Robert Bragg a0247f294d cogl-shader: correctly #ifdef guard an if else block
There are quite a few if {} else {} blocks for dealing with arbfp else
glsl and the first block is guarded with #ifdef HAVE_COGL_GL. In this
case though the #endif was before the else so it wouldn't compile for
gles.
2010-08-12 16:50:47 +01:00
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2010-07-15 17:27:15 +01:00
2010-07-15 17:27:15 +01:00
2010-06-01 12:08:18 +01:00
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