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35 Commits

Author SHA1 Message Date
Jasper St. Pierre
e7f82c66de wobbly 2014-09-03 10:58:01 -07:00
Owen W. Taylor
73977795a6 Revert accidental commit "Test stuff"
This reverts commit 3b3445146d.
2014-09-03 13:47:18 -04:00
Owen W. Taylor
3b3445146d Test stuff 2014-09-03 13:45:01 -04:00
Owen W. Taylor
650dea017b Adapt to Mutter background changes
The rewrite of Mutter's background code (see bug 735637) requires
corresponding changes here - we no longer need to layer multiple
MetaBackgroundActors together.

The general strategy is that a BackgroundSource object is created
per GSettings schema, and keeps either one Background/MetaBackground pair,
or, for animation, a Background/Metabackground pair for each monitor.

https://bugzilla.gnome.org/show_bug.cgi?id=735638
2014-09-03 13:45:01 -04:00
Alejandro Piñeiro
70099872ab a11y: initialize clutter accessibility always.
In order to ensure that is clutter AtkUtil implementation the current one.

https://bugzilla.gnome.org/show_bug.cgi?id=735908
2014-09-03 18:45:32 +02:00
Hashem Nasarat
dc5618558f popupMenu: Force submenu arrow rotation angles to multiples of 90
When you open or close a PopupSubMenu the arrow icon rotates, but
the code previously assumed that the starting angle was a multiple
of 90.  If you click the submenu fast enough the rotation could overlap
with the previous rotation and you'd get something that wasn't a multiple
of 90.
Now we ensure that the ending arrowRotation angle is always a multiple
of 90 regardless of what the starting angle is.

https://bugzilla.gnome.org/show_bug.cgi?id=728927
2014-09-03 17:50:03 +02:00
Piotr Drąg
62481f4b7c Updated Polish translation 2014-09-03 16:21:24 +02:00
Florian Müllner
d3418f6381 Bump version to 3.13.91
Update NEWS.
2014-09-03 14:22:32 +02:00
Jasper St. Pierre
57dd862e35 keyboard: Update for new code
_cursorChanged was folded into _sync at some point.
2014-09-02 14:47:48 -07:00
Carlos Soriano
db76fb8ff9 iconGrid: Fix a typo
It was making icons of the spring animation going/returning to the wrong
position of the dash icon.
2014-09-02 23:24:19 +02:00
Carlos Soriano
9e5704b498 iconGrid: Make actors non reactive while animating
Although the actor are with opacity 0, they were reactive, so the if the
user quickly make a click on the grid while animating it can launch an
app accidentally.
To avoid that make the actors non reactive while animating.
2014-09-02 22:53:14 +02:00
David King
3deaeb4a90 keyboard: Monitor the ShowOSK property of g-s-d
Show the on-screen keyboard if gnome-settings-daemon requests that it
should be shown, such as when using a touchscreen input device. Do this
in addition to monitoring the accessibility setting for the OSK.

https://bugzilla.gnome.org/show_bug.cgi?id=702015
2014-09-02 22:42:33 +02:00
Andika Triwidada
afb7f08e6b Updated Indonesian translation 2014-09-02 12:20:41 +00:00
Florian Müllner
38c70e73b9 overviewControls: Use correct translation in dragBegin
Commit 12845f0eef reset translationX to 0 to fix the slide-in
animation of the dash when dragging a search result, but 0 is the
wrong value for the thumbnail slider - the next time it will be
shown, it will just pop up instead of sliding in due to translationX
already being at its target value.
Fix this by making _updateTranslation take the actual visibility into
account and call that to set the correct translation in dragBegin.
2014-09-02 00:19:37 +02:00
Florian Müllner
e60bf44c2e overviewControls: Fix initial slide-in animation
Controls are slided in by animating translationX from the actor's
width to 0; however as _updateTranslation() will skip the animation
when the property is already at its target value and 0 happens to be
the initial value of translationX, the initial animation is skipped.
Fix this by initializing translationX to undefined, which will always
differ from a valid target value.
2014-09-02 00:19:37 +02:00
Florian Müllner
746a8692ac overviewControls: Don't update translation on slideIn()
The comment is right, updating the translation should be deferred
to pageEmpty, or else overview controls will just pop up instead
of sliding in. So revert that part of commit 6a7fa52879.
2014-09-02 00:19:37 +02:00
Florian Müllner
a00762ddd9 overviewControls: Fix typos in comment 2014-09-02 00:19:23 +02:00
Florian Müllner
3981b27d8f search: Remove DND code from GridSearchResult
Providers that need drag-and-drop behavior can implement this via the
createResultObject() hook (as the app search provider already does), no
need to duplicate that code in the generic result objects
(ListSearchResult already does not implement DND).

https://bugzilla.gnome.org/show_bug.cgi?id=734726
2014-09-02 00:07:32 +02:00
Carlos Soriano
62786c09a8 appDisplay: Animate appIcon for new window of apps
Following design mockups, animate the icons on AllView, FrequentView,
Dash and Search to zoom out when opening a new window of the app or when
the app is not running and the user execute it.

https://bugzilla.gnome.org/show_bug.cgi?id=734726
2014-09-02 00:07:32 +02:00
Florian Müllner
67c216a6fe search: Allow providers to return the complete result object
This makes the existing createResultObject() match its name better
 and avoids oddities like nested StButtons in app search results.

https://bugzilla.gnome.org/show_bug.cgi?id=734726
2014-09-02 00:07:32 +02:00
Jasper St. Pierre
e933302ae4 shell-glsl-quad: Provide a paint volume
To prevent from falling back to the slow path of doing a full-stage
repaint every time.
2014-09-01 14:06:08 -07:00
Carlos Soriano
75d5e84a4b appDisplay: Animate indicators out
Given that we animate indicator in, it makes sense to animate them out
as well.
Also make possible animating indicators between view changes as well.

https://bugzilla.gnome.org/show_bug.cgi?id=734726
2014-09-01 22:34:51 +02:00
Carlos Soriano
f160dda187 appDisplay: Animate AllView and FrequentView
Following design decision, we want to animate AllView and FrequentView
when opening and closing with a swarm spring form.

This involves a few changes needed to allow that, since from some time
now, we are animating page changes in viewSelector, using only a fade
transition. However now we want to let appDisplay and iconGrid apply its
own animation.

For that we special case the change to and from apps page on
viewSelector to let appDisplay to animate its own items, using and API
on appDisplay which at the same time uses an API on iconGrid.

Thanks Florian Müllner for the debugging work

https://bugzilla.gnome.org/show_bug.cgi?id=734726
2014-09-01 22:34:51 +02:00
Carlos Soriano
9c474a635a appDisplay: Animate folder view items
Add a new animation  to folder view based on designers mockups that
emulates pulsating icons.
The code on iconGrid is though to work well for the upcoming patches to
animate AllView and FrequentView.

https://bugzilla.gnome.org/show_bug.cgi?id=734726
2014-09-01 22:33:42 +02:00
Jasper St. Pierre
d445bd17eb screenShield: Accept scrolls / swipes either way
If you turn on natural scrolling, instead of swiping up, you need to
swipe down, which is bizarre. Just accept any type of scroll and have
them contribute to the delta.

https://bugzilla.gnome.org/show_bug.cgi?id=734874
2014-09-01 13:15:49 -07:00
Jasper St. Pierre
584f8c8381 Makefile: Use $(NULL) in one more place 2014-09-01 13:06:51 -07:00
Carlos Garnacho
032a688a72 Revert "keyboard: Handle touch events"
This reverts commit a84fb99c0a.

This commit didn't make the OSK fully operational yet on Wayland, and
caused the double emission of key events on X11 due to the OSK keys
receiving first touch events from the passive touch grab, and then
emulated pointer events from event selection after the touch sequence
was rejected in the grab.

When we make a better effort at handling touch events just once on X11,
this commit can be reapplied and remaining wayland OSK support resumed
from there. In the mean time, this patch is better reverted.

https://bugzilla.gnome.org/show_bug.cgi?id=735681
2014-09-01 21:33:04 +02:00
Carlos Garnacho
285a7467d0 messageTray: Add bottom drag gesture to popup the message tray
https://bugzilla.gnome.org/show_bug.cgi?id=735625
2014-08-30 14:01:44 +02:00
Carlos Garnacho
3289105ac4 viewSelector: Take edge drag gesture into a separate file
This may not be solely used by this code, so take the gesture action
code to its own separate file.

https://bugzilla.gnome.org/show_bug.cgi?id=735625
2014-08-30 14:01:44 +02:00
Kalev Lember
51861b1e6b appFavorites: Add two more desktop files to the rename list 2014-08-29 13:21:58 +02:00
Florian Müllner
d85f97c744 grabHelper: Adjust to property name change
Commit bbfa616f27 renamed _ignoreRelease to _ignoreUntilRelease
in some places, but not others, which broke GrabHelper.ignoreRelease().
Complete the name change to fix the fallout (e.g. app launcher menus
closing on button release).
2014-08-28 19:49:51 +02:00
Florian Müllner
98847f2279 popupMenu: Use an appropriate key to move focus into the menu
The code from PanelMenu.Button assumed menus would open below their
source actor, making KEY_Down a good choice; however with the new
generic code, we should base the key used on the actual menu position.

https://bugzilla.gnome.org/show_bug.cgi?id=735614
2014-08-28 19:12:48 +02:00
Florian Müllner
1d58ea25ab popupMenu: Handle key-press events on sourceActor
The behavior of opening/closing/navigating a menu from its source
actor is generic enough to not limit it to PanelMenu.Buttons, so
move the code into PopupMenu itself.

https://bugzilla.gnome.org/show_bug.cgi?id=735614
2014-08-28 19:12:48 +02:00
Arash Mousavi
9de05994db Update Persian Translation 2014-08-28 21:02:26 +04:30
Florian Müllner
c9f3afc38f workspace: Always remove removed windows
Since mutter commit 527c53a2a0582eba, MetaWorkspace::window-removed
is emitted *before* MetaWindow:workspace is updated, so the test
whether the removed window should still be on the workspace in
question will always return true.
Assume the test is no longer necessary nowadays to fix this very
obvious regression.

https://bugzilla.gnome.org/show_bug.cgi?id=735608
2014-08-28 16:57:29 +02:00
32 changed files with 3071 additions and 1953 deletions

