clutter_actor_get_children requires making a temporary GSList from
a linked list structure, and then creating a JS Array from that GSList.
For simple cases like the number of children, use clutter_actor_get_n_children.
https://bugzilla.gnome.org/show_bug.cgi?id=677426
We already have one too many logging systems. Remove the errors tab
and make global.log/global.logError point to window.log/window.logError
instead.
https://bugzilla.gnome.org/show_bug.cgi?id=675104
The "extension" object is what I previously called the "helper" object.
It contains the extension importer object as well as the metadata object.
Things that were previously added on to the metadata (state, path, dir, etc.)
are now part of this new "extension" object.
With the new importer changes brought on by the extension prefs tool,
extensions are left without a way to import submodules at the global scope,
which would make them rely on techniques like:
var MySubModule;
function init(meta) {
MySubModule = meta.importer.mySubModule;
}
That is, there's now a lot more meaningless boilerplate that nobody wants
to write and nobody wants to reivew.
Let's solve this with a few clever hacks.
Allow extensions to get their current extension object with:
let extension = imports.misc.extensionUtils.getCurrentExtension();
As such, extensions can now get their own extension object before the
'init' method is called, so they can import submodules or do other things
at the module scope:
const MySubModule = extension.imports.mySubModule;
const dataPath = GLib.build_filenamev([extension.path, 'awesome-data.json']);
https://bugzilla.gnome.org/show_bug.cgi?id=668429
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
All classes that have at least one other derived class (and thus
benefit from the framework) have been now ported. These includes
NMDevice, SearchProvider, AltTab.SwitcherList, and some other
stuff around.
https://bugzilla.gnome.org/show_bug.cgi?id=664436
No idea why connecting a key-press-event to a non-reactive actor
used to work, but some Clutter update broke it. Obvious fix is
to make the actor reactive.
https://bugzilla.gnome.org/show_bug.cgi?id=664582
Use ShellEntry.addContextMenu() to add context menus to most
existing entries, with the exception of:
- the login dialog - it may act be used to enter either the
username (e.g. no password entry) or the
password, and copy/paste does not make sense
(nowhere to copy from, nowhere to paste to)
- notifications - while adding a context menu is useful here as
well, it will require changes to the tray's
focus grab handling, so leave those entries
out for now
https://bugzilla.gnome.org/show_bug.cgi?id=659275
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
When the keyboard is configured, make lg shorter (if necessary) to
avoid overlapping it.
Also, make a few simplifications to lg's layout code. In particular,
move it into panelBox, to simplify its interactions with the panel.
https://bugzilla.gnome.org/show_bug.cgi?id=657986
Rather than having a single chrome layer and putting all of the chrome
into that, put the chrome actors directly into uiGroup, so that they
can be stacked independently of one another relative to other actors.
(This requires making uiGroup a ShellGenericContainer, so we can use
skip_paint to avoid painting non-visibleInFullscreen chrome when we're
in fullscreen.)
https://bugzilla.gnome.org/show_bug.cgi?id=657986
This dramatically thins down and sanitizes the application code.
The ShellAppSystem changes in a number of ways:
* Preferences are special cased more explicitly; they aren't apps,
they're shortcuts for an app), and we don't have many of them, so
don't need e.g. the optimizations in ShellAppSystem for searching.
* get_app() changes to lookup_app() and returns null if an app isn't
found. The semantics where it tried to find the .desktop file
if we didn't know about it were just broken; I am pretty sure no
caller needs this, and if they do we'll fix them.
* ShellAppSystem maintains two indexes on apps (by desktop file id
and by GMenuTreeEntry), but is no longer in the business of
dealing with GMenuTree as far as hierarchy and categories go. That
is moved up into js/ui/appDisplay.js. Actually, it flattens both
apps and settings.
Also, ShellWindowTracker is now the sole reference-owner for
window-backed apps. We still do the weird "window:0x1234beef" id
for these apps, but a reference is not stored in ShellAppSystem.
