![Jasper St. Pierre](/assets/img/avatar_default.png)
When the blended region was empty, meaning we didn't have to paint anything blended -- the case for an app update -- was drawing the entire window blended, because of a think-o in the complex and complicated logic. Fix this so that we don't draw anything for the blended region when empty.
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.