gnome-shell/src/shell-app.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "config.h"
#include <string.h>
#include <glib/gi18n-lib.h>
#include <meta/display.h>
#include <meta/meta-workspace-manager.h>
#include <meta/meta-x11-display.h>
#include "shell-app-private.h"
#include "shell-enum-types.h"
#include "shell-global.h"
#include "shell-util.h"
#include "shell-app-system-private.h"
#include "shell-window-tracker-private.h"
#include "st.h"
#include "gtkactionmuxer.h"
#include "org-gtk-application.h"
#include "switcheroo-control.h"
#ifdef HAVE_SYSTEMD
#include <systemd/sd-journal.h>
#include <errno.h>
#include <unistd.h>
#endif
/* This is mainly a memory usage optimization - the user is going to
* be running far fewer of the applications at one time than they have
* installed. But it also just helps keep the code more logically
* separated.
*/
typedef struct {
guint refcount;
/* Signal connection to dirty window sort list on workspace changes */
gulong workspace_switch_id;
GSList *windows;
guint interesting_windows;
/* Whether or not we need to resort the windows; this is done on demand */
guint window_sort_stale : 1;
/* See GApplication documentation */
GtkActionMuxer *muxer;
char *unique_bus_name;
GDBusConnection *session;
/* GDBus Proxy for getting application busy state */
ShellOrgGtkApplication *application_proxy;
GCancellable *cancellable;
} ShellAppRunningState;
/**
* SECTION:shell-app
* @short_description: Object representing an application
*
* This object wraps a #GDesktopAppInfo, providing methods and signals
* primarily useful for running applications.
*/
struct _ShellApp
{
GObject parent;
int started_on_workspace;
ShellAppState state;
GDesktopAppInfo *info; /* If NULL, this app is backed by one or more
* MetaWindow. For purposes of app title
* etc., we use the first window added,
* because it's most likely to be what we
* want (e.g. it will be of TYPE_NORMAL from
* the way shell-window-tracker.c works).
*/
GIcon *fallback_icon;
ShellAppRunningState *running_state;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
char *window_id_string;
char *name_collation_key;
};
enum {
PROP_0,
PROP_STATE,
PROP_BUSY,
PROP_ID,
PROP_DBUS_ID,
PROP_ACTION_GROUP,
PROP_APP_INFO
};
enum {
WINDOWS_CHANGED,
LAST_SIGNAL
};
static guint shell_app_signals[LAST_SIGNAL] = { 0 };
static void create_running_state (ShellApp *app);
static void unref_running_state (ShellAppRunningState *state);
G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT)
static void
shell_app_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellApp *app = SHELL_APP (gobject);
switch (prop_id)
{
case PROP_STATE:
g_value_set_enum (value, app->state);
break;
case PROP_BUSY:
g_value_set_boolean (value, shell_app_get_busy (app));
break;
case PROP_ID:
g_value_set_string (value, shell_app_get_id (app));
break;
case PROP_ACTION_GROUP:
if (app->running_state)
g_value_set_object (value, app->running_state->muxer);
break;
case PROP_APP_INFO:
if (app->info)
g_value_set_object (value, app->info);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
shell_app_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ShellApp *app = SHELL_APP (gobject);
switch (prop_id)
{
case PROP_APP_INFO:
_shell_app_set_app_info (app, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
const char *
shell_app_get_id (ShellApp *app)
{
if (app->info)
return g_app_info_get_id (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
return app->window_id_string;
}
static MetaWindow *
window_backed_app_get_window (ShellApp *app)
{
g_assert (app->info == NULL);
if (app->running_state)
{
g_assert (app->running_state->windows);
return app->running_state->windows->data;
}
else
return NULL;
}
/**
* shell_app_get_icon:
*
* Look up the icon for this application
*
* Return value: (transfer none): A #GIcon
*/
GIcon *
shell_app_get_icon (ShellApp *app)
{
MetaWindow *window = NULL;
g_return_val_if_fail (SHELL_IS_APP (app), NULL);
if (app->info)
return g_app_info_get_icon (G_APP_INFO (app->info));
if (app->fallback_icon)
return app->fallback_icon;
/* During a state transition from running to not-running for
* window-backend apps, it's possible we get a request for the icon.
* Avoid asserting here and just return a fallback icon
*/
if (app->running_state != NULL)
window = window_backed_app_get_window (app);
if (window &&
meta_window_get_client_type (window) == META_WINDOW_CLIENT_TYPE_X11)
{
app->fallback_icon =
st_texture_cache_bind_cairo_surface_property (st_texture_cache_get_default (),
G_OBJECT (window),
"icon");
}
else
{
app->fallback_icon = g_themed_icon_new ("application-x-executable");
}
return app->fallback_icon;
}
/**
* shell_app_create_icon_texture:
*
* Look up the icon for this application, and create a #ClutterActor
* for it at the given size.
*
* Return value: (transfer none): A floating #ClutterActor
*/
ClutterActor *
shell_app_create_icon_texture (ShellApp *app,
int size)
{
GIcon *icon;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
ClutterActor *ret;
ret = st_icon_new ();
st_icon_set_icon_size (ST_ICON (ret), size);
st_icon_set_fallback_icon_name (ST_ICON (ret), "application-x-executable");
icon = shell_app_get_icon (app);
st_icon_set_gicon (ST_ICON (ret), icon);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
if (shell_app_is_window_backed (app))
st_widget_add_style_class_name (ST_WIDGET (ret), "fallback-app-icon");
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
return ret;
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
const char *
shell_app_get_name (ShellApp *app)
{
if (app->info)
return g_app_info_get_name (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
else
{
MetaWindow *window = window_backed_app_get_window (app);
const char *name = NULL;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
if (window)
name = meta_window_get_wm_class (window);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
if (!name)
name = C_("program", "Unknown");
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
return name;
}
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
const char *
shell_app_get_description (ShellApp *app)
{
if (app->info)
return g_app_info_get_description (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
else
return NULL;
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_is_window_backed:
*
* A window backed application is one which represents just an open
* window, i.e. there's no .desktop file association, so we don't know
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
* how to launch it again.