21
NEWS
View File

@@ -1,3 +1,24 @@
3.13.91
=======
* Fix keynav into session menu on login screen [Florian; #735614]
* Add gesture to summon message tray [Carlos G.; #735625]
* Accept scrolls/swipes either way on the screen shield [Jasper; #734874]
* Animate opening the app picker and improve app folder animations
[Carlos S.; #734726]
* Animate app icons on launching a new window [Carlos S., Florian; #734726]
* Show the on-screen keyboard when touch input is being used [David; #702015]
* Misc. bug fixes [Bastien, Owen, Florian, Carlos G.; #735190, #735385,
#735608, #735681]
Contributors:
Carlos Garnacho, David King, Kalev Lember, Florian Müllner, Bastien Nocera,
Carlos Soriano, Jasper St. Pierre, Owen W. Taylor
Translations:
Fran Diéguez [gl], Sweta Kothari [gu], Manoj Kumar Giri [or],
Alain Lojewski [fr], Praveen Illa [te], Arash Mousavi [fa],
Andika Triwidada [id]
3.13.90
=======
* Make use of GLSL optional [Adel; #733623]

View File

@@ -1,5 +1,5 @@
AC_PREREQ(2.63)
AC_INIT([gnome-shell],[3.13.90],[https://bugzilla.gnome.org/enter_bug.cgi?product=gnome-shell],[gnome-shell])
AC_INIT([gnome-shell],[3.13.91],[https://bugzilla.gnome.org/enter_bug.cgi?product=gnome-shell],[gnome-shell])
AC_CONFIG_HEADERS([config.h])
AC_CONFIG_SRCDIR([src/shell-global.c])
@@ -76,7 +76,7 @@ AC_MSG_RESULT($enable_systemd)
CLUTTER_MIN_VERSION=1.15.90
GOBJECT_INTROSPECTION_MIN_VERSION=0.10.1
GJS_MIN_VERSION=1.39.0
MUTTER_MIN_VERSION=3.13.90
MUTTER_MIN_VERSION=3.13.91
GTK_MIN_VERSION=3.7.9
GIO_MIN_VERSION=2.37.0
LIBECAL_MIN_VERSION=3.5.3

View File

@@ -1159,6 +1159,7 @@ StScrollBar StButton#vhandle:active {
.show-apps:checked > .overview-icon,
.show-apps:active > .overview-icon,
.search-provider-icon:active,
.grid-search-result:active .overview-icon,
.list-search-result:active {
background-gradient-start: rgba(255, 255, 255, .05);
background-gradient-end: rgba(255, 255, 255, .15);

View File

@@ -42,6 +42,7 @@
<file>ui/dash.js</file>
<file>ui/dateMenu.js</file>
<file>ui/dnd.js</file>
<file>ui/edgeDragAction.js</file>
<file>ui/endSessionDialog.js</file>
<file>ui/environment.js</file>
<file>ui/extensionDownloader.js</file>
@@ -89,6 +90,7 @@
<file>ui/windowAttentionHandler.js</file>
<file>ui/windowMenu.js</file>
<file>ui/windowManager.js</file>
<file>ui/wobbly.js</file>
<file>ui/workspace.js</file>
<file>ui/workspaceSwitcherPopup.js</file>
<file>ui/workspaceThumbnail.js</file>

