cogl: remove _cogl_material_flush_gl_state flush options
Since cogl_material_copy should now be cheap to use we can simplify how we handle fallbacks and wrap mode overrides etc by simply copying the original material and making our override changes on the new material. This avoids the need for a sideband state structure that has been growing in size and makes flushing material state more complex. Note the plan is to eventually use weak materials for these override materials and attach these as private data to the original materials so we aren't making so many one-shot materials.
This commit is contained in:
parent
1cc3ae6944
commit
3979de6982
@ -176,7 +176,7 @@ cogl_create_context (void)
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default_texture_data);
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cogl_set_source (_context->simple_material);
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_cogl_material_flush_gl_state (_context->source_material, NULL);
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_cogl_material_flush_gl_state (_context->source_material, FALSE);
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_cogl_enable (enable_flags);
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_cogl_flush_face_winding ();
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@ -33,7 +33,6 @@ typedef struct _CoglJournalEntry
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{
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CoglHandle material;
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int n_layers;
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CoglMaterialFlushOptions flush_options;
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CoglMatrix model_view;
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/* XXX: These entries are pretty big now considering the padding in
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* CoglMaterialFlushOptions and CoglMatrix, so we might need to optimize this
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@ -262,7 +262,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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(ctxt->journal_rectangles_color & 4) ?
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color_intensity : 0,
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0xff);
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_cogl_material_flush_gl_state (outline, NULL);
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_cogl_material_flush_gl_state (outline, FALSE);
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_cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
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for (i = 0; i < batch_len; i++)
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GE( glDrawArrays (GL_LINE_LOOP, 4 * i + state->vertex_offset, 4) );
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@ -315,8 +315,7 @@ _cogl_journal_flush_material_and_entries (CoglJournalEntry *batch_start,
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_BATCHING))
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g_print ("BATCHING: material batch len = %d\n", batch_len);
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_cogl_material_flush_gl_state (batch_start->material,
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&batch_start->flush_options);
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_cogl_material_flush_gl_state (batch_start->material, TRUE);
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if (ctx->enable_backface_culling)
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enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
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@ -350,9 +349,9 @@ compare_entry_materials (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
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* that we that we are able to batch the 90% common cases, but may not
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* look at less common differences. */
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if (_cogl_material_equal (entry0->material,
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&entry0->flush_options,
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NULL,
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entry1->material,
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&entry1->flush_options,
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NULL,
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TRUE))
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return TRUE;
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else
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@ -670,6 +669,8 @@ _cogl_journal_log_quad (const float *position,
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int next_entry;
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guint32 disable_layers;
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CoglJournalEntry *entry;
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CoglHandle source;
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CoglMaterialFlushOptions flush_options;
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COGL_STATIC_TIMER (log_timer,
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"Mainloop", /* parent */
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"Journal Log",
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@ -786,36 +787,53 @@ _cogl_journal_log_quad (const float *position,
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g_array_set_size (ctx->journal, next_entry + 1);
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entry = &g_array_index (ctx->journal, CoglJournalEntry, next_entry);
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disable_layers = (1 << n_layers) - 1;
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disable_layers = ~disable_layers;
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entry->n_layers = n_layers;
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source = material;
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if (G_UNLIKELY (ctx->legacy_state_set))
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{
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material = cogl_material_copy (material);
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_cogl_material_apply_legacy_state (material);
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entry->material = _cogl_material_journal_ref (material);
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cogl_handle_unref (material);
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source = cogl_material_copy (material);
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_cogl_material_apply_legacy_state (source);
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}
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else
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entry->material = _cogl_material_journal_ref (material);
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entry->n_layers = n_layers;
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entry->flush_options.flags =
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COGL_MATERIAL_FLUSH_FALLBACK_MASK |
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COGL_MATERIAL_FLUSH_DISABLE_MASK |
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COGL_MATERIAL_FLUSH_SKIP_GL_COLOR;
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entry->flush_options.fallback_layers = fallback_layers;
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entry->flush_options.disable_layers = disable_layers;
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flush_options.flags = COGL_MATERIAL_FLUSH_SKIP_GL_COLOR;
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if (G_UNLIKELY (cogl_material_get_n_layers (material) != n_layers))
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{
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disable_layers = (1 << n_layers) - 1;
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disable_layers = ~disable_layers;
