Compare commits

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6 Commits

Author SHA1 Message Date
Georges Basile Stavracas Neto
d748dc273f
clutter/stage: Cast the stage just when needed
If we use a variable, and the debug notes are disabled at
compile time, the variable becomes unused and we are warned.

Remove this variable and instead cast inline.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/502
2019-04-17 19:26:23 -03:00
Georges Basile Stavracas Neto
a9b642540c
Add frame time chart
Add a chart at the bottom 10% of the screen where each
bar represents the time the frame took to be painted. The
red line represents the maximum time to draw. For example,
if you are on a 60Hz monitor, the red line means 16.6667
miliseconds.

This covers both layout time (green) and paint time (blue).

Enjoy.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/502
2019-04-17 19:26:23 -03:00
Georges Basile Stavracas Neto
6350efc28e
clutter/stage: Add private getter to sync delay
It will be used by the frame chart to correctly place
the red bar. The math is essentially:

  ms_per_frame = (1 / refresh rate) * 1000 - sync delay

https://gitlab.gnome.org/GNOME/mutter/merge_requests/502
2019-04-17 17:42:35 -03:00
Georges Basile Stavracas Neto
f7321d235f
Allow changing Clutter debug flags at runtime
This way, we can literally pop up the Looking Glass and
call:

 >>> Meta.add_clutter_debug_flags(Clutter.DebugFlag.FRAME_TIME, 0, 0)

And measure specific actions or events on GNOME Shell.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/502
2019-04-17 17:42:35 -03:00
Georges Basile Stavracas Neto
4904430083
clutter/stage: Account for frame times
Instead of accumulating frames, simply calculate and
debug-dump the time each frame takes to be drawn.

Because we're using Clutter's debug machinery, it is
structured and can be parsed by scripts.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/502
2019-04-17 17:42:35 -03:00
Georges Basile Stavracas Neto
290f48f29a
Replace CLUTTER_SHOW_FPS by a proper debug flag
Instead of CLUTTER_SHOW_FPS=1, it should be passed now
CLUTTER_DEBUG=frame-time.

Also remove the legacy code related to the FPS counter.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/502
2019-04-17 17:42:32 -03:00
1527 changed files with 174848 additions and 154932 deletions

1
.gitignore vendored
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@ -103,4 +103,3 @@ doc/reference/meta.types
.dirstamp
**/tags.*
build/
subprojects/sysprof/

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@ -1,372 +1,44 @@
include:
- remote: 'https://gitlab.freedesktop.org/freedesktop/ci-templates/-/raw/bbe5232986c9b98eb1efe62484e07216f7d1a4df/templates/fedora.yml'
- remote: 'https://gitlab.freedesktop.org/freedesktop/ci-templates/-/raw/bbe5232986c9b98eb1efe62484e07216f7d1a4df/templates/ci-fairy.yml'
image: registry.gitlab.gnome.org/gnome/mutter/master:v1
stages:
- review
- prepare
- code-review
- build
- test
- analyze
- deploy
variables:
FDO_UPSTREAM_REPO: GNOME/mutter
.mutter.fedora:34@common:
variables:
FDO_DISTRIBUTION_VERSION: 34
BASE_TAG: '2021-09-04.1'
FDO_DISTRIBUTION_PACKAGES:
asciidoc
clang
gcovr
gdm
gnome-shell
python3-dbusmock
sassc
uncrustify
xorg-x11-server-Xvfb
FDO_DISTRIBUTION_EXEC: |
dnf install -y 'dnf-command(builddep)' &&
dnf builddep -y mutter --setopt=install_weak_deps=False &&
dnf builddep -y gnome-shell --setopt=install_weak_deps=False &&
./.gitlab-ci/install-meson-project.sh \
https://gitlab.gnome.org/GNOME/glib.git \
main . 02742ef957b532789c003eef80ec7f51c370e3d5 &&
./.gitlab-ci/install-meson-project.sh \
https://gitlab.gnome.org/GNOME/gsettings-desktop-schemas.git \
41.alpha . &&
./.gitlab-ci/install-meson-project.sh \
https://gitlab.gnome.org/GNOME/gjs.git \
1.69.2 . &&
rpm -e --nodeps gnome-bluetooth-libs-devel \
mutter mutter-devel \
gnome-shell &&
dnf clean all
default:
# Cancel jobs if newer commits are pushed to the branch
interruptible: true
# Auto-retry jobs in case of infra failures
retry:
max: 1
when:
- 'runner_system_failure'
- 'stuck_or_timeout_failure'
- 'scheduler_failure'
- 'api_failure'
.mutter.fedora:34@x86_64:
extends: .mutter.fedora:34@common
variables:
FDO_DISTRIBUTION_TAG: "x86_64-${BASE_TAG}"
.mutter.fedora:34@aarch64:
extends: .mutter.fedora:34@common
variables:
FDO_DISTRIBUTION_TAG: "aarch64-${BASE_TAG}"
tags:
- aarch64
workflow:
rules:
- if: '$CI_MERGE_REQUEST_IID'
- if: '$CI_COMMIT_TAG'
- if: '$CI_COMMIT_BRANCH'
.pipline-guard: &pipline-guard
rules:
- if: '$CI_PIPELINE_SOURCE == "merge_request_event"'
- if: '$CI_COMMIT_TAG'
- if: '$CI_COMMIT_BRANCH == $CI_DEFAULT_BRANCH'
- if: '$CI_COMMIT_BRANCH =~ /^gnome-[0-9-]+$/'
- when: 'manual'
check-commit-log:
extends:
- .fdo.ci-fairy
stage: review
variables:
GIT_DEPTH: "100"
script:
- if [[ x"$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" != "x" ]] ;
then
ci-fairy check-commits --junit-xml=commit-message-junit-report.xml ;
else
echo "Not a merge request" ;
fi
artifacts:
expire_in: 1 week
paths:
- commit-message-junit-report.xml
reports:
junit: commit-message-junit-report.xml
<<: *pipline-guard
- ./.gitlab-ci/check-commit-log.sh
only:
- merge_requests
check-merge-request:
extends:
- .fdo.ci-fairy
stage: review
variables:
GIT_STRATEGY: none
script:
- if [[ x"$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" != "x" ]] ;
then
ci-fairy check-merge-request --require-allow-collaboration --junit-xml=check-merge-request-report.xml ;
else
echo "Not a merge request" ;
fi
artifacts:
expire_in: 1 week
paths:
- check-merge-request-report.xml
reports:
junit: check-merge-request-report.xml
<<: *pipline-guard
build-fedora-container@x86_64:
extends:
- .fdo.container-build@fedora@x86_64
- .mutter.fedora:34@x86_64
stage: prepare
needs:
- check-commit-log
- check-merge-request
variables:
GIT_STRATEGY: none
build-fedora-container@aarch64:
extends:
- .fdo.container-build@fedora@aarch64
- .mutter.fedora:34@aarch64
stage: prepare
needs:
- check-commit-log
- check-merge-request
variables:
GIT_STRATEGY: none
check-code-style:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora:34@x86_64
stage: code-review
needs:
- build-fedora-container@x86_64
script:
- if [[ x"$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" != "x" ]] ;
then
git remote add target $CI_MERGE_REQUEST_PROJECT_URL.git ;
git fetch target $CI_MERGE_REQUEST_TARGET_BRANCH_NAME ;
export common_parent_sha=$(diff --old-line-format='' --new-line-format='' <(git rev-list --first-parent "target/$CI_MERGE_REQUEST_TARGET_BRANCH_NAME") <(git rev-list --first-parent HEAD) | head -1) ;
python3 -u ./check-style.py --dry-run --sha $common_parent_sha ;
else
echo "Not a merge request" ;
fi
allow_failure: true
.build-mutter:
extends:
- .fdo.distribution-image@fedora
build-mutter:
stage: build
script:
- meson . build -Dbuildtype=debugoptimized -Db_coverage=true -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
- meson compile -C build
- meson install -C build
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror
- ninja -C build
- ninja -C build install
artifacts:
expire_in: 1 day
paths:
- build
only:
- merge_requests
- /^.*$/
build-mutter@x86_64:
extends:
- .build-mutter
- .mutter.fedora:34@x86_64
needs:
- build-fedora-container@x86_64
build-mutter@aarch64:
extends:
- .build-mutter
- .mutter.fedora:34@aarch64
needs:
- build-fedora-container@aarch64
build-without-opengl-and-glx@x86_64:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora:34@x86_64
stage: build
needs:
- build-fedora-container@x86_64
script:
- meson . build -Dbuildtype=debugoptimized -Dopengl=false -Dglx=false -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
- meson compile -C build
- meson install -C build
artifacts:
paths:
- build/meson-logs
build-without-native-backend-and-wayland@x86_64:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora:34@x86_64
stage: build
needs:
- build-fedora-container@x86_64
script:
- meson . build -Dbuildtype=debugoptimized -Dnative_backend=false -Dudev=false -Dwayland=false -Dcore_tests=false -Dnative_tests=false --werror --prefix /usr
- meson compile -C build
- meson install -C build
artifacts:
paths:
- build/meson-logs
.test-setup: &test-setup
test-mutter:
stage: test
dependencies:
- build-mutter
variables:
XDG_RUNTIME_DIR: "$CI_PROJECT_DIR/runtime-dir"
GSETTINGS_SCHEMA_DIR: "$CI_PROJECT_DIR/build/data"
MUTTER_DEBUG_DUMMY_MODE_SPECS: "800x600@10.0"
PIPEWIRE_DEBUG: 2
PIPEWIRE_LOG: "$CI_PROJECT_DIR/build/meson-logs/pipewire.log"
XVFB_SERVER_ARGS: "+iglx -noreset"
G_SLICE: "always-malloc"
MALLOC_CHECK_: "3"
NO_AT_BRIDGE: "1"
before_script:
- glib-compile-schemas $GSETTINGS_SCHEMA_DIR
# Disable e.g. audio support to not dead lock screen cast tests
- rm -f /usr/share/pipewire/media-session.d/with-*
script:
- mkdir -m 700 $XDG_RUNTIME_DIR
- pipewire & sleep 2
.test-mutter:
extends:
- .fdo.distribution-image@fedora
<<: *test-setup
stage: test
script:
- dbus-run-session -- xvfb-run -a -s "$XVFB_SERVER_ARGS"
catchsegv meson test -C build --no-rebuild -t 10
artifacts:
expire_in: 1 day
reports:
junit: "build/meson-logs/testlog-catchsegv.junit.xml"
name: "mutter-${CI_JOB_NAME}-${CI_COMMIT_REF_NAME}"
when: always
paths:
- build
test-mutter@x86_64:
extends:
- .test-mutter
- .mutter.fedora:34@x86_64
needs:
- build-mutter@x86_64
test-mutter@aarch64:
extends:
- .test-mutter
- .mutter.fedora:34@aarch64
needs:
- build-mutter@aarch64
.test-mutter-coverage:
extends:
- .fdo.distribution-image@fedora
stage: analyze
script:
- ninja -C build coverage
- cat build/meson-logs/coverage.txt
artifacts:
paths:
- build/meson-logs/coveragereport
coverage: '/^TOTAL.*\s+(\d+\%)$/'
test-mutter-coverage@x86_64:
extends:
- .test-mutter-coverage
- .mutter.fedora:34@x86_64
needs:
- test-mutter@x86_64
test-mutter-coverage@aarch64:
extends:
- .test-mutter-coverage
- .mutter.fedora:34@aarch64
needs:
- test-mutter@aarch64
can-build-gnome-shell@x86_64:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora:34@x86_64
stage: test
needs:
- build-mutter@x86_64
before_script:
- meson install --no-rebuild -C build
script:
- .gitlab-ci/checkout-gnome-shell.sh
- meson gnome-shell gnome-shell/build --prefix /usr -Dman=false
- meson install -C gnome-shell/build
test-mutter-coverity:
rules:
- if: '$CI_PIPELINE_SOURCE == "schedule" && $MUTTER_SCHEDULED_JOB == "coverity"'
when: always
- when: manual
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora:34@x86_64
needs:
- build-fedora-container@x86_64
stage: analyze
allow_failure: true
script:
- .gitlab-ci/download-coverity-tarball.sh
- CC=clang meson coverity-build -Dprofiler=false
- ./coverity/cov-analysis-linux64-*/bin/cov-build --dir cov-int meson compile -C coverity-build
- tar czf cov-int.tar.gz cov-int
- curl https://scan.coverity.com/builds?project=mutter
--form token=$COVERITY_TOKEN --form email=carlosg@gnome.org
--form file=@cov-int.tar.gz --form version="`git describe --tags`"
--form description="GitLab CI build"
cache:
key: coverity-tarball
paths:
- coverity
dist-mutter:
extends:
- .fdo.distribution-image@fedora
- .mutter.fedora:34@x86_64
<<: *test-setup
stage: deploy
needs:
- build-mutter@x86_64
script:
- dbus-run-session -- xvfb-run -a -s "$XVFB_SERVER_ARGS" meson dist -C build
rules:
- if: '$CI_PIPELINE_SOURCE == "merge_request_event"'
changes:
- "**/meson.build"
- meson/*
dist-mutter-tarball:
extends: dist-mutter
artifacts:
expose_as: 'Get tarball here'
paths:
- build/meson-dist/$CI_PROJECT_NAME-$CI_COMMIT_TAG.tar.xz
rules:
- if: '$CI_COMMIT_TAG'
- glib-compile-schemas $GSETTINGS_SCHEMA_DIR
- >
dbus-run-session -- xvfb-run -s '+iglx -noreset'
meson test -C build --no-rebuild -t 10 --verbose --no-stdsplit --wrap catchsegv
only:
- merge_requests
- /^.*$/

