mutter/cogl/driver/gl
Robert Bragg af7398788a remove internal_format and redundant error arguments
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)

Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.
2014-01-09 15:49:47 +00:00
..
gl introduce texture loaders to make allocations lazy 2014-01-09 15:49:46 +00:00
gles introduce texture loaders to make allocations lazy 2014-01-09 15:49:46 +00:00
cogl-attribute-gl-private.h buffer: splits out GL specific code 2013-01-22 17:47:59 +00:00
cogl-attribute-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-buffer-gl-private.h Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-buffer-gl.c buffer: Don't set the invalidate hint when requesting read access 2013-02-19 15:03:30 +00:00
cogl-clip-stack-gl-private.h clip-stack: Splits out opengl specific code 2013-01-22 17:47:59 +00:00
cogl-clip-stack-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-framebuffer-gl-private.h framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00
cogl-framebuffer-gl.c remove internal_format and redundant error arguments 2014-01-09 15:49:47 +00:00
cogl-pipeline-fragend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-fixed.c Remove cogl-internal.h 2013-01-22 17:48:17 +00:00
cogl-pipeline-fragend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-glsl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-opengl-private.h pipeline: improve real_blend_enable checks 2013-06-06 21:27:09 +01:00
cogl-pipeline-opengl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-progend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-fixed.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-progend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-glsl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-pipeline-vertend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-fixed.c Don't generate GLSL for the point size for default pipelines 2013-06-21 14:18:37 +01:00
cogl-pipeline-vertend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-glsl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-texture-2d-gl-private.h texture: remove _cogl_texture_prepare_for_upload 2013-07-29 16:31:44 +01:00
cogl-texture-2d-gl.c remove internal_format and redundant error arguments 2014-01-09 15:49:47 +00:00
cogl-texture-gl-private.h Move _cogl_texture_get_gl_format to -texture-gl.c 2013-01-22 17:48:17 +00:00
cogl-texture-gl.c Use COGL_FLAGS_* for the context's private feature flags 2013-11-28 18:12:22 +00:00
cogl-util-gl-private.h Add the layer's sampler and uniform declarations at the start 2013-02-27 15:53:43 +00:00
cogl-util-gl.c Add the layer's sampler and uniform declarations at the start 2013-02-27 15:53:43 +00:00