/* * shaped texture * * An actor to draw a texture clipped to a list of rectangles * * Authored By Neil Roberts * * Copyright (C) 2008 Intel Corporation * 2013 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #ifndef __META_SHAPED_TEXTURE_PRIVATE_H__ #define __META_SHAPED_TEXTURE_PRIVATE_H__ #include "meta/meta-shaped-texture.h" ClutterActor *meta_shaped_texture_new (void); void meta_shaped_texture_set_texture (MetaShapedTexture *stex, CoglTexture *texture); void meta_shaped_texture_set_is_y_inverted (MetaShapedTexture *stex, gboolean is_y_inverted); void meta_shaped_texture_set_snippet (MetaShapedTexture *stex, CoglSnippet *snippet); void meta_shaped_texture_set_fallback_size (MetaShapedTexture *stex, int fallback_width, int fallback_height); gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self); cairo_region_t * meta_shaped_texture_get_opaque_region (MetaShapedTexture *stex); #endif