environment: Handle reversed transition with 0 duration
If a transition is reversed, the final property values will be the same as before the transition. However this currently only works correctly when we actually use a transition; to fix this with a duration of 0, simply skip the set() call when the transition is reversed. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1042
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@ -111,6 +111,11 @@ function _easeActor(actor, params) {
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autoReverse = params.autoReverse;
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delete params.autoReverse;
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// repeatCount doesn't include the initial iteration
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const numIterations = repeatCount + 1;
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// whether the transition should finish where it started
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const isReversed = autoReverse && numIterations % 2 === 0;
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if (params.mode != undefined)
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actor.set_easing_mode(params.mode);
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delete params.mode;
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@ -122,7 +127,8 @@ function _easeActor(actor, params) {
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let animatedProps = Object.keys(params).map(p => p.replace('_', '-', 'g'));
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animatedProps.forEach(p => actor.remove_transition(p));
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actor.set(params);
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if (actor.get_easing_duration() > 0 || !isReversed)
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actor.set(params);
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actor.restore_easing_state();
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let transition = animatedProps.map(p => actor.get_transition(p))
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@ -161,6 +167,11 @@ function _easeActorProperty(actor, propName, target, params) {
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autoReverse = params.autoReverse;
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delete params.autoReverse;
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// repeatCount doesn't include the initial iteration
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const numIterations = repeatCount + 1;
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// whether the transition should finish where it started
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const isReversed = autoReverse && numIterations % 2 === 0;
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// Copy Clutter's behavior for implicit animations, see
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// should_skip_implicit_transition()
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if (actor instanceof Clutter.Actor && !actor.mapped)
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@ -174,7 +185,9 @@ function _easeActorProperty(actor, propName, target, params) {
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if (duration == 0) {
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let [obj, prop] = _getPropertyTarget(actor, propName);
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obj[prop] = target;
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if (!isReversed)
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obj[prop] = target;
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Meta.disable_unredirect_for_display(global.display);
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callback(true);
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