View File

@@ -34,7 +34,9 @@ const MIN_COLUMNS = 4;
const MIN_ROWS = 4;
const INACTIVE_GRID_OPACITY = 77;
const INACTIVE_GRID_OPACITY_ANIMATION_TIME = 0.40;
// This time needs to be less than IconGrid.EXTRA_SPACE_ANIMATION_TIME
// to not clash with other animations
const INACTIVE_GRID_OPACITY_ANIMATION_TIME = 0.24;
const FOLDER_SUBICON_FRACTION = .4;
const MIN_FREQUENT_APPS_COUNT = 3;
@@ -43,6 +45,16 @@ const INDICATORS_BASE_TIME = 0.25;
const INDICATORS_ANIMATION_DELAY = 0.125;
const INDICATORS_ANIMATION_MAX_TIME = 0.75;
// Follow iconGrid animations approach and divide by 2 to animate out to
// not annoy the user when the user wants to quit appDisplay.
// Also, make sure we don't exceed iconGrid animation total time or
// views switch time.
const INDICATORS_BASE_TIME_OUT = 0.125;
const INDICATORS_ANIMATION_DELAY_OUT = 0.0625;
const INDICATORS_ANIMATION_MAX_TIME_OUT =
Math.min (VIEWS_SWITCH_TIME,
IconGrid.ANIMATION_TIME_OUT + IconGrid.ANIMATION_MAX_DELAY_OUT_FOR_ITEM);
const PAGE_SWITCH_TIME = 0.3;
const VIEWS_SWITCH_TIME = 0.4;
@@ -177,6 +189,57 @@ const BaseAppView = new Lang.Class({
this.selectApp(id);
}));
}
},
_doSpringAnimation: function(animationDirection) {
this._grid.actor.opacity = 255;
this._grid.animateSpring(animationDirection,
Main.overview.getShowAppsButton());
},
animate: function(animationDirection, onComplete) {
if (animationDirection == IconGrid.AnimationDirection.IN) {
let toAnimate = this._grid.actor.connect('notify::allocation', Lang.bind(this,
function() {
this._grid.actor.disconnect(toAnimate);
// We need to hide the grid temporary to not flash it
// for a frame
this._grid.actor.opacity = 0;
Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
Lang.bind(this, function() {
this._doSpringAnimation(animationDirection)
}));
}));
} else {
this._doSpringAnimation(animationDirection);
}
if (onComplete) {
let animationDoneId = this._grid.connect('animation-done', Lang.bind(this,
function () {
this._grid.disconnect(animationDoneId);
onComplete();
}));
}
},
animateSwitch: function(animationDirection) {
Tweener.removeTweens(this.actor);
Tweener.removeTweens(this._grid.actor);
let params = { time: VIEWS_SWITCH_TIME,
transition: 'easeOutQuad' };
if (animationDirection == IconGrid.AnimationDirection.IN) {
this.actor.show();
params.opacity = 255;
params.delay = VIEWS_SWITCH_ANIMATION_DELAY;
} else {
params.opacity = 0;
params.delay = 0;
params.onComplete = Lang.bind(this, function() { this.actor.hide() });
}
Tweener.addTween(this._grid.actor, params);
}
});
Signals.addSignalMethods(BaseAppView.prototype);
@@ -214,7 +277,10 @@ const PageIndicators = new Lang.Class({
this._currentPage = undefined;
this.actor.connect('notify::mapped',
Lang.bind(this, this._animateIndicators));
Lang.bind(this, function() {
this.animateIndicators(IconGrid.AnimationDirection.IN);
})
);
},
setNPages: function(nPages) {
@@ -255,7 +321,7 @@ const PageIndicators = new Lang.Class({
children[i].set_checked(i == this._currentPage);
},
_animateIndicators: function() {
animateIndicators: function(animationDirection) {
if (!this.actor.mapped)
return;
@@ -263,24 +329,32 @@ const PageIndicators = new Lang.Class({
if (children.length == 0)
return;
for (let i = 0; i < this._nPages; i++)
Tweener.removeTweens(children[i]);
let offset;
if (this.actor.get_text_direction() == Clutter.TextDirection.RTL)
offset = -children[0].width;
else
offset = children[0].width;
let delay = INDICATORS_ANIMATION_DELAY;
let totalAnimationTime = INDICATORS_BASE_TIME + INDICATORS_ANIMATION_DELAY * this._nPages;
if (totalAnimationTime > INDICATORS_ANIMATION_MAX_TIME)
delay -= (totalAnimationTime - INDICATORS_ANIMATION_MAX_TIME) / this._nPages;
let isAnimationIn = animationDirection == IconGrid.AnimationDirection.IN;
let delay = isAnimationIn ? INDICATORS_ANIMATION_DELAY :
INDICATORS_ANIMATION_DELAY_OUT;
let baseTime = isAnimationIn ? INDICATORS_BASE_TIME : INDICATORS_BASE_TIME_OUT;
let totalAnimationTime = baseTime + delay * this._nPages;
let maxTime = isAnimationIn ? INDICATORS_ANIMATION_MAX_TIME :
INDICATORS_ANIMATION_MAX_TIME_OUT;
if (totalAnimationTime > maxTime)
delay -= (totalAnimationTime - maxTime) / this._nPages;
for (let i = 0; i < this._nPages; i++) {
children[i].translation_x = offset;
children[i].translation_x = isAnimationIn ? offset : 0;
Tweener.addTween(children[i],
{ translation_x: 0,
time: INDICATORS_BASE_TIME + delay * i,
{ translation_x: isAnimationIn ? 0 : offset,
time: baseTime + delay * i,
transition: 'easeInOutQuad',
delay: VIEWS_SWITCH_ANIMATION_DELAY
delay: isAnimationIn ? VIEWS_SWITCH_ANIMATION_DELAY : 0
});
}
}
@@ -323,7 +397,7 @@ const AllView = new Lang.Class({
this._stack = new St.Widget({ layout_manager: new Clutter.BinLayout() });
let box = new St.BoxLayout({ vertical: true });
this._currentPage = 0;
this._grid.currentPage = 0;
this._stack.add_actor(this._grid.actor);
this._eventBlocker = new St.Widget({ x_expand: true, y_expand: true });
this._stack.add_actor(this._eventBlocker);
@@ -455,14 +529,52 @@ const AllView = new Lang.Class({
this._refilterApps();
},
// Overriden from BaseAppView
animate: function (animationDirection, onComplete) {
if (animationDirection == IconGrid.AnimationDirection.OUT &&
this._displayingPopup && this._currentPopup) {
this._currentPopup.popdown();
let spaceClosedId = this._grid.connect('space-closed', Lang.bind(this,
function() {
this._grid.disconnect(spaceClosedId);
// Given that we can't call this.parent() inside the
// signal handler, call again animate which will
// call the parent given that popup is already
// closed.
this.animate(animationDirection, onComplete);
}));
} else {
this.parent(animationDirection, onComplete);
if (animationDirection == IconGrid.AnimationDirection.OUT)
this._pageIndicators.animateIndicators(animationDirection);
}
},
animateSwitch: function(animationDirection) {
this.parent(animationDirection);
if (this._currentPopup && this._displayingPopup &&
animationDirection == IconGrid.AnimationDirection.OUT)
Tweener.addTween(this._currentPopup.actor,
{ time: VIEWS_SWITCH_TIME,
transition: 'easeOutQuad',
opacity: 0,
onComplete: function() {
this.opacity = 255;
} });
if (animationDirection == IconGrid.AnimationDirection.OUT)
this._pageIndicators.animateIndicators(animationDirection);
},
getCurrentPageY: function() {
return this._grid.getPageY(this._currentPage);
return this._grid.getPageY(this._grid.currentPage);
},
goToPage: function(pageNumber) {
pageNumber = clamp(pageNumber, 0, this._grid.nPages() - 1);
if (this._currentPage == pageNumber && this._displayingPopup && this._currentPopup)
if (this._grid.currentPage == pageNumber && this._displayingPopup && this._currentPopup)
return;
if (this._displayingPopup && this._currentPopup)
this._currentPopup.popdown();
@@ -482,7 +594,7 @@ const AllView = new Lang.Class({
let time;
// Only take the velocity into account on page changes, otherwise
// return smoothly to the current page using the default velocity
if (this._currentPage != pageNumber) {
if (this._grid.currentPage != pageNumber) {
let minVelocity = totalHeight / (PAGE_SWITCH_TIME * 1000);
velocity = Math.max(minVelocity, velocity);
time = (diffToPage / velocity) / 1000;
@@ -493,9 +605,9 @@ const AllView = new Lang.Class({
// longer than PAGE_SWITCH_TIME
time = Math.min(time, PAGE_SWITCH_TIME);
this._currentPage = pageNumber;
this._grid.currentPage = pageNumber;
Tweener.addTween(this._adjustment,
{ value: this._grid.getPageY(this._currentPage),
{ value: this._grid.getPageY(this._grid.currentPage),
time: time,
transition: 'easeOutQuad' });
this._pageIndicators.setCurrentPage(pageNumber);
@@ -524,9 +636,9 @@ const AllView = new Lang.Class({
let direction = event.get_scroll_direction();
if (direction == Clutter.ScrollDirection.UP)
this.goToPage(this._currentPage - 1);
this.goToPage(this._grid.currentPage - 1);
else if (direction == Clutter.ScrollDirection.DOWN)
this.goToPage(this._currentPage + 1);
this.goToPage(this._grid.currentPage + 1);
return Clutter.EVENT_STOP;
},
@@ -566,10 +678,10 @@ const AllView = new Lang.Class({
return Clutter.EVENT_STOP;
if (event.get_key_symbol() == Clutter.Page_Up) {
this.goToPage(this._currentPage - 1);
this.goToPage(this._grid.currentPage - 1);
return Clutter.EVENT_STOP;
} else if (event.get_key_symbol() == Clutter.Page_Down) {
this.goToPage(this._currentPage + 1);
this.goToPage(this._grid.currentPage + 1);
return Clutter.EVENT_STOP;
}
@@ -630,7 +742,7 @@ const AllView = new Lang.Class({
if (this._availWidth != availWidth || this._availHeight != availHeight || oldNPages != this._grid.nPages()) {
this._adjustment.value = 0;
this._currentPage = 0;
this._grid.currentPage = 0;
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this,
function() {
this._pageIndicators.setNPages(this._grid.nPages());
@@ -792,6 +904,19 @@ const AppDisplay = new Lang.Class({
let layout = new ControlsBoxLayout({ homogeneous: true });
this._controls = new St.Widget({ style_class: 'app-view-controls',
layout_manager: layout });
this._controls.connect('notify::mapped', Lang.bind(this,
function() {
// controls are faded either with their parent or
// explicitly in animate(); we can't know how they'll be
// shown next, so make sure to restore their opacity
// when they are hidden
if (this._controls.mapped)
return;
Tweener.removeTweens(this._controls);
this._controls.opacity = 255;
}));
layout.hookup_style(this._controls);
this.actor.add_actor(new St.Bin({ child: this._controls }));
@@ -815,23 +940,39 @@ const AppDisplay = new Lang.Class({
this._updateFrequentVisibility();
},
animate: function(animationDirection, onComplete) {
let currentView = this._views[global.settings.get_uint('app-picker-view')].view;
// Animate controls opacity using iconGrid animation time, since
// it will be the time the AllView or FrequentView takes to show
// it entirely.
let finalOpacity;
if (animationDirection == IconGrid.AnimationDirection.IN) {
this._controls.opacity = 0;
finalOpacity = 255;
} else {
finalOpacity = 0
}
Tweener.addTween(this._controls,
{ time: IconGrid.ANIMATION_TIME_IN,
transition: 'easeInOutQuad',
opacity: finalOpacity,
});
currentView.animate(animationDirection, onComplete);
},
_showView: function(activeIndex) {
for (let i = 0; i < this._views.length; i++) {
let actor = this._views[i].view.actor;
let params = { time: VIEWS_SWITCH_TIME,
opacity: (i == activeIndex) ? 255 : 0,
delay: (i == activeIndex) ? VIEWS_SWITCH_ANIMATION_DELAY : 0 };
if (i == activeIndex)
actor.visible = true;
else
params.onComplete = function() { actor.hide(); };
Tweener.addTween(actor, params);
if (i == activeIndex)
this._views[i].control.add_style_pseudo_class('checked');
else
this._views[i].control.remove_style_pseudo_class('checked');
let animationDirection = i == activeIndex ? IconGrid.AnimationDirection.IN :
IconGrid.AnimationDirection.OUT;
this._views[i].view.animateSwitch(animationDirection);
}
},
@@ -913,26 +1054,6 @@ const AppSearchProvider = new Lang.Class({
this.getInitialResultSet(terms, callback, cancellable);
},
activateResult: function(result) {
let app = this._appSys.lookup_app(result);
let event = Clutter.get_current_event();
let modifiers = event ? event.get_state() : 0;
let openNewWindow = modifiers & Clutter.ModifierType.CONTROL_MASK;
if (openNewWindow)
app.open_new_window(-1);
else
app.activate();
},
dragActivateResult: function(id, params) {
params = Params.parse(params, { workspace: -1,
timestamp: 0 });
let app = this._appSys.lookup_app(id);
app.open_new_window(workspace);
},
createResultObject: function (resultMeta) {
let app = this._appSys.lookup_app(resultMeta['id']);
return new AppIcon(app);
@@ -964,6 +1085,11 @@ const FolderView = new Lang.Class({
Util.ensureActorVisibleInScrollView(this.actor, actor);
},
// Overriden from BaseAppView
animate: function(animationDirection) {
this._grid.animatePulse(animationDirection);
},
createFolderIcon: function(size) {
let layout = new Clutter.GridLayout();
let icon = new St.Widget({ layout_manager: layout,
@@ -1339,8 +1465,17 @@ const AppFolderPopup = new Lang.Class({
this.actor.show();
this._boxPointer.setArrowActor(this._source.actor);
// We need to hide the icons of the view until the boxpointer animation
// is completed so we can animate the icons after as we like without
// showing them while boxpointer is animating.
this._view.actor.opacity = 0;
this._boxPointer.show(BoxPointer.PopupAnimation.FADE |
BoxPointer.PopupAnimation.SLIDE);
BoxPointer.PopupAnimation.SLIDE,
Lang.bind(this,
function() {
this._view.actor.opacity = 255;
this._view.animate(IconGrid.AnimationDirection.IN);
}));
this.emit('open-state-changed', true);
},
@@ -1495,13 +1630,7 @@ const AppIcon = new Lang.Class({
_onClicked: function(actor, button) {
this._removeMenuTimeout();
if (button == 0 || button == 1) {
this._onActivate(Clutter.get_current_event());
} else if (button == 2) {
this.app.open_new_window(-1);
Main.overview.hide();
}
this.activate(button);
},
_onKeyboardPopupMenu: function() {
@@ -1555,19 +1684,28 @@ const AppIcon = new Lang.Class({
this.emit('menu-state-changed', false);
},
_onActivate: function (event) {
let modifiers = event.get_state();
activate: function (button) {
let event = Clutter.get_current_event();
let modifiers = event ? event.get_state() : 0;
let openNewWindow = modifiers & Clutter.ModifierType.CONTROL_MASK &&
this.app.state == Shell.AppState.RUNNING ||
button && button == 2;
if (modifiers & Clutter.ModifierType.CONTROL_MASK
&& this.app.state == Shell.AppState.RUNNING) {
if (this.app.state == Shell.AppState.STOPPED || openNewWindow)
this.animateLaunch();
if (openNewWindow)
this.app.open_new_window(-1);
} else {
else
this.app.activate();
}
Main.overview.hide();
},
animateLaunch: function() {
this.icon.animateZoomOut();
},
shellWorkspaceLaunch : function(params) {
params = Params.parse(params, { workspace: -1,
timestamp: 0 });
@@ -1649,6 +1787,9 @@ const AppIconMenu = new Lang.Class({
if (this._source.app.can_open_new_window()) {
this._newWindowMenuItem = this._appendMenuItem(_("New Window"));
this._newWindowMenuItem.connect('activate', Lang.bind(this, function() {
if (this._source.app.state == Shell.AppState.STOPPED)
this._source.animateLaunch();
this._source.app.open_new_window(-1);
this.emit('activate-window', null);
}));

View File

@@ -15,6 +15,7 @@ const RENAMED_DESKTOP_IDS = {
'gedit.desktop': 'org.gnome.gedit.desktop',
'glchess.desktop': 'gnome-chess.desktop',
'gnome-clocks.desktop': 'org.gnome.clocks.desktop',
'gnome-contacts.desktop': 'org.gnome.Contacts.desktop',
'gnome-documents.desktop': 'org.gnome.Documents.desktop',
'gnome-font-viewer.desktop': 'org.gnome.font-viewer.desktop',
'gnome-photos.desktop': 'org.gnome.Photos.desktop',
@@ -24,6 +25,7 @@ const RENAMED_DESKTOP_IDS = {
'gnomine.desktop': 'gnome-mines.desktop',
'nautilus.desktop': 'org.gnome.Nautilus.desktop',
'polari.desktop': 'org.gnome.Polari.desktop',
'totem.desktop': 'org.gnome.Totem.desktop',
};
const AppFavorites = new Lang.Class({

