2023-07-10 06:21:23 +00:00
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// Load all required dependencies with the correct versions
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2023-07-10 06:05:14 +00:00
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import '../misc/dependencies.js';
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import {setConsoleLogDomain} from 'console';
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import * as Gettext from 'gettext';
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import Clutter from 'gi://Clutter';
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import Gdk from 'gi://Gdk';
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import Gio from 'gi://Gio';
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import GLib from 'gi://GLib';
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import GObject from 'gi://GObject';
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import Meta from 'gi://Meta';
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import Polkit from 'gi://Polkit';
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import Shell from 'gi://Shell';
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import St from 'gi://St';
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signalTracker: Provide monkey-patching for (dis)connectObject()
The module exports a `addObjectSignalMethods()` method that extends
the provided prototype with `connectObject()` and `disconnectObject()`
methods.
In its simplest form, `connectObject()` looks like the regular
`connect()` method, except for an additional parameter:
```js
this._button.connectObject('clicked',
() => this._onButtonClicked(), this);
```
The additional object can be used to disconnect all handlers on the
instance that were connected with that object, similar to
`g_signal_handlers_disconnect_by_data()` (which cannot be used
from introspection).
For objects that are subclasses of Clutter.Actor, that will happen
automatically when the actor is destroyed, similar to
`g_signal_connect_object()`.
Finally, `connectObject()` allows to conveniently connect multiple
signals at once, similar to `g_object_connect()`:
```js
this._toggleButton.connect(
'clicked', () => this._onClicked(),
'notify::checked', () => this._onChecked(), this);
```
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
2021-08-15 22:01:40 +00:00
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const SignalTracker = imports.misc.signalTracker;
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2023-07-10 04:58:21 +00:00
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const {adjustAnimationTime} = imports.misc.animationUtils;
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2020-02-27 21:46:44 +00:00
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2023-07-10 06:05:14 +00:00
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setConsoleLogDomain('GNOME Shell');
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2022-02-10 23:09:54 +00:00
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Gio._promisify(Gio.DataInputStream.prototype, 'fill_async');
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Gio._promisify(Gio.DataInputStream.prototype, 'read_line_async');
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Gio._promisify(Gio.DBus, 'get');
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Gio._promisify(Gio.DBusConnection.prototype, 'call');
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Gio._promisify(Gio.DBusProxy, 'new');
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Gio._promisify(Gio.DBusProxy.prototype, 'init_async');
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Gio._promisify(Gio.DBusProxy.prototype, 'call_with_unix_fd_list');
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2023-02-12 21:46:07 +00:00
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Gio._promisify(Gio.File.prototype, 'query_info_async');
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2022-02-10 23:09:54 +00:00
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Gio._promisify(Polkit.Permission, 'new');
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2019-12-19 19:50:37 +00:00
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2011-04-30 14:27:36 +00:00
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// We can't import shell JS modules yet, because they may have
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2023-07-10 06:05:14 +00:00
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// variable initializations, etc, that depend on this file's
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// changes
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2009-10-04 21:30:18 +00:00
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2009-09-18 19:51:15 +00:00
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// "monkey patch" in some varargs ClutterContainer methods; we need
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// to do this per-container class since there is no representation
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// of interfaces in Javascript
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function _patchContainerClass(containerClass) {
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// This one is a straightforward mapping of the C method
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2019-08-19 17:55:49 +00:00
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containerClass.prototype.child_set = function (actor, props) {
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2009-09-18 19:51:15 +00:00
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let meta = this.get_child_meta(actor);
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2011-02-24 17:17:05 +00:00
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for (let prop in props)
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2009-09-18 19:51:15 +00:00
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meta[prop] = props[prop];
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};
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// clutter_container_add() actually is a an add-many-actors
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// method. We conveniently, but somewhat dubiously, take the
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// this opportunity to make it do something more useful.
