Aggressive compiler flags can cause the compiler to be smart enough
to inline functions and detect variables not being set on certain
code paths but not smart enough to understand the overall logic;
add some extra initializations to suppress the warnings.
Fix several minor bugs in the logic found when double checking the
logic before adding the initializations.
Based on a patch by Marc-Antoine Perennou <Marc-Antoine@Perennou.com>.
https://bugzilla.gnome.org/show_bug.cgi?id=634225
Reimplement UI without any indication of percentage or mutedness,
and whitout switches. The only interaction point is slider, but
it still supports mute changing for applications that track it,
and will react appropriately to external changes.
https://bugzilla.gnome.org/show_bug.cgi?id=634329
Merging the g-p-m branch with the one adding gnome-settings-daemon
for A11y, a lot of modules were duplicated. Also, gnome-keyring is
not needed, the distro provided one is enough.
https://bugzilla.gnome.org/show_bug.cgi?id=635199
If the drag actor is destroyed as part of a drag target accepting it,
we were not calling ungrabEvents, meaning the mouse/keyboard remained
grabbed until you clicked somewhere to cancel it.
This fixes that without trying to improve the extremely confusing
control flow...
https://bugzilla.gnome.org/show_bug.cgi?id=635278
Previously, when snapping back a drag actor, we moved it back to its
original stage-relative position and scale. This worked fine if its
parent was still in the same place it was when the drag started, but
failed in cases like the linear workspace layout window drag-and-drop,
where dragging a window would "zoom out" its parent workspace, causing
the snapback to send it to the wrong place.
Fix this by instead snapping the actor back to "where the actor would
have been right now if it were still at its original scale and
position within its original parent actor" rather than "where it was
before the drag started"
https://bugzilla.gnome.org/show_bug.cgi?id=635272
Instead of hiding the drag actor temporarily to determine the actor
beneath it, make it invisible to picks while dragging using the new
shell_util_set_hidden_from_pick().
https://bugzilla.gnome.org/show_bug.cgi?id=634560
At times it is desireable to hide actors from being picked even
with a mode of CLUTTER_PICK_ALL.
Currently we use a pattern of
clutter_actor_hide();
clutter_stage_get_actor_at_pos();
clutter_actor_show();
in these cases, which gets hideous if the actor we want to exclude
from the pick is located in another module.
A more elegant solution is to connect a handler to the ::pick signal,
which stops further emission.
Credit for the idea goes to Owen Taylor.
https://bugzilla.gnome.org/show_bug.cgi?id=634560
The code to draw the root background has now been moved into Mutter,
with added smarts to not draw obscured portions. Remove the old
version of the code and clone the Mutter background actor to draw
the background in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=634836
We weren't actually referencing the ShellTrayIcon actors at all
on creation, but would unreference them when they were removed,
causing crashes.
When we reference the actors, use g_object_ref_sink() so that
memory management is consistent whether or not the actors are
subsequently added to a parent actor.
Thanks for Jon McCann for help in tracking this down.
https://bugzilla.gnome.org/show_bug.cgi?id=635141
Add a "gicon" property so that a GIcon can be used instead of an
icon name, while still getting icon recoloring from the theme.
Also include a compatibility wrapper in libshell until GJS has
support for interface static methods.
https://bugzilla.gnome.org/show_bug.cgi?id=622451
gnome-volume-control-applet was renamed to gnome-sound-applet when
moved to the control-center module, so we need to check for both names
when identifying the legacy status icon.
Connect to the "changed" signal on the default icon theme, and
when it triggers:
- Evict all cached looked up icons from the StTextureCache
- Fake a style change on all StThemeContext; this will result
in StIcon looking up icons again.
https://bugzilla.gnome.org/show_bug.cgi?id=633866
Add to deps for Fedora and Debian:
expat: needed by polkit
libxklavier-devel: need by libgnomekbd
Based on a patch by Kiyoshi Aman <kiyoshi.aman@gmail.com>.
https://bugzilla.gnome.org/show_bug.cgi?id=634865
It is not referencing them when adding, and also it is connecting
to the "destroy" signal, emitted on dispose, so there is no risk
of storing finalized objects.
https://bugzilla.gnome.org/show_bug.cgi?id=634781
We were always drawing the border and background of each
StThemeNode, even if they were transparent. The simple
optimization of checking the alpha provides a significant
performance boost (in a quick test, it increased the
overviewFpsSubsequent metric in the core performance test
from 28fps to 35fps).
https://bugzilla.gnome.org/show_bug.cgi?id=634752
It was decided at GNOME Summit that we would remove the invisible
setting until we have a better story for how it works with chat
and other sharing/messaging applications. We'd also need to
figure out how it relates to busy.
The action is far less common than powering off. It is mostly
used for performing system updates so the update tool should
offer the option directly. Also, currently the Shut Down option
dialog offers Restart anyway. We would like to keep the number
of entries in this menu as limited (close to 7) as we can.
put a border around the "16px icon in 48px icon widget" test, to
verify that the icon is being centered correctly
add spacing and fix alignment for general prettiness
https://bugzilla.gnome.org/show_bug.cgi?id=633865
Now that we're using St.Icon in the Javascript, there is no reason
to have separate st_texture_cache_load_icon_name() and
st_texture_cache_load_icon_name_for_theme(), instead just add
the StThemeNode argument to st_texture_cache_load_icon_name().
https://bugzilla.gnome.org/show_bug.cgi?id=633866
Switch from St.TextureCache.load_named_icon() to using St.Icon for named
icons. Along with the advantage of getting colorization right for symbolic
icons, this allows moving some icon sizes into the CSS.
In the CSS, the system status icon size is changed to be 1em (=16px for the
default font size), at the request of the artists. See bug 613448.
https://bugzilla.gnome.org/show_bug.cgi?id=633865
Use st_texture_cache_load_icon_name_for_theme() so that we get the
right colors for symbolic icons. The code refactoring to achieve this
also avoids constantly starting a new icon load each time we set
a property on initialization ... the icon is loaded only after we
have a #StThemeNode assigned.
https://bugzilla.gnome.org/show_bug.cgi?id=633865
Sometimes it's useful to get the theme node if there is one and do
nothing and wait for the ::style-changed signal if there is no theme
node. Add st_widget_peek_theme_node() that just gets the current
theme node if available. The caller must handle a %NULL return.
https://bugzilla.gnome.org/show_bug.cgi?id=633865
Add st_texture_cache_load_icon_name_for_theme() which, when loading a
symbolic icon, gets a #StIconColors from the theme node and uses that
to colorize the icon.
https://bugzilla.gnome.org/show_bug.cgi?id=633865
A new StIconColors object is used to efficiently track the colors
we need to colorize a symbolic icon.
st_theme_node_compute_icon_colors() is added to compute the
StIconColors for a theme node. (Refcounting of StIconColors means
that we'll typically share the colors object of the parent node.)
https://bugzilla.gnome.org/show_bug.cgi?id=633865
Scaling up icons from the loaded size to a larger size is uniformly
ugly and results in a long series of "fuzzy icon" bugs. It's better
to just load at the specified size and center. (Centering can be
overridden by packing not-fill in the parent container.)
https://bugzilla.gnome.org/show_bug.cgi?id=633865
We don't want the layout to change when we say, change from
battery-full to battery-full-charging, so we should request a square
based on the icon size unconditionally and not try to adapt to the
size of the texture we loaded. This also means that our layout is
independent of the loaded texure which, if we switch away from
using a ClutterActor child will allow us not queue a relayout when
the icon finishes loading.
https://bugzilla.gnome.org/show_bug.cgi?id=633865