The design calls for raising all windows for a given app in
certain circumstances; implement this. The new _focus method
raises all windows for the app if it's running.
We further change the _activate method (which a lot of the shell
UI calls now) to invoke _focus for the running case, which means
that e.g. the application well will now raise all app windows.
https://bugzilla.gnome.org/show_bug.cgi?id=616051
This patch combines several high level changes which are conceptually
independent but in practice rather intertwined.
* Add a "state" property to ShellApp which reflects whether it's
stopped, starting, or started. This will allow us to later clean
up all the callers that are using ".get_windows().length > 0" as
a proxy for this property
* Replace shell_app_launch with shell_app_activate and shell_app_open_new_window
A lot of code was calling .launch, but it's signficantly clearer
if we call this ".open_new_window()", and later if we gain the ability
to call into an application's menu, we can implement this correctly rather
than trying to update all .launch callers.
* Because ShellApp now has a "starting" state, rebase panel.js on top of
this so that when we get a startup-notification sequence for an app
and transition it to starting, it becomes the focus app, and panel.js
cleanly just tracks the focus app, rather than bouncing between SN
sequences. This removes display of non-app startup sequences, which
I consider an acceptable action in light of the committed changes
to startup-notification and GTK+.
https://bugzilla.gnome.org/show_bug.cgi?id=614755
The way we were loading data into a CoglTexture, then pulling it out
and manipulating it on the CPU, then loading it back into a texture
was a bit lame.
Clean things up a bit here by loading directly into the CPU, doing
the fading, then creating a texture.
Also cache the faded data in StTextureCache.
https://bugzilla.gnome.org/show_bug.cgi?id=612759
The two parts were mapping windows to applications, and
recording application usage statistics. The latter part
(now called ShellAppUsage) is much more naturally built on top of
the former (now called ShellWindowTracker).
ShellWindowTracker retains the startup-notification handling.
ShellWindowTracker also gains a focus-app property, which is
what most things in the shell UI are interested in (instead of
window focus).
ShellAppSystem moves to exporting ShellApp from more of its
public API, rather than ShellAppInfo. ShellAppSystem also
ensures that ShellApp instances are unique by holding
a hash on the ids.
ShellApp's private API is split off into a shell-app-private.h,
so shell-app.h can be included in shell-app-system.h.
Favorites handling is removed from ShellAppSystem, now inside
appFavorites.js.
Port all of the JavaScript for these changes.
https://bugzilla.gnome.org/show_bug.cgi?id=598646
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227