mutter/cogl/driver/gl
Robert Bragg 38921701e5 blit: avoid referring to framebuffer stack
This make _cogl_framebuffer_blit take explicit src and dest framebuffer
pointers and updates all the texture blitting strategies in cogl-blit.c
to avoid pushing/popping to/from the the framebuffer stack.

The removes the last user of the framebuffer stack which we've been
aiming to remove before Cogl 2.0

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 598ca33950a93dd7a201045c4abccda2a855e936)
2013-01-22 17:48:08 +00:00
..
gl moves some gl texture code too cogl-texture-gl.c 2013-01-22 17:48:08 +00:00
gles moves some gl texture code too cogl-texture-gl.c 2013-01-22 17:48:08 +00:00
cogl-attribute-gl-private.h buffer: splits out GL specific code 2013-01-22 17:47:59 +00:00
cogl-attribute-gl.c Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-buffer-gl-private.h Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-buffer-gl.c Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-clip-stack-gl-private.h clip-stack: Splits out opengl specific code 2013-01-22 17:47:59 +00:00
cogl-clip-stack-gl.c Remove the varying array for tex_coords 2013-01-22 17:48:06 +00:00
cogl-framebuffer-gl-private.h Adds CoglError api 2013-01-22 17:47:39 +00:00
cogl-framebuffer-gl.c moves some gl texture code too cogl-texture-gl.c 2013-01-22 17:48:08 +00:00
cogl-pipeline-fragend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-fixed.c Remove the varying array for tex_coords 2013-01-22 17:48:06 +00:00
cogl-pipeline-fragend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-fragend-glsl.c Adds back tex_coord array for CoglShader compatibility 2013-01-22 17:48:07 +00:00
cogl-pipeline-opengl-private.h Remove the varying array for tex_coords 2013-01-22 17:48:06 +00:00
cogl-pipeline-opengl.c moves some gl texture code too cogl-texture-gl.c 2013-01-22 17:48:08 +00:00
cogl-pipeline-progend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-fixed.c Add a GL 3 driver 2013-01-22 17:48:01 +00:00
cogl-pipeline-progend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-progend-glsl.c progend-glsl: dirty prog for vertex state changes 2013-01-22 17:48:07 +00:00
cogl-pipeline-vertend-fixed-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-fixed.c Remove the varying array for tex_coords 2013-01-22 17:48:06 +00:00
cogl-pipeline-vertend-glsl-private.h Re-organize the source layout 2013-01-22 17:47:19 +00:00
cogl-pipeline-vertend-glsl.c Adds back tex_coord array for CoglShader compatibility 2013-01-22 17:48:07 +00:00
cogl-texture-2d-gl-private.h Allow propogation of OOM errors to apps 2013-01-22 17:48:07 +00:00
cogl-texture-2d-gl.c blit: avoid referring to framebuffer stack 2013-01-22 17:48:08 +00:00
cogl-texture-gl-private.h moves some gl texture code too cogl-texture-gl.c 2013-01-22 17:48:08 +00:00
cogl-texture-gl.c moves some gl texture code too cogl-texture-gl.c 2013-01-22 17:48:08 +00:00
cogl-util-gl-private.h Check for out-of-memory when allocating 2d textures 2013-01-22 17:48:06 +00:00
cogl-util-gl.c Check for out-of-memory when allocating 2d textures 2013-01-22 17:48:06 +00:00