cex100: Add a Clutter EGL backend for CE3100/CE4100 SoCs
Intel CE3100 and CE4100 SoCs are designed for TVs. They have separate framebuffers that are blended together by a piece of hardware to make the final output. The library that allows you to initialize and configure those planes is called GDL. A EGL GDL winsys can then be use with those planes as NativeWindowType to select which plane to use. This patch adds a new ClutterBackendCex100 backend that can be selected at compile time with the new --with-flavour=cex100 option.
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e1e5db0032
@ -206,6 +206,10 @@ if SUPPORT_EGL_PLATFORM_POWERVR_NULL
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libclutter_cogl_la_SOURCES += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_GDL
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libclutter_cogl_la_SOURCES += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_FRUITY
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libclutter_cogl_la_SOURCES += \
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$(srcdir)/winsys/cogl-fruity.c
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@ -40,3 +40,6 @@ if USE_TSLIB
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libclutter_egl_la_SOURCES += clutter-event-tslib.c
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endif
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if SUPPORT_CEX100
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libclutter_egl_la_SOURCES += clutter-backend-cex100.c clutter-backend-cex100.h
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endif
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332
clutter/egl/clutter-backend-cex100.c
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332
clutter/egl/clutter-backend-cex100.c
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@ -0,0 +1,332 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Tao Zhao <tao.zhao@intel.com>
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* Damien Lespiau <damien.lespiau@intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-backend-cex100.h"
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static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
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G_DEFINE_TYPE (ClutterBackendCex100,
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clutter_backend_cex100,
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CLUTTER_TYPE_BACKEND_EGL)
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static gboolean
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gdl_plane_init (gdl_display_id_t dpy,
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gdl_plane_id_t plane,
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gdl_pixel_format_t pixfmt)
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{
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gboolean ret = TRUE;
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gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
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gdl_rectangle_t dstRect;
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gdl_display_info_t display_info;
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gdl_ret_t rc = GDL_SUCCESS;
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if (GDL_DISPLAY_ID_0 != dpy && GDL_DISPLAY_ID_1 != dpy)
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{
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g_warning ("Invalid display ID, must be GDL_DISPLAY_ID_0 or "
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"GDL_DISPLAY_ID_1.");
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return FALSE;
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}
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/* Init GDL library */
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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g_warning ("GDL initialize failed. %s", gdl_get_error_string (rc));
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return FALSE;
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}
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rc = gdl_get_display_info (dpy, &display_info);
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if (rc != GDL_SUCCESS)
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{
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g_warning ("GDL failed to get display infomation: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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return FALSE;
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}
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dstRect.origin.x = 0;
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dstRect.origin.y = 0;
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dstRect.width = display_info.tvmode.width;
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dstRect.height = display_info.tvmode.height;
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/* Configure the plane attribute. */
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rc = gdl_plane_reset (plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_begin (plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
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#if 0
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/*
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* Change the number of back buffers for the eglWindowSurface, Default
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* value is 3, could be changed to 2, means one front buffer and one back
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* buffer.
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*
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* TODO: Make a new API to tune that;
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*/
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 2);
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#endif
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_end (GDL_FALSE);
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else
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gdl_plane_config_end (GDL_TRUE);
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if (rc != GDL_SUCCESS)
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{
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g_warning ("GDL configuration failed: %s.", gdl_get_error_string (rc));
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ret = FALSE;
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}
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gdl_close ();
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return ret;
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}
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/*
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* ClutterBackendEGL implementation
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*/
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static gboolean
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clutter_backend_cex100_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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EGLConfig configs[2];
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EGLint config_count;
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EGLBoolean status;
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if (backend_egl->egl_context != EGL_NO_CONTEXT)
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return TRUE;
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/* Start by initializing the GDL plane */
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if (!gdl_plane_init (GDL_DISPLAY_ID_0, gdl_plane, GDL_PF_ARGB_32))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Could not initialize the GDL plane");
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return FALSE;
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}
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NativeWindowType window = (NativeWindowType) gdl_plane;
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EGLint cfg_attribs[] = {
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EGL_BUFFER_SIZE, EGL_DONT_CARE,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_ALPHA_SIZE, 8,
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EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
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EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
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#ifdef HAVE_COGL_GLES2
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else /* HAVE_COGL_GLES2 */
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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#endif /* HAVE_COGL_GLES2 */
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EGL_NONE
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};
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status = eglGetConfigs (backend_egl->edpy,
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configs,
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2,
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&config_count);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"No EGL configurations found");
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return FALSE;
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}
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status = eglChooseConfig (backend_egl->edpy,
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cfg_attribs,
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configs,
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G_N_ELEMENTS (configs),
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&config_count);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to select a valid EGL configuration");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "Got %i configs", config_count);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Make Current Context for NULL");
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return FALSE;
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}
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if (G_UNLIKELY (backend_egl->egl_surface != EGL_NO_SURFACE))
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{
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eglDestroySurface (backend_egl->edpy, backend_egl->egl_surface);
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backend_egl->egl_surface = EGL_NO_SURFACE;
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}
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if (G_UNLIKELY (backend_egl->egl_context != NULL))
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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backend_egl->egl_surface = eglCreateWindowSurface (backend_egl->edpy,
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configs[0],
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window,
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NULL);
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if (backend_egl->egl_surface == EGL_NO_SURFACE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to create EGL window surface");
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return FALSE;
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}
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#ifdef HAVE_COGL_GLES2
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{
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static const EGLint attribs[3] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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attribs);
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}
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#else
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/* Seems some GLES implementations 1.x do not like attribs... */
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to create a suitable EGL context");
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return FALSE;
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}
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CLUTTER_NOTE (GL, "Created EGL Context");
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CLUTTER_NOTE (BACKEND, "Setting context");
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/*
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* eglnative can have only one stage, so we store the EGL surface in the
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* backend itself, instead of the StageWindow implementation, and we make it
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* current immediately to make sure the Cogl and Clutter can query the EGL
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* context for features.
