mutter/cogl/driver/gl
Neil Roberts 956d39ac30 Add fragment and vertex snippet hooks for global declarations
This adds hook points to add global function and variable declarations
to either the fragment or vertex shader. The declarations can then be
used by subsequent snippets. Only the ‘declarations’ string of the
snippet is used and the code is directly put in the global scope near
the top of the shader.

The reason this is necessary rather than just adding a normal snippet
with the declarations is that for the other hooks Cogl assumes that
the snippets are independent of each other. That means if a snippet
has a replace string then it will assume that it doesn't even need to
generate the code for earlier hooks which means the global
declarations would be lost.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ebb82d5b0bc30487b7101dc66b769160b40f92ca)
2013-02-27 14:43:55 +00:00
..
gl Don't set GL_TEXTURE_MAX_LEVEL on GLES 2013-01-25 18:21:09 +00:00
gles Don't set GL_TEXTURE_MAX_LEVEL on GLES 2013-01-25 18:21:09 +00:00
cogl-attribute-gl-private.h buffer: splits out GL specific code 2013-01-22 17:47:59 +00:00
cogl-attribute-gl.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-buffer-gl-private.h Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-buffer-gl.c buffer: Don't set the invalidate hint when requesting read access 2013-02-19 15:03:30 +00:00
cogl-clip-stack-gl-private.h clip-stack: Splits out opengl specific code 2013-01-22 17:47:59 +00:00
cogl-clip-stack-gl.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-framebuffer-gl-private.h framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00
cogl-framebuffer-gl.c win32: Minor build fixes for building for win32 2013-02-21 15:20:55 +00:00
cogl-pipeline-fragend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-fixed.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-pipeline-fragend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-glsl.c Add fragment and vertex snippet hooks for global declarations 2013-02-27 14:43:55 +00:00
cogl-pipeline-opengl-private.h Remove the varying array for tex_coords 2013-01-22 17:48:06 +00:00
cogl-pipeline-opengl.c Fix a clear of an array allocated with alloca which had the wrong size 2013-02-08 12:20:32 +00:00
cogl-pipeline-progend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-fixed.c Add a GL 3 driver 2013-01-22 17:48:01 +00:00
cogl-pipeline-progend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-glsl.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-pipeline-vertend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-fixed.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-pipeline-vertend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-glsl.c Add fragment and vertex snippet hooks for global declarations 2013-02-27 14:43:55 +00:00
cogl-texture-2d-gl-private.h Allow lazy texture storage allocation 2013-01-22 17:48:17 +00:00
cogl-texture-2d-gl.c Replace some #if HAVE_COGL_GL lines with #ifdef 2013-01-25 18:21:09 +00:00
cogl-texture-gl-private.h Move _cogl_texture_get_gl_format to -texture-gl.c 2013-01-22 17:48:17 +00:00
cogl-texture-gl.c Don't set GL_TEXTURE_MAX_LEVEL on GLES 2013-01-25 18:21:09 +00:00
cogl-util-gl-private.h Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-util-gl.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00