shell: Get cairo surface via window actor
Instead of going via the MetaShapedTexture to get the cairo surface, get it from the window actor. The window actor can then handle this in a way that makes it include potential subsurfaces. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/692
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@ -5,7 +5,6 @@
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#include <meta/display.h>
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#include <meta/util.h>
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#include <meta/meta-plugin.h>
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#include <meta/meta-shaped-texture.h>
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#include <meta/meta-cursor-tracker.h>
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#include <st/st.h>
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@ -457,7 +456,6 @@ grab_window_screenshot (ClutterActor *stage,
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MetaWindow *window = meta_display_get_focus_window (display);
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ClutterActor *window_actor;
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gfloat actor_x, actor_y;
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MetaShapedTexture *stex;
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MetaRectangle rect;
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cairo_rectangle_int_t clip;
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@ -477,8 +475,8 @@ grab_window_screenshot (ClutterActor *stage,
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clip.width = priv->screenshot_area.width = rect.width;
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clip.height = priv->screenshot_area.height = rect.height;
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stex = META_SHAPED_TEXTURE (meta_window_actor_get_texture (META_WINDOW_ACTOR (window_actor)));
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priv->image = meta_shaped_texture_get_image (stex, &clip);
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priv->image = meta_window_actor_get_image (META_WINDOW_ACTOR (window_actor),
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&clip);
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priv->datetime = g_date_time_new_now_local ();
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if (priv->include_cursor)
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@ -20,7 +20,6 @@
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#include <glib/gi18n-lib.h>
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#include <gtk/gtk.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include <meta/meta-shaped-texture.h>
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#include <locale.h>
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#ifdef HAVE__NL_TIME_FIRST_WEEKDAY
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@ -430,14 +429,12 @@ ClutterContent *
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shell_util_get_content_for_window_actor (MetaWindowActor *window_actor,
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MetaRectangle *window_rect)
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{
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MetaShapedTexture *texture;
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ClutterContent *content;
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cairo_surface_t *surface;
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cairo_rectangle_int_t clip;
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gfloat actor_x, actor_y;
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gfloat resource_scale;
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texture = meta_window_actor_get_texture (window_actor);
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clutter_actor_get_position (CLUTTER_ACTOR (window_actor), &actor_x, &actor_y);
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (window_actor),
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@ -453,7 +450,7 @@ shell_util_get_content_for_window_actor (MetaWindowActor *window_actor,
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clip.width = ceilf (window_rect->width * resource_scale);
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clip.height = ceilf (window_rect->height * resource_scale);
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surface = meta_shaped_texture_get_image (texture, &clip);
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surface = meta_window_actor_get_image (window_actor, &clip);
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content = clutter_canvas_new ();
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clutter_canvas_set_size (CLUTTER_CANVAS (content),
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