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*/
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status = eglMakeCurrent (backend_egl->edpy,
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backend_egl->egl_surface,
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backend_egl->egl_surface,
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backend_egl->egl_context);
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eglQuerySurface (backend_egl->edpy,
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backend_egl->egl_surface,
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EGL_WIDTH,
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&backend_egl->surface_width);
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eglQuerySurface (backend_egl->edpy,
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backend_egl->egl_surface,
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EGL_HEIGHT,
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&backend_egl->surface_height);
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CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
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backend_egl->surface_width,
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backend_egl->surface_height);
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/*
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* For EGL backend, it needs to clear all the back buffers of the window
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* surface before drawing anything, otherwise the image will be blinking
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* heavily. The default eglWindowSurface has 3 gdl surfaces as the back
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* buffer, that's why glClear should be called 3 times.
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*/
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glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
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glClear (GL_COLOR_BUFFER_BIT);
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eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
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glClear (GL_COLOR_BUFFER_BIT);
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eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
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glClear (GL_COLOR_BUFFER_BIT);
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eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
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return TRUE;
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}
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/*
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* GObject implementation
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*/
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static void
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clutter_backend_cex100_class_init (ClutterBackendCex100Class *klass)
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{
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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backend_class->create_context = clutter_backend_cex100_create_context;
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}
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static void
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clutter_backend_cex100_init (ClutterBackendCex100 *self)
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{
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}
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/* every backend must implement this function */
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_cex100_get_type ();
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}
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60
clutter/egl/clutter-backend-cex100.h
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60
clutter/egl/clutter-backend-cex100.h
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@ -0,0 +1,60 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Damien Lespiau <damien.lespiau@intel.com>
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*/
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#ifndef __CLUTTER_BACKEND_CEX100_H__
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#define __CLUTTER_BACKEND_CEX100_H__
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#include <libgdl.h>
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#include <glib-object.h>
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#include <clutter/egl/clutter-backend-egl.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_CEX100 (clutter_backend_cex100_get_type())
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#define CLUTTER_BACKEND_CEX100(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_CEX100, ClutterBackendCex100))
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#define CLUTTER_BACKEND_CEX100_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_CEX100, ClutterBackendCex100Class))
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#define CLUTTER_IS_BACKEND_CEX100(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_CEX100))
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#define CLUTTER_IS_BACKEND_CEX100_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_CEX100))
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#define CLUTTER_BACKEND_CEX100_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_CEX100, ClutterBackendCex100Class))
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typedef struct _ClutterBackendCex100 ClutterBackendCex100;
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typedef struct _ClutterBackendCex100Class ClutterBackendCex100Class;
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struct _ClutterBackendCex100
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{
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ClutterBackendEGL parent;
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};
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struct _ClutterBackendCex100Class
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{
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ClutterBackendEGLClass parent_class;
