Neil Roberts 5b6298db10 cogl-material: Consider the shader when deciding if materials equate
_cogl_material_equal was ignoring the user shader state so rectangles
with different shaders would get batched together.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2220
2010-07-20 17:21:12 +01:00
..
2010-07-15 17:27:15 +01:00
2010-07-15 17:27:15 +01:00
2010-06-01 12:08:18 +01:00
2010-07-13 14:28:52 +01:00
2010-07-13 14:28:52 +01:00
2010-03-03 17:02:51 +00:00