shell-glsl-quad: Provide a paint volume
To prevent from falling back to the slow path of doing a full-stage repaint every time.
This commit is contained in:
parent
75d5e84a4b
commit
e933302ae4
@ -23,6 +23,13 @@ struct _ShellGLSLQuadPrivate
|
||||
CoglPipeline *pipeline;
|
||||
};
|
||||
|
||||
static gboolean
|
||||
shell_glsl_quad_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
return clutter_paint_volume_set_from_allocation (volume, actor);
|
||||
}
|
||||
|
||||
static void
|
||||
shell_glsl_quad_paint (ClutterActor *actor)
|
||||
{
|
||||
@ -151,6 +158,7 @@ shell_glsl_quad_class_init (ShellGLSLQuadClass *klass)
|
||||
gobject_class->constructed = shell_glsl_quad_constructed;
|
||||
gobject_class->dispose = shell_glsl_quad_dispose;
|
||||
|
||||
actor_class->get_paint_volume = shell_glsl_quad_get_paint_volume;
|
||||
actor_class->paint = shell_glsl_quad_paint;
|
||||
|
||||
g_type_class_add_private (klass, sizeof (ShellGLSLQuadPrivate));
|
||||
|
Loading…
Reference in New Issue
Block a user