*/
gboolean
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
shell_app_is_window_backed (ShellApp *app)
{
return app->info == NULL;
}
typedef struct {
MetaWorkspace *workspace;
GSList **transients;
} CollectTransientsData;
static gboolean
collect_transients_on_workspace (MetaWindow *window,
gpointer datap)
{
CollectTransientsData *data = datap;
if (data->workspace && meta_window_get_workspace (window) != data->workspace)
return TRUE;
*data->transients = g_slist_prepend (*data->transients, window);
return TRUE;
}
/* The basic idea here is that when we're targeting a window,
* if it has transients we want to pick the most recent one
* the user interacted with.
* This function makes raising GEdit with the file chooser
* open work correctly.
*/
static MetaWindow *
find_most_recent_transient_on_same_workspace (MetaDisplay *display,
MetaWindow *reference)
{
GSList *transients, *transients_sorted, *iter;
MetaWindow *result;
CollectTransientsData data;
transients = NULL;
data.workspace = meta_window_get_workspace (reference);
data.transients = &transients;
meta_window_foreach_transient (reference, collect_transients_on_workspace, &data);
transients_sorted = meta_display_sort_windows_by_stacking (display, transients);
/* Reverse this so we're top-to-bottom (yes, we should probably change the order
* returned from the sort_windows_by_stacking function)
*/
transients_sorted = g_slist_reverse (transients_sorted);
g_slist_free (transients);
transients = NULL;
result = NULL;
for (iter = transients_sorted; iter; iter = iter->next)
{
MetaWindow *window = iter->data;
MetaWindowType wintype = meta_window_get_window_type (window);
/* Don't want to focus UTILITY types, like the Gimp toolbars */
if (wintype == META_WINDOW_NORMAL ||
wintype == META_WINDOW_DIALOG)
{
result = window;
break;
}
}
g_slist_free (transients_sorted);
return result;
}
static MetaWorkspace *
get_active_workspace (void)
{
ShellGlobal *global = shell_global_get ();
MetaDisplay *display = shell_global_get_display (global);
MetaWorkspaceManager *workspace_manager =
meta_display_get_workspace_manager (display);
return meta_workspace_manager_get_active_workspace (workspace_manager);
}
/**
* shell_app_activate_window:
* @app: a #ShellApp
* @window: (nullable): Window to be focused
* @timestamp: Event timestamp
*
* Bring all windows for the given app to the foreground,
* but ensure that @window is on top. If @window is %NULL,
* the window with the most recent user time for the app
* will be used.
*
* This function has no effect if @app is not currently running.
*/
void
shell_app_activate_window (ShellApp *app,
MetaWindow *window,
guint32 timestamp)
{
GSList *windows;
if (shell_app_get_state (app) != SHELL_APP_STATE_RUNNING)
return;
windows = shell_app_get_windows (app);
if (window == NULL && windows)
window = windows->data;
if (!g_slist_find (windows, window))
return;
else
{
GSList *windows_reversed, *iter;
ShellGlobal *global = shell_global_get ();
MetaDisplay *display = shell_global_get_display (global);
MetaWorkspace *active = get_active_workspace ();
MetaWorkspace *workspace = meta_window_get_workspace (window);
guint32 last_user_timestamp = meta_display_get_last_user_time (display);
MetaWindow *most_recent_transient;
if (meta_display_xserver_time_is_before (display, timestamp, last_user_timestamp))
{
meta_window_set_demands_attention (window);
return;
}
/* Now raise all the other windows for the app that are on
* the same workspace, in reverse order to preserve the stacking.
*/
windows_reversed = g_slist_copy (windows);
windows_reversed = g_slist_reverse (windows_reversed);
for (iter = windows_reversed; iter; iter = iter->next)
{
MetaWindow *other_window = iter->data;
if (other_window != window && meta_window_get_workspace (other_window) == workspace)
meta_window_raise (other_window);
}
g_slist_free (windows_reversed);
/* If we have a transient that the user's interacted with more recently than
* the window, pick that.
*/
most_recent_transient = find_most_recent_transient_on_same_workspace (display, window);
if (most_recent_transient
&& meta_display_xserver_time_is_before (display,
meta_window_get_user_time (window),
meta_window_get_user_time (most_recent_transient)))
window = most_recent_transient;
if (active != workspace)
meta_workspace_activate_with_focus (workspace, window, timestamp);
else
meta_window_activate (window, timestamp);
}
}
void
shell_app_update_window_actions (ShellApp *app, MetaWindow *window)
{
const char *object_path;
object_path = meta_window_get_gtk_window_object_path (window);
if (object_path != NULL)
{
GActionGroup *actions;
actions = g_object_get_data (G_OBJECT (window), "actions");
if (actions == NULL)
{
actions = G_ACTION_GROUP (g_dbus_action_group_get (app->running_state->session,
meta_window_get_gtk_unique_bus_name (window),
object_path));
g_object_set_data_full (G_OBJECT (window), "actions", actions, g_object_unref);
}
g_assert (app->running_state->muxer);
gtk_action_muxer_insert (app->running_state->muxer, "win", actions);
g_object_notify (G_OBJECT (app), "action-group");
}
}
/**
* shell_app_activate:
* @app: a #ShellApp
*
* Like shell_app_activate_full(), but using the default workspace and
* event timestamp.
*/
void
shell_app_activate (ShellApp *app)
{
return shell_app_activate_full (app, -1, 0);
}
/**
* shell_app_activate_full:
* @app: a #ShellApp
* @workspace: launch on this workspace, or -1 for default. Ignored if
* activating an existing window
* @timestamp: Event timestamp
*
* Perform an appropriate default action for operating on this application,
* dependent on its current state. For example, if the application is not
* currently running, launch it. If it is running, activate the most
* recently used NORMAL window (or if that window has a transient, the most
* recently used transient for that window).