17
.gitlab-ci/Dockerfile Normal file
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@ -0,0 +1,17 @@
FROM fedora:29
RUN dnf -y update && dnf -y upgrade && \
dnf install -y 'dnf-command(builddep)' && \
dnf builddep -y mutter && \
# Until Fedora catches up with meson build-deps
dnf install -y meson xorg-x11-server-Xorg gnome-settings-daemon-devel egl-wayland-devel xorg-x11-server-Xwayland && \
# For running unit tests
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 && \
# Unpackaged versions
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y intltool redhat-rpm-config make && \
dnf clean all

57
.gitlab-ci/check-commit-log.sh Executable file
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@ -0,0 +1,57 @@
#!/usr/bin/env bash
if [ -z "$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" ]; then
echo Cannot review non-merge request
exit 1
fi
git fetch $CI_MERGE_REQUEST_PROJECT_URL.git $CI_MERGE_REQUEST_TARGET_BRANCH_NAME
branch_point=$(git merge-base HEAD FETCH_HEAD)
commits=$(git log --format='format:%H' $branch_point..$CI_COMMIT_SHA)
if [ -z "$commits" ]; then
echo Commit range empty
exit 1
fi
function commit_message_has_url() {
commit=$1
commit_message=$(git show -s --format='format:%b' $commit)
echo "$commit_message" | grep -qe "\($CI_MERGE_REQUEST_PROJECT_URL/\(issues\|merge_requests\)/[0-9]\+\|https://bugzilla.gnome.org/show_bug.cgi?id=[0-9]\+\)"
return $?
}
function commit_message_subject_is_compliant() {
commit=$1
commit_message_subject=$(git show -s --format='format:%s' $commit)
if echo "$commit_message_subject" | grep -qe "\(^meta-\|^Meta\)"; then
echo " - message subject should not be prefixed with 'meta-' or 'Meta'"
return 1
fi
if echo "$commit_message_subject" | grep -qe "\.[ch]:"; then
echo " - message subject prefix should not include .c, .h, etc."
return 1
fi
return 0
}
for commit in $commits; do
commit_short=$(echo $commit | cut -c -8)
if ! commit_message_has_url $commit; then
echo "Missing merge request or issue URL on commit $commit_short"
exit 1
fi
errors=$(commit_message_subject_is_compliant $commit)
if [ $? != 0 ]; then
echo "Commit message for $commit_short is not compliant:"
echo "$errors"
exit 1
fi
done

View File

@ -1,55 +0,0 @@
#!/usr/bin/bash
fetch() {
local remote=$1
local ref=$2
git fetch --quiet --depth=1 $remote $ref 2>/dev/null
}
gnome_shell_target=
echo -n Cloning into gnome-shell ...
if git clone --quiet --depth=1 https://gitlab.gnome.org/GNOME/gnome-shell.git; then
echo \ done
else
echo \ failed
exit 1
fi
cd gnome-shell
if [ "$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" ]; then
merge_request_remote=${CI_MERGE_REQUEST_SOURCE_PROJECT_URL//mutter/gnome-shell}
merge_request_branch=$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME
echo -n Looking for $merge_request_branch on remote ...
if fetch $merge_request_remote $merge_request_branch; then
echo \ found
gnome_shell_target=FETCH_HEAD
else
echo \ not found
echo -n Looking for $CI_MERGE_REQUEST_TARGET_BRANCH_NAME instead ...
if fetch origin $CI_MERGE_REQUEST_TARGET_BRANCH_NAME; then
echo \ found
gnome_shell_target=FETCH_HEAD
else
echo \ not found
fi
fi
fi
if [ -z "$gnome_shell_target" ]; then
echo -n Looking for $CI_COMMIT_REF_NAME on remote ...
if fetch origin $CI_COMMIT_REF_NAME; then
echo \ found
gnome_shell_target=FETCH_HEAD
else
echo \ not found
gnome_shell_target=HEAD
echo Using $gnome_shell_target instead
fi
fi
git checkout -q $gnome_shell_target

View File

@ -1,19 +0,0 @@
patterns:
deny:
- regex: '^$CI_MERGE_REQUEST_PROJECT_URL/(-/)?merge_requests/$CI_MERGE_REQUEST_IID$'
message: Commit message must not contain a link to its own merge request
- regex: '^(meta-|Meta)'
message: Commit message subject should not be prefixed with 'meta-' or 'Meta'
where: subject
- regex: '^(clutter-|Clutter)'
message: Commit message subject should not be prefixed with 'clutter-' or 'Clutter', use 'clutter/' instead
where: subject
- regex: '^(cogl-|Cogl)'
message: Commit message subject should not be prefixed with 'cogl-' or 'Cogl', use 'cogl/' instead
where: subject
- regex: '^[^:]+: [a-z]'
message: "Commit message subject should be properly Capitalized. E.g. 'window: Marginalize extradicity'"
where: subject
- regex: '^\S*\.[ch]:'
message: Commit message subject prefix should not include .c, .h, etc.
where: subject

View File

@ -1,38 +0,0 @@
#!/usr/bin/bash
# We need a coverity token to fetch the tarball
if [ -x $COVERITY_TOKEN ]
then
echo "No coverity token. Run this job from a protected branch."
exit -1
fi
mkdir -p coverity
# Download and check MD5 first
curl https://scan.coverity.com/download/linux64 \
--data "token=$COVERITY_TOKEN&project=mutter&md5=1" \
--output /tmp/coverity_tool.md5
diff /tmp/coverity_tool.md5 coverity/coverity_tool.md5 >/dev/null 2>&1
if [ $? -eq 0 -a -d coverity/cov-analysis* ]
then
echo "Coverity tarball is up-to-date"
exit 0
fi
# Download and extract coverity tarball
curl https://scan.coverity.com/download/linux64 \
--data "token=$COVERITY_TOKEN&project=mutter" \
--output /tmp/coverity_tool.tgz
rm -rf ./coverity/cov-analysis*
tar zxf /tmp/coverity_tool.tgz -C coverity/
if [ $? -eq 0 ]
then
mv /tmp/coverity_tool.md5 coverity/
fi
rm /tmp/coverity_tool.tgz

View File

@ -1,39 +0,0 @@
#!/bin/bash
set -e
if [[ $# -lt 3 ]]; then
echo Usage: $0 [options] [repo-url] [commit] [subdir]
echo Options:
echo -Dkey=val
exit 1
fi
MESON_OPTIONS=()
while [[ $1 =~ ^-D ]]; do
MESON_OPTIONS+=( "$1" )
shift
done
REPO_URL="$1"
TAG_OR_BRANCH="$2"
SUBDIR="$3"
COMMIT="$4"
REPO_DIR="$(basename ${REPO_URL%.git})"
git clone --depth 1 "$REPO_URL" -b "$TAG_OR_BRANCH"
pushd "$REPO_DIR"
pushd "$SUBDIR"
if [ ! -z "$COMMIT" ]; then
git fetch origin "$COMMIT"
git checkout "$COMMIT"
fi
meson --prefix=/usr _build "${MESON_OPTIONS[@]}"
meson install -C _build
popd
popd
rm -rf "$REPO_DIR"

View File

@ -1,55 +0,0 @@
<!--
Please read https://wiki.gnome.org/Community/GettingInTouch/BugReportingGuidelines
first to ensure that you create a clear and specific issue.
-->
### Affected version
<!--
Provide at least the following information:
* Your OS and version
* Affected Mutter version
* Does this issue appear in XOrg and/or Wayland
-->
### Bug summary
<!--
Provide a short summary of the bug you encountered.
-->
### Steps to reproduce
<!--
1. Step one
2. Step two
3. ...
-->
### What happened
<!--
What did Mutter do that was unexpected?
-->
### What did you expect to happen
<!--
What did you expect Mutter to do?
-->
### Relevant logs, screenshots, screencasts etc.
<!--
If you have further information, such as technical documentation, logs,
screenshots or screencasts related, please provide them here.
If the bug is a crash, please obtain a stack trace with installed debug
symbols (at least for GNOME Shell and Mutter) and attach it to
this issue following the instructions on
https://wiki.gnome.org/Community/GettingInTouch/Bugzilla/GettingTraces.
-->
<!-- Do not remove the following line. -->
/label ~"1. Bug"

View File

@ -1,30 +0,0 @@
<!--
Please read https://wiki.gnome.org/Community/GettingInTouch/BugReportingGuidelines
first to ensure that you create a clear and specific issue.
-->
### Feature summary
<!--
Describe what you would like to be able to do with Mutter
that you currently cannot do.
-->
### How would you like it to work
<!--
If you can think of a way Mutter might be able to do this,
let us know here.
-->
### Relevant links, screenshots, screencasts etc.
<!--
If you have further information, such as technical documentation,
code, mockups or a similar feature in another window managers,
please provide them here.
-->
<!-- Do not remove the following line. -->
/label ~"1. Feature"