File diff suppressed because it is too large Load Diff

78
js/ui/edgeDragAction.js Normal file
View File

@@ -0,0 +1,78 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Signals = imports.signals;
const Meta = imports.gi.Meta;
const Clutter = imports.gi.Clutter;
const St = imports.gi.St;
const EDGE_THRESHOLD = 20;
const DRAG_DISTANCE = 80;
const EdgeDragAction = new Lang.Class({
Name: 'EdgeDragAction',
Extends: Clutter.GestureAction,
_init : function(side) {
this.parent();
this._side = side;
this.set_n_touch_points(1);
global.display.connect('grab-op-begin', Lang.bind(this, function() {
this.cancel();
}));
},
_getMonitorRect : function (x, y) {
let rect = new Meta.Rectangle({ x: x - 1, y: y - 1, width: 1, height: 1 });
let monitorIndex = global.screen.get_monitor_index_for_rect(rect);
return global.screen.get_monitor_geometry(monitorIndex);
},
vfunc_gesture_prepare : function(action, actor) {
if (this.get_n_current_points() == 0)
return false;
let [x, y] = this.get_press_coords(0);
let monitorRect = this._getMonitorRect(x, y);
return ((this._side == St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
(this._side == St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
(this._side == St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD));
},
vfunc_gesture_progress : function (action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = Math.abs (x - startX);
let offsetY = Math.abs (y - startY);
if (offsetX < EDGE_THRESHOLD && offsetY < EDGE_THRESHOLD)
return true;
if ((offsetX > offsetY &&
(this._side == St.Side.TOP || this._side == St.Side.BOTTOM)) ||
(offsetY > offsetX &&
(this._side == St.Side.LEFT || this._side == St.Side.RIGHT))) {
this.cancel();
return false;
}
return true;
},
vfunc_gesture_end : function (action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let monitorRect = this._getMonitorRect(startX, startY);
if ((this._side == St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
(this._side == St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
(this._side == St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
(this._side == St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
this.emit('activated');
}
});
Signals.addSignalMethods(EdgeDragAction.prototype);

View File

@@ -56,7 +56,7 @@ const GrabHelper = new Lang.Class({
this._grabStack = [];
this._actors = [];
this._ignoreRelease = false;
this._ignoreUntilRelease = false;
this._modalCount = 0;
},
@@ -215,7 +215,7 @@ const GrabHelper = new Lang.Class({
_popGrabHelper(this);
this._ignoreRelease = false;
this._ignoreUntilRelease = false;
Main.popModal(this._owner);
global.sync_pointer();
@@ -228,7 +228,7 @@ const GrabHelper = new Lang.Class({
// like the ComboBoxMenu that go away on press, but need to eat
// the next release event.
ignoreRelease: function() {
this._ignoreRelease = true;
this._ignoreUntilRelease = true;
},
// ungrab:

View File

@@ -10,12 +10,29 @@ const St = imports.gi.St;
const Lang = imports.lang;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const ICON_SIZE = 96;
const MIN_ICON_SIZE = 16;
const EXTRA_SPACE_ANIMATION_TIME = 0.25;
const ANIMATION_TIME_IN = 0.350;
const ANIMATION_TIME_OUT = 1/2 * ANIMATION_TIME_IN;
const ANIMATION_MAX_DELAY_FOR_ITEM = 2/3 * ANIMATION_TIME_IN;
const ANIMATION_MAX_DELAY_OUT_FOR_ITEM = 2/3 * ANIMATION_TIME_OUT;
const ANIMATION_FADE_IN_TIME_FOR_ITEM = 1/4 * ANIMATION_TIME_IN;
const ANIMATION_BOUNCE_ICON_SCALE = 1.1;
const AnimationDirection = {
IN: 0,
OUT: 1
};
const APPICON_ANIMATION_OUT_SCALE = 3;
const APPICON_ANIMATION_OUT_TIME = 0.25;
const BaseIcon = new Lang.Class({
Name: 'BaseIcon',
@@ -173,9 +190,55 @@ const BaseIcon = new Lang.Class({
_onIconThemeChanged: function() {
this._createIconTexture(this.iconSize);
},
animateZoomOut: function() {
// Animate only the child instead of the entire actor, so the
// styles like hover and running are not applied while
// animating.
zoomOutActor(this.actor.child);
}
});
function clamp(value, min, max) {
return Math.max(Math.min(value, max), min);
};
function zoomOutActor(actor) {
let actorClone = new Clutter.Clone({ source: actor,
reactive: false });
let [width, height] = actor.get_transformed_size();
let [x, y] = actor.get_transformed_position();
actorClone.set_size(width, height);
actorClone.set_position(x, y);
actorClone.opacity = 255;
actorClone.set_pivot_point(0.5, 0.5);
Main.uiGroup.add_actor(actorClone);
// Avoid monitor edges to not zoom outside the current monitor
let monitor = Main.layoutManager.findMonitorForActor(actor);
let scaledWidth = width * APPICON_ANIMATION_OUT_SCALE;
let scaledHeight = height * APPICON_ANIMATION_OUT_SCALE;
let scaledX = x - (scaledWidth - width) / 2;
let scaledY = y - (scaledHeight - height) / 2;
let containedX = clamp(scaledX, monitor.x, monitor.x + monitor.width - scaledWidth);
let containedY = clamp(scaledY, monitor.y, monitor.y + monitor.height - scaledHeight);
Tweener.addTween(actorClone,
{ time: APPICON_ANIMATION_OUT_TIME,
scale_x: APPICON_ANIMATION_OUT_SCALE,
scale_y: APPICON_ANIMATION_OUT_SCALE,
translation_x: containedX - scaledX,
translation_y: containedY - scaledY,
opacity: 0,
transition: 'easeOutQuad',
onComplete: function() {
actorClone.destroy();
}
});
}
const IconGrid = new Lang.Class({
Name: 'IconGrid',
@@ -338,15 +401,207 @@ const IconGrid = new Lang.Class({
}
},
_calculateChildBox: function(child, x, y, box) {
let [childMinWidth, childMinHeight, childNaturalWidth, childNaturalHeight] =
child.get_preferred_size();
/**
* Intended to be override by subclasses if they need a different
* set of items to be animated.
*/
_getChildrenToAnimate: function() {
return this._getVisibleChildren();
},
_animationDone: function() {
this._animating = false;
this.emit('animation-done');
},
animatePulse: function(animationDirection) {
if (animationDirection != AnimationDirection.IN)
throw new Error("Pulse animation only implements 'in' animation direction");
if (this._animating)
return;
this._animating = true;
let actors = this._getChildrenToAnimate();
if (actors.length == 0) {
this._animationDone();
return;
}
for (let index = 0; index < actors.length; index++) {
let actor = actors[index];
actor.opacity = 0;
actor.reactive = false;
let delay = index / actors.length * ANIMATION_MAX_DELAY_FOR_ITEM;
let [originalX, originalY] = actor.get_transformed_position();
let [originalWidth, originalHeight,,] = this._getAllocatedChildSizeAndSpacing(actor);
let actorClone = new Clutter.Clone({ source: actor });
Main.uiGroup.add_actor(actorClone);
actorClone.set_position(originalX, originalY);
actorClone.set_scale(0, 0);
actorClone.set_pivot_point(0.5, 0.5);
actorClone.set_size(originalWidth, originalHeight);
let bounceUpTime = ANIMATION_TIME_IN / 4;
// Defeat onComplete anonymous function closure
let isLastItem = index == actors.length - 1;
Tweener.addTween(actorClone,
{ time: bounceUpTime,
transition: 'easeInOutQuad',
delay: delay,
scale_x: ANIMATION_BOUNCE_ICON_SCALE,
scale_y: ANIMATION_BOUNCE_ICON_SCALE,
onComplete: Lang.bind(this, function() {
Tweener.addTween(actorClone,
{ time: ANIMATION_TIME_IN - bounceUpTime,
transition: 'easeInOutQuad',
scale_x: 1,
scale_y: 1,
onComplete: Lang.bind(this, function() {
if (isLastItem)
this._animationDone();
actor.opacity = 255;
actor.reactive = true;
actorClone.destroy();
})
});
})
});
}
},
animateSpring: function(animationDirection, sourceActor) {
if (this._animating)
return;
this._animating = true;
let actors = this._getChildrenToAnimate();
if (actors.length == 0) {
this._animationDone();
return;
}
let [sourceX, sourceY] = sourceActor.get_transformed_position();
let [sourceWidth, sourceHeight] = sourceActor.get_size();
// Get the center
let [sourceCenterX, sourceCenterY] = [sourceX + sourceWidth / 2, sourceY + sourceHeight / 2];
// Design decision, 1/2 of the source actor size.
let [sourceScaledWidth, sourceScaledHeight] = [sourceWidth / 2, sourceHeight / 2];
actors.forEach(function(actor) {
let [actorX, actorY] = actor._transformedPosition = actor.get_transformed_position();
let [x, y] = [actorX - sourceX, actorY - sourceY];
actor._distance = Math.sqrt(x * x + y * y);
});
let maxDist = actors.reduce(function(prev, cur) {
return Math.max(prev, cur._distance);
}, 0);
let minDist = actors.reduce(function(prev, cur) {
return Math.min(prev, cur._distance);
}, Infinity);
let normalization = maxDist - minDist;
for (let index = 0; index < actors.length; index++) {
let actor = actors[index];
actor.opacity = 0;
actor.reactive = false;
let actorClone = new Clutter.Clone({ source: actor });
Main.uiGroup.add_actor(actorClone);
let [width, height,,] = this._getAllocatedChildSizeAndSpacing(actor);
actorClone.set_size(width, height);
let scaleX = sourceScaledWidth / width;
let scaleY = sourceScaledHeight / height;
let [adjustedSourcePositionX, adjustedSourcePositionY] = [sourceCenterX - sourceScaledWidth / 2, sourceCenterY - sourceScaledHeight / 2];
// Defeat onComplete anonymous function closure
let isLastItem = index == actors.length - 1;
let movementParams, fadeParams;
if (animationDirection == AnimationDirection.IN) {
actorClone.opacity = 0;
actorClone.set_scale(scaleX, scaleY);
actorClone.set_position(adjustedSourcePositionX, adjustedSourcePositionY);
let delay = (1 - (actor._distance - minDist) / normalization) * ANIMATION_MAX_DELAY_FOR_ITEM;
let [finalX, finalY] = actor._transformedPosition;
movementParams = { time: ANIMATION_TIME_IN,
transition: 'easeInOutQuad',
delay: delay,
x: finalX,
y: finalY,
scale_x: 1,
scale_y: 1,
onComplete: Lang.bind(this, function() {
if (isLastItem)
this._animationDone();
actor.opacity = 255;
actor.reactive = true;
actorClone.destroy();
})};
fadeParams = { time: ANIMATION_FADE_IN_TIME_FOR_ITEM,
transition: 'easeInOutQuad',
delay: delay,
opacity: 255 };
} else {
let [startX, startY] = actor._transformedPosition;
actorClone.set_position(startX, startY);
let delay = (actor._distance - minDist) / normalization * ANIMATION_MAX_DELAY_OUT_FOR_ITEM;
movementParams = { time: ANIMATION_TIME_OUT,
transition: 'easeInOutQuad',
delay: delay,
x: adjustedSourcePositionX,
y: adjustedSourcePositionY,
scale_x: scaleX,
scale_y: scaleY,
onComplete: Lang.bind(this, function() {
if (isLastItem) {
this._animationDone();
this._restoreItemsOpacity();
}
actorClone.destroy();
})};
fadeParams = { time: ANIMATION_FADE_IN_TIME_FOR_ITEM,
transition: 'easeInOutQuad',
delay: ANIMATION_TIME_OUT + delay - ANIMATION_FADE_IN_TIME_FOR_ITEM,
opacity: 0 };
}
Tweener.addTween(actorClone, movementParams);
Tweener.addTween(actorClone, fadeParams);
}
},
_restoreItemsOpacity: function() {
for (let index = 0; index < this._items.length; index++) {
this._items[index].actor.opacity = 255;
}
},
_getAllocatedChildSizeAndSpacing: function(child) {
let [,, natWidth, natHeight] = child.get_preferred_size();
let width = Math.min(this._getHItemSize(), natWidth);
let xSpacing = Math.max(0, width - natWidth) / 2;
let height = Math.min(this._getVItemSize(), natHeight);
let ySpacing = Math.max(0, height - natHeight) / 2;
return [width, height, xSpacing, ySpacing];
},
_calculateChildBox: function(child, x, y, box) {
/* Center the item in its allocation horizontally */
let width = Math.min(this._getHItemSize(), childNaturalWidth);
let childXSpacing = Math.max(0, width - childNaturalWidth) / 2;
let height = Math.min(this._getVItemSize(), childNaturalHeight);
let childYSpacing = Math.max(0, height - childNaturalHeight) / 2;
let [width, height, childXSpacing, childYSpacing] =
this._getAllocatedChildSizeAndSpacing(child);
let childBox = new Clutter.ActorBox();
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
@@ -546,6 +801,7 @@ const PaginatedIconGrid = new Lang.Class({
_init: function(params) {
this.parent(params);
this._nPages = 0;
this.currentPage = 0;
this._rowsPerPage = 0;
this._spaceBetweenPages = 0;
this._childrenPerPage = 0;
@@ -609,6 +865,15 @@ const PaginatedIconGrid = new Lang.Class({
}
},
// Overriden from IconGrid
_getChildrenToAnimate: function() {
let children = this._getVisibleChildren();
let firstIndex = this._childrenPerPage * this.currentPage;
let lastIndex = firstIndex + this._childrenPerPage;
return children.slice(firstIndex, lastIndex);
},
_computePages: function (availWidthPerPage, availHeightPerPage) {
let [nColumns, usedWidth] = this._computeLayout(availWidthPerPage);
let nRows;