*/
void
shell_app_activate_full (ShellApp *app,
int workspace,
guint32 timestamp)
{
ShellGlobal *global;
global = shell_global_get ();
if (timestamp == 0)
timestamp = shell_global_get_current_time (global);
switch (app->state)
{
case SHELL_APP_STATE_STOPPED:
{
GError *error = NULL;
if (!shell_app_launch (app, timestamp, workspace, SHELL_APP_LAUNCH_GPU_APP_PREF, &error))
{
char *msg;
msg = g_strdup_printf (_("Failed to launch “%s”"), shell_app_get_name (app));
shell_global_notify_error (global,
msg,
error->message);
g_free (msg);
g_clear_error (&error);
}
}
break;
case SHELL_APP_STATE_STARTING:
break;
case SHELL_APP_STATE_RUNNING:
shell_app_activate_window (app, NULL, timestamp);
break;
default:
g_assert_not_reached();
break;
}
}
/**
* shell_app_open_new_window:
* @app: a #ShellApp
* @workspace: open on this workspace, or -1 for default
*
* Request that the application create a new window.
*/
void
shell_app_open_new_window (ShellApp *app,
int workspace)
{
GActionGroup *group = NULL;
const char * const *actions;
g_return_if_fail (app->info != NULL);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/* First check whether the application provides a "new-window" desktop
* action - it is a safe bet that it will open a new window, and activating
* it will trigger startup notification if necessary
*/
actions = g_desktop_app_info_list_actions (G_DESKTOP_APP_INFO (app->info));
if (g_strv_contains (actions, "new-window"))
{
shell_app_launch_action (app, "new-window", 0, workspace);
return;
}
/* Next, check whether the app exports an explicit "new-window" action
* that we can activate on the bus - the muxer will add startup notification
* information to the platform data, so this should work just as well as
* desktop actions.
*/
group = app->running_state ? G_ACTION_GROUP (app->running_state->muxer)
: NULL;
if (group &&
g_action_group_has_action (group, "app.new-window") &&
g_action_group_get_action_parameter_type (group, "app.new-window") == NULL)
{
g_action_group_activate_action (group, "app.new-window", NULL);
return;
}
/* Lastly, just always launch the application again, even if we know
* it was already running. For most applications this
* should have the effect of creating a new window, whether that's
* a second process (in the case of Calculator) or IPC to existing
* instance (Firefox). There are a few less-sensical cases such
* as say Pidgin.
*/
shell_app_launch (app, 0, workspace, SHELL_APP_LAUNCH_GPU_APP_PREF, NULL);
}
/**
* shell_app_can_open_new_window:
* @app: a #ShellApp
*
* Returns %TRUE if the app supports opening a new window through
* shell_app_open_new_window() (ie, if calling that function will
* result in actually opening a new window and not something else,
* like presenting the most recently active one)
*/
gboolean
shell_app_can_open_new_window (ShellApp *app)
{
ShellAppRunningState *state;
MetaWindow *window;
GDesktopAppInfo *desktop_info;
const char * const *desktop_actions;
/* Apps that are stopped can always open new windows, because
* activating them would open the first one; if they are starting,
* we cannot tell whether they can open additional windows until
* they are running */
if (app->state != SHELL_APP_STATE_RUNNING)
return app->state == SHELL_APP_STATE_STOPPED;
state = app->running_state;
/* If the app has an explicit new-window action, then it can
(or it should be able to) ...
*/
if (g_action_group_has_action (G_ACTION_GROUP (state->muxer), "app.new-window"))
return TRUE;
/* If the app doesn't have a desktop file, then nothing is possible */
if (!app->info)
return FALSE;
desktop_info = G_DESKTOP_APP_INFO (app->info);
/* If the app is explicitly telling us, then we know for sure */
if (g_desktop_app_info_has_key (desktop_info, "X-GNOME-SingleWindow"))
return !g_desktop_app_info_get_boolean (desktop_info,
"X-GNOME-SingleWindow");
/* If it has a new-window desktop action, it should be able to */
desktop_actions = g_desktop_app_info_list_actions (desktop_info);
if (desktop_actions && g_strv_contains (desktop_actions, "new-window"))
return TRUE;
/* If this is a unique GtkApplication, and we don't have a new-window, then
probably we can't
We don't consider non-unique GtkApplications here to handle cases like
evince, which don't export a new-window action because each window is in
a different process. In any case, in a non-unique GtkApplication each
Activate() knows nothing about the other instances, so it will show a
new window.
*/
window = state->windows->data;
if (state->unique_bus_name != NULL &&
meta_window_get_gtk_application_object_path (window) != NULL)
{
if (meta_window_get_gtk_application_id (window) != NULL)
return FALSE;
else
return TRUE;
}
/* In all other cases, we don't have a reliable source of information
or a decent heuristic, so we err on the compatibility side and say
yes.
*/
return TRUE;
}
/**
* shell_app_get_state:
* @app: a #ShellApp
*
* Returns: State of the application
*/
ShellAppState
shell_app_get_state (ShellApp *app)
{
return app->state;
}
typedef struct {
ShellApp *app;
MetaWorkspace *active_workspace;
} CompareWindowsData;
static int
shell_app_compare_windows (gconstpointer a,
gconstpointer b,
gpointer datap)
{
MetaWindow *win_a = (gpointer)a;
MetaWindow *win_b = (gpointer)b;
CompareWindowsData *data = datap;
gboolean ws_a, ws_b;
gboolean vis_a, vis_b;
ws_a = meta_window_get_workspace (win_a) == data->active_workspace;
ws_b = meta_window_get_workspace (win_b) == data->active_workspace;
if (ws_a && !ws_b)
return -1;
else if (!ws_a && ws_b)
return 1;
vis_a = meta_window_showing_on_its_workspace (win_a);
vis_b = meta_window_showing_on_its_workspace (win_b);
if (vis_a && !vis_b)
return -1;
else if (!vis_a && vis_b)
return 1;
return meta_window_get_user_time (win_b) - meta_window_get_user_time (win_a);
}
/**
* shell_app_get_windows:
* @app:
*
* Get the windows which are associated with this application. The
* returned list will be sorted first by whether they're on the
* active workspace, then by whether they're visible, and finally
* by the time the user last interacted with them.