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2019-08-19 17:55:49 +00:00
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containerClass.prototype.add = function (actor, props) {
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2009-09-18 19:51:15 +00:00
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this.add_actor(actor);
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if (props)
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this.child_set(actor, props);
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};
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}
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2013-07-09 21:04:45 +00:00
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function _patchLayoutClass(layoutClass, styleProps) {
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2019-08-20 00:51:42 +00:00
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if (styleProps) {
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2019-08-19 17:55:49 +00:00
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layoutClass.prototype.hookup_style = function (container) {
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2017-10-31 00:38:18 +00:00
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container.connect('style-changed', () => {
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2013-07-09 21:04:45 +00:00
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let node = container.get_theme_node();
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2014-04-24 14:20:01 +00:00
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for (let prop in styleProps) {
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let [found, length] = node.lookup_length(styleProps[prop], false);
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if (found)
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this[prop] = length;
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}
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2017-10-31 00:38:18 +00:00
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});
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2013-07-09 21:04:45 +00:00
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};
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2019-08-20 00:51:42 +00:00
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}
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2013-07-09 21:04:45 +00:00
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}
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2019-09-13 09:51:41 +00:00
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function _makeEaseCallback(params, cleanup) {
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2017-06-10 00:52:12 +00:00
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let onComplete = params.onComplete;
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delete params.onComplete;
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let onStopped = params.onStopped;
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delete params.onStopped;
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return isFinished => {
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2019-09-13 09:51:41 +00:00
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cleanup();
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2017-06-10 00:52:12 +00:00
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if (onStopped)
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onStopped(isFinished);
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if (onComplete && isFinished)
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onComplete();
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};
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}
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2017-06-10 02:14:12 +00:00
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function _getPropertyTarget(actor, propName) {
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if (!propName.startsWith('@'))
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return [actor, propName];
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let [type, name, prop] = propName.split('.');
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switch (type) {
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case '@layout':
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return [actor.layout_manager, name];
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case '@actions':
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return [actor.get_action(name), prop];
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case '@constraints':
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return [actor.get_constraint(name), prop];
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2020-10-07 23:21:04 +00:00
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case '@content':
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return [actor.content, name];
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2017-06-10 02:14:12 +00:00
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case '@effects':
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return [actor.get_effect(name), prop];
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}
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throw new Error(`Invalid property name ${propName}`);
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}
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2017-06-10 00:52:12 +00:00
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function _easeActor(actor, params) {
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actor.save_easing_state();
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if (params.duration != undefined)
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actor.set_easing_duration(params.duration);
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delete params.duration;
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if (params.delay != undefined)
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actor.set_easing_delay(params.delay);
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delete params.delay;
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2019-10-15 19:32:21 +00:00
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let repeatCount = 0;
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if (params.repeatCount != undefined)
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repeatCount = params.repeatCount;
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delete params.repeatCount;
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let autoReverse = false;
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if (params.autoReverse != undefined)
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autoReverse = params.autoReverse;
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delete params.autoReverse;
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2020-02-22 15:35:32 +00:00
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// repeatCount doesn't include the initial iteration
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const numIterations = repeatCount + 1;
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// whether the transition should finish where it started
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const isReversed = autoReverse && numIterations % 2 === 0;
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2017-06-10 00:52:12 +00:00
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if (params.mode != undefined)
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actor.set_easing_mode(params.mode);
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delete params.mode;
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2020-08-03 16:33:57 +00:00
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const prepare = () => {
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Meta.disable_unredirect_for_display(global.display);
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global.begin_work();
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};