View File

@ -1,286 +0,0 @@
# Style
The coding style used is primarily the GNU flavor of the [GNOME coding
style][gnome-coding-style], with some additions described below.
## General
* Use this code style on new code. When changing old code with a different
code style, feel free to also adjust it to use this code style.
* Use regular C types and `stdint.h` types instead of GLib fundamental
types, except for `gboolean`, and `guint`/`gulong` for GSource IDs and
signal handler IDs. That means e.g. `uint64_t` instead of `guint64`, `int`
instead of `gint`, `unsigned int` instead of `guint` if unsignedness
is of importance, `uint8_t` instead of `guchar`, and so on.
* Try to to limit line length to 80 characters, although it's not a
strict limit.
* Usage of `g_autofree` and `g_autoptr` is encouraged. The style to use is
```c
g_autofree char *text = NULL;
g_autoptr (MetaSomeThing) thing = NULL;
text = g_strdup_printf ("The text: %d", a_number);
thing = g_object_new (META_TYPE_SOME_THING,
"text", text,
NULL);
thinger_use_thing (rocket, thing);
```
* Declare variables at the top of the block they are used, but avoid
non-trivial logic among variable declarations. Non-trivial logic can be
getting a pointer that may be `NULL`, any kind of math, or anything
that may have side effects.
* Instead of boolean arguments in functions, prefer enums or flags when
they're more expressive. The naming convention for flags is
```c
typedef _MetaSomeThingFlags
{
META_SOME_THING_FLAG_NONE = 0,
META_SOME_THING_FLAG_ALTER_REALITY = 1 << 0,
META_SOME_THING_FLAG_MANIPULATE_PERCEPTION = 1 << 1,
} MetaSomeThingFlags;
```
* Use `g_new0 ()` etc. instead of `g_slice_new0 ()`.
* Initialize and assign floating point variables (i.e. `float` or
`double`) using the form `floating_point = 3.14159` or `ratio = 2.0`.
## Header (.h) files
* The return type and `*` are separated by a space.
* Function name starts one space after the last `*`.
* Parenthesis comes one space after the function name.
As an example, this is how functions in a header file should look like:
```c
gboolean meta_udev_is_drm_device (MetaUdev *udev,
GUdevDevice *device);
GList * meta_udev_list_drm_devices (MetaUdev *udev,
GError **error);
MetaUdev * meta_udev_new (MetaBackendNative *backend_native);
```
## Source code
Keep functions in the following order in source files:
1. GPL header
2. Enums
3. Structures
4. Function prototypes
5. `G_DEFINE_TYPE()`
6. Static variables
7. Auxiliary functions
8. Callbacks
9. Interface implementations
10. Parent vfunc overrides
11. class_init and init
12. Public API
### Structures
Each structure field has a space after their type name. Structure fields aren't
aligned. For example:
```c
struct _MetaFooBar
{
MetaFoo parent;
MetaBar *bar;
MetaSomething *something;
};
```
### Function Prototypes
Function prototypes must be formatted just like in header files.
### Overrides
When overriding parent class vfuncs, or implementing an interface, vfunc
overrides should be named as a composition of the current class prefix,
followed by the vfunc name. For example:
```c
static void
meta_bar_spawn_unicorn (MetaParent *parent)
{
/* ... */
}
static void
meta_bar_dispose (GObject *object)
{
/* ... */
}
static void
meta_bar_finalize (GObject *object)
{
/* ... */
}
static void
meta_bar_class_init (MetaBarClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
MetaParentClass *parent_class = META_PARENT_CLASS (klass);
object_class->dispose = meta_bar_dispose;
object_class->finalize = meta_bar_finalize;
parent_class->spawn_unicorn = meta_bar_spawn_unicorn;
}
```
### Interface Implementations
When implementing interfaces, two groups of functions are involved: the init
function, and the overrides.
The interface init function is named after the interface type in snake case,
followed by the `_iface_init` suffix. For example:
```c
static void meta_foo_iface_init (MetaFooInterface *foo_iface);
G_DEFINE_TYPE_WITH_CODE (MetaBar, meta_bar, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (META_TYPE_FOO,
meta_foo_iface_init));
```
Then, when implementing each vfunc of the interface, follow the same pattern
of the [Overrides](###Overrides) section. Here's an example:
```c
static void
meta_bar_do_something (MetaFoo *foo)
{
/* ... */
}
static void
meta_foo_iface_init (MetaFooInterface *foo_iface)
{
foo_iface->do_something = meta_bar_do_something;
}
```
### Auxiliary Functions
Auxiliary functions are above every other functions to minimize the number of
function prototypes in the file. These functions often grow when factoring out
the same code between two or more functions:
```c
static void
do_something_on_data (Foo *data,
Bar *bar)
{
/* ... */
}
static void
random_function (Foo *foo)
{
do_something_on_data (foo, bar);
}
static void
another_random_function (Foo *foo)
{
do_something_on_data (foo, bar);
}
```
Sometimes, however, auxiliary functions are created to break down otherwise
large functions - in this case, it is appropriate to keep these auxiliary
functions close to the function they are tightly related to.
Auxiliary function names must have a verb in the imperative form, and should
always perform an action over something. They usually don't have the class
prefix (`meta_`, `clutter_`, or `cogl_`). For example:
```c
static void
do_something_on_data (Foo *data,
Bar *bar)
{
/* ... */
}
```
Exceptionally, when converting between types, auxiliary function names may
have the class prefix to this rule. For example:
```c
static MetaFoo *
meta_foo_from_bar (Bar *bar)
{
/* ... */
}
```
### Callback Functions
Callback function names should have the name of the action in imperative
form. They don't have any prefix, but have a `_func` suffix. For example:
```c
static void
filter_something_func (Foo *foo,
Bar *bar,
gpointer user_data)
{
/* ... */
}
```
### Signal Callbacks
Signal callbacks generally have the signal name. They should be prefixed with
`on_`, or suffixed with `_cb`, but not both. For example:
```c
static void
on_realize (ClutterActor *actor,
gpointer user_data)
{
/* ... */
}
static void
destroy_cb (ClutterActor *actor,
gpointer user_data)
{
/* ... */
}
```
When the callback is named after the object that generated it, and the signal,
then passive voice is used. For example:
```c
static void
click_action_clicked_cb (ClutterClickAction *click_action,
ClutterActor *actor,
gpointer user_data)
{
/* ... */
}
```
[gnome-coding-style]: https://developer.gnome.org/programming-guidelines/stable/c-coding-style.html.en

980
NEWS

File diff suppressed because it is too large Load Diff

View File

@ -26,34 +26,15 @@ debugging purposes.
To contribute, open merge requests at https://gitlab.gnome.org/GNOME/mutter.
It can be useful to look at the documentation available at the
[Wiki](https://gitlab.gnome.org/GNOME/mutter/-/wikis/home).
## Coding style and conventions
See [HACKING.md](./HACKING.md).
## Git messages
The coding style used is primarily the GNU flavor of the [GNOME coding
style](https://developer.gnome.org/programming-guidelines/stable/c-coding-style.html.en)
with some minor additions such as preferring `stdint.h` types over GLib
fundamental types, and a soft 80 character line limit. However, in general,
look at the file you're editing for inspiration.
Commit messages should follow the [GNOME commit message
guidelines](https://wiki.gnome.org/Git/CommitMessages). We require an URL
to either an issue or a merge request in each commit. Try to always prefix
commit subjects with a relevant topic, such as `compositor:` or
`clutter/actor:`, and it's always better to write too much in the commit
message body than too little.
## Default branch
The default development branch is `main`. If you still have a local
checkout under the old name, use:
```sh
git checkout master
git branch -m master main
git fetch
git branch --unset-upstream
git branch -u origin/main
git symbolic-ref refs/remotes/origin/HEAD refs/remotes/origin/main
```
to either an issue or a merge request in each commit.
## License

View File

@ -1,138 +0,0 @@
#!/bin/env python3
import argparse
import os
import re
import subprocess
import sys
import tempfile
# Path relative to this script
uncrustify_cfg = 'tools/uncrustify.cfg'
def run_diff(sha):
proc = subprocess.Popen(["git", "diff", "-U0", "--function-context", sha, "HEAD"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
files = proc.stdout.read().strip().decode('utf-8')
return files.split('\n')
def find_chunks(diff):
file_entry_re = re.compile('^\+\+\+ b/(.*)$')
diff_chunk_re = re.compile('^@@ -\d+,\d+ \+(\d+),(\d+)')
file = None
chunks = []
for line in diff:
match = file_entry_re.match(line)
if match:
file = match.group(1)
match = diff_chunk_re.match(line)
if match:
start = int(match.group(1))
len = int(match.group(2))
end = start + len
if len > 0 and (file.endswith('.c') or file.endswith('.h') or file.endswith('.vala')):
chunks.append({ 'file': file, 'start': start, 'end': end })
return chunks
def reformat_chunks(chunks, rewrite):
# Creates temp file with INDENT-ON/OFF comments
def create_temp_file(file, start, end):
with open(file) as f:
tmp = tempfile.NamedTemporaryFile()
tmp.write(b'/** *INDENT-OFF* **/\n')
for i, line in enumerate(f):
if i == start - 2:
tmp.write(b'/** *INDENT-ON* **/\n')
tmp.write(bytes(line, 'utf-8'))
if i == end - 2:
tmp.write(b'/** *INDENT-OFF* **/\n')
tmp.seek(0)
return tmp
# Removes uncrustify INDENT-ON/OFF helper comments
def remove_indent_comments(output):
tmp = tempfile.NamedTemporaryFile()
for line in output:
if line != b'/** *INDENT-OFF* **/\n' and line != b'/** *INDENT-ON* **/\n':
tmp.write(line)
tmp.seek(0)
return tmp
changed = None
for chunk in chunks:
# Add INDENT-ON/OFF comments
tmp = create_temp_file(chunk['file'], chunk['start'], chunk['end'])
# uncrustify chunk
proc = subprocess.Popen(["uncrustify", "-c", uncrustify_cfg, "-f", tmp.name], stdout=subprocess.PIPE)
reindented = proc.stdout.readlines()
proc.wait()
if proc.returncode != 0:
continue
tmp.close()
# Remove INDENT-ON/OFF comments
formatted = remove_indent_comments(reindented)
if dry_run is True:
# Show changes
proc = subprocess.Popen(["diff", "-up", "--color=always", chunk['file'], formatted.name], stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
diff = proc.stdout.read().decode('utf-8')
if diff != '':
output = re.sub('\t', '\t', diff)
print(output)
changed = True
else:
# Apply changes
diff = subprocess.Popen(["diff", "-up", chunk['file'], formatted.name], stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
patch = subprocess.Popen(["patch", chunk['file']], stdin=diff.stdout)
diff.stdout.close()
patch.communicate()
formatted.close()
return changed
parser = argparse.ArgumentParser(description='Check code style.')
parser.add_argument('--sha', metavar='SHA', type=str,
help='SHA for the commit to compare HEAD with')
parser.add_argument('--dry-run', '-d', type=bool,
action=argparse.BooleanOptionalAction,
help='Only print changes to stdout, do not change code')
parser.add_argument('--rewrite', '-r', type=bool,
action=argparse.BooleanOptionalAction,
help='Whether to amend the result to the last commit (e.g. \'git rebase --exec "%(prog)s -r"\')')
# Change CWD to script location, necessary for always locating the configuration file
os.chdir(os.path.dirname(os.path.abspath(sys.argv[0])))
args = parser.parse_args()
sha = args.sha or 'HEAD^'
rewrite = args.rewrite
dry_run = args.dry_run
diff = run_diff(sha)
chunks = find_chunks(diff)
changed = reformat_chunks(chunks, rewrite)
if dry_run is not True and rewrite is True:
proc = subprocess.Popen(["git", "commit", "--all", "--amend", "-C", "HEAD"], stdout=subprocess.DEVNULL)
os._exit(0)
elif dry_run is True and changed is True:
print ("\nIssue the following command in your local tree to apply the suggested changes (needs uncrustify installed):\n\n $ git rebase origin/main --exec \"./check-style.py -r\" \n")
os._exit(-1)
os._exit(0)

View File

@ -28,7 +28,7 @@
#include "cally-actor.h"
/*
* Auxiliary define, in order to get the clutter actor from the AtkObject using
* Auxiliar define, in order to get the clutter actor from the AtkObject using
* AtkGObject methods
*
*/