*
* Returns: (transfer none) (element-type MetaWindow): List of windows
*/
GSList *
shell_app_get_windows (ShellApp *app)
{
if (app->running_state == NULL)
return NULL;
if (app->running_state->window_sort_stale)
{
CompareWindowsData data;
data.app = app;
data.active_workspace = get_active_workspace ();
app->running_state->windows = g_slist_sort_with_data (app->running_state->windows, shell_app_compare_windows, &data);
app->running_state->window_sort_stale = FALSE;
}
return app->running_state->windows;
}
guint
shell_app_get_n_windows (ShellApp *app)
{
if (app->running_state == NULL)
return 0;
return g_slist_length (app->running_state->windows);
}
gboolean
shell_app_is_on_workspace (ShellApp *app,
MetaWorkspace *workspace)
{
GSList *iter;
if (shell_app_get_state (app) == SHELL_APP_STATE_STARTING)
{
if (app->started_on_workspace == -1 ||
meta_workspace_index (workspace) == app->started_on_workspace)
return TRUE;
else
return FALSE;
}
if (app->running_state == NULL)
return FALSE;
for (iter = app->running_state->windows; iter; iter = iter->next)
{
if (meta_window_get_workspace (iter->data) == workspace)
return TRUE;
}
return FALSE;
}
static int
shell_app_get_last_user_time (ShellApp *app)
{
GSList *iter;
2015-09-23 17:11:05 +00:00
guint32 last_user_time;
last_user_time = 0;
if (app->running_state != NULL)
{
for (iter = app->running_state->windows; iter; iter = iter->next)
last_user_time = MAX (last_user_time, meta_window_get_user_time (iter->data));
}
2015-09-23 17:11:05 +00:00
return (int)last_user_time;
}
static gboolean
shell_app_is_minimized (ShellApp *app)
{
GSList *iter;
if (app->running_state == NULL)
return FALSE;
for (iter = app->running_state->windows; iter; iter = iter->next)
{
if (meta_window_showing_on_its_workspace (iter->data))
return FALSE;
}
return TRUE;
}
/**
* shell_app_compare:
* @app:
* @other: A #ShellApp
*
* Compare one #ShellApp instance to another, in the following way:
* - Running applications sort before not-running applications.
* - If one of them has non-minimized windows and the other does not,
* the one with visible windows is first.
* - Finally, the application which the user interacted with most recently
* compares earlier.
*/
int
shell_app_compare (ShellApp *app,
ShellApp *other)
{
gboolean min_app, min_other;
if (app->state != other->state)
{
if (app->state == SHELL_APP_STATE_RUNNING)
return -1;
return 1;
}
min_app = shell_app_is_minimized (app);
min_other = shell_app_is_minimized (other);
if (min_app != min_other)
{
if (min_other)
return -1;
return 1;
}
if (app->state == SHELL_APP_STATE_RUNNING)
{
if (app->running_state->windows && !other->running_state->windows)
return -1;
else if (!app->running_state->windows && other->running_state->windows)
return 1;
return shell_app_get_last_user_time (other) - shell_app_get_last_user_time (app);
}
return 0;
}
ShellApp *
_shell_app_new_for_window (MetaWindow *window)
{
ShellApp *app;
app = g_object_new (SHELL_TYPE_APP, NULL);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
app->window_id_string = g_strdup_printf ("window:%d", meta_window_get_stable_sequence (window));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
_shell_app_add_window (app, window);
return app;
}
ShellApp *
_shell_app_new (GDesktopAppInfo *info)
{
ShellApp *app;
app = g_object_new (SHELL_TYPE_APP,
"app-info", info,
NULL);
return app;
}
void
_shell_app_set_app_info (ShellApp *app,
GDesktopAppInfo *info)
{
g_set_object (&app->info, info);
g_clear_pointer (&app->name_collation_key, g_free);
if (app->info)
app->name_collation_key = g_utf8_collate_key (shell_app_get_name (app), -1);
}
static void
shell_app_state_transition (ShellApp *app,
ShellAppState state)
{
if (app->state == state)
return;
g_return_if_fail (!(app->state == SHELL_APP_STATE_RUNNING &&
state == SHELL_APP_STATE_STARTING));
app->state = state;
_shell_app_system_notify_app_state_changed (shell_app_system_get_default (), app);
g_object_notify (G_OBJECT (app), "state");
}
static void
shell_app_on_unmanaged (MetaWindow *window,
ShellApp *app)
{
_shell_app_remove_window (app, window);
}
static void
shell_app_on_user_time_changed (MetaWindow *window,
GParamSpec *pspec,
ShellApp *app)
{
g_assert (app->running_state != NULL);
/* Ideally we don't want to emit windows-changed if the sort order
* isn't actually changing. This check catches most of those.