View File

@@ -23,6 +23,12 @@ const KEYBOARD_TYPE = 'keyboard-type';
const A11Y_APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications';
const SHOW_KEYBOARD = 'screen-keyboard-enabled';
const CURSOR_BUS_NAME = 'org.gnome.SettingsDaemon.Cursor';
const CURSOR_OBJECT_PATH = '/org/gnome/SettingsDaemon/Cursor';
const CARIBOU_BUS_NAME = 'org.gnome.Caribou.Daemon';
const CARIBOU_OBJECT_PATH = '/org/gnome/Caribou/Daemon';
const CaribouKeyboardIface = '<node> \
<interface name="org.gnome.Caribou.Keyboard"> \
<method name="Show"> \
@@ -47,6 +53,22 @@ const CaribouKeyboardIface = '<node> \
</interface> \
</node>';
const CaribouDaemonIface = '<node> \
<interface name="org.gnome.Caribou.Daemon"> \
<method name="Run" /> \
<method name="Quit" /> \
</interface> \
</node>';
const CursorManagerIface = '<node> \
<interface name="org.gnome.SettingsDaemon.Cursor"> \
<property name="ShowOSK" type="b" access="read" /> \
</interface> \
</node>';
const CaribouDaemonProxy = Gio.DBusProxy.makeProxyWrapper(CaribouDaemonIface);
const CursorManagerProxy = Gio.DBusProxy.makeProxyWrapper(CursorManagerIface);
const Key = new Lang.Class({
Name: 'Key',
@@ -90,25 +112,6 @@ const Key = new Lang.Class({
key.release();
return Clutter.EVENT_PROPAGATE;
}));
button.connect('touch-event', Lang.bind(this,
function (actor, event) {
let device = event.get_device();
let sequence = event.get_event_sequence();
if (!this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_BEGIN) {
device.sequence_grab(sequence, actor);
this._touchPressed = true;
key.press();
} else if (this._touchPressed &&
event.type() == Clutter.EventType.TOUCH_END &&
device.sequence_get_grabbed_actor(sequence) == actor) {
device.sequence_ungrab(sequence);
this._touchPressed = false;
key.release();
}
return Clutter.EVENT_PROPAGATE;
}));
return button;
},
@@ -170,10 +173,32 @@ const Keyboard = new Lang.Class({
this._timestamp = global.display.get_current_time_roundtrip();
this._keyboardSettings = new Gio.Settings({ schema_id: KEYBOARD_SCHEMA });
this._keyboardSettings.connect('changed', Lang.bind(this, this._settingsChanged));
this._keyboardSettings.connect('changed', Lang.bind(this, this._sync));
this._a11yApplicationsSettings = new Gio.Settings({ schema_id: A11Y_APPLICATIONS_SCHEMA });
this._a11yApplicationsSettings.connect('changed', Lang.bind(this, this._settingsChanged));
this._settingsChanged();
this._a11yApplicationsSettings.connect('changed', Lang.bind(this, this._sync));
this._watchNameId = Gio.bus_watch_name(Gio.BusType.SESSION, CURSOR_BUS_NAME, 0,
Lang.bind(this, this._sync),
Lang.bind(this, this._sync));
this._daemonProxy = new CaribouDaemonProxy(Gio.DBus.session, CARIBOU_BUS_NAME,
CARIBOU_OBJECT_PATH,
Lang.bind(this, function(proxy, error) {
if (error) {
log(error.message);
return;
}
}));
this._cursorProxy = new CursorManagerProxy(Gio.DBus.session, CURSOR_BUS_NAME,
CURSOR_OBJECT_PATH,
Lang.bind(this, function(proxy, error) {
if (error) {
log(error.message);
return;
}
this._cursorProxy.connect('g-properties-changed',
Lang.bind(this, this._sync));
this._sync();
}));
this._sync();
this._showIdleId = 0;
this._subkeysBoxPointer = null;
@@ -191,8 +216,9 @@ const Keyboard = new Lang.Class({
this._redraw();
},
_settingsChanged: function (settings, key) {
this._enableKeyboard = this._a11yApplicationsSettings.get_boolean(SHOW_KEYBOARD);
_sync: function () {
this._enableKeyboard = this._a11yApplicationsSettings.get_boolean(SHOW_KEYBOARD) ||
this._cursorProxy.ShowOSK;
if (!this._enableKeyboard && !this._keyboard)
return;
if (this._enableKeyboard && this._keyboard &&
@@ -222,9 +248,22 @@ const Keyboard = new Lang.Class({
this.actor = null;
this._destroySource();
this._daemonProxy.QuitRemote(function (result, error) {
if (error) {
log(error.message);
return;
}
});
},
_setupKeyboard: function() {
this._daemonProxy.RunRemote(function (result, error) {
if (error) {
log(error.message);
return;
}
});
this.actor = new St.BoxLayout({ name: 'keyboard', vertical: true, reactive: true });
Main.layoutManager.keyboardBox.add_actor(this.actor);
Main.layoutManager.trackChrome(this.actor);

View File

@@ -361,7 +361,7 @@ const LayoutManager = new Lang.Class({
},
_addBackgroundMenu: function(bgManager) {
BackgroundMenu.addBackgroundMenu(bgManager.background.actor, this);
BackgroundMenu.addBackgroundMenu(bgManager.backgroundActor, this);
},
_createBackgroundManager: function(monitorIndex) {
@@ -378,10 +378,10 @@ const LayoutManager = new Lang.Class({
_showSecondaryBackgrounds: function() {
for (let i = 0; i < this.monitors.length; i++) {
if (i != this.primaryIndex) {
let background = this._bgManagers[i].background;
background.actor.show();
background.actor.opacity = 0;
Tweener.addTween(background.actor,
let backgroundActor = this._bgManagers[i].backgroundActor;
backgroundActor.show();
backgroundActor.opacity = 0;
Tweener.addTween(backgroundActor,
{ opacity: 255,
time: BACKGROUND_FADE_ANIMATION_TIME,
transition: 'easeOutQuad' });
@@ -404,7 +404,7 @@ const LayoutManager = new Lang.Class({
this._bgManagers.push(bgManager);
if (i != this.primaryIndex && this._startingUp)
bgManager.background.actor.hide();
bgManager.backgroundActor.hide();
}
},

View File

@@ -15,6 +15,7 @@ const Signals = imports.signals;
const St = imports.gi.St;
const Tp = imports.gi.TelepathyGLib;
const EdgeDragAction = imports.ui.edgeDragAction;
const BoxPointer = imports.ui.boxpointer;
const CtrlAltTab = imports.ui.ctrlAltTab;
const GnomeSession = imports.misc.gnomeSession;
@@ -1933,6 +1934,10 @@ const MessageTray = new Lang.Class({
this._messageTrayMenuButton = new MessageTrayMenuButton(this);
this.actor.add_actor(this._messageTrayMenuButton.actor);
let gesture = new EdgeDragAction.EdgeDragAction(St.Side.BOTTOM);
gesture.connect('activated', Lang.bind(this, this.toggle));
global.stage.add_action(gesture);
},
close: function() {