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};
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GType clutter_backend_cex100_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_CEX100_H__ */
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@ -780,11 +780,13 @@ _clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
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#endif
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}
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#ifdef CLUTTER_EGL_BACKEND_GENERIC
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GType
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_clutter_backend_impl_get_type (void)
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{
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return _clutter_backend_egl_get_type ();
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}
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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EGLDisplay
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49
configure.ac
49
configure.ac
@ -138,7 +138,7 @@ experimental_backend=no
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experimental_image=no
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AC_ARG_WITH([flavour],
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[AC_HELP_STRING([--with-flavour=@<:@glx/opengl-egl-xlib/eglx/eglnative/osx/win32/fruity@:>@],
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[AC_HELP_STRING([--with-flavour=@<:@glx/opengl-egl-xlib/eglx/eglnative/osx/win32/fruity/cex100@:>@],
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[Select the Clutter window system backend])],
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[CLUTTER_FLAVOUR=$with_flavour])
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@ -194,6 +194,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[
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cogl_gl_headers="GL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
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CLUTTER_EGL_BACKEND="generic"
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SUPPORT_X11=1
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SUPPORT_XLIB=1
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@ -217,6 +218,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[
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# the GL header is defined in the COGL checks above
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
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CLUTTER_EGL_BACKEND="generic"
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SUPPORT_X11=1
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SUPPORT_XLIB=1
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@ -235,6 +237,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
|
||||
[
|
||||
# the GL header is defined in the COGL checks above
|
||||
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGLNATIVE"
|
||||
CLUTTER_EGL_BACKEND="cex100"
|
||||
|
||||
SUPPORT_EGL=1
|
||||
SUPPORT_EGL_PLATFORM_POWERVR_NULL=1
|
||||
@ -253,6 +256,35 @@ AS_CASE([$CLUTTER_FLAVOUR],
|
||||
CLUTTER_SONAME_INFIX=eglnative
|
||||
],
|
||||
|
||||
[cex100],
|
||||
[
|
||||
CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
|
||||
|
||||
SUPPORT_EGL=1
|
||||
SUPPORT_EGL_PLATFORM_POWERVR_GDL=1
|
||||
|
||||
COGL_DRIVER="gles"
|
||||
|
||||
# The cex100 is a small specialization of the EGL backend
|
||||
CLUTTER_WINSYS=egl
|
||||
CLUTTER_SONAME_INFIX=cex100
|
||||
|
||||
found_gdl=no
|
||||
AC_CHECK_HEADERS([libgdl.h], found_gdl=yes)
|
||||
AS_IF([test x"$found_gdl" = "xno"],
|
||||
AC_CHECK_HEADERS([CE4100/libgdl.h],
|
||||
[
|
||||
FLAVOUR_CFLAGS="-I/usr/include/CE4100"
|
||||
found_gdl=yes
|
||||
])
|
||||
)
|
||||
|
||||
AS_IF([test x"$found_gdl" = "xno"],
|
||||
AC_MSG_ERROR([libgdl.h not found]))
|
||||
|
||||
FLAVOUR_LIBS="$FLAVOUR_LIBS -lgdl"
|
||||
],
|
||||
|
||||
[fruity],
|
||||
[
|
||||
experimental_backend="yes"
|
||||
@ -343,6 +375,12 @@ AS_IF([test "x$SUPPORT_EGL" = "x1"],
|
||||
AC_DEFINE([COGL_HAS_EGL_SUPPORT], [1], [Cogl supports GLES using the EGL API])
|
||||
])
|
||||
|
||||
AS_IF([test "x$CLUTTER_EGL_BACKEND" = "xgeneric"],
|
||||
AC_DEFINE([CLUTTER_EGL_BACKEND_GENERIC], [1], [Use Generic EGL backend]))
|
||||
|
||||
AS_IF([test "x$CLUTTER_EGL_BACKEND" = "xcex100"],
|
||||
AC_DEFINE([CLUTTER_EGL_BACKEND_CEX100], [1], [Use CEX100 EGL backend]))
|
||||
|
||||
AS_IF([test "x$SUPPORT_EGL_POWERVR_X11" = "x1"],
|
||||
[
|
||||
AC_DEFINE([COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT], [1],
|
||||
@ -355,6 +393,13 @@ AS_IF([test "x$SUPPORT_EGL_POWERVR_NULL" = "x1"],
|
||||
[Cogl supports OpenGLES using the EGL API with PowerVR NULL platform typedefs])
|
||||
])
|
||||
|
||||
AS_IF([test "x$SUPPORT_EGL_POWERVR_GDL" = "x1"],
|
||||
[
|
||||
AC_DEFINE([COGL_HAS_EGL_PLATFORM_POWERVR_GDL_SUPPORT], [1],
|
||||
[Cogl supports OpenGLES using the EGL API with PowerVR GDL platform typedefs])
|
||||
])
|
||||
|
||||
|
||||
# winsys conditionals for use in automake files...
|
||||
AM_CONDITIONAL(SUPPORT_GLX, [test "x$SUPPORT_GLX" = "x1"])
|
||||
AM_CONDITIONAL(SUPPORT_X11, [test "x$SUPPORT_X11" = "x1"])
|
||||
@ -362,9 +407,11 @@ AM_CONDITIONAL(SUPPORT_XLIB, [test "x$SUPPORT_XLIB" = "x1"])
|
||||
AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "x1"])
|
||||
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_X11, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_X11" = "x1"])
|
||||
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_NULL, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_NULL" = "x1"])
|
||||
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_POWERVR_GDL, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_GDL" = "x1"])
|
||||
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_FRUITY, [test "x$CLUTTER_WINSYS" = "xfruity"])
|
||||
AM_CONDITIONAL(SUPPORT_OSX, [test "x$CLUTTER_WINSYS" = "xosx"])
|
||||
AM_CONDITIONAL(SUPPORT_WIN32, [test "x$CLUTTER_WINSYS" = "xwin32"])
|
||||
AM_CONDITIONAL(SUPPORT_CEX100, [test "x$SUPPORT_EGL_PLATFORM_POWERVR_GDL" = "x1"])
|
||||
|
||||
dnl === COGL driver backend =====================================================
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user