*/
if (window != app->running_state->windows->data)
{
app->running_state->window_sort_stale = TRUE;
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
}
static void
shell_app_sync_running_state (ShellApp *app)
{
g_return_if_fail (app->running_state != NULL);
if (app->state != SHELL_APP_STATE_STARTING)
{
if (app->running_state->interesting_windows == 0)
shell_app_state_transition (app, SHELL_APP_STATE_STOPPED);
else
shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
}
}
static void
shell_app_on_skip_taskbar_changed (MetaWindow *window,
GParamSpec *pspec,
ShellApp *app)
{
g_assert (app->running_state != NULL);
/* we rely on MetaWindow:skip-taskbar only being notified
* when it actually changes; when that assumption breaks,
* we'll have to track the "interesting" windows themselves
*/
if (meta_window_is_skip_taskbar (window))
app->running_state->interesting_windows--;
else
app->running_state->interesting_windows++;
shell_app_sync_running_state (app);
}
static void
shell_app_on_ws_switch (MetaWorkspaceManager *workspace_manager,
int from,
int to,
MetaMotionDirection direction,
gpointer data)
{
ShellApp *app = SHELL_APP (data);
g_assert (app->running_state != NULL);
app->running_state->window_sort_stale = TRUE;
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
gboolean
shell_app_get_busy (ShellApp *app)
{
if (app->running_state != NULL &&
app->running_state->application_proxy != NULL &&
shell_org_gtk_application_get_busy (app->running_state->application_proxy))
return TRUE;
return FALSE;
}
static void
busy_changed_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
ShellApp *app = user_data;
g_assert (SHELL_IS_APP (app));
g_object_notify (G_OBJECT (app), "busy");
}
static void
get_application_proxy (GObject *source,
GAsyncResult *result,
gpointer user_data)
{
ShellApp *app = user_data;
ShellOrgGtkApplication *proxy;
g_assert (SHELL_IS_APP (app));
proxy = shell_org_gtk_application_proxy_new_finish (result, NULL);
if (proxy != NULL)
{
app->running_state->application_proxy = proxy;
g_signal_connect (proxy,
"notify::busy",
G_CALLBACK (busy_changed_cb),
app);
if (shell_org_gtk_application_get_busy (proxy))
g_object_notify (G_OBJECT (app), "busy");
}
if (app->running_state != NULL)
g_clear_object (&app->running_state->cancellable);
g_object_unref (app);
}
static void
shell_app_ensure_busy_watch (ShellApp *app)
{
ShellAppRunningState *running_state = app->running_state;
MetaWindow *window;
const gchar *object_path;
if (running_state->application_proxy != NULL ||
running_state->cancellable != NULL)
return;
if (running_state->unique_bus_name == NULL)
return;
window = g_slist_nth_data (running_state->windows, 0);
object_path = meta_window_get_gtk_application_object_path (window);
if (object_path == NULL)
return;
running_state->cancellable = g_cancellable_new();
/* Take a reference to app to make sure it isn't finalized before
get_application_proxy runs */
shell_org_gtk_application_proxy_new (running_state->session,
G_DBUS_PROXY_FLAGS_DO_NOT_AUTO_START,
running_state->unique_bus_name,
object_path,
running_state->cancellable,
get_application_proxy,
g_object_ref (app));
}
void
_shell_app_add_window (ShellApp *app,
MetaWindow *window)
{
if (app->running_state && g_slist_find (app->running_state->windows, window))
return;
g_object_freeze_notify (G_OBJECT (app));
if (!app->running_state)
create_running_state (app);
app->running_state->window_sort_stale = TRUE;
app->running_state->windows = g_slist_prepend (app->running_state->windows, g_object_ref (window));
g_signal_connect_object (window, "unmanaged", G_CALLBACK(shell_app_on_unmanaged), app, 0);
g_signal_connect_object (window, "notify::user-time", G_CALLBACK(shell_app_on_user_time_changed), app, 0);
g_signal_connect_object (window, "notify::skip-taskbar", G_CALLBACK(shell_app_on_skip_taskbar_changed), app, 0);
shell_app_update_app_actions (app, window);
shell_app_ensure_busy_watch (app);
if (!meta_window_is_skip_taskbar (window))
app->running_state->interesting_windows++;
shell_app_sync_running_state (app);
g_object_thaw_notify (G_OBJECT (app));
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
void
_shell_app_remove_window (ShellApp *app,
MetaWindow *window)
{
g_assert (app->running_state != NULL);
if (!g_slist_find (app->running_state->windows, window))
return;
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(shell_app_on_unmanaged), app);
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(shell_app_on_user_time_changed), app);
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(shell_app_on_skip_taskbar_changed), app);
g_object_unref (window);
app->running_state->windows = g_slist_remove (app->running_state->windows, window);
if (!meta_window_is_skip_taskbar (window))
app->running_state->interesting_windows--;
shell_app_sync_running_state (app);
if (app->running_state->windows == NULL)
g_clear_pointer (&app->running_state, unref_running_state);
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
/**
* shell_app_get_pids:
* @app: a #ShellApp
*
* Returns: (transfer container) (element-type int): An unordered list of process identifiers associated with this application.
*/
GSList *
shell_app_get_pids (ShellApp *app)
{
GSList *result;
GSList *iter;
result = NULL;
for (iter = shell_app_get_windows (app); iter; iter = iter->next)
{
MetaWindow *window = iter->data;
pid_t pid = meta_window_get_pid (window);
if (pid < 1)
continue;
/* Note in the (by far) common case, app will only have one pid, so
* we'll hit the first element, so don't worry about O(N^2) here.
*/
if (!g_slist_find (result, GINT_TO_POINTER (pid)))
result = g_slist_prepend (result, GINT_TO_POINTER (pid));
}
return result;
}
void
_shell_app_handle_startup_sequence (ShellApp *app,
MetaStartupSequence *sequence)
{
gboolean starting = !meta_startup_sequence_get_completed (sequence);
/* The Shell design calls for on application launch, the app title
* appears at top, and no X window is focused. So when we get
* a startup-notification for this app, transition it to STARTING
* if it's currently stopped, set it as our application focus,
* but focus the no_focus window.
*/
if (starting && shell_app_get_state (app) == SHELL_APP_STATE_STOPPED)
{
MetaDisplay *display = shell_global_get_display (shell_global_get ());
shell_app_state_transition (app, SHELL_APP_STATE_STARTING);
meta_display_unset_input_focus (display,
meta_startup_sequence_get_timestamp (sequence));
app->started_on_workspace = meta_startup_sequence_get_workspace (sequence);
}
if (!starting)
{
if (app->running_state && app->running_state->windows)
shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
else /* application have > 1 .desktop file */
shell_app_state_transition (app, SHELL_APP_STATE_STOPPED);
}
}
/**
* shell_app_request_quit:
* @app: A #ShellApp
*
* Initiate an asynchronous request to quit this application.
* The application may interact with the user, and the user
* might cancel the quit request from the application UI.
*
* This operation may not be supported for all applications.