View File

@ -72,7 +72,9 @@
#include <glib.h>
#include <clutter/clutter.h>
#include "clutter/clutter-actor-private.h"
#ifdef CLUTTER_WINDOWING_X11
#include <clutter/x11/clutter-x11.h>
#endif
#include <math.h>
@ -308,7 +310,11 @@ cally_actor_finalize (GObject *obj)
_cally_actor_clean_action_list (cally_actor);
g_clear_handle_id (&priv->action_idle_handler, g_source_remove);
if (priv->action_idle_handler)
{
g_source_remove (priv->action_idle_handler);
priv->action_idle_handler = 0;
}
if (priv->action_queue)
{
@ -598,11 +604,10 @@ cally_actor_real_remove_actor (ClutterActor *container,
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), 0);
atk_parent = ATK_OBJECT (data);
atk_child = clutter_actor_get_accessible (actor);
if (clutter_actor_has_accessible (actor))
if (atk_child)
{
atk_child = clutter_actor_get_accessible (actor);
g_value_init (&values.old_value, G_TYPE_POINTER);
g_value_set_pointer (&values.old_value, atk_parent);
@ -652,7 +657,7 @@ cally_actor_get_extents (AtkComponent *component,
ClutterActor *actor = NULL;
gint top_level_x, top_level_y;
gfloat f_width, f_height;
graphene_point3d_t verts[4];
ClutterVertex verts[4];
ClutterActor *stage = NULL;
g_return_if_fail (CALLY_IS_ACTOR (component));
@ -732,7 +737,11 @@ cally_actor_grab_focus (AtkComponent *component)
*
* This gets the top level origin, it is, the position of the stage in
* the global screen. You can see it as the absolute display position
* of the stage. This is 0,0 for a compositor.
* of the stage.
*
* FIXME: only the case with x11 is implemented, other backends are
* required
*
*/
void
_cally_actor_get_top_level_origin (ClutterActor *actor,
@ -740,11 +749,54 @@ _cally_actor_get_top_level_origin (ClutterActor *actor,
gint *yp)
{
/* default values */
gint x = 0;
gint y = 0;
#ifdef CLUTTER_WINDOWING_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
{
ClutterActor *stage = NULL;
Display *display = NULL;
Window root_window;
Window stage_window;
Window child;
gint return_val = 0;
stage = clutter_actor_get_stage (actor);
/* FIXME: what happens if you use another display with
clutter_backend_x11_set_display ?*/
display = clutter_x11_get_default_display ();
root_window = clutter_x11_get_root_window ();
stage_window = clutter_x11_get_stage_window (CLUTTER_STAGE (stage));
return_val = XTranslateCoordinates (display, stage_window, root_window,
0, 0, &x, &y,
&child);
if (!return_val)
g_warning ("[x11] We were not able to get proper absolute "
"position of the stage");
}
else
#endif
{
static gboolean yet_warned = FALSE;
if (!yet_warned)
{
yet_warned = TRUE;
g_warning ("The current Clutter backend does not support using "
"atk_component_get_extents() with ATK_XY_SCREEN.");
}
}
if (xp)
*xp = 0;
*xp = x;
if (yp)
*yp = 0;
*yp = y;
}
/* AtkAction implementation */
@ -765,11 +817,10 @@ static gboolean
cally_actor_action_do_action (AtkAction *action,
gint index)
{
CallyActor *cally_actor = NULL;
AtkStateSet *set = NULL;
CallyActorPrivate *priv = NULL;
CallyActorActionInfo *info = NULL;
gboolean did_action = FALSE;
CallyActor *cally_actor = NULL;
AtkStateSet *set = NULL;
CallyActorPrivate *priv = NULL;
CallyActorActionInfo *info = NULL;
cally_actor = CALLY_ACTOR (action);
priv = cally_actor->priv;
@ -777,19 +828,21 @@ cally_actor_action_do_action (AtkAction *action,
set = atk_object_ref_state_set (ATK_OBJECT (cally_actor));
if (atk_state_set_contains_state (set, ATK_STATE_DEFUNCT))
goto out;
return FALSE;
if (!atk_state_set_contains_state (set, ATK_STATE_SENSITIVE) ||
!atk_state_set_contains_state (set, ATK_STATE_SHOWING))
goto out;
return FALSE;
g_object_unref (set);
info = _cally_actor_get_action_info (cally_actor, index);
if (info == NULL)
goto out;
return FALSE;
if (info->do_action_func == NULL)
goto out;
return FALSE;
if (!priv->action_queue)
priv->action_queue = g_queue_new ();
@ -799,12 +852,7 @@ cally_actor_action_do_action (AtkAction *action,
if (!priv->action_idle_handler)
priv->action_idle_handler = g_idle_add (idle_do_action, cally_actor);
did_action = TRUE;
out:
g_clear_object (&set);
return did_action;
return TRUE;
}
static gboolean
@ -970,7 +1018,7 @@ cally_actor_real_notify_clutter (GObject *obj,
* paint it; we don't want this to generate an ATK
* state change
*/
if (clutter_actor_is_painting_unmapped (actor))
if (clutter_actor_is_in_clone_paint (actor))
return;
state = ATK_STATE_SHOWING;
@ -996,8 +1044,10 @@ _cally_actor_clean_action_list (CallyActor *cally_actor)
if (priv->action_list)
{
g_list_free_full (priv->action_list,
(GDestroyNotify) _cally_actor_destroy_action_info);
g_list_foreach (priv->action_list,
(GFunc) _cally_actor_destroy_action_info,
NULL);
g_list_free (priv->action_list);
priv->action_list = NULL;
}
}
@ -1086,7 +1136,7 @@ cally_actor_add_action_full (CallyActor *cally_actor,
priv = cally_actor->priv;
info = g_new0 (CallyActorActionInfo, 1);
info = g_slice_new (CallyActorActionInfo);
info->name = g_strdup (action_name);
info->description = g_strdup (action_description);
info->keybinding = g_strdup (action_keybinding);
@ -1106,7 +1156,7 @@ cally_actor_add_action_full (CallyActor *cally_actor,
*
* Removes a action, using the @action_id returned by cally_actor_add_action()
*
* Return value: %TRUE if the operation was successful, %FALSE otherwise
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
*
* Since: 1.4
*/
@ -1140,7 +1190,7 @@ cally_actor_remove_action (CallyActor *cally_actor,
* Removes an action, using the @action_name used when the action was added
* with cally_actor_add_action()
*
* Return value: %TRUE if the operation was successful, %FALSE otherwise
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
*
* Since: 1.4
*/
@ -1191,5 +1241,5 @@ _cally_actor_destroy_action_info (gpointer action_info,
if (info->notify)
info->notify (info->user_data);
g_free (info);
g_slice_free (CallyActorActionInfo, info);
}

View File

@ -0,0 +1,147 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-group
* @Title: CallyGroup
* @short_description: Implementation of the ATK interfaces for a #ClutterGroup
* @see_also: #ClutterGroup
*
* #CallyGroup implements the required ATK interfaces of #ClutterGroup
* In particular it exposes each of the Clutter actors contained in the
* group.
*/
#include "clutter-build-config.h"
#include "cally-group.h"
#include "cally-actor-private.h"
static gint cally_group_get_n_children (AtkObject *obj);
static AtkObject* cally_group_ref_child (AtkObject *obj,
gint i);
static void cally_group_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyGroup, cally_group, CALLY_TYPE_ACTOR)
static void
cally_group_class_init (CallyGroupClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->get_n_children = cally_group_get_n_children;
class->ref_child = cally_group_ref_child;
class->initialize = cally_group_real_initialize;
}
static void
cally_group_init (CallyGroup *group)
{
/* nothing to do yet */
}
/**
* cally_group_new:
* @actor: a #ClutterGroup
*
* Creates a #CallyGroup for @actor
*
* Return value: the newly created #CallyGroup
*
* Since: 1.4
*/
AtkObject *
cally_group_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_GROUP (actor), NULL);
object = g_object_new (CALLY_TYPE_GROUP, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static gint
cally_group_get_n_children (AtkObject *obj)
{
ClutterActor *actor = NULL;
gint count = 0;
g_return_val_if_fail (CALLY_IS_GROUP (obj), count);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
if (actor == NULL) /* defunct */
return 0;
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), count);
count = clutter_actor_get_n_children (actor);
return count;
}
static AtkObject*
cally_group_ref_child (AtkObject *obj,
gint i)
{
AtkObject *accessible = NULL;
ClutterActor *actor = NULL;
ClutterActor *child = NULL;
g_return_val_if_fail (CALLY_IS_GROUP (obj), NULL);
g_return_val_if_fail ((i >= 0), NULL);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), NULL);
child = clutter_actor_get_child_at_index (actor, i);
if (!child)
return NULL;
accessible = clutter_actor_get_accessible (child);
if (accessible != NULL)
g_object_ref (accessible);
return accessible;
}
static void
cally_group_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_group_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_PANEL;
}

View File

@ -0,0 +1,87 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_GROUP_H__
#define __CALLY_GROUP_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_GROUP (cally_group_get_type ())
#define CALLY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_GROUP, CallyGroup))
#define CALLY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_GROUP, CallyGroupClass))
#define CALLY_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_GROUP))
#define CALLY_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_GROUP))
#define CALLY_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_GROUP, CallyGroupClass))
typedef struct _CallyGroup CallyGroup;
typedef struct _CallyGroupClass CallyGroupClass;
typedef struct _CallyGroupPrivate CallyGroupPrivate;
/**
* CallyGroup:
*
* The <structname>CallyGroup</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyGroup
{
/*< private >*/
CallyActor parent;
CallyGroupPrivate *priv;
};
/**
* CallyGroupClass:
*
* The <structname>CallyGroupClass</structname> structure contains only
* private data
*
* Since: 1.4
*/
struct _CallyGroupClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_group_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_group_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_GROUP_H__ */

View File

@ -0,0 +1,98 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-rectangle
* @short_description: Implementation of the ATK interfaces for a #ClutterRectangle
* @see_also: #ClutterRectangle
*
* #CallyRectangle implements the required ATK interfaces of #ClutterRectangle
*
* In particular it sets a proper role for the rectangle.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "cally-rectangle.h"
#include "cally-actor-private.h"
#include "clutter-color.h"
#include "deprecated/clutter-rectangle.h"
/* AtkObject */
static void cally_rectangle_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyRectangle, cally_rectangle, CALLY_TYPE_ACTOR)
static void
cally_rectangle_class_init (CallyRectangleClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_rectangle_real_initialize;
}
static void
cally_rectangle_init (CallyRectangle *rectangle)
{
/* nothing to do yet */
}
/**
* cally_rectangle_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyRectangle for the given @actor. @actor must be
* a #ClutterRectangle.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_rectangle_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (actor), NULL);
object = g_object_new (CALLY_TYPE_RECTANGLE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_rectangle_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_rectangle_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_IMAGE;
}

View File

@ -0,0 +1,84 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_RECTANGLE_H__
#define __CALLY_RECTANGLE_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_RECTANGLE (cally_rectangle_get_type ())
#define CALLY_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_RECTANGLE, CallyRectangle))
#define CALLY_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
#define CALLY_IS_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_RECTANGLE))
#define CALLY_IS_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_RECTANGLE))
#define CALLY_RECTANGLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
typedef struct _CallyRectangle CallyRectangle;
typedef struct _CallyRectangleClass CallyRectangleClass;
typedef struct _CallyRectanglePrivate CallyRectanglePrivate;
/**
* CallyRectangle:
*
* The <structname>CallyRectangle</structname> structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyRectangle
{
/*< private >*/
CallyActor parent;
CallyRectanglePrivate *priv;
};
/**
* CallyRectangleClass:
*
* The <structname>CallyRectangleClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _CallyRectangleClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_rectangle_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_rectangle_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_RECTANGLE_H__ */

View File

@ -75,8 +75,8 @@ struct _CallyRootPrivate
GSList *stage_list;
/* signals id */
gulong stage_added_id;
gulong stage_removed_id;
guint stage_added_id;
guint stage_removed_id;
};
G_DEFINE_TYPE_WITH_PRIVATE (CallyRoot, cally_root, ATK_TYPE_GOBJECT_ACCESSIBLE)
@ -149,9 +149,11 @@ cally_root_finalize (GObject *object)
stage_manager = atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (root));
g_clear_signal_handler (&root->priv->stage_added_id, stage_manager);
g_signal_handler_disconnect (stage_manager,
root->priv->stage_added_id);
g_clear_signal_handler (&root->priv->stage_removed_id, stage_manager);
g_signal_handler_disconnect (stage_manager,
root->priv->stage_added_id);
G_OBJECT_CLASS (cally_root_parent_class)->finalize (object);
}