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flush_options.disable_layers = disable_layers;
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flush_options.flags |= COGL_MATERIAL_FLUSH_DISABLE_MASK;
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}
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if (G_UNLIKELY (fallback_layers))
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{
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flush_options.fallback_layers = fallback_layers;
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flush_options.flags |= COGL_MATERIAL_FLUSH_FALLBACK_MASK;
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}
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if (G_UNLIKELY (layer0_override_texture))
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{
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flush_options.flags |= COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE;
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flush_options.layer0_override_texture = layer0_override_texture;
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}
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if (wrap_mode_overrides)
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{
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entry->flush_options.flags |= COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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entry->flush_options.wrap_mode_overrides = *wrap_mode_overrides;
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flush_options.flags |= COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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flush_options.wrap_mode_overrides = *wrap_mode_overrides;
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}
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if (layer0_override_texture)
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if (G_UNLIKELY (flush_options.flags))
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{
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entry->flush_options.flags |= COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE;
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entry->flush_options.layer0_override_texture = layer0_override_texture;
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/* If we haven't already created a derived material... */
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if (source == material)
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source = cogl_material_copy (material);
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_cogl_material_apply_overrides (source, &flush_options);
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}
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entry->material = _cogl_material_journal_ref (source);
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if (G_UNLIKELY (source != material))
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cogl_handle_unref (source);
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
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cogl_get_modelview_matrix (&entry->model_view);
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@ -684,7 +684,7 @@ _cogl_material_get_colorubv (CoglHandle handle,
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void
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_cogl_material_flush_gl_state (CoglHandle material,
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CoglMaterialFlushOptions *options);
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gboolean skip_gl_state);
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gboolean
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_cogl_material_equal (CoglHandle material0_handle,
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@ -725,6 +725,10 @@ _cogl_material_apply_legacy_state (CoglHandle handle);
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void
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_cogl_gl_use_program_wrapper (GLuint program);
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void
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_cogl_material_apply_overrides (CoglMaterial *material,
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CoglMaterialFlushOptions *options);
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CoglMaterialBlendEnable
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_cogl_material_get_blend_enabled (CoglHandle handle);
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@ -2475,7 +2475,7 @@ override_layer_texture_cb (CoglMaterialLayer *layer, void *user_data)
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return TRUE;
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}
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static void
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void
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_cogl_material_apply_overrides (CoglMaterial *material,
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CoglMaterialFlushOptions *options)
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{
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@ -6401,11 +6401,9 @@ backend_add_layer_cb (CoglMaterialLayer *layer,
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*/
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void
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_cogl_material_flush_gl_state (CoglHandle handle,
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CoglMaterialFlushOptions *options)
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gboolean skip_gl_color)
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{
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CoglMaterial *material;
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gboolean material_overriden;
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gboolean skip_gl_color = FALSE;
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CoglMaterial *material = COGL_MATERIAL (handle);
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unsigned long materials_difference;
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int n_layers;
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unsigned long *layer_differences;
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@ -6422,33 +6420,6 @@ _cogl_material_flush_gl_state (CoglHandle handle,
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COGL_TIMER_START (_cogl_uprof_context, material_flush_timer);
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if (G_UNLIKELY (options &&
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(options->flags & ~COGL_MATERIAL_FLUSH_SKIP_GL_COLOR)))
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{
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/* Create a oneshot material to handle the overrides.
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*
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* XXX: Note this is a stop-gap-solution: We are aiming to
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* remove the overrides mechanism and move code like this out
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* into the primitives code.
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*
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* Overrides were originally necessitated by the previously
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* large cost of creating derived material, but they made things
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* more complex and also introduced a limit of 32 layers.
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*
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* Although creating derived materials is now much cheaper it
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* would be much better for primitives APIs to cache these
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* derived materials as private data on the original material.
