target texture */
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if (dl->last_node
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&& (node = dl->last_node->data)->type == COGL_PANGO_DISPLAY_LIST_TEXTURE
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&& node->d.texture.texture == texture
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&& (dl->color_override
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? (node->color_override && cogl_color_equal (&dl->color, &node->color))
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: !node->color_override))
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{
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/* Get rid of the vertex buffer so that it will be recreated */
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2011-08-10 16:03:48 +00:00
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if (node->d.texture.primitive != NULL)
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2009-07-29 16:21:07 +00:00
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{
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2011-08-10 16:03:48 +00:00
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cogl_object_unref (node->d.texture.primitive);
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node->d.texture.primitive = NULL;
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2009-07-29 16:21:07 +00:00
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}
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}
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else
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{
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/* Otherwise create a new node */
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node = g_slice_new (CoglPangoDisplayListNode);
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node->type = COGL_PANGO_DISPLAY_LIST_TEXTURE;
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node->color_override = dl->color_override;
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node->color = dl->color;
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2010-02-26 12:38:22 +00:00
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node->pipeline = NULL;
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2011-08-24 20:30:34 +00:00
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node->d.texture.texture = cogl_object_ref (texture);
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2011-08-10 17:13:14 +00:00
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node->d.texture.rectangles
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= g_array_new (FALSE, FALSE, sizeof (CoglPangoDisplayListRectangle));
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2011-08-10 16:03:48 +00:00
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node->d.texture.primitive = NULL;
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2009-07-29 16:21:07 +00:00
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_cogl_pango_display_list_append_node (dl, node);
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}
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2011-08-10 17:13:14 +00:00
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g_array_set_size (node->d.texture.rectangles,
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node->d.texture.rectangles->len + 1);
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rectangle = &g_array_index (node->d.texture.rectangles,
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CoglPangoDisplayListRectangle,
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node->d.texture.rectangles->len - 1);
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rectangle->x_1 = x_1;
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rectangle->y_1 = y_1;
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rectangle->x_2 = x_2;
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rectangle->y_2 = y_2;
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rectangle->s_1 = tx_1;
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rectangle->t_1 = ty_1;
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rectangle->s_2 = tx_2;
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rectangle->t_2 = ty_2;
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2009-07-29 16:21:07 +00:00
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}
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void
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_cogl_pango_display_list_add_rectangle (CoglPangoDisplayList *dl,
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float x_1, float y_1,
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float x_2, float y_2)
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{
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CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);
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node->type = COGL_PANGO_DISPLAY_LIST_RECTANGLE;
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node->color_override = dl->color_override;
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node->color = dl->color;
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node->d.rectangle.x_1 = x_1;
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node->d.rectangle.y_1 = y_1;
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node->d.rectangle.x_2 = x_2;
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node->d.rectangle.y_2 = y_2;
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2010-02-26 12:38:22 +00:00
