gnome-shell/js/ui/environment.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported init */
const Config = imports.misc.config;
imports.gi.versions.AccountsService = '1.0';
imports.gi.versions.Atk = '1.0';
imports.gi.versions.Atspi = '2.0';
imports.gi.versions.Clutter = Config.LIBMUTTER_API_VERSION;
imports.gi.versions.Cogl = Config.LIBMUTTER_API_VERSION;
imports.gi.versions.Gcr = '4';
imports.gi.versions.Gdk = '4.0';
imports.gi.versions.Gdm = '1.0';
imports.gi.versions.Geoclue = '2.0';
imports.gi.versions.Gio = '2.0';
imports.gi.versions.GDesktopEnums = '3.0';
imports.gi.versions.GdkPixbuf = '2.0';
imports.gi.versions.GnomeBluetooth = '3.0';
imports.gi.versions.GnomeBG = '4.0';
imports.gi.versions.GnomeDesktop = '4.0';
imports.gi.versions.Graphene = '1.0';
imports.gi.versions.GWeather = '4.0';
imports.gi.versions.IBus = '1.0';
imports.gi.versions.Malcontent = '0';
imports.gi.versions.NM = '1.0';
imports.gi.versions.NMA4 = '1.0';
imports.gi.versions.Pango = '1.0';
imports.gi.versions.Polkit = '1.0';
imports.gi.versions.PolkitAgent = '1.0';
imports.gi.versions.Rsvg = '2.0';
imports.gi.versions.Soup = '3.0';
imports.gi.versions.TelepathyGLib = '0.12';
imports.gi.versions.TelepathyLogger = '0.2';
imports.gi.versions.UPowerGlib = '1.0';
const {Clutter, Gdk, Gio, GLib, GObject, Meta, Polkit, Shell, St} = imports.gi;
const Gettext = imports.gettext;
const System = imports.system;
const SignalTracker = imports.misc.signalTracker;
Gio._promisify(Gio.DataInputStream.prototype, 'fill_async');
Gio._promisify(Gio.DataInputStream.prototype, 'read_line_async');
Gio._promisify(Gio.DBus, 'get');
Gio._promisify(Gio.DBusConnection.prototype, 'call');
Gio._promisify(Gio.DBusProxy, 'new');
Gio._promisify(Gio.DBusProxy.prototype, 'init_async');
Gio._promisify(Gio.DBusProxy.prototype, 'call_with_unix_fd_list');
Gio._promisify(Gio.File.prototype, 'query_info_async');
Gio._promisify(Polkit.Permission, 'new');
let _localTimeZone = null;
// We can't import shell JS modules yet, because they may have
// variable initializations, etc, that depend on init() already having
// been run.
// "monkey patch" in some varargs ClutterContainer methods; we need
// to do this per-container class since there is no representation
// of interfaces in Javascript
function _patchContainerClass(containerClass) {
// This one is a straightforward mapping of the C method
containerClass.prototype.child_set = function (actor, props) {
let meta = this.get_child_meta(actor);
for (let prop in props)
meta[prop] = props[prop];
};
// clutter_container_add() actually is a an add-many-actors
// method. We conveniently, but somewhat dubiously, take the
// this opportunity to make it do something more useful.
