texture-tower: Fix error case in meta-texture-tower
If we for some reason have an error trying to allocate the framebuffer, we'll still mark the tower as revalidated. Move the validation to the end of the actual revalidation code to solve this.
This commit is contained in:
parent
b284126d3b
commit
e320b06aaa
@ -378,8 +378,8 @@ texture_tower_create_texture (MetaTextureTower *tower,
|
||||
}
|
||||
|
||||
static void
|
||||
texture_tower_revalidate_fbo (MetaTextureTower *tower,
|
||||
int level)
|
||||
texture_tower_revalidate (MetaTextureTower *tower,
|
||||
int level)
|
||||
{
|
||||
CoglTexture *source_texture = tower->textures[level - 1];
|
||||
int source_texture_width = cogl_texture_get_width (source_texture);
|
||||
@ -425,13 +425,6 @@ texture_tower_revalidate_fbo (MetaTextureTower *tower,
|
||||
(2. * invalid->y2) / source_texture_height);
|
||||
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
static void
|
||||
texture_tower_revalidate (MetaTextureTower *tower,
|
||||
int level)
|
||||
{
|
||||
texture_tower_revalidate_fbo (tower, level);
|
||||
|
||||
tower->invalid[level].x1 = tower->invalid[level].x2 = 0;
|
||||
tower->invalid[level].y1 = tower->invalid[level].y2 = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user