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node->pipeline = NULL;
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2009-07-29 16:21:07 +00:00
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_cogl_pango_display_list_append_node (dl, node);
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}
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void
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_cogl_pango_display_list_add_trapezoid (CoglPangoDisplayList *dl,
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float y_1,
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float x_11,
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float x_21,
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float y_2,
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float x_12,
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float x_22)
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{
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CoglPangoDisplayListNode *node = g_slice_new (CoglPangoDisplayListNode);
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node->type = COGL_PANGO_DISPLAY_LIST_TRAPEZOID;
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node->color_override = dl->color_override;
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node->color = dl->color;
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node->d.trapezoid.y_1 = y_1;
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node->d.trapezoid.x_11 = x_11;
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node->d.trapezoid.x_21 = x_21;
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node->d.trapezoid.y_2 = y_2;
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node->d.trapezoid.x_12 = x_12;
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node->d.trapezoid.x_22 = x_22;
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2010-02-26 12:38:22 +00:00
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node->pipeline = NULL;
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2009-07-29 16:21:07 +00:00
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_cogl_pango_display_list_append_node (dl, node);
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}
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static void
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2010-10-27 11:36:24 +00:00
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emit_rectangles_through_journal (CoglPangoDisplayListNode *node)
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2009-07-29 16:21:07 +00:00
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{
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2011-08-10 17:13:14 +00:00
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cogl_rectangles_with_texture_coords ((float *)
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node->d.texture.rectangles->data,
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node->d.texture.rectangles->len);
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2010-10-27 11:36:24 +00:00
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}
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2009-07-29 16:21:07 +00:00
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2010-10-27 11:36:24 +00:00
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static void
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emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
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{
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2011-07-07 19:44:56 +00:00
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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2009-07-29 16:21:07 +00:00
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/* It's expensive to go through the Cogl journal for large runs
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* of text in part because the journal transforms the quads in software
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* to avoid changing the modelview matrix. So for larger runs of text
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* we load the vertices into a VBO, and this has the added advantage
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* that if the text doesn't change from frame to frame the VBO can
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* be re-used avoiding the repeated cost of validating the data and
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* mapping it into the GPU... */
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2011-08-10 16:03:48 +00:00
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if (node->d.texture.primitive == NULL)
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2009-07-29 16:21:07 +00:00
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{
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2011-08-10 16:03:48 +00:00
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CoglAttributeBuffer *buffer;
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2011-08-10 17:13:14 +00:00
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CoglVertexP2T2 *verts, *v;
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int n_verts;
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gboolean allocated = FALSE;
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2011-08-10 16:03:48 +00:00
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CoglAttribute *attributes[2];
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CoglPrimitive *prim;
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2011-08-10 17:13:14 +00:00
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int i;