View File

@@ -185,7 +185,7 @@ const Overview = new Lang.Class({
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
monitorIndex: i,
effects: Meta.BackgroundEffects.VIGNETTE });
vignette: true });
this._bgManagers.push(bgManager);
}
},
@@ -193,11 +193,9 @@ const Overview = new Lang.Class({
_unshadeBackgrounds: function() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
let background = backgrounds[i]._delegate;
Tweener.addTween(background,
Tweener.addTween(backgrounds[i],
{ brightness: 1.0,
vignetteSharpness: 0.0,
vignette_sharpness: 0.0,
time: SHADE_ANIMATION_TIME,
transition: 'easeOutQuad'
});
@@ -207,11 +205,9 @@ const Overview = new Lang.Class({
_shadeBackgrounds: function() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
let background = backgrounds[i]._delegate;
Tweener.addTween(background,
Tweener.addTween(backgrounds[i],
{ brightness: Lightbox.VIGNETTE_BRIGHTNESS,
vignetteSharpness: Lightbox.VIGNETTE_SHARPNESS,
vignette_sharpness: Lightbox.VIGNETTE_SHARPNESS,
time: SHADE_ANIMATION_TIME,
transition: 'easeOutQuad'
});
@@ -675,6 +671,10 @@ const Overview = new Lang.Class({
this.hide();
else
this.show();
},
getShowAppsButton: function() {
return this._dash.showAppsButton;
}
});
Signals.addSignalMethods(Overview.prototype);

View File

@@ -36,7 +36,7 @@ const SlideLayout = new Lang.Class({
_init: function(params) {
this._slideX = 1;
this._translationX = 0;
this._translationX = undefined;
this._direction = SlideDirection.LEFT;
this.parent(params);
@@ -161,7 +161,8 @@ const SlidingControl = new Lang.Class({
let translationEnd = 0;
let translation = this._getTranslation();
if (this._visible) {
let shouldShow = (this._getSlide() > 0);
if (shouldShow) {
translationStart = translation;
} else {
translationEnd = translation;
@@ -177,8 +178,8 @@ const SlidingControl = new Lang.Class({
},
_onOverviewHiding: function() {
// We need to explicitily slideOut since showing pages
// doesn't implies to slide out, instead, hiding the overview does.
// We need to explicitly slideOut since showing pages
// doesn't imply sliding out, instead, hiding the overview does.
this.slideOut();
},
@@ -192,7 +193,7 @@ const SlidingControl = new Lang.Class({
_onDragBegin: function() {
this._inDrag = true;
this.layout.translationX = 0;
this._updateTranslation();
this._updateSlide();
},
@@ -217,7 +218,6 @@ const SlidingControl = new Lang.Class({
slideIn: function() {
this._visible = true;
this._updateTranslation();
// we will update slideX and the translation from pageEmpty
},

View File

@@ -101,7 +101,6 @@ const Button = new Lang.Class({
accessible_role: Atk.Role.MENU });
this.actor.connect('event', Lang.bind(this, this._onEvent));
this.actor.connect('key-press-event', Lang.bind(this, this._onSourceKeyPress));
this.actor.connect('notify::visible', Lang.bind(this, this._onVisibilityChanged));
if (dontCreateMenu)
@@ -140,26 +139,6 @@ const Button = new Lang.Class({
return Clutter.EVENT_PROPAGATE;
},
_onSourceKeyPress: function(actor, event) {
if (!this.menu)
return Clutter.EVENT_PROPAGATE;
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.menu.toggle();
return Clutter.EVENT_STOP;
} else if (symbol == Clutter.KEY_Escape && this.menu.isOpen) {
this.menu.close();
return Clutter.EVENT_STOP;
} else if (symbol == Clutter.KEY_Down) {
if (!this.menu.isOpen)
this.menu.toggle();
this.menu.actor.navigate_focus(this.actor, Gtk.DirectionType.DOWN, false);
return Clutter.EVENT_STOP;
} else
return Clutter.EVENT_PROPAGATE;
},
_onVisibilityChanged: function() {
if (!this.menu)
return;

View File

@@ -731,6 +731,10 @@ const PopupMenu = new Lang.Class({
global.focus_manager.add_group(this.actor);
this.actor.reactive = true;
if (this.sourceActor)
this._keyPressId = this.sourceActor.connect('key-press-event',
Lang.bind(this, this._onKeyPress));
this._openedSubMenu = null;
},
@@ -741,6 +745,40 @@ const PopupMenu = new Lang.Class({
this._openedSubMenu = submenu;
},
_onKeyPress: function(actor, event) {
let navKey;
switch (this._boxPointer.arrowSide) {
case St.Side.TOP:
navKey = Clutter.KEY_Down;
break;
case St.Side.BOTTOM:
navKey = Clutter.KEY_Up;
break;
case St.Side.LEFT:
navKey = Clutter.KEY_Right;
break;
case St.Side.RIGHT:
navKey = Clutter.KEY_Left;
break;
}
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.toggle();
return Clutter.EVENT_STOP;
} else if (symbol == Clutter.KEY_Escape && this.isOpen) {
this.close();
return Clutter.EVENT_STOP;
} else if (symbol == navKey) {
if (!this.isOpen)
this.toggle();
this.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
return Clutter.EVENT_STOP;
} else
return Clutter.EVENT_PROPAGATE;
},
setArrowOrigin: function(origin) {
this._boxPointer.setArrowOrigin(origin);
},
@@ -781,6 +819,12 @@ const PopupMenu = new Lang.Class({
this.isOpen = false;
this.emit('open-state-changed', false);
},
destroy: function() {
if (this._keyPressId)
this.sourceActor.disconnect(this._keyPressId);
this.parent();
}
});
@@ -878,8 +922,10 @@ const PopupSubMenu = new Lang.Class({
let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1);
this.actor.height = 0;
this.actor._arrowRotation = this._arrow.rotation_angle_z;
let angle = this.actor._arrowRotation;
// animate to the first multiple of 90 greater than current angle
Tweener.addTween(this.actor,
{ _arrowRotation: this.actor._arrowRotation + 90,
{ _arrowRotation: angle - angle % 90 + 90,
height: naturalHeight,
time: 0.25,
onUpdateScope: this,
@@ -911,8 +957,10 @@ const PopupSubMenu = new Lang.Class({
if (animate) {
this.actor._arrowRotation = this._arrow.rotation_angle_z;
let angle = this.actor._arrowRotation;
// animate to the first multiple of 90 less than current angle
Tweener.addTween(this.actor,
{ _arrowRotation: this.actor._arrowRotation - 90,
{ _arrowRotation: (angle - 1) - (angle - 1) % 90,
height: 0,
time: 0.25,
onUpdateScope: this,

View File

@@ -687,10 +687,10 @@ const ScreenShield = new Lang.Class({
return Clutter.EVENT_PROPAGATE;
let delta = 0;
if (event.get_scroll_direction() == Clutter.ScrollDirection.UP)
if (event.get_scroll_direction() == Clutter.ScrollDirection.SMOOTH)
delta = Math.abs(event.get_scroll_delta()[0]);
else
delta = 5;
else if (event.get_scroll_direction() == Clutter.ScrollDirection.SMOOTH)
delta = Math.max(0, event.get_scroll_delta()[0]);
this._lockScreenScrollCounter += delta;

View File

@@ -6,6 +6,7 @@ const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Meta = imports.gi.Meta;
const Signals = imports.signals;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Atk = imports.gi.Atk;
@@ -164,13 +165,6 @@ const SearchResult = new Lang.Class({
activate: function() {
this.emit('activate', this.metaInfo.id);
},
setSelected: function(selected) {
if (selected)
this.actor.add_style_pseudo_class('selected');
else
this.actor.remove_style_pseudo_class('selected');
}
});
Signals.addSignalMethods(SearchResult.prototype);
@@ -231,59 +225,11 @@ const GridSearchResult = new Lang.Class({
this.actor.style_class = 'grid-search-result';
let content = provider.createResultObject(metaInfo);
let dragSource = null;
if (content == null) {
let actor = new St.Bin();
let icon = new IconGrid.BaseIcon(this.metaInfo['name'],
{ createIcon: this.metaInfo['createIcon'] });
actor.set_child(icon.actor);
actor.label_actor = icon.label;
dragSource = icon.icon;
content = { actor: actor, icon: icon };
} else {
if (content.getDragActorSource)
dragSource = content.getDragActorSource();
}
this.actor.set_child(content.actor);
this.actor.label_actor = content.actor.label_actor;
this.icon = content.icon;
let draggable = DND.makeDraggable(this.actor);
draggable.connect('drag-begin',
Lang.bind(this, function() {
Main.overview.beginItemDrag(this);
}));
draggable.connect('drag-cancelled',
Lang.bind(this, function() {
Main.overview.cancelledItemDrag(this);
}));
draggable.connect('drag-end',
Lang.bind(this, function() {
Main.overview.endItemDrag(this);
}));
if (!dragSource)
// not exactly right, but alignment problems are hard to notice
dragSource = content.actor;
this._dragActorSource = dragSource;
},
getDragActorSource: function() {
return this._dragActorSource;
},
getDragActor: function() {
return this.metaInfo['createIcon'](Main.overview.dashIconSize);
},
shellWorkspaceLaunch: function(params) {
if (this.provider.dragActivateResult)
this.provider.dragActivateResult(this.metaInfo.id, params);
else
this.provider.activateResult(this.metaInfo.id, this.terms);
this.icon = new IconGrid.BaseIcon(this.metaInfo['name'],
{ createIcon: this.metaInfo['createIcon'] });
let content = new St.Bin({ child: this.icon.actor });
this.actor.set_child(content);
this.actor.label_actor = this.icon.label;
}
});
@@ -315,7 +261,11 @@ const SearchResultsBase = new Lang.Class({
this._terms = [];
},
_clearResultDisplay: function() {
_createResultDisplay: function(meta) {
if (this.provider.createResultObject)
return this.provider.createResultObject(meta);
return null;
},
clear: function() {
@@ -417,6 +367,7 @@ const ListSearchResults = new Lang.Class({
this.providerIcon.connect('key-focus-in', Lang.bind(this, this._keyFocusIn));
this.providerIcon.connect('clicked', Lang.bind(this,
function() {
this.providerIcon.animateLaunch();
provider.launchSearch(this._terms);
Main.overview.toggle();
}));
@@ -446,7 +397,7 @@ const ListSearchResults = new Lang.Class({
},
_createResultDisplay: function(meta) {
return new ListSearchResult(this.provider, meta);
return this.parent(meta) || new ListSearchResult(this.provider, meta);
},
_addItem: function(display) {
@@ -494,7 +445,7 @@ const GridSearchResults = new Lang.Class({
},
_createResultDisplay: function(meta) {
return new GridSearchResult(this.provider, meta);
return this.parent(meta) || new GridSearchResult(this.provider, meta);
},
_addItem: function(display) {
@@ -630,13 +581,8 @@ const SearchResults = new Lang.Class({
}
if (newDefaultResult != this._defaultResult) {
if (this._defaultResult)
this._defaultResult.setSelected(false);
if (newDefaultResult) {
newDefaultResult.setSelected(this._highlightDefault);
if (this._highlightDefault)
Util.ensureActorVisibleInScrollView(this._scrollView, newDefaultResult.actor);
}
this._setSelected(this._defaultResult, false);
this._setSelected(newDefaultResult, this._highlightDefault);
this._defaultResult = newDefaultResult;
}
@@ -673,11 +619,7 @@ const SearchResults = new Lang.Class({
highlightDefault: function(highlight) {
this._highlightDefault = highlight;
if (this._defaultResult) {
this._defaultResult.setSelected(highlight);
if (highlight)
Util.ensureActorVisibleInScrollView(this._scrollView, this._defaultResult.actor);
}
this._setSelected(this._defaultResult, highlight);
},
navigateFocus: function(direction) {
@@ -692,6 +634,18 @@ const SearchResults = new Lang.Class({
let from = this._defaultResult ? this._defaultResult.actor : null;
this.actor.navigate_focus(from, direction, false);
},
_setSelected: function(result, selected) {
if (!result)
return;
if (selected) {
result.actor.add_style_pseudo_class('selected');
Util.ensureActorVisibleInScrollView(this._scrollView, result.actor);
} else {
result.actor.remove_style_pseudo_class('selected');
}
}
});
@@ -725,5 +679,12 @@ const ProviderIcon = new Lang.Class({
gicon: provider.appInfo.get_icon() });
this._content.add_actor(icon);
this._content.add_actor(this.moreIcon);
},
animateLaunch: function() {
let appSys = Shell.AppSystem.get_default();
let app = appSys.lookup_app(this.provider.appInfo.get_id());
if (app.state == Shell.AppState.STOPPED)
IconGrid.zoomOutActor(this._content);
}
});