View File

@ -47,7 +47,7 @@ static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
/* AtkWindow */
static void cally_stage_window_interface_init (AtkWindowIface *iface);
/* Auxiliary */
/* Auxiliar */
static void cally_stage_activate_cb (ClutterStage *stage,
gpointer data);
static void cally_stage_deactivate_cb (ClutterStage *stage,
@ -63,7 +63,7 @@ struct _CallyStagePrivate
G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage,
CALLY_TYPE_ACTOR,
CALLY_TYPE_GROUP,
G_ADD_PRIVATE (CallyStage)
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init));
@ -134,11 +134,8 @@ cally_stage_notify_key_focus_cb (ClutterStage *stage,
if (self->priv->key_focus != NULL)
{
if (self->priv->key_focus != CLUTTER_ACTOR (stage))
{
g_object_remove_weak_pointer (G_OBJECT (self->priv->key_focus),
(gpointer *) &self->priv->key_focus);
}
g_object_remove_weak_pointer (G_OBJECT (self->priv->key_focus),
(gpointer *) &self->priv->key_focus);
old = clutter_actor_get_accessible (self->priv->key_focus);
}
else
@ -163,11 +160,8 @@ cally_stage_notify_key_focus_cb (ClutterStage *stage,
*
* we remove the weak pointer above.
*/
if (key_focus != CLUTTER_ACTOR (stage))
{
g_object_add_weak_pointer (G_OBJECT (self->priv->key_focus),
(gpointer *) &self->priv->key_focus);
}
g_object_add_weak_pointer (G_OBJECT (self->priv->key_focus),
(gpointer *) &self->priv->key_focus);
new = clutter_actor_get_accessible (key_focus);
}
@ -228,7 +222,7 @@ cally_stage_window_interface_init (AtkWindowIface *iface)
/* At this moment AtkWindow is just about signals */
}
/* Auxiliary */
/* Auxiliar */
static void
cally_stage_activate_cb (ClutterStage *stage,
gpointer data)

View File

@ -25,7 +25,7 @@
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <cally/cally-group.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
@ -52,7 +52,7 @@ typedef struct _CallyStagePrivate CallyStagePrivate;
struct _CallyStage
{
/*< private >*/
CallyActor parent;
CallyGroup parent;
CallyStagePrivate *priv;
};
@ -68,7 +68,7 @@ struct _CallyStage
struct _CallyStageClass
{
/*< private >*/
CallyActorClass parent_class;
CallyGroupClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[16];

View File

@ -247,7 +247,11 @@ cally_text_finalize (GObject *obj)
/* g_object_unref (cally_text->priv->textutil); */
/* cally_text->priv->textutil = NULL; */
g_clear_handle_id (&cally_text->priv->insert_idle_handler, g_source_remove);
if (cally_text->priv->insert_idle_handler)
{
g_source_remove (cally_text->priv->insert_idle_handler);
cally_text->priv->insert_idle_handler = 0;
}
G_OBJECT_CLASS (cally_text_parent_class)->finalize (obj);
}
@ -1434,7 +1438,7 @@ static void cally_text_get_character_extents (AtkText *text,
PangoLayout *layout;
PangoRectangle extents;
const gchar *text_value;
graphene_point3d_t verts[4];
ClutterVertex verts[4];
actor = CALLY_GET_CLUTTER_ACTOR (text);
if (actor == NULL) /* State is defunct */
@ -1513,7 +1517,7 @@ cally_text_get_offset_at_point (AtkText *text,
}
/******** Auxiliary private methods ******/
/******** Auxiliar private methods ******/
/* ClutterText only maintains the current cursor position and a extra selection
bound, but this could be before or after the cursor. This method returns
@ -1552,7 +1556,7 @@ _cally_text_delete_text_cb (ClutterText *clutter_text,
g_return_if_fail (CALLY_IS_TEXT (data));
/* Ignore zero length deletions */
/* Ignore zero lengh deletions */
if (end_pos - start_pos == 0)
return;
@ -1653,7 +1657,7 @@ cally_text_insert_text (AtkEditableText *text,
clutter_text_insert_text (CLUTTER_TEXT (actor),
string, *position);
/* we suppose that the text insertion will be successful,
/* we suppose that the text insertion will be succesful,
clutter-text doesn't warn about it. A option would be search for
the text, but it seems not really required */
*position += length;
@ -1866,7 +1870,7 @@ static gint
_cally_atk_attribute_lookup_func (gconstpointer data,
gconstpointer user_data)
{
AtkTextAttribute attr = (AtkTextAttribute) GPOINTER_TO_INT (user_data);
AtkTextAttribute attr = (AtkTextAttribute) user_data;
AtkAttribute *at = (AtkAttribute *) data;
if (!g_strcmp0 (at->name, atk_text_attribute_get_name (attr)))
return 0;
@ -2290,7 +2294,7 @@ _cally_misc_get_index_at_point (ClutterText *clutter_text,
gint index, x_window, y_window, x_toplevel, y_toplevel;
gint x_temp, y_temp;
gboolean ret;
graphene_point3d_t verts[4];
ClutterVertex verts[4];
PangoLayout *layout;
gint x_layout, y_layout;

View File

@ -0,0 +1,98 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-texture
* @Title: CallyTexture
* @short_description: Implementation of the ATK interfaces for a #ClutterTexture
* @see_also: #ClutterTexture
*
* #CallyTexture implements the required ATK interfaces of #ClutterTexture
*
* In particular it sets a proper role for the texture.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "cally-texture.h"
#include "cally-actor-private.h"
#include "deprecated/clutter-texture.h"
/* AtkObject */
static void cally_texture_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyTexture, cally_texture, CALLY_TYPE_ACTOR)
static void
cally_texture_class_init (CallyTextureClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_texture_real_initialize;
}
static void
cally_texture_init (CallyTexture *texture)
{
/* nothing to do yet */
}
/**
* cally_texture_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyTexture for the given @actor. @actor must be
* a #ClutterTexture.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_texture_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_TEXTURE (actor), NULL);
object = g_object_new (CALLY_TYPE_TEXTURE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_texture_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_texture_parent_class)->initialize (obj, data);
/* default role */
obj->role = ATK_ROLE_IMAGE;
}

View File

@ -0,0 +1,84 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_TEXTURE_H__
#define __CALLY_TEXTURE_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <clutter/clutter.h>
#include <cally/cally-actor.h>
G_BEGIN_DECLS
#define CALLY_TYPE_TEXTURE (cally_texture_get_type ())
#define CALLY_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_TEXTURE, CallyTexture))
#define CALLY_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_TEXTURE, CallyTextureClass))
#define CALLY_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_TEXTURE))
#define CALLY_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_TEXTURE))
#define CALLY_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_TEXTURE, CallyTextureClass))
typedef struct _CallyTexture CallyTexture;
typedef struct _CallyTextureClass CallyTextureClass;
typedef struct _CallyTexturePrivate CallyTexturePrivate;
/**
* CallyTexture:
*
* The <structname>CallyTexture</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyTexture
{
/*< private >*/
CallyActor parent;
CallyTexturePrivate *priv;
};
/**
* CallyTextureClass:
*
* The <structname>CallyTextureClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _CallyTextureClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_texture_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject *cally_texture_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_TEXTURE_H__ */

View File

@ -36,8 +36,11 @@
#include "cally.h"
#include "cally-actor.h"
#include "cally-group.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
#include "cally-rectangle.h"
#include "cally-clone.h"
#include "cally-factory.h"
@ -50,8 +53,11 @@
/* factories initialization*/
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXTURE, cally_texture, cally_texture_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_RECTANGLE, cally_rectangle, cally_rectangle_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_CLONE, cally_clone, cally_clone_new)
/**
@ -69,8 +75,11 @@ cally_accessibility_init (void)
{
/* setting the factories */
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXTURE, cally_texture);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_RECTANGLE, cally_rectangle);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_CLONE, cally_clone);
/* Initialize the CallyUtility class */

View File

@ -26,10 +26,13 @@
#include "cally-actor.h"
#include "cally-clone.h"
#include "cally-factory.h"
#include "cally-group.h"
#include "cally-main.h"
#include "cally-rectangle.h"
#include "cally-root.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
#include "cally-util.h"
#undef __CALLY_H_INSIDE__

View File

@ -33,11 +33,28 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
#define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
#define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
#define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
#define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
#define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterAction, clutter_action,
CLUTTER, ACTION, ClutterActorMeta);
typedef struct _ClutterActionClass ClutterActionClass;
/**
* ClutterAction:
*
* The #ClutterAction structure contains only private data and
* should be accessed using the provided API.
*
* Since: 1.4
*/
struct _ClutterAction
{
/*< private >*/
ClutterActorMeta parent_instance;
};
/**
* ClutterActionClass:
@ -61,6 +78,9 @@ struct _ClutterActionClass
void (* _clutter_action8) (void);
};
CLUTTER_EXPORT
GType clutter_action_get_type (void) G_GNUC_CONST;
/* ClutterActor API */
CLUTTER_EXPORT
void clutter_actor_add_action (ClutterActor *self,

View File

@ -54,7 +54,7 @@ clutter_actor_box_new (gfloat x_1,
ClutterActorBox *
clutter_actor_box_alloc (void)
{
return g_new0 (ClutterActorBox, 1);
return g_slice_new0 (ClutterActorBox);
}
/**
@ -130,7 +130,7 @@ ClutterActorBox *
clutter_actor_box_copy (const ClutterActorBox *box)
{
if (G_LIKELY (box != NULL))
return g_memdup2 (box, sizeof (ClutterActorBox));
return g_slice_dup (ClutterActorBox, box);
return NULL;
}
@ -148,7 +148,7 @@ void
clutter_actor_box_free (ClutterActorBox *box)
{
if (G_LIKELY (box != NULL))
g_free (box);
g_slice_free (ClutterActorBox, box);
}
/**
@ -320,7 +320,7 @@ clutter_actor_box_get_area (const ClutterActorBox *box)
* @y: Y coordinate of the point
*
* Checks whether a point with @x, @y coordinates is contained
* within @box
* withing @box
*
* Return value: %TRUE if the point is contained by the #ClutterActorBox
*
@ -340,7 +340,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
/**
* clutter_actor_box_from_vertices:
* @box: a #ClutterActorBox
* @verts: (array fixed-size=4): array of four #graphene_point3d_t
* @verts: (array fixed-size=4): array of four #ClutterVertex
*
* Calculates the bounding box represented by the four vertices; for details
* of the vertex array see clutter_actor_get_abs_allocation_vertices().
@ -348,8 +348,8 @@ clutter_actor_box_contains (const ClutterActorBox *box,
* Since: 1.0
*/
void
clutter_actor_box_from_vertices (ClutterActorBox *box,
const graphene_point3d_t verts[])
clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[])
{
gfloat x_1, x_2, y_1, y_2;
@ -554,7 +554,7 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
*
* The reason this is important is because effects will use this
* API to determine the size of offscreen framebuffers and so for
* a fixed-size object that may be animated across the screen we
* a fixed-size object that may be animated accross the screen we
* want to make sure that the stage paint-box has an equally stable
* size so that effects aren't made to continuously re-allocate
* a corresponding fbo.
@ -583,7 +583,7 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
/* Now we redefine the top-left relative to the bottom right based on the
* rounded width/height determined above + a constant so that the overall
* size of the box will be stable and not dependent on the box's
* size of the box will be stable and not dependant on the box's
* position.
*
* Adding 3px to the width/height will ensure we cover the maximum of
@ -615,32 +615,6 @@ clutter_actor_box_scale (ClutterActorBox *box,
box->y2 *= scale;
}
/**
* clutter_actor_box_is_initialized:
* @box: a #ClutterActorBox
*
* Checks if @box has been initialized, a #ClutterActorBox is uninitialized
* if it has a size of -1 at an origin of 0, 0.
*
* Returns: %TRUE if the box is uninitialized, %FALSE if it isn't
*/
gboolean
clutter_actor_box_is_initialized (ClutterActorBox *box)
{
gboolean x1_uninitialized, x2_uninitialized;
gboolean y1_uninitialized, y2_uninitialized;
g_return_val_if_fail (box != NULL, TRUE);
x1_uninitialized = isinf (box->x1);
x2_uninitialized = isinf (box->x2) && signbit (box->x2);
y1_uninitialized = isinf (box->y1);
y2_uninitialized = isinf (box->y2) && signbit (box->y2);
return !x1_uninitialized || !x2_uninitialized ||
!y1_uninitialized || !y2_uninitialized;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,