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n_verts = node->d.texture.rectangles->len * 4;
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2011-08-10 16:03:48 +00:00
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buffer
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2012-02-06 17:08:58 +00:00
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= cogl_attribute_buffer_new (ctx,
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n_verts * sizeof (CoglVertexP2T2), NULL);
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2011-08-10 17:13:14 +00:00
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if ((verts = cogl_buffer_map (COGL_BUFFER (buffer),
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD)) == NULL)
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{
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verts = g_new (CoglVertexP2T2, n_verts);
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allocated = TRUE;
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}
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v = verts;
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/* Copy the rectangles into the buffer and expand into four
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vertices instead of just two */
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for (i = 0; i < node->d.texture.rectangles->len; i++)
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{
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const CoglPangoDisplayListRectangle *rectangle
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= &g_array_index (node->d.texture.rectangles,
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CoglPangoDisplayListRectangle, i);
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v->x = rectangle->x_1;
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v->y = rectangle->y_1;
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v->s = rectangle->s_1;
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v->t = rectangle->t_1;
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v++;
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v->x = rectangle->x_1;
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v->y = rectangle->y_2;
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v->s = rectangle->s_1;
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v->t = rectangle->t_2;
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v++;
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v->x = rectangle->x_2;
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v->y = rectangle->y_2;
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v->s = rectangle->s_2;
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v->t = rectangle->t_2;
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v++;
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v->x = rectangle->x_2;
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v->y = rectangle->y_1;
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v->s = rectangle->s_2;
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v->t = rectangle->t_1;
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v++;
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}
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if (allocated)
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{
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cogl_buffer_set_data (COGL_BUFFER (buffer),
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0, /* offset */
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verts,
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sizeof (CoglVertexP2T2) * n_verts);
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g_free (verts);
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}
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else
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cogl_buffer_unmap (COGL_BUFFER (buffer));
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2011-08-10 16:03:48 +00:00
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attributes[0] = cogl_attribute_new (buffer,
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"cogl_position_in",
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sizeof (CoglVertexP2T2),
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G_STRUCT_OFFSET (CoglVertexP2T2, x),
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_FLOAT);
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attributes[1] = cogl_attribute_new (buffer,
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"cogl_tex_coord0_in",
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sizeof (CoglVertexP2T2),
|
|
|
|
G_STRUCT_OFFSET (CoglVertexP2T2, s),
|
|
|
|
2, /* n_components */
|
|
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
|
|
|
|
prim = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
2011-08-10 17:13:14 +00:00
|
|
|
n_verts,
|
2011-08-10 16:03:48 +00:00
|
|
|
attributes,
|
|
|
|
2 /* n_attributes */);
|
2009-07-29 16:21:07 +00:00
|
|
|
|
|
|
|
#ifdef CLUTTER_COGL_HAS_GL
|
2011-08-10 16:03:48 +00:00
|
|
|
if (ctx->driver == COGL_DRIVER_GL)
|
|
|
|
cogl_primitive_set_mode (prim, GL_QUADS);
|
|
|
|
else
|
2011-07-07 19:44:56 +00:00
|
|
|
#endif
|
2011-08-10 16:03:48 +00:00
|
|
|
{
|
|
|
|
/* GLES doesn't support GL_QUADS so instead we use a VBO
|
|
|
|
with indexed vertices to generate GL_TRIANGLES from the
|
|
|
|
quads */
|
|
|
|
|
|
|
|
CoglIndices *indices =
|
2012-02-06 17:08:58 +00:00
|
|
|
cogl_get_rectangle_indices (ctx, node->d.texture.rectangles->len);
|