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const cleanup = () => {
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Meta.enable_unredirect_for_display(global.display);
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global.end_work();
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};
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2019-09-13 09:51:41 +00:00
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let callback = _makeEaseCallback(params, cleanup);
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2017-06-10 00:52:12 +00:00
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// cancel overwritten transitions
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let animatedProps = Object.keys(params).map(p => p.replace('_', '-', 'g'));
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animatedProps.forEach(p => actor.remove_transition(p));
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2020-02-22 15:35:32 +00:00
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if (actor.get_easing_duration() > 0 || !isReversed)
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actor.set(params);
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2019-08-09 00:58:28 +00:00
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actor.restore_easing_state();
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2017-06-10 00:52:12 +00:00
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2021-10-21 17:50:18 +00:00
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const transitions = animatedProps
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.map(p => actor.get_transition(p))
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.filter(t => t !== null);
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transitions.forEach(t => t.set({ repeatCount, autoReverse }));
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const [transition] = transitions;
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2019-09-20 00:50:36 +00:00
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2019-10-14 07:47:38 +00:00
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if (transition && transition.delay)
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2020-08-03 16:33:57 +00:00
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transition.connect('started', () => prepare());
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2019-10-14 07:47:38 +00:00
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else
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2020-08-03 16:33:57 +00:00
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prepare();
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2019-10-14 07:47:38 +00:00
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2021-10-21 17:50:18 +00:00
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if (transition)
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2019-09-13 09:51:41 +00:00
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transition.connect('stopped', (t, finished) => callback(finished));
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2021-10-21 17:50:18 +00:00
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else
|
2019-09-13 09:51:41 +00:00
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callback(true);
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2017-06-10 00:52:12 +00:00
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}
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2017-06-10 02:14:12 +00:00
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function _easeActorProperty(actor, propName, target, params) {
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// Avoid pointless difference with ease()
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if (params.mode)
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params.progress_mode = params.mode;
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delete params.mode;
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if (params.duration)
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params.duration = adjustAnimationTime(params.duration);
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let duration = Math.floor(params.duration || 0);
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2019-10-15 19:32:21 +00:00
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let repeatCount = 0;
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if (params.repeatCount != undefined)
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repeatCount = params.repeatCount;
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delete params.repeatCount;
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let autoReverse = false;
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if (params.autoReverse != undefined)
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autoReverse = params.autoReverse;
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delete params.autoReverse;
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2020-02-22 15:35:32 +00:00
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// repeatCount doesn't include the initial iteration
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const numIterations = repeatCount + 1;
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// whether the transition should finish where it started
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const isReversed = autoReverse && numIterations % 2 === 0;
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2019-09-10 13:28:42 +00:00
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// Copy Clutter's behavior for implicit animations, see
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// should_skip_implicit_transition()
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if (actor instanceof Clutter.Actor && !actor.mapped)
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duration = 0;
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2020-08-03 16:33:57 +00:00
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const prepare = () => {
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Meta.disable_unredirect_for_display(global.display);
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global.begin_work();
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};
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const cleanup = () => {
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Meta.enable_unredirect_for_display(global.display);
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global.end_work();
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};
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2019-09-13 09:51:41 +00:00
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let callback = _makeEaseCallback(params, cleanup);
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2017-06-10 02:14:12 +00:00
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// cancel overwritten transition
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actor.remove_transition(propName);
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if (duration == 0) {
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let [obj, prop] = _getPropertyTarget(actor, propName);
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2020-02-22 15:35:32 +00:00
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if (!isReversed)
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obj[prop] = target;
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2017-06-10 02:14:12 +00:00
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2020-08-03 16:33:57 +00:00
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prepare();
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2019-09-13 09:51:41 +00:00
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callback(true);
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2017-06-10 02:14:12 +00:00
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return;
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}
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let pspec = actor.find_property(propName);