View File

@ -51,7 +51,7 @@
struct _ClutterActorMetaPrivate
{
ClutterActor *actor;
gulong destroy_id;
guint destroy_id;
gchar *name;
@ -81,49 +81,28 @@ static void
on_actor_destroy (ClutterActor *actor,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
priv->actor = NULL;
meta->priv->actor = NULL;
}
static void
clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
g_warn_if_fail (!priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
g_warn_if_fail (!actor || !CLUTTER_ACTOR_IN_PAINT (actor));
if (priv->actor == actor)
if (meta->priv->actor == actor)
return;
g_clear_signal_handler (&priv->destroy_id, priv->actor);
if (meta->priv->destroy_id != 0)
{
g_signal_handler_disconnect (meta->priv->actor, meta->priv->destroy_id);
meta->priv->destroy_id = 0;
}
priv->actor = actor;
meta->priv->actor = actor;
if (priv->actor != NULL)
priv->destroy_id = g_signal_connect (priv->actor, "destroy",
G_CALLBACK (on_actor_destroy),
meta);
}
static void
clutter_actor_meta_real_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
g_warn_if_fail (!priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
if (meta->priv->actor != NULL)
meta->priv->destroy_id = g_signal_connect (meta->priv->actor, "destroy",
G_CALLBACK (on_actor_destroy),
meta);
}
static void
@ -156,21 +135,20 @@ clutter_actor_meta_get_property (GObject *gobject,
GValue *value,
GParamSpec *pspec)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
switch (prop_id)
{
case PROP_ACTOR:
g_value_set_object (value, priv->actor);
g_value_set_object (value, meta->priv->actor);
break;
case PROP_NAME:
g_value_set_string (value, priv->name);
g_value_set_string (value, meta->priv->name);
break;
case PROP_ENABLED:
g_value_set_boolean (value, priv->is_enabled);
g_value_set_boolean (value, meta->priv->is_enabled);
break;
default:
@ -182,11 +160,10 @@ clutter_actor_meta_get_property (GObject *gobject,
static void
clutter_actor_meta_finalize (GObject *gobject)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
ClutterActorMetaPrivate *priv = CLUTTER_ACTOR_META (gobject)->priv;
if (priv->actor != NULL)
g_clear_signal_handler (&priv->destroy_id, priv->actor);
if (priv->destroy_id != 0 && priv->actor != NULL)
g_signal_handler_disconnect (priv->actor, priv->destroy_id);
g_free (priv->name);
@ -199,7 +176,6 @@ clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
klass->set_actor = clutter_actor_meta_real_set_actor;
klass->set_enabled = clutter_actor_meta_real_set_enabled;
/**
* ClutterActorMeta:actor:
@ -254,11 +230,9 @@ clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
void
clutter_actor_meta_init (ClutterActorMeta *self)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (self);
priv->is_enabled = TRUE;
priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
self->priv = clutter_actor_meta_get_instance_private (self);
self->priv->is_enabled = TRUE;
self->priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
}
/**
@ -276,17 +250,13 @@ void
clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *name)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
if (g_strcmp0 (priv->name, name) == 0)
if (g_strcmp0 (meta->priv->name, name) == 0)
return;
g_free (priv->name);
priv->name = g_strdup (name);
g_free (meta->priv->name);
meta->priv->name = g_strdup (name);
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_NAME]);
}
@ -307,13 +277,9 @@ clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *
clutter_actor_meta_get_name (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->name;
return meta->priv->name;
}
/**
@ -329,17 +295,16 @@ void
clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
is_enabled = !!is_enabled;
if (priv->is_enabled == is_enabled)
if (meta->priv->is_enabled == is_enabled)
return;
CLUTTER_ACTOR_META_GET_CLASS (meta)->set_enabled (meta, is_enabled);
meta->priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
}
/**
@ -355,13 +320,9 @@ clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
gboolean
clutter_actor_meta_get_enabled (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), FALSE);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->is_enabled;
return meta->priv->is_enabled;
}
/*
@ -397,54 +358,40 @@ _clutter_actor_meta_set_actor (ClutterActorMeta *meta,
ClutterActor *
clutter_actor_meta_get_actor (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->actor;
return meta->priv->actor;
}
void
_clutter_actor_meta_set_priority (ClutterActorMeta *meta,
gint priority)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
/* This property shouldn't be modified after the actor meta is in
use because ClutterMetaGroup doesn't resort the list when it
changes. If we made the priority public then we could either make
the priority a construct-only property or listen for
notifications on the property from the ClutterMetaGroup and
resort. */
g_return_if_fail (priv->actor == NULL);
g_return_if_fail (meta->priv->actor == NULL);
priv->priority = priority;
meta->priv->priority = priority;
}
gint
_clutter_actor_meta_get_priority (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), 0);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->priority;
return meta->priv->priority;
}
gboolean
_clutter_actor_meta_is_internal (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
gint priority = priv->priority;
gint priority = meta->priv->priority;
return (priority <= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW ||
priority >= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH);
@ -491,21 +438,19 @@ void
_clutter_meta_group_add_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
GList *prev = NULL, *l;
if (priv->actor != NULL)
if (meta->priv->actor != NULL)
{
g_warning ("The meta of type '%s' with name '%s' is "
"already attached to actor '%s'",
G_OBJECT_TYPE_NAME (meta),
priv->name != NULL
? priv->name
meta->priv->name != NULL
? meta->priv->name
: "<unknown>",
clutter_actor_get_name (priv->actor) != NULL
? clutter_actor_get_name (priv->actor)
: G_OBJECT_TYPE_NAME (priv->actor));
clutter_actor_get_name (meta->priv->actor) != NULL
? clutter_actor_get_name (meta->priv->actor)
: G_OBJECT_TYPE_NAME (meta->priv->actor));
return;
}
@ -541,16 +486,13 @@ void
_clutter_meta_group_remove_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
if (priv->actor != group->actor)
if (meta->priv->actor != group->actor)
{
g_warning ("The meta of type '%s' with name '%s' is not "
"attached to the actor '%s'",
G_OBJECT_TYPE_NAME (meta),
priv->name != NULL
? priv->name
meta->priv->name != NULL
? meta->priv->name
: "<unknown>",
clutter_actor_get_name (group->actor) != NULL
? clutter_actor_get_name (group->actor)
@ -635,7 +577,8 @@ _clutter_meta_group_clear_metas (ClutterMetaGroup *group)
{
g_list_foreach (group->meta, (GFunc) _clutter_actor_meta_set_actor, NULL);
g_list_free_full (group->meta, g_object_unref);
g_list_foreach (group->meta, (GFunc) g_object_unref, NULL);
g_list_free (group->meta);
group->meta = NULL;
}
@ -693,10 +636,8 @@ _clutter_meta_group_get_meta (ClutterMetaGroup *group,
for (l = group->meta; l != NULL; l = l->next)
{
ClutterActorMeta *meta = l->data;
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
if (g_strcmp0 (priv->name, name) == 0)
if (g_strcmp0 (meta->priv->name, name) == 0)
return meta;
}
@ -716,8 +657,6 @@ _clutter_meta_group_get_meta (ClutterMetaGroup *group,
const gchar *
_clutter_actor_meta_get_debug_name (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
return priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (meta);
return meta->priv->name != NULL ? meta->priv->name
: G_OBJECT_TYPE_NAME (meta);
}

View File

@ -33,13 +33,31 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
#define CLUTTER_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMeta))
#define CLUTTER_IS_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_META))
#define CLUTTER_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
#define CLUTTER_IS_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_META))
#define CLUTTER_ACTOR_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterActorMeta, clutter_actor_meta,
CLUTTER, ACTOR_META, GInitiallyUnowned);
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
typedef struct _ClutterActorMetaClass ClutterActorMetaClass;
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
/**
* ClutterActorMeta:
*
* The #ClutterActorMeta structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterActorMeta
{
/*< private >*/
GInitiallyUnowned parent_instance;
ClutterActorMetaPrivate *priv;
};
/**
* ClutterActorMetaClass:
@ -69,9 +87,6 @@ struct _ClutterActorMetaClass
void (* set_actor) (ClutterActorMeta *meta,
ClutterActor *actor);
void (* set_enabled) (ClutterActorMeta *meta,
gboolean is_enabled);
/*< private >*/
void (* _clutter_meta1) (void);
void (* _clutter_meta2) (void);
@ -79,8 +94,12 @@ struct _ClutterActorMetaClass
void (* _clutter_meta4) (void);
void (* _clutter_meta5) (void);
void (* _clutter_meta6) (void);
void (* _clutter_meta7) (void);
};
CLUTTER_EXPORT
GType clutter_actor_meta_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
void clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *name);

