Giovanni Campagna 15063ef3d5 WindowManager: clean up scale_y when overwrite the map animation
If we overwrite a map animation (for example because the actor is now destroyed),
we need to complete it first, otherwise it starts off from a random
middle point. This is the same treatment opacity gets for normal windows.

https://bugzilla.gnome.org/show_bug.cgi?id=690241
2012-12-16 20:45:43 +01:00
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