popupMenu: Introduce PopupDummyMenu
This is designed for things like the activities button that sort of need a menu to make navigation work, but not really have it do anything. https://bugzilla.gnome.org/show_bug.cgi?id=689109
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@ -599,11 +599,12 @@ const AppMenuButton = new Lang.Class({
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menu = new PopupMenu.RemoteMenu(this.actor, this._targetApp.menu, this._targetApp.action_group);
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} else {
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if (this.menu && !(this.menu instanceof PopupMenu.RemoteMenu))
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if (this.menu && this.menu.isDummyQuitMenu)
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return;
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// fallback to older menu
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menu = new PopupMenu.PopupMenu(this.actor, 0.0, St.Side.TOP, 0);
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menu.isDummyQuitMenu = true;
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menu.addAction(_("Quit"), Lang.bind(this, function() {
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this._targetApp.request_quit();
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}));
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@ -112,7 +112,7 @@ const Button = new Lang.Class({
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this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
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if (dontCreateMenu)
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this.menu = null;
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this.menu = new PopupMenu.PopupDummyMenu(this.actor);
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else
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this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
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@ -1274,6 +1274,27 @@ const PopupMenu = new Lang.Class({
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}
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});
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const PopupDummyMenu = new Lang.Class({
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Name: 'PopupDummyMenu',
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_init: function(sourceActor) {
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this.sourceActor = sourceActor;
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this.actor = sourceActor;
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this.actor._delegate = this;
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},
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isChildMenu: function() {
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return false;
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},
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open: function() { this.emit('open-state-changed', true); },
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close: function() { this.emit('open-state-changed', false); },
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destroy: function() {
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this.emit('destroy');
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},
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});
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Signals.addSignalMethods(PopupDummyMenu.prototype);
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const PopupSubMenu = new Lang.Class({
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Name: 'PopupSubMenu',
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Extends: PopupMenuBase,
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