background: Merge the code for creating the color texture into here
It's unused anywhere else.
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@ -22,48 +22,6 @@
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#include <clutter/clutter.h>
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#include "cogl-utils.h"
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/**
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* meta_create_color_texture_4ub:
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* @red: red component
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* @green: green component
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* @blue: blue component
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* @alpha: alpha component
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE;
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* %COGL_TEXTURE_NO_SLICING is useful if the texture will be
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* repeated to create a constant color fill, since hardware
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* repeat can't be used for a sliced texture.
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*
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* Creates a texture that is a single pixel with the specified
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* unpremultiplied color components.
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*
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* Return value: (transfer full): a newly created Cogl texture
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*/
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CoglTexture *
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meta_create_color_texture_4ub (guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha,
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CoglTextureFlags flags)
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{
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CoglColor color;
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guint8 pixel[4];
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cogl_color_init_from_4ub (&color, red, green, blue, alpha);
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cogl_color_premultiply (&color);
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pixel[0] = cogl_color_get_red_byte (&color);
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pixel[1] = cogl_color_get_green_byte (&color);
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pixel[2] = cogl_color_get_blue_byte (&color);
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pixel[3] = cogl_color_get_alpha_byte (&color);
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return cogl_texture_new_from_data (1, 1,
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flags,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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4, pixel);
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}
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/* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */
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/**
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@ -23,11 +23,6 @@
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#include <cogl/cogl.h>
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CoglTexture * meta_create_color_texture_4ub (guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha,
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CoglTextureFlags flags);
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CoglPipeline * meta_create_texture_pipeline (CoglTexture *texture);
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#endif /* __META_COGL_UTILS_H__ */
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@ -847,6 +847,7 @@ meta_background_load_color (MetaBackground *self,
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CoglTexture *texture;
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ClutterActor *stage = meta_get_stage_for_screen (priv->screen);
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ClutterColor stage_color;
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uint8_t pixels[4];
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ensure_pipeline (self);
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@ -859,11 +860,17 @@ meta_background_load_color (MetaBackground *self,
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color = &stage_color;
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}
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texture = meta_create_color_texture_4ub (color->red,
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color->green,
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color->blue,
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0xff,
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COGL_TEXTURE_NO_SLICING);
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pixels[0] = color->red;
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pixels[1] = color->green;
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pixels[2] = color->blue;
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pixels[3] = 0xFF;
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texture = cogl_texture_new_from_data (1, 1,
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COGL_TEXTURE_NO_SLICING,
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COGL_PIXEL_FORMAT_RGB_888,
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COGL_PIXEL_FORMAT_ANY,
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4,
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pixels);
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set_texture (self, COGL_TEXTURE (texture));
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}
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