*
* Returns: %TRUE if a quit request is supported for this application
*/
gboolean
shell_app_request_quit (ShellApp *app)
{
GActionGroup *group = NULL;
GSList *iter;
if (shell_app_get_state (app) != SHELL_APP_STATE_RUNNING)
return FALSE;
/* First, check whether the app exports an explicit "quit" action
* that we can activate on the bus
*/
group = G_ACTION_GROUP (app->running_state->muxer);
if (g_action_group_has_action (group, "app.quit") &&
g_action_group_get_action_parameter_type (group, "app.quit") == NULL)
{
g_action_group_activate_action (group, "app.quit", NULL);
return TRUE;
}
/* Otherwise, fall back to closing all the app's windows */
for (iter = app->running_state->windows; iter; iter = iter->next)
{
MetaWindow *win = iter->data;
if (!meta_window_can_close (win))
continue;
meta_window_delete (win, shell_global_get_current_time (shell_global_get ()));
}
return TRUE;
}
shell-app: remove child_setup from app launching When the amount of free memory on the system is somewhat low, gnome-shell will sometimes fail to launch apps, reporting the error: fork(): Cannot allocate memory fork() is failing here because while cloning the process virtual address space, Linux worries that the thread being forked may end up COWing the entire address space of the parent process (gnome-shell, which is memory-hungry), and there is not enough free memory to permit that to happen. This check is somewhat irrelevant because we are only forking to immediately exec(), which will discard the whole virtual address space anyway. This issue can be avoided by using a new optimized gspawn codepath in the latest glib development version, which uses posix_spawn() internally. For the optimized codepath to be used, we must not pass a child_setup function, so the the file descriptor management is reimplemented here using new glib API to pass fds to the child process. The old API will continue to be used on older glib versions. We must also change the spawn flags for this code path to be hit. I checked that gnome-shell's open file descriptors are all CLOEXEC so using G_SPAWN_LEAVE_DESCRIPTORS_OPEN should be safe. This will result in more resilient app launching when memory is low, since the optimized spawn path avoids cloning the virtual address space of the parent process (gnome-shell) and avoids the irrelevant memory overcommit check. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/132
2018-06-06 13:07:17 +00:00
#if !defined(HAVE_GIO_DESKTOP_LAUNCH_URIS_WITH_FDS) && defined(HAVE_SYSTEMD)
/* This sets up the launched application to log to the journal
* using its own identifier, instead of just "gnome-session".
*/
static void
app_child_setup (gpointer user_data)
{
const char *appid = user_data;
int res;
int journalfd = sd_journal_stream_fd (appid, LOG_INFO, FALSE);
if (journalfd >= 0)
{
do
res = dup2 (journalfd, 1);
while (G_UNLIKELY (res == -1 && errno == EINTR));
do
res = dup2 (journalfd, 2);
while (G_UNLIKELY (res == -1 && errno == EINTR));
(void) close (journalfd);
}
}
#endif
static void
wait_pid (GDesktopAppInfo *appinfo,
GPid pid,
gpointer user_data)
{
g_child_watch_add (pid, (GChildWatchFunc) g_spawn_close_pid, NULL);
}
static void
apply_discrete_gpu_env (GAppLaunchContext *context,
ShellGlobal *global)
{
GDBusProxy *proxy;
GVariant* variant;
guint num_children, i;
proxy = shell_global_get_switcheroo_control (global);
if (!proxy)
{
g_warning ("Could not apply discrete GPU environment, switcheroo-control not available");
return;
}
variant = shell_net_hadess_switcheroo_control_get_gpus (SHELL_NET_HADESS_SWITCHEROO_CONTROL (proxy));
if (!variant)
{
g_warning ("Could not apply discrete GPU environment, no GPUs in list");
return;
}
num_children = g_variant_n_children (variant);
for (i = 0; i < num_children; i++)
{
g_autoptr(GVariant) gpu = NULL;
g_autoptr(GVariant) env = NULL;
g_autoptr(GVariant) default_variant = NULL;
g_autofree const char **env_s = NULL;
guint j;
gpu = g_variant_get_child_value (variant, i);
if (!gpu ||
!g_variant_is_of_type (gpu, G_VARIANT_TYPE ("a{s*}")))
continue;
/* Skip over the default GPU */
default_variant = g_variant_lookup_value (gpu, "Default", NULL);
if (!default_variant || g_variant_get_boolean (default_variant))
continue;
env = g_variant_lookup_value (gpu, "Environment", NULL);
if (!env)
continue;
env_s = g_variant_get_strv (env, NULL);
for (j = 0; env_s[j] != NULL; j = j + 2)
g_app_launch_context_setenv (context, env_s[j], env_s[j+1]);
return;
}
g_debug ("Could not find discrete GPU in switcheroo-control, not applying environment");
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_launch:
* @timestamp: Event timestamp, or 0 for current event timestamp
* @workspace: Start on this workspace, or -1 for default
* @gpu_pref: the GPU to prefer launching on
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
* @error: A #GError
*/
gboolean
shell_app_launch (ShellApp *app,
guint timestamp,
int workspace,
ShellAppLaunchGpu gpu_pref,
GError **error)
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
{
ShellGlobal *global;
GAppLaunchContext *context;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
gboolean ret;
shell-app: remove child_setup from app launching When the amount of free memory on the system is somewhat low, gnome-shell will sometimes fail to launch apps, reporting the error: fork(): Cannot allocate memory fork() is failing here because while cloning the process virtual address space, Linux worries that the thread being forked may end up COWing the entire address space of the parent process (gnome-shell, which is memory-hungry), and there is not enough free memory to permit that to happen. This check is somewhat irrelevant because we are only forking to immediately exec(), which will discard the whole virtual address space anyway. This issue can be avoided by using a new optimized gspawn codepath in the latest glib development version, which uses posix_spawn() internally. For the optimized codepath to be used, we must not pass a child_setup function, so the the file descriptor management is reimplemented here using new glib API to pass fds to the child process. The old API will continue to be used on older glib versions. We must also change the spawn flags for this code path to be hit. I checked that gnome-shell's open file descriptors are all CLOEXEC so using G_SPAWN_LEAVE_DESCRIPTORS_OPEN should be safe. This will result in more resilient app launching when memory is low, since the optimized spawn path avoids cloning the virtual address space of the parent process (gnome-shell) and avoids the irrelevant memory overcommit check. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/132
2018-06-06 13:07:17 +00:00
GSpawnFlags flags;
gboolean discrete_gpu = FALSE;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
if (app->info == NULL)
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
{
MetaWindow *window = window_backed_app_get_window (app);
/* We don't use an error return if there no longer any windows, because the
* user attempting to activate a stale window backed app isn't something
* we would expect the caller to meaningfully handle or display an error
* message to the user.