The js/ui/appDisplay.js code is rewritten, and sucks a lot less.
Variable names are clearer:
_apps -> _appIcons
_filterApp -> _visibleApps
_filters -> _categoryBox
Similarly for function names. We no longer call (for every app) a
recursive lookup in GMenuTree to see if it's in a particular section
on every category switch; it's all cached.
NOTE - this intentionally reverts the incremental loading code from
commit 7813c5b93f. It's fast enough
here without that.
https://bugzilla.gnome.org/show_bug.cgi?id=648149
Looking Glass is supposed to slide out from underneath the panel.
Rather than fiddling with Main.chrome.actor directly, just add the lg
actor to the chrome, and fix its stacking there.
https://bugzilla.gnome.org/show_bug.cgi?id=655813
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=636963
shell_global_get_memory_info() is a new function which extracts a few
global counters we have already, namely glibc's mallinfo, spidermonkey's
JSGC_BYTES, and gjs' counters for boxed/object/etc wrappers.
There is some slight overlap with perf; ultimately though I'd
like this function to do some more extensive analysis, so it wouldn't
be quite the same.
perf is going to be mainly concerned with how big the whole process
over time is; memory_info is for debugging memory leaks.
https://bugzilla.gnome.org/show_bug.cgi?id=650692
The lg window was losing focus when the page with the entry got unmapped;
fix it to refocus itself after that.
Fixing this problem revealed that previously we were focusing the
entry on open(), but not ensuring that that page was selected, meaning
you could type into the entry without being able to see it. Fix that.
https://bugzilla.gnome.org/show_bug.cgi?id=647303
The change to StTextureCache for bug 644142 broke lg's inspector icon,
which was not specifying St.IconType.FULLCOLOR, but was relying on the
fact that SYMBOLIC (the default) would fall back to it. Fix the icon
by specifying FULLCOLOR explicitly.
(We should probably be using a symbolic icon here, but there is no
available icon with a select/pick/point-to/etc kind of meaning.)
https://bugzilla.gnome.org/show_bug.cgi?id=646451
Make GSettings support optional, refactor text entry handling,
fix some off-by-one bugs in the management itself, use Params
for parsing, fix other typos and bugs.
https://bugzilla.gnome.org/show_bug.cgi?id=642793
This starts saving lookingGlass history in gsettings, and also adds
the ability to clear the text field by pressing 'down' on the last
entry, like the run dialog and readline allow.
https://bugzilla.gnome.org/show_bug.cgi?id=642237
Some recent painting-efficiency fix broke the inspector, which
accidentally depended on things getting repainted too often, and so
was failing to highlight things properly now. A simple queue_redraw()
fixes this, but while I was there, I decided to port the drawing hook
to JS as well, since all the necessary parts of cogl work fine from
JS.
https://bugzilla.gnome.org/show_bug.cgi?id=642058
Until recently, the clutter keyboard focus was almost always kept on
the stage, and bits of code that wanted to do stuff with the keyboard
would just watch for key-press-events on the stage. In several places,
the code wasn't even bothering to ensure that the focus was on the
stage, which caused problems with other actors that explicitly grabbed
focus.
A previous fix for this (f21403fd) was to always reset the focus to
the stage after calling pushModal(), but a better fix is to just
actually make use of the keyboard focus everywhere rather than having
everyone try to read events off the stage.
Now pushModal(actor) also does actor.grab_key_focus(), and various
bits of code have been changed to read key events off their own
toplevels rather than off the stage, meaning there's no chance of them
accidentally getting someone else's events.
https://bugzilla.gnome.org/show_bug.cgi?id=618885
Switch from St.TextureCache.load_named_icon() to using St.Icon for named
icons. Along with the advantage of getting colorization right for symbolic
icons, this allows moving some icon sizes into the CSS.
In the CSS, the system status icon size is changed to be 1em (=16px for the
default font size), at the request of the artists. See bug 613448.
https://bugzilla.gnome.org/show_bug.cgi?id=633865