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Neil Roberts 5b6298db10 cogl-material: Consider the shader when deciding if materials equate
_cogl_material_equal was ignoring the user shader state so rectangles
with different shaders would get batched together.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2220
2010-07-20 17:21:12 +01:00
cogl cogl-material: Consider the shader when deciding if materials equate 2010-07-20 17:21:12 +01:00
doc Make the material functions for setting the p wrap mode public 2010-07-13 14:29:07 +01:00
pango pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material 2010-07-06 12:07:29 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00