
It doesn't make sense to update it in the surface actor. It's also theoretically wrong to update the buffer's texture on surface commit, too, because it's buffer state, not surface state, but I don't think there's any place we use a wl_buffer without a wl_surface.
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.