containerClass.prototype.add = function (actor, props) {
this.add_actor(actor);
if (props)
this.child_set(actor, props);
};
}
function _patchLayoutClass(layoutClass, styleProps) {
if (styleProps) {
layoutClass.prototype.hookup_style = function (container) {
container.connect('style-changed', () => {
let node = container.get_theme_node();
for (let prop in styleProps) {
let [found, length] = node.lookup_length(styleProps[prop], false);
if (found)
this[prop] = length;
}
});
};
}
}
function _makeEaseCallback(params, cleanup) {
let onComplete = params.onComplete;
delete params.onComplete;
let onStopped = params.onStopped;
delete params.onStopped;
return isFinished => {
cleanup();
if (onStopped)
onStopped(isFinished);
if (onComplete && isFinished)
onComplete();
};
}
function _getPropertyTarget(actor, propName) {
if (!propName.startsWith('@'))
return [actor, propName];
let [type, name, prop] = propName.split('.');
switch (type) {
case '@layout':
return [actor.layout_manager, name];
case '@actions':
return [actor.get_action(name), prop];
case '@constraints':
return [actor.get_constraint(name), prop];
case '@content':
return [actor.content, name];
case '@effects':
return [actor.get_effect(name), prop];
}
throw new Error(`Invalid property name ${propName}`);
}
function _easeActor(actor, params) {
actor.save_easing_state();
if (params.duration != undefined)
actor.set_easing_duration(params.duration);
delete params.duration;
if (params.delay != undefined)
actor.set_easing_delay(params.delay);
delete params.delay;
let repeatCount = 0;
if (params.repeatCount != undefined)
repeatCount = params.repeatCount;
delete params.repeatCount;
let autoReverse = false;
if (params.autoReverse != undefined)
autoReverse = params.autoReverse;
delete params.autoReverse;
// repeatCount doesn't include the initial iteration
const numIterations = repeatCount + 1;
// whether the transition should finish where it started
const isReversed = autoReverse && numIterations % 2 === 0;
if (params.mode != undefined)
actor.set_easing_mode(params.mode);
delete params.mode;
const prepare = () => {
Meta.disable_unredirect_for_display(global.display);
global.begin_work();
};
const cleanup = () => {
Meta.enable_unredirect_for_display(global.display);
global.end_work();
};
let callback = _makeEaseCallback(params, cleanup);
// cancel overwritten transitions
let animatedProps = Object.keys(params).map(p => p.replace('_', '-', 'g'));
animatedProps.forEach(p => actor.remove_transition(p));
if (actor.get_easing_duration() > 0 || !isReversed)
actor.set(params);
actor.restore_easing_state();
const transitions = animatedProps
.map(p => actor.get_transition(p))
.filter(t => t !== null);
transitions.forEach(t => t.set({ repeatCount, autoReverse }));
const [transition] = transitions;
if (transition && transition.delay)
transition.connect('started', () => prepare());
else
prepare();
if (transition)
transition.connect('stopped', (t, finished) => callback(finished));
else
callback(true);
}
function _easeActorProperty(actor, propName, target, params) {
// Avoid pointless difference with ease()
if (params.mode)
params.progress_mode = params.mode;
delete params.mode;
if (params.duration)
params.duration = adjustAnimationTime(params.duration);
let duration = Math.floor(params.duration || 0);
let repeatCount = 0;
if (params.repeatCount != undefined)
repeatCount = params.repeatCount;
delete params.repeatCount;
let autoReverse = false;
if (params.autoReverse != undefined)
autoReverse = params.autoReverse;
delete params.autoReverse;
// repeatCount doesn't include the initial iteration
const numIterations = repeatCount + 1;
// whether the transition should finish where it started
const isReversed = autoReverse && numIterations % 2 === 0;
// Copy Clutter's behavior for implicit animations, see
// should_skip_implicit_transition()
if (actor instanceof Clutter.Actor && !actor.mapped)
duration = 0;
const prepare = () => {
Meta.disable_unredirect_for_display(global.display);
global.begin_work();
};
const cleanup = () => {
Meta.enable_unredirect_for_display(global.display);
global.end_work();
};
let callback = _makeEaseCallback(params, cleanup);
// cancel overwritten transition
actor.remove_transition(propName);
if (duration == 0) {
let [obj, prop] = _getPropertyTarget(actor, propName);
if (!isReversed)
obj[prop] = target;
prepare();
callback(true);
return;
}
let pspec = actor.find_property(propName);
let transition = new Clutter.PropertyTransition(Object.assign({
property_name: propName,
interval: new Clutter.Interval({ value_type: pspec.value_type }),
remove_on_complete: true,