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*/
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material = cogl_material_copy (handle);
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_cogl_material_apply_overrides (material, options);
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material_overriden = TRUE;
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}
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else
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material = COGL_MATERIAL (handle);
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if (options && options->flags & COGL_MATERIAL_FLUSH_SKIP_GL_COLOR)
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skip_gl_color = TRUE;
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if (ctx->current_material == material)
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materials_difference = ctx->current_material_changes_since_flush;
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else if (ctx->current_material)
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@ -6590,9 +6561,6 @@ _cogl_material_flush_gl_state (CoglHandle handle,
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unit1->dirty_gl_texture = FALSE;
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}
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if (material_overriden)
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cogl_handle_unref (material);
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COGL_TIMER_STOP (_cogl_uprof_context, material_flush_timer);
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}
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@ -131,7 +131,6 @@ _cogl_path_stroke_nodes (void)
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unsigned int path_start = 0;
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unsigned long enable_flags = COGL_ENABLE_VERTEX_ARRAY;
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CoglPathData *data;
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CoglMaterialFlushOptions options;
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CoglHandle source;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -147,10 +146,6 @@ _cogl_path_stroke_nodes (void)
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_cogl_enable (enable_flags);
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options.flags = COGL_MATERIAL_FLUSH_DISABLE_MASK;
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/* disable all texture layers */
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options.disable_layers = (guint32)~0;
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if (G_UNLIKELY (ctx->legacy_state_set))
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{
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source = cogl_material_copy (ctx->source_material);
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@ -159,7 +154,20 @@ _cogl_path_stroke_nodes (void)
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else
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source = ctx->source_material;
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_cogl_material_flush_gl_state (source, &options);
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if (cogl_material_get_n_layers (source) != 0)
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{
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CoglMaterialFlushOptions options;
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options.flags = COGL_MATERIAL_FLUSH_DISABLE_MASK;
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/* disable all texture layers */
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options.disable_layers = (guint32)~0;
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/* If we haven't already created a derived material... */
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if (source == ctx->source_material)
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_apply_overrides (source, &options);
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}
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_cogl_material_flush_gl_state (source, FALSE);
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while (path_start < data->path_nodes->len)
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{
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@ -231,7 +239,7 @@ _cogl_add_path_to_stencil_buffer (CoglPath *path,
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prev_source = cogl_object_ref (ctx->source_material);
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cogl_set_source (ctx->stencil_material);
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_cogl_material_flush_gl_state (ctx->source_material, NULL);
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_cogl_material_flush_gl_state (ctx->source_material, FALSE);
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_cogl_enable (enable_flags);
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@ -389,7 +397,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
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else
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source = ctx->source_material;
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_cogl_material_flush_gl_state (ctx->source_material, NULL);
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_cogl_material_flush_gl_state (source, FALSE);
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_cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
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@ -865,12 +865,18 @@ draw_polygon_sub_texture_cb (CoglHandle tex_handle,
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v += state->stride;
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}
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if (G_UNLIKELY (ctx->legacy_state_set))
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{
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_apply_legacy_state (source);
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}
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else
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source = ctx->source_material;
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options.flags =
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COGL_MATERIAL_FLUSH_DISABLE_MASK |
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COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE |
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COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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/* disable all except the first layer */
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options.disable_layers = (guint32)~1;
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options.layer0_override_texture = gl_handle;
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/* Override the wrapping mode on all of the slices to use a
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@ -887,15 +893,19 @@ draw_polygon_sub_texture_cb (CoglHandle tex_handle,
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options.wrap_mode_overrides.values[0].t =
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COGL_MATERIAL_WRAP_MODE_OVERRIDE_CLAMP_TO_BORDER;
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if (G_UNLIKELY (ctx->legacy_state_set))
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if (cogl_material_get_n_layers (source) != 1)
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{
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_apply_legacy_state (source);
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/* disable all except the first layer */
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options.disable_layers = (guint32)~1;
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options.flags |= COGL_MATERIAL_FLUSH_DISABLE_MASK;
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}
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else
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source = ctx->source_material;
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_cogl_material_flush_gl_state (source, &options);
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/* If we haven't already created a derived material... */
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if (source == ctx->source_material)
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_apply_overrides (source, &options);
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_cogl_material_flush_gl_state (source, FALSE);
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GE (glDrawArrays (GL_TRIANGLE_FAN, 0, state->n_vertices));
