2f4a68c8c3
The order and way include macros were structured was chaotic, with no real common thread between files. Try to tidy up the mess with some common scheme, to make things look less messy.
46 lines
1.9 KiB
C
46 lines
1.9 KiB
C
/*
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* shaped texture
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*
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* An actor to draw a texture clipped to a list of rectangles
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2008 Intel Corporation
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* 2013 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#ifndef __META_SHAPED_TEXTURE_PRIVATE_H__
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#define __META_SHAPED_TEXTURE_PRIVATE_H__
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#include "meta/meta-shaped-texture.h"
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ClutterActor *meta_shaped_texture_new (void);
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void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
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CoglTexture *texture);
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void meta_shaped_texture_set_is_y_inverted (MetaShapedTexture *stex,
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gboolean is_y_inverted);
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void meta_shaped_texture_set_snippet (MetaShapedTexture *stex,
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CoglSnippet *snippet);
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void meta_shaped_texture_set_fallback_size (MetaShapedTexture *stex,
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int fallback_width,
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int fallback_height);
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gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
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cairo_region_t * meta_shaped_texture_get_opaque_region (MetaShapedTexture *stex);
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#endif
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