View File

@@ -19,6 +19,8 @@ const Search = imports.ui.search;
const ShellEntry = imports.ui.shellEntry;
const Tweener = imports.ui.tweener;
const WorkspacesView = imports.ui.workspacesView;
const EdgeDragAction = imports.ui.edgeDragAction;
const IconGrid = imports.ui.iconGrid;
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
@@ -49,77 +51,6 @@ function getTermsForSearchString(searchString) {
return terms;
}
const EDGE_THRESHOLD = 20;
const DRAG_DISTANCE = 80;
const EdgeDragAction = new Lang.Class({
Name: 'EdgeDragAction',
Extends: Clutter.GestureAction,
_init : function(side) {
this.parent();
this._side = side;
this.set_n_touch_points(1);
global.display.connect('grab-op-begin', Lang.bind(this, function() {
this.cancel();
}));
},
_getMonitorRect : function (x, y) {
let rect = new Meta.Rectangle({ x: x - 1, y: y - 1, width: 1, height: 1 });
let monitorIndex = global.screen.get_monitor_index_for_rect(rect);
return global.screen.get_monitor_geometry(monitorIndex);
},
vfunc_gesture_prepare : function(action, actor) {
if (this.get_n_current_points() == 0)
return false;
let [x, y] = this.get_press_coords(0);
let monitorRect = this._getMonitorRect(x, y);
return ((this._side == St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
(this._side == St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
(this._side == St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD));
},
vfunc_gesture_progress : function (action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = Math.abs (x - startX);
let offsetY = Math.abs (y - startY);
if (offsetX < EDGE_THRESHOLD && offsetY < EDGE_THRESHOLD)
return true;
if ((offsetX > offsetY &&
(this._side == St.Side.TOP || this._side == St.Side.BOTTOM)) ||
(offsetY > offsetX &&
(this._side == St.Side.LEFT || this._side == St.Side.RIGHT))) {
this.cancel();
return false;
}
return true;
},
vfunc_gesture_end : function (action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let monitorRect = this._getMonitorRect(startX, startY);
if ((this._side == St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
(this._side == St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
(this._side == St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
(this._side == St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
this.emit('activated');
}
});
Signals.addSignalMethods(EdgeDragAction.prototype);
const ShowOverviewAction = new Lang.Class({
Name: 'ShowOverviewAction',
Extends: Clutter.GestureAction,
@@ -287,7 +218,7 @@ const ViewSelector = new Lang.Class({
let gesture;
gesture = new EdgeDragAction(St.Side.LEFT);
gesture = new EdgeDragAction.EdgeDragAction(St.Side.LEFT);
gesture.connect('activated', Lang.bind(this, function() {
if (Main.overview.visible)
Main.overview.hide();
@@ -371,18 +302,55 @@ const ViewSelector = new Lang.Class({
return page;
},
_fadePageIn: function(oldPage) {
_fadePageIn: function() {
Tweener.addTween(this._activePage,
{ opacity: 255,
time: OverviewControls.SIDE_CONTROLS_ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_fadePageOut: function(page) {
let oldPage = page;
Tweener.addTween(page,
{ opacity: 0,
time: OverviewControls.SIDE_CONTROLS_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._animateIn(oldPage);
})
});
},
_animateIn: function(oldPage) {
if (oldPage)
oldPage.hide();
this.emit('page-empty');
this._activePage.show();
Tweener.addTween(this._activePage,
{ opacity: 255,
time: OverviewControls.SIDE_CONTROLS_ANIMATION_TIME,
transition: 'easeOutQuad'
});
if (this._activePage == this._appsPage && oldPage == this._workspacesPage) {
// Restore opacity, in case we animated via _fadePageOut
this._activePage.opacity = 255;
this.appDisplay.animate(IconGrid.AnimationDirection.IN);
} else {
this._fadePageIn();
}
},
_animateOut: function(page) {
let oldPage = page;
if (page == this._appsPage &&
this._activePage == this._workspacesPage &&
!Main.overview.animationInProgress) {
this.appDisplay.animate(IconGrid.AnimationDirection.OUT, Lang.bind(this,
function() {
this._animateIn(oldPage)
}));
} else {
this._fadePageOut(page);
}
},
_showPage: function(page) {
@@ -397,17 +365,9 @@ const ViewSelector = new Lang.Class({
this.emit('page-changed');
if (oldPage)
Tweener.addTween(oldPage,
{ opacity: 0,
time: OverviewControls.SIDE_CONTROLS_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this._fadePageIn(oldPage);
})
});
this._animateOut(oldPage)
else
this._fadePageIn();
this._animateIn();
},
_a11yFocusPage: function(page) {

View File

@@ -17,6 +17,7 @@ const Main = imports.ui.main;
const ModalDialog = imports.ui.modalDialog;
const Tweener = imports.ui.tweener;
const WindowMenu = imports.ui.windowMenu;
const Wobbly = imports.ui.wobbly;
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
const MAXIMIZE_WINDOW_ANIMATION_TIME = 0.15;
@@ -811,6 +812,8 @@ const WindowManager = new Lang.Class({
gesture = new AppSwitchAction();
gesture.connect('activated', Lang.bind(this, this._switchApp));
global.stage.add_action(gesture);
this._wobblyWindows = new Wobbly.WobblyWindowManager();
},
_lookupIndex: function (windows, metaWindow) {

130
js/ui/wobbly.js Normal file
View File

@@ -0,0 +1,130 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
function clampAbs(v, cap) {
if (v > cap)
v = cap;
if (v < -cap)
v = -cap;
return v;
}
const ActorWobbler = new Lang.Class({
Name: 'ActorWobbler',
_init: function(actor) {
this._actor = actor;
this._effect = new Shell.WobblyEffect();
this._actor.add_effect(this._effect);
this._actor._wobbler = this;
this._currentBend = 0;
this._currentHeightOffset = 0;
this._running = false;
this._allocationChangedId = this._actor.connect('allocation-changed', Lang.bind(this, this._allocationChanged));
this._timeline = new Clutter.Timeline({ duration: 100, repeat_count: -1 });
this._timeline.connect('new-frame', Lang.bind(this, this._newFrame));
this._timeline.start();
},
start: function() {
this._running = true;
},
stop: function() {
this._running = false;
},
_destroy: function() {
this._timeline.run_dispose();
this._timeline = null;
this._actor.disconnect(this._allocationChangedId);
this._actor.scale_y = 1.0;
this._actor.remove_effect(this._effect);
this._actor._wobbler = null;
},
_newFrame: function() {
this._step();
},
_step: function() {
const DAMPEN = 0.8;
this._currentBend *= DAMPEN;
if (Math.abs(this._currentBend) < 1)
this._currentBend = 0;
this._currentHeightOffset *= DAMPEN;
if (Math.abs(this._currentHeightOffset) < 1)
this._currentHeightOffset = 0;
// Cap the bend to a 100px shift.
const BEND_CAP = 50;
this._currentBend = clampAbs(this._currentBend, BEND_CAP);
this._effect.set_bend_x(this._currentBend);
// Cap the height change to 25px in either direction.
const HEIGHT_OFFSET_CAP = 25;
this._currentHeightOffset = clampAbs(this._currentHeightOffset, HEIGHT_OFFSET_CAP);
let [minHeight, natHeight] = this._actor.get_preferred_height(-1);
let scale = (natHeight + this._currentHeightOffset) / natHeight;
this._actor.scale_y = scale;
if (!this._running && this._currentBend == 0 && this._currentHeightOffset == 0)
this._destroy();
},
_allocationChanged: function(actor, box, flags) {
if (!this._running)
return;
if (this._oldX) {
let deltaX = box.x1 - this._oldX;
// Every 2px the user moves the window, we bend it by 1px.
this._currentBend -= deltaX / 2;
}
if (this._oldY) {
let deltaY = box.y1 - this._oldY;
// Every 2px the user moves the window, we scale it by 1px.
this._currentHeightOffset -= deltaY / 2;
}
this._oldX = box.x1;
this._oldY = box.y1;
},
});
const WobblyWindowManager = new Lang.Class({
Name: 'WobblyWindowManager',
_init: function() {
global.display.connect('grab-op-begin', Lang.bind(this, this._grabOpBegin));
global.display.connect('grab-op-end', Lang.bind(this, this._grabOpEnd));
},
_grabOpBegin: function(display, screen, window, op) {
if (op != Meta.GrabOp.MOVING)
return;
let actor = window.get_compositor_private();
if (!actor._wobbler)
new ActorWobbler(actor);
actor._wobbler.start();
},
_grabOpEnd: function(display, screen, window, op) {
if (!window)
return;
let actor = window.get_compositor_private();
if (actor._wobbler)
actor._wobbler.stop();
},
});