repeat_count: repeatCount,
auto_reverse: autoReverse,
}, params));
actor.add_transition(propName, transition);
transition.set_to(target);
if (transition.delay)
transition.connect('started', () => prepare());
else
prepare();
transition.connect('stopped', (t, finished) => callback(finished));
}
function init() {
// Add some bindings to the global JS namespace
globalThis.global = Shell.Global.get();
globalThis._ = Gettext.gettext;
globalThis.C_ = Gettext.pgettext;
globalThis.ngettext = Gettext.ngettext;
globalThis.N_ = s => s;
GObject.gtypeNameBasedOnJSPath = true;
GObject.Object.prototype.connectObject = function (...args) {
SignalTracker.connectObject(this, ...args);
};
GObject.Object.prototype.connect_object = function (...args) {
SignalTracker.connectObject(this, ...args);
};
GObject.Object.prototype.disconnectObject = function (...args) {
SignalTracker.disconnectObject(this, ...args);
};
GObject.Object.prototype.disconnect_object = function (...args) {
SignalTracker.disconnectObject(this, ...args);
};
SignalTracker.registerDestroyableType(Clutter.Actor);
// Miscellaneous monkeypatching
_patchContainerClass(St.BoxLayout);
_patchLayoutClass(Clutter.GridLayout, {
row_spacing: 'spacing-rows',
column_spacing: 'spacing-columns',
});
_patchLayoutClass(Clutter.BoxLayout, { spacing: 'spacing' });
let origSetEasingDuration = Clutter.Actor.prototype.set_easing_duration;
Clutter.Actor.prototype.set_easing_duration = function (msecs) {
origSetEasingDuration.call(this, adjustAnimationTime(msecs));
};
let origSetEasingDelay = Clutter.Actor.prototype.set_easing_delay;
Clutter.Actor.prototype.set_easing_delay = function (msecs) {
origSetEasingDelay.call(this, adjustAnimationTime(msecs));
};
Clutter.Actor.prototype.ease = function (props) {
_easeActor(this, props);
};
Clutter.Actor.prototype.ease_property = function (propName, target, params) {
_easeActorProperty(this, propName, target, params);
};
St.Adjustment.prototype.ease = function (target, params) {
// we're not an actor of course, but we implement the same
// transition API as Clutter.Actor, so this works anyway
_easeActorProperty(this, 'value', target, params);
};
Clutter.Actor.prototype[Symbol.iterator] = function* () {
for (let c = this.get_first_child(); c; c = c.get_next_sibling())
yield c;
};
Clutter.Actor.prototype.toString = function () {
return St.describe_actor(this);
};
// Deprecation warning for former JS classes turned into an actor subclass
Object.defineProperty(Clutter.Actor.prototype, 'actor', {
get() {
let klass = this.constructor.name;
let { stack } = new Error();
log(`Usage of object.actor is deprecated for ${klass}\n${stack}`);
return this;
},
});
Gio.File.prototype.touch_async = function (callback) {
Shell.util_touch_file_async(this, callback);
};
Gio.File.prototype.touch_finish = function (result) {
return Shell.util_touch_file_finish(this, result);
};
let origToString = Object.prototype.toString;
Object.prototype.toString = function () {
let base = origToString.call(this);
try {
if ('actor' in this && this.actor instanceof Clutter.Actor)
return base.replace(/\]$/, ` delegate for ${this.actor.toString().substring(1)}`);
else
return base;
} catch (e) {
return base;
}
};
// Override to clear our own timezone cache as well
const origClearDateCaches = System.clearDateCaches;
System.clearDateCaches = function () {
_localTimeZone = null;
origClearDateCaches();
};
// Work around https://bugzilla.mozilla.org/show_bug.cgi?id=508783
Date.prototype.toLocaleFormat = function (format) {
if (_localTimeZone === null)
_localTimeZone = GLib.TimeZone.new_local();
let dt = GLib.DateTime.new(_localTimeZone,
this.getFullYear(),
this.getMonth() + 1,
this.getDate(),
this.getHours(),
this.getMinutes(),
this.getSeconds());
return dt?.format(format) ?? '';
};
let slowdownEnv = GLib.getenv('GNOME_SHELL_SLOWDOWN_FACTOR');
if (slowdownEnv) {
let factor = parseFloat(slowdownEnv);
if (!isNaN(factor) && factor > 0.0)
St.Settings.get().slow_down_factor = factor;
}
// OK, now things are initialized enough that we can import shell JS
const Format = imports.format;
String.prototype.format = Format.format;
Math.clamp = function (x, lower, upper) {
return Math.min(Math.max(x, lower), upper);
};
// Prevent extensions from opening a display connection to ourselves
Gdk.set_allowed_backends('');
}
// adjustAnimationTime:
// @msecs: time in milliseconds
//
// Adjust @msecs to account for St's enable-animations
// and slow-down-factor settings
function adjustAnimationTime(msecs) {
let settings = St.Settings.get();
if (!settings.enable_animations)
return 0;
return settings.slow_down_factor * msecs;
}