Overriding vfuncs can be useful, in particular when we convert
to ES modules, and exported symbols cannot easily be swapped out.
Adapt overrideMethod() to work correctly in that case as well.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2809>
Removes the init() function in favor of executing all environment
changes when the file is imported.
Additionally ports all unit tests using imports.gi.environment.init() to
use the updated module.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2822>
Now that scripts are loaded as external modules, there's no reason
anymore for bundling them with the gnome-shell executable. Just
move the scripts into a dedicated folder in tests/ and run them
from there.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2812>
The purpose of the tool has shifted from running a limited set
of performance tests repeatedly to collect performance data
and catch regressions, to a wrapper that drives gnome-shell via
scripts for tests.
With that, the concept of a "default" script doesn't really make
sense anymore.
Instead, turn the argument from an optional flag into a required
parameter. This will allow us to stop bundling the existing tests
in a follow-up commit.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2812>
The original purpose of the tool was to collect performance data
that would optionally be uploaded to a server in Owen's living
room. While the corresponding scripts are still included (although
the server was probably dismantled years ago), the tool is mainly
used for running gnome-shell with scripted tests nowadays.
Rename the tool to reflect that.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2812>
Environment variables aren't the best option to pass parameters
to a process (wouldn't it be "fun" if SHELL_PERF_MODULE appeared
in a regular user session?).
Instead, use a (hidden) --automation-script command line flag to
specify a script file that should be used to drive an automated
session.
As a side effect, the script no longer has to be relative to the
main module itself, so it will be possible to run scripts that
aren't bundled with the shell sources.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2812>
The tests rely on the ability to run Clutter as stand-alone app,
which hasn't been possible for quite a while now. Event handling
was broken long before that, plus tests that need a human to run
them and evaluate the result aren't that useful to begin with.
It would be neat to test our CSS rendering by setting up a stage,
capturing it and comparing it to a reference image. But writing
some code that exercises backgrounds, borders etc. is hardly the
obstacle to make that happen, and not worth carrying around dead
code.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2811>
There's another remaining bit of Gtk3 code in a small test program
that changes a window title to a random character sequence every
five seconds. While the value of that test is a bit questionable,
it doesn't hurt either and a port is trivial.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2733>
Its only purpose is to provide a test case for the remote app menu,
but that support was removed in gnome-shell years ago. We don't
need a test case for GTK's fallback app menu support, so remove
the whole thing.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2733>
Add common test environment variables to a default test setup so that they
don't need to be repeated everywhere.
Also ensures that we're always using the gsettings memory backend to never
interfere with local environment.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2661>
This test runs all of GNOME Shell using the headless backend inside a
mocked D-Bus environment. The basic test tests, well, basic things, like
the panel menu, the overview, showing the app grid view, as well as
going back to the session view.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1349>
Introduce a new class, EventEmitter, which implements signal
handling for pure JavaScript classes. EventEmitter still
utilizes GJS' addSignalMethods internally.
EventEmitter allows static typechecking to understand the
structure of event-emitting JS classes and makes creating
child classes simpler.
The name 'EventEmitter' mirrors a common name for this pattern
in Node and in JS libraries.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
We currently assume that any '::destroy' signal on a GObject type
has the semantics of the ClutterActor/GtkWidget signal, and should
therefore result in all signals being disconnected.
But we already have a case where the assumption doesn't hold: ShellWM
uses '::destroy' for the closing animation of windows, and the ShellWM
object itself remains very valid after the emission.
So rather than making assumptions about '::destroy', check objects
against a list of destroyable types that are explicitly registered
as such.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2226>
There are cases where we want to connect to a number of signals
for the lifetime of an object, but also other signals for a
limited period (say: between show and hide).
It is currently not possible to use disconnectObject() for the
latter, because it will disconnect all signals.
To address this use case, add a small class that can be used as
a transient signal holder, while still benefiting from autocleanup
by proxying the real owner.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2221>
The module exports a `addObjectSignalMethods()` method that extends
the provided prototype with `connectObject()` and `disconnectObject()`
methods.
In its simplest form, `connectObject()` looks like the regular
`connect()` method, except for an additional parameter:
```js
this._button.connectObject('clicked',
() => this._onButtonClicked(), this);
```
The additional object can be used to disconnect all handlers on the
instance that were connected with that object, similar to
`g_signal_handlers_disconnect_by_data()` (which cannot be used
from introspection).
For objects that are subclasses of Clutter.Actor, that will happen
automatically when the actor is destroyed, similar to
`g_signal_connect_object()`.
Finally, `connectObject()` allows to conveniently connect multiple
signals at once, similar to `g_object_connect()`:
```js
this._toggleButton.connect(
'clicked', () => this._onClicked(),
'notify::checked', () => this._onChecked(), this);
```
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
Replace deprecated functions with their direct replacements:
- dep.get_pkgconfig_variable() → dep.get_variable()
- prg.path() → prg.full_path()
- source/build_root() → project_source/build_root()
In one case we need meson.global_source_root() that was only
added in meson 0.58, so bump the requirement to that.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2077>
The background-size interactive test includes a test-case which uses the
ClutterActor::paint signal to hijack the painting of the actor. We're
removing that signal from Clutter, so remove that signal handler and
paint the outer border unconditionally to mark the boundaries of the
widget (the outer border actually never worked to force the cairo/cogl
path). To fix the test, change it to not paint a border on the inner
container in the useCairo=false case, which should make sure the cogl
path gets used.
Also remove the useless useCairo argument from addTestLine().
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1479
Mutter and Clutter was changed to pass around the current target
framebuffer via the paint context instead of via the deprecated Cogl
framebuffer stack.
The framebuffer stack has also been removed from Cogl so change to use
the one in the paint context instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559