cogl-shader: correctly #ifdef guard an if else block
There are quite a few if {} else {} blocks for dealing with arbfp else glsl and the first block is guarded with #ifdef HAVE_COGL_GL. In this case though the #endif was before the else so it wouldn't compile for gles.
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@ -129,8 +129,8 @@ cogl_shader_source (CoglHandle handle,
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g_free (shader->arbfp_source);
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shader->arbfp_source = NULL;
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}
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#endif
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else
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#endif
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{
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if (shader->gl_handle)
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GE (glDeleteShader (shader->gl_handle));
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