mutter/cogl/Makefile.am
Robert Bragg 5442e429ba material: split the texture unit management out
In general cogl-material.c has become far to large to manage in one
source file. As one of the ways to try and break it down this patch
starts to move some of lower level texture unit state management out
into cogl-material-opengl.c. The naming is such because the plan is to
follow up and migrate the very GL specific state flushing code into the
same file.
2010-07-13 19:26:58 +01:00

250 lines
7.3 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
NULL =
SUBDIRS = driver tesselator
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
# pkg-config ==================================================================
pc_files = \
cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
cogl-$(CLUTTER_API_VERSION).pc
cogl-$(CLUTTER_API_VERSION).pc: cogl.pc
$(QUIET_GEN)cp -f $< $(@F)
cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl.pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl.pc.in
CLEANFILES += $(pc_files)
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
-I$(top_builddir)/clutter/cogl \
$(NULL)
AM_CPPFLAGS = \
-DG_DISABLE_SINGLE_INCLUDES \
-DG_DISABLE_DEPRECATED \
-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
-DCLUTTER_COMPILATION \
-DCOGL_ENABLE_EXPERIMENTAL_API \
$(COGL_DEBUG_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(NULL)
AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h
DISTCLEANFILES += cogl-defines.h
EXTRA_DIST += cogl-defines.h.in
# public headers
cogl_public_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-material.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-pixel-array.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl.h \
$(NULL)
cogl_sources_c = \
$(srcdir)/winsys/cogl-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.c \
$(srcdir)/winsys/cogl-winsys-feature-functions.h \
$(srcdir)/cogl-handle.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-internal.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-fallback.c \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-array-private.h \
$(srcdir)/cogl-pixel-array.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-material.c \
$(srcdir)/cogl-material-private.h \
$(srcdir)/cogl-material-opengl.c \
$(srcdir)/cogl-material-opengl-private.h \
$(srcdir)/cogl-material-glsl.c \
$(srcdir)/cogl-material-glsl-private.h \
$(srcdir)/cogl-material-arbfp.c \
$(srcdir)/cogl-material-arbfp-private.h \
$(srcdir)/cogl-material-fixed.c \
$(srcdir)/cogl-material-fixed-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-matrix-mesa.h \
$(srcdir)/cogl-matrix-mesa.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(NULL)
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_LIBADD = \
-lm $(CLUTTER_LIBS) \
$(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la \
$(top_builddir)/clutter/cogl/cogl/tesselator/libtesselator.la
libclutter_cogl_la_SOURCES = $(cogl_sources_c)
nodist_libclutter_cogl_la_SOURCES = $(BUILT_SOURCES)
if SUPPORT_XLIB
cogl_public_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-xlib.h \
$(srcdir)/winsys/cogl-xlib.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-glx.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_X11
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_FRUITY
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-fruity.c
endif
if SUPPORT_WIN32
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-win32.c
endif
if SUPPORT_OSX
libclutter_cogl_la_SOURCES += \
$(srcdir)/winsys/cogl-osx.c
endif
EXTRA_DIST += stb_image.c
# COGL installed headers
cogl_headers = \
$(cogl_public_h) \
$(srcdir)/cogl-deprecated.h \
$(NULL)
coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
coglinclude_HEADERS = $(cogl_headers)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
if HAVE_INTROSPECTION
Cogl-@CLUTTER_API_VERSION@.gir: Makefile $(INTROSPECTION_SCANNER) libclutter-cogl.la
$(QUIET_GEN)$(INTROSPECTION_SCANNER) -v \
--namespace Cogl --nsversion=@CLUTTER_API_VERSION@ \
$(INCLUDES) \
$(AM_CPPFLAGS) \
--c-include='cogl/cogl.h' \
--include=GL-1.0 \
--include=GObject-2.0 \
--library=libclutter-cogl.la \
--libtool="$(top_builddir)/libtool" \
--pkg gobject-2.0 \
--output $@ \
$(cogl_headers) cogl-enum-types.h
BUILT_GIRSOURCES = Cogl-@CLUTTER_API_VERSION@.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(BUILT_GIRSOURCES)
CLEANFILES += $(BUILT_GIRSOURCES)
endif