*/
if (window)
meta_window_activate (window, timestamp);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
return TRUE;
}
global = shell_global_get ();
context = shell_global_create_app_launch_context (global, timestamp, workspace);
if (gpu_pref == SHELL_APP_LAUNCH_GPU_APP_PREF)
discrete_gpu = g_desktop_app_info_get_boolean (app->info, "PrefersNonDefaultGPU");
else
discrete_gpu = (gpu_pref == SHELL_APP_LAUNCH_GPU_DISCRETE);
if (discrete_gpu)
apply_discrete_gpu_env (context, global);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
shell-app: remove child_setup from app launching When the amount of free memory on the system is somewhat low, gnome-shell will sometimes fail to launch apps, reporting the error: fork(): Cannot allocate memory fork() is failing here because while cloning the process virtual address space, Linux worries that the thread being forked may end up COWing the entire address space of the parent process (gnome-shell, which is memory-hungry), and there is not enough free memory to permit that to happen. This check is somewhat irrelevant because we are only forking to immediately exec(), which will discard the whole virtual address space anyway. This issue can be avoided by using a new optimized gspawn codepath in the latest glib development version, which uses posix_spawn() internally. For the optimized codepath to be used, we must not pass a child_setup function, so the the file descriptor management is reimplemented here using new glib API to pass fds to the child process. The old API will continue to be used on older glib versions. We must also change the spawn flags for this code path to be hit. I checked that gnome-shell's open file descriptors are all CLOEXEC so using G_SPAWN_LEAVE_DESCRIPTORS_OPEN should be safe. This will result in more resilient app launching when memory is low, since the optimized spawn path avoids cloning the virtual address space of the parent process (gnome-shell) and avoids the irrelevant memory overcommit check. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/132
2018-06-06 13:07:17 +00:00
/* Set LEAVE_DESCRIPTORS_OPEN in order to use an optimized gspawn
* codepath. The shell's open file descriptors should be marked CLOEXEC
* so that they are automatically closed even with this flag set.
*/
flags = G_SPAWN_SEARCH_PATH | G_SPAWN_DO_NOT_REAP_CHILD |
G_SPAWN_LEAVE_DESCRIPTORS_OPEN;
#ifdef HAVE_GIO_DESKTOP_LAUNCH_URIS_WITH_FDS
/* Optimized spawn path, avoiding a child_setup function */
{
int journalfd = -1;
#ifdef HAVE_SYSTEMD
journalfd = sd_journal_stream_fd (shell_app_get_id (app), LOG_INFO, FALSE);
#endif /* HAVE_SYSTEMD */
ret = g_desktop_app_info_launch_uris_as_manager_with_fds (app->info, NULL,
context,
flags,
NULL, NULL,
wait_pid, NULL,
-1,
journalfd,
journalfd,
error);
if (journalfd >= 0)
(void) close (journalfd);
}
#else /* !HAVE_GIO_DESKTOP_LAUNCH_URIS_WITH_FDS */
ret = g_desktop_app_info_launch_uris_as_manager (app->info, NULL,
context,
shell-app: remove child_setup from app launching When the amount of free memory on the system is somewhat low, gnome-shell will sometimes fail to launch apps, reporting the error: fork(): Cannot allocate memory fork() is failing here because while cloning the process virtual address space, Linux worries that the thread being forked may end up COWing the entire address space of the parent process (gnome-shell, which is memory-hungry), and there is not enough free memory to permit that to happen. This check is somewhat irrelevant because we are only forking to immediately exec(), which will discard the whole virtual address space anyway. This issue can be avoided by using a new optimized gspawn codepath in the latest glib development version, which uses posix_spawn() internally. For the optimized codepath to be used, we must not pass a child_setup function, so the the file descriptor management is reimplemented here using new glib API to pass fds to the child process. The old API will continue to be used on older glib versions. We must also change the spawn flags for this code path to be hit. I checked that gnome-shell's open file descriptors are all CLOEXEC so using G_SPAWN_LEAVE_DESCRIPTORS_OPEN should be safe. This will result in more resilient app launching when memory is low, since the optimized spawn path avoids cloning the virtual address space of the parent process (gnome-shell) and avoids the irrelevant memory overcommit check. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/132
2018-06-06 13:07:17 +00:00
flags,
#ifdef HAVE_SYSTEMD
app_child_setup, (gpointer)shell_app_get_id (app),
#else
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
NULL, NULL,
#endif
wait_pid, NULL,
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
error);
shell-app: remove child_setup from app launching When the amount of free memory on the system is somewhat low, gnome-shell will sometimes fail to launch apps, reporting the error: fork(): Cannot allocate memory fork() is failing here because while cloning the process virtual address space, Linux worries that the thread being forked may end up COWing the entire address space of the parent process (gnome-shell, which is memory-hungry), and there is not enough free memory to permit that to happen. This check is somewhat irrelevant because we are only forking to immediately exec(), which will discard the whole virtual address space anyway. This issue can be avoided by using a new optimized gspawn codepath in the latest glib development version, which uses posix_spawn() internally. For the optimized codepath to be used, we must not pass a child_setup function, so the the file descriptor management is reimplemented here using new glib API to pass fds to the child process. The old API will continue to be used on older glib versions. We must also change the spawn flags for this code path to be hit. I checked that gnome-shell's open file descriptors are all CLOEXEC so using G_SPAWN_LEAVE_DESCRIPTORS_OPEN should be safe. This will result in more resilient app launching when memory is low, since the optimized spawn path avoids cloning the virtual address space of the parent process (gnome-shell) and avoids the irrelevant memory overcommit check. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/132
2018-06-06 13:07:17 +00:00
#endif /* HAVE_GIO_DESKTOP_LAUNCH_URIS_WITH_FDS */
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
g_object_unref (context);
return ret;
}
/**
* shell_app_launch_action:
* @app: the #ShellApp
* @action_name: the name of the action to launch (as obtained by
* g_desktop_app_info_list_actions())
* @timestamp: Event timestamp, or 0 for current event timestamp
* @workspace: Start on this workspace, or -1 for default
*/
void
shell_app_launch_action (ShellApp *app,
const char *action_name,
guint timestamp,
int workspace)
{
ShellGlobal *global;
GAppLaunchContext *context;
global = shell_global_get ();
context = shell_global_create_app_launch_context (global, timestamp, workspace);
g_desktop_app_info_launch_action (G_DESKTOP_APP_INFO (app->info),
action_name, context);
g_object_unref (context);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_get_app_info:
* @app: a #ShellApp
*
* Returns: (transfer none): The #GDesktopAppInfo for this app, or %NULL if backed by a window
*/
GDesktopAppInfo *
shell_app_get_app_info (ShellApp *app)
{
return app->info;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
}
static void
create_running_state (ShellApp *app)
{
MetaDisplay *display = shell_global_get_display (shell_global_get ());
MetaWorkspaceManager *workspace_manager =
meta_display_get_workspace_manager (display);
g_assert (app->running_state == NULL);
app->running_state = g_new0 (ShellAppRunningState, 1);
app->running_state->refcount = 1;
app->running_state->workspace_switch_id =
g_signal_connect (workspace_manager, "workspace-switched",
G_CALLBACK (shell_app_on_ws_switch), app);
app->running_state->session = g_bus_get_sync (G_BUS_TYPE_SESSION, NULL, NULL);
g_assert (app->running_state->session != NULL);
app->running_state->muxer = gtk_action_muxer_new ();
}
void
shell_app_update_app_actions (ShellApp *app,
MetaWindow *window)
{
const gchar *unique_bus_name;
/* We assume that 'gtk-application-object-path' and
* 'gtk-app-menu-object-path' are the same for all windows which
* have it set.
