Neil Roberts
4bc7377727
Add the cogl_point_coord snippet builtin
...
This adds a #define for gl_PointCoord to all shaders so that it can be
accessed with a name in the Cogl namespace.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c28fc054788e88627bcc2346f4c4c368870ff777)
2013-09-02 16:22:08 +01:00
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