View File

@ -26,6 +26,23 @@
G_BEGIN_DECLS
/*< private >
* ClutterRedrawFlags:
* @CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION: Tells clutter the maximum
* extents of what needs to be redrawn lies within the actors
* current allocation. (Only use this for 2D actors though because
* any actor with depth may be projected outside of its allocation)
*
* Flags passed to the clutter_actor_queue_redraw_with_clip ()
* function
*
* Since: 1.6
*/
typedef enum
{
CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION = 1 << 0
} ClutterRedrawFlags;
/*< private >
* ClutterActorTraverseFlags:
* CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST: Traverse the graph in
@ -93,12 +110,35 @@ typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor
typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
gpointer user_data);
typedef struct _AnchorCoord AnchorCoord;
typedef struct _SizeRequest SizeRequest;
typedef struct _ClutterLayoutInfo ClutterLayoutInfo;
typedef struct _ClutterTransformInfo ClutterTransformInfo;
typedef struct _ClutterAnimationInfo ClutterAnimationInfo;
/* Internal helper struct to represent a point that can be stored in
either direct pixel coordinates or as a fraction of the actor's
size. It is used for the anchor point, scale center and rotation
centers. */
struct _AnchorCoord
{
gboolean is_fractional;
union
{
/* Used when is_fractional == TRUE */
struct
{
gdouble x;
gdouble y;
} fraction;
/* Use when is_fractional == FALSE */
ClutterVertex units;
} v;
};
struct _SizeRequest
{
guint age;
@ -123,7 +163,7 @@ struct _SizeRequest
struct _ClutterLayoutInfo
{
/* fixed position coordinates */
graphene_point_t fixed_pos;
ClutterPoint fixed_pos;
ClutterMargin margin;
@ -133,8 +173,8 @@ struct _ClutterLayoutInfo
guint x_expand : 1;
guint y_expand : 1;
graphene_size_t minimum;
graphene_size_t natural;
ClutterSize minimum;
ClutterSize natural;
};
const ClutterLayoutInfo * _clutter_actor_get_layout_info_or_defaults (ClutterActor *self);
@ -143,30 +183,39 @@ ClutterLayoutInfo * _clutter_actor_peek_layout_info
struct _ClutterTransformInfo
{
/* rotation */
/* rotation (angle and center) */
gdouble rx_angle;
AnchorCoord rx_center;
gdouble ry_angle;
AnchorCoord ry_center;
gdouble rz_angle;
AnchorCoord rz_center;
/* scaling */
gdouble scale_x;
gdouble scale_y;
gdouble scale_z;
AnchorCoord scale_center;
/* anchor point */
AnchorCoord anchor;
/* translation */
graphene_point3d_t translation;
ClutterVertex translation;
/* z_position */
gfloat z_position;
/* transformation center */
graphene_point_t pivot;
ClutterPoint pivot;
gfloat pivot_z;
graphene_matrix_t transform;
CoglMatrix transform;
guint transform_set : 1;
graphene_matrix_t child_transform;
CoglMatrix child_transform;
guint child_transform_set : 1;
};
@ -193,6 +242,9 @@ ClutterAnimationInfo * _clutter_actor_get_animation_info
ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
GParamSpec *pspec,
...);
ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
GParamSpec *pspec);
gboolean _clutter_actor_foreach_child (ClutterActor *self,
ClutterForeachCallback callback,
gpointer user_data);
@ -203,11 +255,11 @@ void _clutter_actor_traverse
gpointer user_data);
ClutterActor * _clutter_actor_get_stage_internal (ClutterActor *actor);
void _clutter_actor_apply_modelview_transform (ClutterActor *self,
graphene_matrix_t *matrix);
void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
ClutterActor *ancestor,
graphene_matrix_t *matrix);
void _clutter_actor_apply_modelview_transform (ClutterActor *self,
CoglMatrix *matrix);
void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
ClutterActor *ancestor,
CoglMatrix *matrix);
void _clutter_actor_rerealize (ClutterActor *self,
ClutterCallback callback,
@ -225,24 +277,32 @@ void _clutter_actor_set_enable_paint_unmapped
void _clutter_actor_set_has_pointer (ClutterActor *self,
gboolean has_pointer);
void _clutter_actor_set_has_key_focus (ClutterActor *self,
gboolean has_key_focus);
void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
ClutterRedrawFlags flags,
const ClutterPaintVolume *clip_volume);
void _clutter_actor_queue_redraw_full (ClutterActor *self,
ClutterRedrawFlags flags,
const ClutterPaintVolume *volume,
ClutterEffect *effect);
void _clutter_actor_finish_queue_redraw (ClutterActor *self);
void _clutter_actor_finish_queue_redraw (ClutterActor *self,
ClutterPaintVolume *clip);
gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
GType check_gtype,
ClutterPaintVolume *volume);
const char * _clutter_actor_get_debug_name (ClutterActor *self);
const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
void _clutter_actor_push_clone_paint (void);
void _clutter_actor_pop_clone_paint (void);
guint32 _clutter_actor_get_pick_id (ClutterActor *self);
void _clutter_actor_shader_pre_paint (ClutterActor *actor,
gboolean repeat);
void _clutter_actor_shader_post_paint (ClutterActor *actor);
ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
void _clutter_actor_handle_event (ClutterActor *actor,
@ -252,25 +312,18 @@ void _clutter_actor_attach_clone
ClutterActor *clone);
void _clutter_actor_detach_clone (ClutterActor *actor,
ClutterActor *clone);
void _clutter_actor_queue_redraw_on_clones (ClutterActor *actor);
void _clutter_actor_queue_relayout_on_clones (ClutterActor *actor);
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void clutter_actor_clear_stage_views_recursive (ClutterActor *actor);
void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
float clutter_actor_get_real_resource_scale (ClutterActor *actor);
CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
float *resource_scale);
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture *texture);
void clutter_actor_finish_layout (ClutterActor *self,
int phase);
void clutter_actor_queue_immediate_relayout (ClutterActor *self);
gboolean clutter_actor_is_painting_unmapped (ClutterActor *self);
gboolean clutter_actor_get_redraw_clip (ClutterActor *self,
ClutterPaintVolume *dst_old_pv,
ClutterPaintVolume *dst_new_pv);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */

File diff suppressed because it is too large Load Diff

View File

@ -39,8 +39,6 @@
#include <clutter/clutter-types.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-pick-context.h>
G_BEGIN_DECLS
@ -142,6 +140,11 @@ struct _ClutterActor
* ClutterActorClass:
* @show: signal class handler for #ClutterActor::show; it must chain
* up to the parent's implementation
* @show_all: virtual function for containers and composite actors, to
* determine which children should be shown when calling
* clutter_actor_show_all() on the actor. Defaults to calling
* clutter_actor_show(). This virtual function is deprecated and it
* should not be overridden.
* @hide: signal class handler for #ClutterActor::hide; it must chain
* up to the parent's implementation
* @hide_all: virtual function for containers and composite actors, to
@ -170,23 +173,18 @@ struct _ClutterActor
* @get_preferred_height: virtual function, used when querying the minimum
* and natural heights of an actor for a given width; it is used by
* clutter_actor_get_preferred_height()
* @allocate: virtual function, used when setting the coordinates of an
* actor; it is used by clutter_actor_allocate(); when overriding this
* function without chaining up, clutter_actor_set_allocation() must be
* called and children must be allocated by the implementation, when
* chaining up though, those things will be done by the parent's
* implementation.
* @allocate: virtual function, used when settings the coordinates of an
* actor; it is used by clutter_actor_allocate(); it must chain up to
* the parent's implementation, or call clutter_actor_set_allocation()
* @apply_transform: virtual function, used when applying the transformations
* to an actor before painting it or when transforming coordinates or
* the allocation; if the transformation calculated by this function may
* have changed, the cached transformation must be invalidated by calling
* clutter_actor_invalidate_transform(); it must chain up to the parent's
* implementation
* the allocation; it must chain up to the parent's implementation
* @parent_set: signal class handler for the #ClutterActor::parent-set
* @destroy: signal class handler for #ClutterActor::destroy. It must
* chain up to the parent's implementation
* @pick: virtual function, used to draw an outline of the actor with
* the given color
* @queue_redraw: class handler for #ClutterActor::queue-redraw
* @event: class handler for #ClutterActor::event
* @button_press_event: class handler for #ClutterActor::button-press-event
* @button_release_event: class handler for
@ -223,20 +221,24 @@ struct _ClutterActorClass
/*< public >*/
void (* show) (ClutterActor *self);
void (* show_all) (ClutterActor *self);
void (* hide) (ClutterActor *self);
void (* hide_all) (ClutterActor *self);
void (* realize) (ClutterActor *self);
void (* unrealize) (ClutterActor *self);
void (* map) (ClutterActor *self);
void (* unmap) (ClutterActor *self);
void (* paint) (ClutterActor *self,
ClutterPaintContext *paint_context);
void (* paint) (ClutterActor *self);
void (* parent_set) (ClutterActor *actor,
ClutterActor *old_parent);
void (* destroy) (ClutterActor *self);
void (* pick) (ClutterActor *actor,
ClutterPickContext *pick_context);
const ClutterColor *color);
gboolean (* queue_redraw) (ClutterActor *actor,
ClutterActor *leaf_that_queued,
ClutterPaintVolume *paint_volume);
/* size negotiation */
void (* get_preferred_width) (ClutterActor *self,
@ -248,11 +250,12 @@ struct _ClutterActorClass
gfloat *min_height_p,
gfloat *natural_height_p);
void (* allocate) (ClutterActor *self,
const ClutterActorBox *box);
const ClutterActorBox *box,
ClutterAllocationFlags flags);
/* transformations */
void (* apply_transform) (ClutterActor *actor,
graphene_matrix_t *matrix);
ClutterMatrix *matrix);
/* event signals */
gboolean (* event) (ClutterActor *actor,
@ -293,14 +296,10 @@ struct _ClutterActorClass
gboolean (* touch_event) (ClutterActor *self,
ClutterTouchEvent *event);
gboolean (* has_accessible) (ClutterActor *self);
void (* resource_scale_changed) (ClutterActor *self);
float (* calculate_resource_scale) (ClutterActor *self,
int phase);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[25];
gpointer _padding_dummy[26];
};
/**
@ -351,17 +350,9 @@ void clutter_actor_map
CLUTTER_EXPORT
void clutter_actor_unmap (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
void clutter_actor_paint (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_continue_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_actor_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_actor_continue_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
void clutter_actor_continue_paint (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_queue_redraw (ClutterActor *self);
CLUTTER_EXPORT
@ -378,8 +369,6 @@ CLUTTER_EXPORT
const gchar * clutter_actor_get_name (ClutterActor *self);
CLUTTER_EXPORT
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_accessible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_visible (ClutterActor *self);
@ -412,31 +401,38 @@ void clutter_actor_get_preferred_size
gfloat *natural_height_p);
CLUTTER_EXPORT
void clutter_actor_allocate (ClutterActor *self,
const ClutterActorBox *box);
const ClutterActorBox *box,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_allocate_preferred_size (ClutterActor *self,
float x,
float y);
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_allocate_available_size (ClutterActor *self,
gfloat x,
gfloat y,
gfloat available_width,
gfloat available_height);
gfloat available_height,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_allocate_align_fill (ClutterActor *self,
const ClutterActorBox *box,
gdouble x_align,
gdouble y_align,
gboolean x_fill,
gboolean y_fill);
gboolean y_fill,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_set_allocation (ClutterActor *self,
const ClutterActorBox *box);
const ClutterActorBox *box,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_get_allocation_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_get_allocation_vertices (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[]);
CLUTTER_EXPORT
gboolean clutter_actor_has_allocation (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_size (ClutterActor *self,
@ -451,10 +447,6 @@ void clutter_actor_set_position
gfloat x,
gfloat y);
CLUTTER_EXPORT
gboolean clutter_actor_get_fixed_position (ClutterActor *self,
float *x,
float *y);
CLUTTER_EXPORT
void clutter_actor_get_position (ClutterActor *self,
gfloat *x,
gfloat *y);
@ -586,8 +578,7 @@ void clutter_actor_set_offscreen_redirect
CLUTTER_EXPORT
ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_should_pick (ClutterActor *self,
ClutterPickContext *pick_context);
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
CLUTTER_EXPORT
@ -595,7 +586,8 @@ gboolean clutter_actor_get_paint_box
ClutterActorBox *box);
CLUTTER_EXPORT
float clutter_actor_get_resource_scale (ClutterActor *self);
gboolean clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale);
CLUTTER_EXPORT
gboolean clutter_actor_has_overlaps (ClutterActor *self);
@ -799,21 +791,16 @@ void clutter_actor_get_translation
gfloat *translate_z);
CLUTTER_EXPORT
void clutter_actor_set_transform (ClutterActor *self,
const graphene_matrix_t *transform);
const ClutterMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_transform (ClutterActor *self,
graphene_matrix_t *transform);
ClutterMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_set_child_transform (ClutterActor *self,
const graphene_matrix_t *transform);
const ClutterMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_child_transform (ClutterActor *self,
graphene_matrix_t *transform);
CLUTTER_EXPORT
void clutter_actor_get_transformed_extents (ClutterActor *self,
graphene_rect_t *rect);
ClutterMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_transformed_position (ClutterActor *self,
gfloat *x,
@ -830,16 +817,16 @@ gboolean clutter_actor_transform_stage_point
gfloat *y_out);
CLUTTER_EXPORT
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
graphene_point3d_t *verts);
ClutterVertex verts[]);
CLUTTER_EXPORT
void clutter_actor_apply_transform_to_point (ClutterActor *self,
const graphene_point3d_t *point,
graphene_point3d_t *vertex);
const ClutterVertex *point,
ClutterVertex *vertex);
CLUTTER_EXPORT
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterActor *ancestor,
const graphene_point3d_t *point,
graphene_point3d_t *vertex);
const ClutterVertex *point,
ClutterVertex *vertex);
/* Implicit animations */
CLUTTER_EXPORT
@ -883,11 +870,6 @@ void clutter_actor_set_opacity_override
CLUTTER_EXPORT
gint clutter_actor_get_opacity_override (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_inhibit_culling (ClutterActor *actor);
CLUTTER_EXPORT
void clutter_actor_uninhibit_culling (ClutterActor *actor);
/**
* ClutterActorCreateChildFunc:
* @item: (type GObject): the item in the model
@ -920,20 +902,6 @@ void clutter_actor_bind_model_with_properties
const char *first_model_property,
...);
CLUTTER_EXPORT
void clutter_actor_pick_box (ClutterActor *self,
ClutterPickContext *pick_context,
const ClutterActorBox *box);
CLUTTER_EXPORT
GList * clutter_actor_peek_stage_views (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_invalidate_transform (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_invalidate_paint_volume (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_H__ */