*
* It could be possible, however, that the first window we see
* belonging to the app didn't have them set. For this reason, we
* take the values from the first window that has them set and ignore
* all the rest (until the app is stopped and restarted).
*/
unique_bus_name = meta_window_get_gtk_unique_bus_name (window);
if (g_strcmp0 (app->running_state->unique_bus_name, unique_bus_name) != 0)
{
const gchar *application_object_path;
GDBusActionGroup *actions;
application_object_path = meta_window_get_gtk_application_object_path (window);
if (application_object_path == NULL || unique_bus_name == NULL)
return;
g_clear_pointer (&app->running_state->unique_bus_name, g_free);
app->running_state->unique_bus_name = g_strdup (unique_bus_name);
actions = g_dbus_action_group_get (app->running_state->session, unique_bus_name, application_object_path);
gtk_action_muxer_insert (app->running_state->muxer, "app", G_ACTION_GROUP (actions));
g_object_unref (actions);
}
}
static void
unref_running_state (ShellAppRunningState *state)
{
MetaDisplay *display = shell_global_get_display (shell_global_get ());
MetaWorkspaceManager *workspace_manager =
meta_display_get_workspace_manager (display);
g_assert (state->refcount > 0);
state->refcount--;
if (state->refcount > 0)
return;
g_clear_signal_handler (&state->workspace_switch_id, workspace_manager);
g_clear_object (&state->application_proxy);
if (state->cancellable != NULL)
{
g_cancellable_cancel (state->cancellable);
g_clear_object (&state->cancellable);
}
g_clear_object (&state->muxer);
g_clear_object (&state->session);
g_clear_pointer (&state->unique_bus_name, g_free);
g_free (state);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_compare_by_name:
* @app: One app
* @other: The other app
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
*
* Order two applications by name.
*
* Returns: -1, 0, or 1; suitable for use as a comparison function
* for e.g. g_slist_sort()
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
*/
int
shell_app_compare_by_name (ShellApp *app, ShellApp *other)
{
return strcmp (app->name_collation_key, other->name_collation_key);
}
static void
shell_app_init (ShellApp *self)
{
self->state = SHELL_APP_STATE_STOPPED;
}
static void
shell_app_dispose (GObject *object)
{
ShellApp *app = SHELL_APP (object);
g_clear_object (&app->info);
g_clear_object (&app->fallback_icon);
while (app->running_state)
_shell_app_remove_window (app, app->running_state->windows->data);
/* We should have been transitioned when we removed all of our windows */
g_assert (app->state == SHELL_APP_STATE_STOPPED);
g_assert (app->running_state == NULL);
G_OBJECT_CLASS(shell_app_parent_class)->dispose (object);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
static void
shell_app_finalize (GObject *object)
{
ShellApp *app = SHELL_APP (object);
g_free (app->window_id_string);
g_free (app->name_collation_key);
G_OBJECT_CLASS(shell_app_parent_class)->finalize (object);
}
static void
shell_app_class_init(ShellAppClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = shell_app_get_property;
gobject_class->set_property = shell_app_set_property;
gobject_class->dispose = shell_app_dispose;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
gobject_class->finalize = shell_app_finalize;
shell_app_signals[WINDOWS_CHANGED] = g_signal_new ("windows-changed",
SHELL_TYPE_APP,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* ShellApp:state:
*
* The high-level state of the application, effectively whether it's
* running or not, or transitioning between those states.
*/
g_object_class_install_property (gobject_class,
PROP_STATE,
g_param_spec_enum ("state",
"State",
"Application state",
SHELL_TYPE_APP_STATE,
SHELL_APP_STATE_STOPPED,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/**
* ShellApp:busy:
*
* Whether the application has marked itself as busy.
*/
g_object_class_install_property (gobject_class,
PROP_BUSY,
g_param_spec_boolean ("busy",
"Busy",
"Busy state",
FALSE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/**
* ShellApp:id:
*
* The id of this application (a desktop filename, or a special string
* like window:0xabcd1234)
*/
g_object_class_install_property (gobject_class,
PROP_ID,
g_param_spec_string ("id",
"Application id",
"The desktop file id of this ShellApp",
NULL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/**
* ShellApp:action-group:
*
* The #GDBusActionGroup associated with this ShellApp, if any. See the
* documentation of #GApplication and #GActionGroup for details.
*/
g_object_class_install_property (gobject_class,
PROP_ACTION_GROUP,
g_param_spec_object ("action-group",
"Application Action Group",
"The action group exported by the remote application",
G_TYPE_ACTION_GROUP,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/**
* ShellApp:app-info:
*
* The #GDesktopAppInfo associated with this ShellApp, if any.
*/
g_object_class_install_property (gobject_class,
PROP_APP_INFO,
g_param_spec_object ("app-info",
"DesktopAppInfo",
"The DesktopAppInfo associated with this app",
G_TYPE_DESKTOP_APP_INFO,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
}