mutter/cogl/driver/gl
Robert Bragg 96ed01cc18 framebuffer: defer calculating level size until allocation
The plan is to defer more of the work for creating a texture until
allocation time, but that means we won't be able to always assume
we can query the size of a texture when creating an offscreen
framebuffer from a texture (consider for example using
_texture_new_from_file() where the size isn't known until the file has
been loaded). This defers needing to know the size of the texture
underlying an offscreen framebuffer until calling
cogl_framebuffer_allocate().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9688e7dc1eeae3144729dfd4a4bf409620346bf4)
2014-01-09 15:29:30 +00:00
..
gl Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
gles Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-attribute-gl-private.h buffer: splits out GL specific code 2013-01-22 17:47:59 +00:00
cogl-attribute-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-buffer-gl-private.h Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-buffer-gl.c buffer: Don't set the invalidate hint when requesting read access 2013-02-19 15:03:30 +00:00
cogl-clip-stack-gl-private.h clip-stack: Splits out opengl specific code 2013-01-22 17:47:59 +00:00
cogl-clip-stack-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-framebuffer-gl-private.h framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00
cogl-framebuffer-gl.c framebuffer: defer calculating level size until allocation 2014-01-09 15:29:30 +00:00
cogl-pipeline-fragend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-fixed.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-pipeline-fragend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-glsl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-opengl-private.h pipeline: improve real_blend_enable checks 2013-06-06 21:27:09 +01:00
cogl-pipeline-opengl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-progend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-fixed.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-progend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-glsl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-vertend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-fixed.c Don't generate GLSL for the point size for default pipelines 2013-06-21 14:18:37 +01:00
cogl-pipeline-vertend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-glsl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-texture-2d-gl-private.h texture: remove _cogl_texture_prepare_for_upload 2013-07-29 16:31:44 +01:00
cogl-texture-2d-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-texture-gl-private.h Move _cogl_texture_get_gl_format to -texture-gl.c 2013-01-22 17:48:17 +00:00
cogl-texture-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-util-gl-private.h Add the layer's sampler and uniform declarations at the start 2013-02-27 15:53:43 +00:00
cogl-util-gl.c Add the layer's sampler and uniform declarations at the start 2013-02-27 15:53:43 +00:00