..
gl
Always add the #version pragma to shaders
2013-09-02 16:22:01 +01:00
gles
Always add the #version pragma to shaders
2013-09-02 16:22:01 +01:00
cogl-attribute-gl-private.h
buffer: splits out GL specific code
2013-01-22 17:47:59 +00:00
cogl-attribute-gl.c
generalize driver description and selection
2013-08-23 14:51:43 +01:00
cogl-buffer-gl-private.h
Allow propogation of OOM errors to apps
2013-01-22 17:48:07 +00:00
cogl-buffer-gl.c
buffer: Don't set the invalidate hint when requesting read access
2013-02-19 15:03:30 +00:00
cogl-clip-stack-gl-private.h
clip-stack: Splits out opengl specific code
2013-01-22 17:47:59 +00:00
cogl-clip-stack-gl.c
Separate out CoglPath api into sub-library
2013-08-19 22:44:35 +01:00
cogl-framebuffer-gl-private.h
framebuffer: Bind the framebuffer before querying the bits
2013-01-22 17:48:18 +00:00
cogl-framebuffer-gl.c
Add API to control per-framebuffer depth writing
2013-10-28 16:34:58 +00:00
cogl-pipeline-fragend-fixed-private.h
Re-organize the source layout
2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-fixed.c
Remove cogl-internal.h
2013-01-22 17:48:17 +00:00
cogl-pipeline-fragend-glsl-private.h
Re-organize the source layout
2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-glsl.c
Add the cogl_point_coord snippet builtin
2013-09-02 16:22:08 +01:00
cogl-pipeline-opengl-private.h
pipeline: improve real_blend_enable checks
2013-06-06 21:27:09 +01:00
cogl-pipeline-opengl.c
Add API to control per-framebuffer depth writing
2013-10-28 16:34:58 +00:00
cogl-pipeline-progend-fixed-private.h
Re-organize the source layout
2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-fixed.c
generalize driver description and selection
2013-08-23 14:51:43 +01:00
cogl-pipeline-progend-glsl-private.h
Re-organize the source layout
2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-glsl.c
gl: bind position attribute to location 0
2013-08-19 22:44:45 +01:00
cogl-pipeline-vertend-fixed-private.h
Re-organize the source layout
2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-fixed.c
Don't generate GLSL for the point size for default pipelines
2013-06-21 14:18:37 +01:00
cogl-pipeline-vertend-glsl-private.h
Re-organize the source layout
2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-glsl.c
Always add the #version pragma to shaders
2013-09-02 16:22:01 +01:00
cogl-texture-2d-gl-private.h
texture: remove _cogl_texture_prepare_for_upload
2013-07-29 16:31:44 +01:00
cogl-texture-2d-gl.c
texture: remove _cogl_texture_prepare_for_upload
2013-07-29 16:31:44 +01:00
cogl-texture-gl-private.h
Move _cogl_texture_get_gl_format to -texture-gl.c
2013-01-22 17:48:17 +00:00
cogl-texture-gl.c
cogl-texture-gl.c: Don't include strings.h unconditionally
2013-08-19 22:44:45 +01:00
cogl-util-gl-private.h
Add the layer's sampler and uniform declarations at the start
2013-02-27 15:53:43 +00:00
cogl-util-gl.c
Add the layer's sampler and uniform declarations at the start
2013-02-27 15:53:43 +00:00