2011-08-10 16:03:48 +00:00
|
|
|
|
2011-10-25 21:34:59 +00:00
|
|
|
cogl_primitive_set_indices (prim, indices,
|
|
|
|
node->d.texture.rectangles->len * 6);
|
2011-08-10 16:03:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
node->d.texture.primitive = prim;
|
|
|
|
|
|
|
|
cogl_object_unref (buffer);
|
|
|
|
cogl_object_unref (attributes[0]);
|
|
|
|
cogl_object_unref (attributes[1]);
|
2011-07-07 19:44:56 +00:00
|
|
|
}
|
2011-08-10 16:03:48 +00:00
|
|
|
|
2012-01-08 02:59:04 +00:00
|
|
|
cogl_framebuffer_draw_primitive (cogl_get_draw_framebuffer (),
|
|
|
|
cogl_get_source (),
|
|
|
|
node->d.texture.primitive);
|
2009-07-29 16:21:07 +00:00
|
|
|
}
|
|
|
|
|
2010-10-27 11:36:24 +00:00
|
|
|
static void
|
2010-02-26 12:38:22 +00:00
|
|
|
_cogl_pango_display_list_render_texture (CoglPangoDisplayListNode *node)
|
2010-10-27 11:36:24 +00:00
|
|
|
{
|
|
|
|
/* For small runs of text like icon labels, we can get better performance
|
|
|
|
* going through the Cogl journal since text may then be batched together
|
|
|
|
* with other geometry. */
|
2011-08-10 17:13:14 +00:00
|
|
|
/* FIXME: 25 is a number I plucked out of thin air; it would be good
|
2010-10-27 11:36:24 +00:00
|
|
|
* to determine this empirically! */
|
2011-08-10 17:13:14 +00:00
|
|
|
if (node->d.texture.rectangles->len < 25)
|
2010-10-27 11:36:24 +00:00
|
|
|
emit_rectangles_through_journal (node);
|
|
|
|
else
|
|
|
|
emit_vertex_buffer_geometry (node);
|
|
|
|
}
|
|
|
|
|
2009-07-29 16:21:07 +00:00
|
|
|
void
|
|
|
|
_cogl_pango_display_list_render (CoglPangoDisplayList *dl,
|
2010-02-26 12:38:22 +00:00
|
|
|
const CoglColor *color)
|
2009-07-29 16:21:07 +00:00
|
|
|
{
|
|
|
|
GSList *l;
|
|
|
|
|
|
|
|
for (l = dl->nodes; l; l = l->next)
|
|
|
|
{
|
|
|
|
CoglPangoDisplayListNode *node = l->data;
|
|
|
|
CoglColor draw_color;
|
|
|
|
|
2010-02-26 12:38:22 +00:00
|
|
|
if (node->pipeline == NULL)
|
|
|
|
{
|
|
|
|
if (node->type == COGL_PANGO_DISPLAY_LIST_TEXTURE)
|
|
|
|
node->pipeline =
|
|
|
|
_cogl_pango_pipeline_cache_get (dl->pipeline_cache,
|
|
|
|
node->d.texture.texture);
|
|
|
|
else
|
|
|
|
node->pipeline =
|
|
|
|
_cogl_pango_pipeline_cache_get (dl->pipeline_cache,
|
|
|
|
NULL);
|
|
|
|
}
|
|
|
|
|
2009-07-29 16:21:07 +00:00
|
|
|
if (node->color_override)
|
|
|
|
/* Use the override color but preserve the alpha from the
|
|
|
|
draw color */
|
2010-09-03 15:55:12 +00:00
|
|
|
cogl_color_init_from_4ub (&draw_color,
|
|
|
|
cogl_color_get_red_byte (&node->color),
|
|
|
|
cogl_color_get_green_byte (&node->color),
|
|
|
|
cogl_color_get_blue_byte (&node->color),
|
|
|
|
cogl_color_get_alpha_byte (color));
|
2009-07-29 16:21:07 +00:00
|
|
|
else
|
|
|
|
draw_color = *color;
|
|
|
|
cogl_color_premultiply (&draw_color);
|
|
|
|
|
2010-02-26 12:38:22 +00:00
|
|
|
cogl_pipeline_set_color (node->pipeline, &draw_color);
|
|
|
|
cogl_push_source (node->pipeline);
|
|
|
|
|
2009-07-29 16:21:07 +00:00
|
|
|
switch (node->type)
|
|
|
|
{
|
|
|
|
case COGL_PANGO_DISPLAY_LIST_TEXTURE:
|
2010-02-26 12:38:22 +00:00
|
|
|
_cogl_pango_display_list_render_texture (node);
|
2009-07-29 16:21:07 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case COGL_PANGO_DISPLAY_LIST_RECTANGLE:
|
|
|
|
cogl_rectangle (node->d.rectangle.x_1,
|
|
|
|
node->d.rectangle.y_1,
|
|
|
|
node->d.rectangle.x_2,
|
|
|
|
node->d.rectangle.y_2);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case COGL_PANGO_DISPLAY_LIST_TRAPEZOID:
|
|
|
|
{
|
|
|
|
float points[8];
|
2010-11-04 00:27:47 +00:00
|
|
|
CoglPath *path;
|
2009-07-29 16:21:07 +00:00
|
|
|
|
2012-04-16 12:21:15 +00:00
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
|
2009-07-29 16:21:07 +00:00
|
|
|
points[0] = node->d.trapezoid.x_11;
|
|
|
|
points[1] = node->d.trapezoid.y_1;
|
|
|
|
points[2] = node->d.trapezoid.x_12;
|
|
|
|
points[3] = node->d.trapezoid.y_2;
|
|
|
|
points[4] = node->d.trapezoid.x_22;
|
|
|
|
points[5] = node->d.trapezoid.y_2;
|
|
|
|
points[6] = node->d.trapezoid.x_21;
|
|
|
|
points[7] = node->d.trapezoid.y_1;
|
|
|
|
|
2010-11-04 00:27:47 +00:00
|
|
|
path = cogl_path_new ();
|
|
|
|
cogl_path_polygon (path, points, 4);
|
|
|
|
cogl_path_fill (path);
|
|
|
|
cogl_object_unref (path);
|
2009-07-29 16:21:07 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2010-02-26 12:38:22 +00:00
|
|
|
|
|
|
|
cogl_pop_source ();
|
2009-07-29 16:21:07 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_pango_display_list_node_free (CoglPangoDisplayListNode *node)
|
|
|
|
{
|
|
|
|
if (node->type == COGL_PANGO_DISPLAY_LIST_TEXTURE)
|
|
|
|
{
|
2011-08-10 17:13:14 +00:00
|
|
|
g_array_free (node->d.texture.rectangles, TRUE);
|
2011-08-24 20:30:34 +00:00
|
|
|
if (node->d.texture.texture != NULL)
|
|
|
|
cogl_object_unref (node->d.texture.texture);
|
2011-08-10 16:03:48 +00:00
|
|
|
if (node->d.texture.primitive != NULL)
|
|
|
|
cogl_object_unref (node->d.texture.primitive);
|
2009-07-29 16:21:07 +00:00
|
|
|
}
|
|
|
|
|
2010-02-26 12:38:22 +00:00
|
|
|
if (node->pipeline)
|
|
|
|
cogl_object_unref (node->pipeline);
|
|
|
|
|
2009-07-29 16:21:07 +00:00
|
|
|
g_slice_free (CoglPangoDisplayListNode, node);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_pango_display_list_clear (CoglPangoDisplayList *dl)
|
|
|
|
{
|
|
|
|
g_slist_foreach (dl->nodes, (GFunc) _cogl_pango_display_list_node_free, NULL);
|
|
|
|
g_slist_free (dl->nodes);
|
|
|
|
dl->nodes = NULL;
|
|
|
|
dl->last_node = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
_cogl_pango_display_list_free (CoglPangoDisplayList *dl)
|
|
|
|
{
|
|
|
|
_cogl_pango_display_list_clear (dl);
|
|
|
|
g_slice_free (CoglPangoDisplayList, dl);
|
|
|
|
}
|