Emmanuele Bassi 92ddaa9c13 stage: Move stage redraw logic into clutter-stage.c
The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
2011-02-18 12:56:17 +00:00
..
2011-02-15 12:14:17 +00:00
2010-10-21 13:13:00 +01:00
2010-10-18 11:26:44 +01:00
2010-03-02 11:12:32 +00:00
2011-01-31 13:43:12 +00:00
2010-11-18 18:23:49 +00:00
2010-10-21 12:22:17 +01:00
2010-12-02 09:53:00 +00:00
2009-07-10 11:38:42 +01:00
2010-10-18 11:26:44 +01:00
2010-10-21 12:22:17 +01:00
2010-11-18 18:23:49 +00:00
2010-02-03 14:38:13 +00:00
2010-11-18 18:23:49 +00:00
2010-11-18 18:23:49 +00:00
2010-12-09 13:59:08 +00:00
2010-03-02 11:12:32 +00:00