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let transition = new Clutter.PropertyTransition(Object.assign({
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property_name: propName,
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interval: new Clutter.Interval({ value_type: pspec.value_type }),
|
2019-10-15 19:32:21 +00:00
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remove_on_complete: true,
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repeat_count: repeatCount,
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auto_reverse: autoReverse,
|
2017-06-10 02:14:12 +00:00
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}, params));
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actor.add_transition(propName, transition);
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transition.set_to(target);
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2019-10-14 07:47:38 +00:00
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if (transition.delay)
|
2020-08-03 16:33:57 +00:00
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transition.connect('started', () => prepare());
|
2019-10-14 07:47:38 +00:00
|
|
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else
|
2020-08-03 16:33:57 +00:00
|
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prepare();
|
2019-10-14 07:47:38 +00:00
|
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|
2019-09-13 09:51:41 +00:00
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transition.connect('stopped', (t, finished) => callback(finished));
|
2017-06-10 02:14:12 +00:00
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}
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2023-07-10 06:05:14 +00:00
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// Add some bindings to the global JS namespace
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globalThis.global = Shell.Global.get();
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globalThis._ = Gettext.gettext;
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globalThis.C_ = Gettext.pgettext;
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globalThis.ngettext = Gettext.ngettext;
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globalThis.N_ = s => s;
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GObject.gtypeNameBasedOnJSPath = true;
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GObject.Object.prototype.connectObject = function (...args) {
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SignalTracker.connectObject(this, ...args);
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};
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GObject.Object.prototype.connect_object = function (...args) {
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|
SignalTracker.connectObject(this, ...args);
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|
};
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GObject.Object.prototype.disconnectObject = function (...args) {
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|
SignalTracker.disconnectObject(this, ...args);
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};
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GObject.Object.prototype.disconnect_object = function (...args) {
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|
SignalTracker.disconnectObject(this, ...args);
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};
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SignalTracker.registerDestroyableType(Clutter.Actor);
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// Miscellaneous monkeypatching
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_patchContainerClass(St.BoxLayout);
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_patchLayoutClass(Clutter.GridLayout, {
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row_spacing: 'spacing-rows',
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column_spacing: 'spacing-columns',
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});
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_patchLayoutClass(Clutter.BoxLayout, {spacing: 'spacing'});
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const origSetEasingDuration = Clutter.Actor.prototype.set_easing_duration;
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Clutter.Actor.prototype.set_easing_duration = function (msecs) {
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origSetEasingDuration.call(this, adjustAnimationTime(msecs));
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};
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|
const origSetEasingDelay = Clutter.Actor.prototype.set_easing_delay;
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Clutter.Actor.prototype.set_easing_delay = function (msecs) {
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origSetEasingDelay.call(this, adjustAnimationTime(msecs));
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};
|
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Clutter.Actor.prototype.ease = function (props) {
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_easeActor(this, props);
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};
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|
|
Clutter.Actor.prototype.ease_property = function (propName, target, params) {
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|
|
_easeActorProperty(this, propName, target, params);
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|
};
|
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|
|
St.Adjustment.prototype.ease = function (target, params) {
|
|
|
|
// we're not an actor of course, but we implement the same
|
|
|
|
// transition API as Clutter.Actor, so this works anyway
|
|
|
|
_easeActorProperty(this, 'value', target, params);
|
|
|
|
};
|
|
|
|
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|
|
Clutter.Actor.prototype[Symbol.iterator] = function* () {
|
|
|
|
for (let c = this.get_first_child(); c; c = c.get_next_sibling())
|
|
|
|
yield c;
|
|
|
|
};
|
|
|
|
|
|
|
|
Clutter.Actor.prototype.toString = function () {
|
|
|
|
return St.describe_actor(this);
|
|
|
|
};
|
|
|
|
// Deprecation warning for former JS classes turned into an actor subclass
|
|
|
|
Object.defineProperty(Clutter.Actor.prototype, 'actor', {
|
|
|
|
get() {
|
|
|
|
let klass = this.constructor.name;
|
|
|
|
let {stack} = new Error();
|
|
|
|
log(`Usage of object.actor is deprecated for ${klass}\n${stack}`);
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
Gio.File.prototype.touch_async = function (callback) {
|
|
|
|
Shell.util_touch_file_async(this, callback);
|
|
|
|
};
|
|
|
|
Gio.File.prototype.touch_finish = function (result) {
|
|
|
|
return Shell.util_touch_file_finish(this, result);
|
|
|
|
};
|
|
|
|
|
|
|
|
const origToString = Object.prototype.toString;
|
|
|
|
Object.prototype.toString = function () {
|
|
|
|
let base = origToString.call(this);
|
|
|
|
try {
|
|
|
|
if ('actor' in this && this.actor instanceof Clutter.Actor)
|
|
|
|
return base.replace(/\]$/, ` delegate for ${this.actor.toString().substring(1)}`);
|
|
|
|
else
|
2011-04-06 14:40:01 +00:00
|
|
|
return base;
|
2023-07-10 06:05:14 +00:00
|
|
|
} catch (e) {
|
|
|
|
return base;
|
2011-04-30 14:27:36 +00:00
|
|
|
}
|
2023-07-10 06:05:14 +00:00
|
|
|
};
|
2011-04-30 14:27:36 +00:00
|
|
|
|
2023-07-10 06:05:14 +00:00
|
|
|
const slowdownEnv = GLib.getenv('GNOME_SHELL_SLOWDOWN_FACTOR');
|
|
|
|
if (slowdownEnv) {
|
|
|
|
let factor = parseFloat(slowdownEnv);
|
|
|
|
if (!isNaN(factor) && factor > 0.0)
|
|
|
|
St.Settings.get().slow_down_factor = factor;
|
|
|
|
}
|
2011-04-30 14:27:36 +00:00
|
|
|
|
2023-07-10 06:05:14 +00:00
|
|
|
// OK, now things are initialized enough that we can import shell JS
|
|
|
|
const Format = imports.format;
|
2020-06-02 03:41:43 +00:00
|
|
|
|
2023-07-10 06:05:14 +00:00
|
|
|
String.prototype.format = Format.format;
|
2023-03-06 15:06:33 +00:00
|
|
|
|
2023-07-10 06:05:14 +00:00
|
|
|
Math.clamp = function (x, lower, upper) {
|
|
|
|
return Math.min(Math.max(x, lower), upper);
|
|
|
|
};
|
|
|
|
|
|
|
|
// Prevent extensions from opening a display connection to ourselves
|
|
|
|
Gdk.set_allowed_backends('');
|