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@ -1030,16 +1040,6 @@ _cogl_multitexture_polygon_single_primitive (const CoglTextureVertex *vertices,
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}
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}
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options.flags = COGL_MATERIAL_FLUSH_FALLBACK_MASK;
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if (use_color)
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options.flags |= COGL_MATERIAL_FLUSH_SKIP_GL_COLOR;
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options.fallback_layers = fallback_layers;
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if (wrap_mode_overrides)
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{
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options.flags |= COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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options.wrap_mode_overrides = *wrap_mode_overrides;
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}
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if (G_UNLIKELY (ctx->legacy_state_set))
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{
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source = cogl_material_copy (ctx->source_material);
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@ -1048,7 +1048,27 @@ _cogl_multitexture_polygon_single_primitive (const CoglTextureVertex *vertices,
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else
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source = ctx->source_material;
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_cogl_material_flush_gl_state (source, &options);
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options.flags = 0;
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if (G_UNLIKELY (fallback_layers))
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{
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options.flags |= COGL_MATERIAL_FLUSH_FALLBACK_MASK;
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options.fallback_layers = fallback_layers;
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}
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if (wrap_mode_overrides)
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{
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options.flags |= COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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options.wrap_mode_overrides = *wrap_mode_overrides;
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}
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if (options.flags)
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{
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/* If we haven't already created a derived material... */
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if (source == ctx->source_material)
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_apply_overrides (source, &options);
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}
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_cogl_material_flush_gl_state (source, use_color);
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GE (glDrawArrays (GL_TRIANGLE_FAN, 0, n_vertices));
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@ -1520,6 +1520,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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const GList *layers;
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guint32 fallback_layers = 0;
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int i;
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gboolean skip_gl_color = FALSE;
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CoglMaterialFlushOptions options;
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CoglHandle source;
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@ -1588,6 +1589,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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COGL_MATERIAL_BLEND_ENABLE_ENABLED;
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_set_blend_enabled (source, blend_enable);
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skip_gl_color = TRUE;
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}
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break;
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case COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMAL_ARRAY:
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@ -1727,6 +1729,47 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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options.fallback_layers = fallback_layers;
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if (G_UNLIKELY (options.flags))
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{
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/* If we haven't already created a derived material... */
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if (source == ctx->source_material)
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source = cogl_material_copy (ctx->source_material);
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_cogl_material_apply_overrides (source, &options);
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/* TODO:
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* overrides = cogl_material_get_data (material,
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* last_overrides_key);
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* if (overrides)
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* {
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* age = cogl_material_get_age (material);
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* XXX: actually we also need to check for legacy_state
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* and blending overrides for use of glColorPointer...
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* if (overrides->ags != age ||
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* memcmp (&overrides->options, &options,
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* sizeof (options) != 0)
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* {
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* cogl_handle_unref (overrides->weak_material);
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* g_slice_free (Overrides, overrides);
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* overrides = NULL;
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* }
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* }
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* if (!overrides)
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* {
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* overrides = g_slice_new (Overrides);
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* overrides->weak_material =
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* cogl_material_weak_copy (ctx->source_material);
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* _cogl_material_apply_overrides (overrides->weak_material,
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* &options);
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*
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* cogl_material_set_data (material, last_overrides_key,
|
||||
* weak_overrides,
|
||||
* free_overrides_cb,
|
||||
* NULL);
|
||||
* }
|
||||
* source = overrides->weak_material;
|
||||
*/
|
||||
}
|
||||
|
||||
if (G_UNLIKELY (ctx->legacy_state_set))
|
||||
{
|
||||
/* If we haven't already created a derived material... */
|
||||
@ -1735,7 +1778,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
|
||||
_cogl_material_apply_legacy_state (source);
|
||||
}
|
||||
|
||||
_cogl_material_flush_gl_state (source, &options);
|
||||
_cogl_material_flush_gl_state (source, skip_gl_color);
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
@ -816,7 +816,6 @@ _cogl_disable_other_texcoord_arrays (const CoglBitmask *mask)
|
||||
void
|
||||
cogl_begin_gl (void)
|
||||
{
|
||||
CoglMaterialFlushOptions options;
|
||||
unsigned long enable_flags = 0;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -851,8 +850,7 @@ cogl_begin_gl (void)
|
||||
* A user should instead call cogl_set_source_color4ub() before
|
||||
* cogl_begin_gl() to simplify the state flushed.
|
||||
*/
|
||||
options.flags = 0;
|
||||
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
||||
_cogl_material_flush_gl_state (ctx->source_material, FALSE);
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
Loading…
Reference in New Issue
Block a user