View File

@@ -1417,10 +1417,6 @@ const Workspace = new Lang.Class({
if (index == -1)
return;
// Check if window still should be here
if (win && this._isMyWindow(win))
return;
let clone = this._windows[index];
this._windows.splice(index, 1);

View File

@@ -306,7 +306,7 @@ const WorkspaceThumbnail = new Lang.Class({
_createBackground: function() {
this._bgManager = new Background.BackgroundManager({ monitorIndex: Main.layoutManager.primaryIndex,
container: this._contents,
effects: Meta.BackgroundEffects.NONE });
vignette: false });
},
setPorthole: function(x, y, width, height) {
@@ -332,7 +332,7 @@ const WorkspaceThumbnail = new Lang.Class({
let clone = this._windows[i];
let metaWindow = clone.metaWindow;
if (i == 0) {
clone.setStackAbove(this._bgManager.background.actor);
clone.setStackAbove(this._bgManager.backgroundActor);
} else {
let previousClone = this._windows[i - 1];
clone.setStackAbove(previousClone.actor);
@@ -367,10 +367,6 @@ const WorkspaceThumbnail = new Lang.Class({
if (index == -1)
return;
// Check if window still should be here
if (win && this._isMyWindow(win) && this._isOverviewWindow(win))
return;
let clone = this._windows[index];
this._windows.splice(index, 1);
@@ -535,7 +531,7 @@ const WorkspaceThumbnail = new Lang.Class({
this._contents.add_actor(clone.actor);
if (this._windows.length == 0)
clone.setStackAbove(this._bgManager.background.actor);
clone.setStackAbove(this._bgManager.backgroundActor);
else
clone.setStackAbove(this._windows[this._windows.length - 1].actor);

1302
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533
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787
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@@ -101,7 +101,9 @@ shell_public_headers_h = \
shell-tray-manager.h \
shell-util.h \
shell-window-tracker.h \
shell-wm.h
shell-wm.h \
shell-wobbly-effect.h \
$(NULL)
if HAVE_NETWORKMANAGER
shell_public_headers_h += shell-network-agent.h
@@ -166,6 +168,7 @@ libgnome_shell_sources = \
shell-util.c \
shell-window-tracker.c \
shell-wm.c \
shell-wobbly-effect.c \
$(NULL)
libgnome_shell_built_sources = \

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@@ -260,6 +260,8 @@ shell_perf_log_init (void)
static void
shell_a11y_init (void)
{
cally_accessibility_init ();
if (clutter_get_accessibility_enabled () == FALSE)
{
g_warning ("Accessibility: clutter has no accessibility enabled"
@@ -422,10 +424,7 @@ main (int argc, char **argv)
meta_set_wm_name (WM_NAME);
meta_set_gnome_wm_keybindings (GNOME_WM_KEYBINDINGS);
/* Prevent meta_init() from causing gtk to load gail and at-bridge */
g_setenv ("NO_AT_BRIDGE", "1", TRUE);
meta_init ();
g_unsetenv ("NO_AT_BRIDGE");
/* FIXME: Add gjs API to set this stuff and don't depend on the
* environment. These propagate to child processes.

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@@ -23,6 +23,13 @@ struct _ShellGLSLQuadPrivate
CoglPipeline *pipeline;
};
static gboolean
shell_glsl_quad_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
return clutter_paint_volume_set_from_allocation (volume, actor);
}
static void
shell_glsl_quad_paint (ClutterActor *actor)
{
@@ -151,6 +158,7 @@ shell_glsl_quad_class_init (ShellGLSLQuadClass *klass)
gobject_class->constructed = shell_glsl_quad_constructed;
gobject_class->dispose = shell_glsl_quad_dispose;
actor_class->get_paint_volume = shell_glsl_quad_get_paint_volume;
actor_class->paint = shell_glsl_quad_paint;
g_type_class_add_private (klass, sizeof (ShellGLSLQuadPrivate));

216
src/shell-wobbly-effect.c Normal file
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@@ -0,0 +1,216 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2014 Endless Mobile
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "shell-wobbly-effect.h"
struct _ShellWobblyEffectPrivate
{
int bend_x;
int tex_width, tex_height;
CoglPipeline *pipeline;
int tex_width_uniform;
int bend_x_uniform;
};
typedef struct _ShellWobblyEffectPrivate ShellWobblyEffectPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ShellWobblyEffect, shell_wobbly_effect, CLUTTER_TYPE_OFFSCREEN_EFFECT);
static const gchar *wobbly_decls =
"uniform int tex_width;\n"
"uniform int bend_x;\n";
static const gchar *wobbly_pre =
"float bend_x_coord = (float(bend_x) / tex_width);\n"
"float interp = (1 - cos(cogl_tex_coord.y * 3.1415926)) / 2;\n"
"cogl_tex_coord.x -= (interp * bend_x_coord);\n";
/* XXX - clutter_effect_get_paint_volume is fucking terrible
* and I want to kill myself */
static gboolean
shell_wobbly_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (effect);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
float cur_width;
cur_width = clutter_paint_volume_get_width (volume);
cur_width += ABS (priv->bend_x);
clutter_paint_volume_set_width (volume, cur_width);
/* Also modify the origin if it bends to the left. */
if (priv->bend_x < 0)
{
ClutterVertex origin;
clutter_paint_volume_get_origin (volume, &origin);
origin.x += priv->bend_x;
clutter_paint_volume_set_origin (volume, &origin);
}
return TRUE;
}
static gboolean
shell_wobbly_effect_pre_paint (ClutterEffect *effect)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (effect);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
/* If we're not doing any bending, we're not needed. */
if (priv->bend_x == 0)
return FALSE;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
* forcibly disable the ActorMeta
*/
g_warning ("Unable to use the ShellWobblyEffect: the "
"graphics hardware or the current GL driver does not "
"implement support for the GLSL shading language. The "
"effect will be disabled.");
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
return FALSE;
}
if (!CLUTTER_EFFECT_CLASS (shell_wobbly_effect_parent_class)->pre_paint (effect))
return FALSE;
ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (effect);
CoglObject *texture;
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
priv->tex_width = cogl_texture_get_width (texture);
priv->tex_height = cogl_texture_get_height (texture);
cogl_pipeline_set_uniform_1i (priv->pipeline, priv->tex_width_uniform, priv->tex_width);
return TRUE;
}
static void
shell_wobbly_effect_paint_target (ClutterOffscreenEffect *effect)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (effect);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
cogl_pipeline_set_color4ub (priv->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (fb, priv->pipeline,
0, 0, priv->tex_width, priv->tex_height);
}
static void
shell_wobbly_effect_dispose (GObject *object)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (object);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
G_OBJECT_CLASS (shell_wobbly_effect_parent_class)->dispose (object);
}
static void
shell_wobbly_effect_class_init (ShellWobblyEffectClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->paint_target = shell_wobbly_effect_paint_target;
effect_class->pre_paint = shell_wobbly_effect_pre_paint;
effect_class->get_paint_volume = shell_wobbly_effect_get_paint_volume;
object_class->dispose = shell_wobbly_effect_dispose;
}
static void
update_uniforms (ShellWobblyEffect *self)
{
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
cogl_pipeline_set_uniform_1i (priv->pipeline, priv->bend_x_uniform, priv->bend_x);
}
static void
shell_wobbly_effect_init (ShellWobblyEffect *self)
{
static CoglPipeline *pipeline_template;
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
if (G_UNLIKELY (pipeline_template == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
pipeline_template = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP, wobbly_decls, NULL);
cogl_snippet_set_pre (snippet, wobbly_pre);
cogl_pipeline_add_layer_snippet (pipeline_template, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (pipeline_template,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
priv->pipeline = cogl_pipeline_copy (pipeline_template);
priv->tex_width_uniform = cogl_pipeline_get_uniform_location (priv->pipeline, "tex_width");
priv->bend_x_uniform = cogl_pipeline_get_uniform_location (priv->pipeline, "bend_x");
update_uniforms (self);
}
void
shell_wobbly_effect_set_bend_x (ShellWobblyEffect *self,
int bend_x)
{
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
if (priv->bend_x == bend_x)
return;
priv->bend_x = bend_x;
update_uniforms (self);
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
}

55
src/shell-wobbly-effect.h Normal file
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@@ -0,0 +1,55 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2014 Endless Mobile
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include <clutter/clutter.h>
#ifndef __SHELL_WOBBLY_EFFECT_H__
#define __SHELL_WOBBLY_EFFECT_H__
#define SHELL_TYPE_WOBBLY_EFFECT (shell_wobbly_effect_get_type ())
#define SHELL_WOBBLY_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_WOBBLY_EFFECT, ShellWobblyEffect))
#define SHELL_WOBBLY_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_WOBBLY_EFFECT, ShellWobblyEffectClass))
#define SHELL_IS_WOBBLY_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_WOBBLY_EFFECT))
#define SHELL_IS_WOBBLY_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_WOBBLY_EFFECT))
#define SHELL_WOBBLY_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_WOBBLY_EFFECT, ShellWobblyEffectClass))
typedef struct _ShellWobblyEffect ShellWobblyEffect;
typedef struct _ShellWobblyEffectClass ShellWobblyEffectClass;
struct _ShellWobblyEffect
{
ClutterOffscreenEffect parent;
};
struct _ShellWobblyEffectClass
{
ClutterOffscreenEffectClass parent_class;
};
GType shell_wobbly_effect_get_type (void) G_GNUC_CONST;
void shell_wobbly_effect_set_bend_x (ShellWobblyEffect *self,
int bend_x);
#endif /* __SHELL_WOBBLY_EFFECT_H__ */