mutter/clutter/egl
Robert Bragg 532b563439 Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
2011-04-11 17:54:35 +01:00
..
clutter-backend-cex100.c cex100: Remove C99-ism 2010-09-03 11:14:05 +01:00
clutter-backend-cex100.h cex100: Add a Clutter EGL backend for CE3100/CE4100 SoCs 2010-09-03 11:13:35 +01:00
clutter-backend-egl.c Add temporary cogl-clutter.h to aid splitting out Cogl 2011-04-11 17:54:35 +01:00
clutter-backend-egl.h evdev: First stab at an evdev backend 2010-11-30 14:40:37 +00:00
clutter-cex100.h.in cex100: Use % not # to document constants 2010-09-03 11:13:57 +01:00
clutter-egl-headers.h egl: Fix build for --with-flavour=opengl-egl-xlib 2011-01-06 17:16:51 +00:00
clutter-egl.h Rename the EGLDisplay accessors 2010-12-09 15:34:22 +00:00
clutter-event-tslib.c Add private header for event-related API 2011-02-18 16:35:36 +00:00
clutter-stage-egl.c Remove unused _cogl_swap_buffers_notify 2011-04-11 15:26:25 +01:00
clutter-stage-egl.h backend: Invoke ClutterStageWindow::redraw by default 2011-02-09 13:29:30 +00:00