View File

@ -58,7 +58,6 @@ struct _ClutterAlignConstraint
ClutterActor *actor;
ClutterActor *source;
ClutterAlignAxis align_axis;
graphene_point_t pivot;
gfloat factor;
};
@ -73,7 +72,6 @@ enum
PROP_SOURCE,
PROP_ALIGN_AXIS,
PROP_PIVOT_POINT,
PROP_FACTOR,
PROP_LAST
@ -86,11 +84,13 @@ G_DEFINE_TYPE (ClutterAlignConstraint,
CLUTTER_TYPE_CONSTRAINT);
static void
source_queue_relayout (ClutterActor *actor,
ClutterAlignConstraint *align)
source_position_changed (ClutterActor *actor,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags,
ClutterAlignConstraint *align)
{
if (align->actor != NULL)
_clutter_actor_queue_only_relayout (align->actor);
clutter_actor_queue_relayout (align->actor);
}
static void
@ -135,41 +135,35 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
gfloat offset_x_start, offset_y_start;
gfloat pivot_x, pivot_y;
gfloat source_x, source_y;
if (align->source == NULL)
return;
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
clutter_actor_get_position (align->source, &source_x, &source_y);
clutter_actor_get_size (align->source, &source_width, &source_height);
pivot_x = align->pivot.x == -1.f
? align->factor
: align->pivot.x;
pivot_y = align->pivot.y == -1.f
? align->factor
: align->pivot.y;
offset_x_start = pivot_x * -actor_width;
offset_y_start = pivot_y * -actor_height;
switch (align->align_axis)
{
case CLUTTER_ALIGN_X_AXIS:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->x2 = allocation->x1 + actor_width;
break;
case CLUTTER_ALIGN_Y_AXIS:
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_ALIGN_BOTH:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->x2 = allocation->x1 + actor_width;
allocation->y2 = allocation->y1 + actor_height;
break;
@ -193,7 +187,7 @@ clutter_align_constraint_dispose (GObject *gobject)
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (align->source,
G_CALLBACK (source_queue_relayout),
G_CALLBACK (source_position_changed),
align);
align->source = NULL;
}
@ -219,10 +213,6 @@ clutter_align_constraint_set_property (GObject *gobject,
clutter_align_constraint_set_align_axis (align, g_value_get_enum (value));
break;
case PROP_PIVOT_POINT:
clutter_align_constraint_set_pivot_point (align, g_value_get_boxed (value));
break;
case PROP_FACTOR:
clutter_align_constraint_set_factor (align, g_value_get_float (value));
break;
@ -251,16 +241,6 @@ clutter_align_constraint_get_property (GObject *gobject,
g_value_set_enum (value, align->align_axis);
break;
case PROP_PIVOT_POINT:
{
graphene_point_t point;
clutter_align_constraint_get_pivot_point (align, &point);
g_value_set_boxed (value, &point);
}
break;
case PROP_FACTOR:
g_value_set_float (value, align->factor);
break;
@ -314,30 +294,6 @@ clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass)
CLUTTER_ALIGN_X_AXIS,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:pivot-point:
*
* The pivot point used by the constraint. The pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* For example, setting the pivot point to (0.5, 0.5) and using a factor
* of 1 for both axes will align the actors horizontal and vertical
* center point with the bottom right corner of the source actor.
*
* By default, the pivot point is set to (-1, -1), which means it's not
* used and the constrained actor will be aligned to always stay inside
* the source actor.
*/
obj_props[PROP_PIVOT_POINT] =
g_param_spec_boxed ("pivot-point",
P_("Pivot point"),
P_("The pivot point"),
GRAPHENE_TYPE_POINT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterAlignConstraint:factor:
*
@ -370,8 +326,6 @@ clutter_align_constraint_init (ClutterAlignConstraint *self)
self->actor = NULL;
self->source = NULL;
self->align_axis = CLUTTER_ALIGN_X_AXIS;
self->pivot.x = -1.f;
self->pivot.y = -1.f;
self->factor = 0.0f;
}
@ -449,15 +403,15 @@ clutter_align_constraint_set_source (ClutterAlignConstraint *align,
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_queue_relayout),
G_CALLBACK (source_position_changed),
align);
}
align->source = source;
if (align->source != NULL)
{
g_signal_connect (align->source, "queue-relayout",
G_CALLBACK (source_queue_relayout),
g_signal_connect (align->source, "allocation-changed",
G_CALLBACK (source_position_changed),
align);
g_signal_connect (align->source, "destroy",
G_CALLBACK (source_destroyed),
@ -534,60 +488,6 @@ clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align)
return align->align_axis;
}
/**
* clutter_align_constraint_set_pivot_point:
* @align: a #ClutterAlignConstraint
* @pivot_point: A #GraphenePoint
*
* Sets the pivot point used by the constraint, the pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* If -1 is used, the pivot point is unset and the constrained actor
* will be aligned to always stay inside the source actor.
*/
void
clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
g_return_if_fail (pivot_point->x == -1.f ||
(pivot_point->x >= 0.f && pivot_point->x <= 1.f));
g_return_if_fail (pivot_point->y == -1.f ||
(pivot_point->y >= 0.f && pivot_point->y <= 1.f));
if (graphene_point_equal (&align->pivot, pivot_point))
return;
align->pivot = *pivot_point;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_PIVOT_POINT]);
}
/**
* clutter_align_constraint_get_pivot_point
* @align: a #ClutterAlignConstraint
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
*
* Gets the pivot point used by the constraint set with
* clutter_align_constraint_set_pivot_point(). If no custom pivot
* point is set, -1 is set.
*/
void
clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
*pivot_point = align->pivot;
}
/**
* clutter_align_constraint_set_factor:
* @align: a #ClutterAlignConstraint

View File

@ -67,12 +67,6 @@ void clutter_align_constraint_set_align_axis (ClutterAlignConstrai
CLUTTER_EXPORT
ClutterAlignAxis clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align);
CLUTTER_EXPORT
void clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
gfloat factor);
CLUTTER_EXPORT

View File

@ -27,23 +27,36 @@
* @short_description: Interface for animatable classes
*
* #ClutterAnimatable is an interface that allows a #GObject class
* to control how an actor will animate a property.
* to control how a #ClutterAnimation will animate a property.
*
* Each #ClutterAnimatable should implement the
* #ClutterAnimatableInterface.interpolate_property() virtual function of the
* interface to compute the animation state between two values of an interval
* depending on a progress factor, expressed as a floating point value.
*
* If a #ClutterAnimatable is animated by a #ClutterAnimation
* instance, the #ClutterAnimation will call
* clutter_animatable_interpolate_property() passing the name of the
* currently animated property; the values interval; and the progress factor.
* The #ClutterAnimatable implementation should return the computed value for
* the animated
* property.
*
* #ClutterAnimatable is available since Clutter 1.0
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-animatable.h"
#include "clutter-interval.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
static void
@ -51,6 +64,80 @@ clutter_animatable_default_init (ClutterAnimatableInterface *iface)
{
}
/**
* clutter_animatable_animate_property:
* @animatable: a #ClutterAnimatable
* @animation: a #ClutterAnimation
* @property_name: the name of the animated property
* @initial_value: the initial value of the animation interval
* @final_value: the final value of the animation interval
* @progress: the progress factor
* @value: return location for the animation value
*
* Calls the animate_property() virtual function for @animatable.
*
* The @initial_value and @final_value #GValue<!-- -->s must contain
* the same type; @value must have been initialized to the same
* type of @initial_value and @final_value.
*
* All implementation of the #ClutterAnimatable interface must
* implement this function.
*
* Return value: %TRUE if the value has been validated and can
* be applied to the #ClutterAnimatable, and %FALSE otherwise
*
* Since: 1.0
*
* Deprecated: 1.8: Use clutter_animatable_interpolate_value()
* instead
*/
gboolean
clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value)
{
ClutterAnimatableInterface *iface;
gboolean res;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), FALSE);
g_return_val_if_fail (property_name != NULL, FALSE);
g_return_val_if_fail (initial_value != NULL && final_value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID, FALSE);
g_return_val_if_fail (value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value),
FALSE);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->animate_property == NULL)
{
ClutterInterval *interval;
interval = clutter_animation_get_interval (animation, property_name);
if (interval == NULL)
return FALSE;
res = clutter_animatable_interpolate_value (animatable, property_name,
interval,
progress,
value);
}
else
res = iface->animate_property (animatable, animation,
property_name,
initial_value, final_value,
progress,
value);
return res;
}
/**
* clutter_animatable_find_property:
* @animatable: a #ClutterAnimatable
@ -194,25 +281,3 @@ clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
else
return clutter_interval_compute_value (interval, progress, value);
}
/**
* clutter_animatable_get_actor:
* @animatable: a #ClutterAnimatable
*
* Get animated actor.
*
* Return value: (transfer none): a #ClutterActor
*/
ClutterActor *
clutter_animatable_get_actor (ClutterAnimatable *animatable)
{
ClutterAnimatableInterface *iface;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
g_return_val_if_fail (iface->get_actor, NULL);
return iface->get_actor (animatable);
}

View File

@ -42,6 +42,8 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
/**
* ClutterAnimatableInterface:
* @animate_property: virtual function for custom interpolation of a
* property. This virtual function is deprecated
* @find_property: virtual function for retrieving the #GParamSpec of
* an animatable property
* @get_initial_state: virtual function for retrieving the initial
@ -50,7 +52,9 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
* animatable property
* @interpolate_value: virtual function for interpolating the progress
* of a property
* @get_actor: virtual function for getting associated actor
*
* Base interface for #GObject<!-- -->s that can be animated by a
* a #ClutterAnimation.
*
* Since: 1.0
*/
@ -60,6 +64,13 @@ struct _ClutterAnimatableInterface
GTypeInterface parent_iface;
/*< public >*/
gboolean (* animate_property) (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
GParamSpec *(* find_property) (ClutterAnimatable *animatable,
const gchar *property_name);
void (* get_initial_state) (ClutterAnimatable *animatable,
@ -73,7 +84,6 @@ struct _ClutterAnimatableInterface
ClutterInterval *interval,
gdouble progress,
GValue *value);
ClutterActor * (* get_actor) (ClutterAnimatable *animatable);
};
CLUTTER_EXPORT
@ -94,9 +104,6 @@ gboolean clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
gdouble progress,
GValue *value);
CLUTTER_EXPORT
ClutterActor * clutter_animatable_get_actor (ClutterAnimatable *animatable);
G_END_DECLS
#endif /* __CLUTTER_ANIMATABLE_H__ */

View File

@ -30,7 +30,9 @@
#ifndef __GI_SCANNER__
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActor, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorMeta, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterAlignConstraint, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBackend, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBindConstraint, g_object_unref)
@ -41,15 +43,20 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBoxLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBrightnessContrastEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterCanvas, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterChildMeta, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClickAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClone, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColorizeEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterConstraint, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterContainer, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDeformEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDesaturateEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDeviceManager, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDragAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDropAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFixedLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFlowLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterGestureAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterGridLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterImage, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterInputDevice, g_object_unref)
@ -83,10 +90,14 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterZoomAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorBox, clutter_actor_box_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColor, clutter_color_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMargin, clutter_margin_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintContext, clutter_paint_context_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMatrix, clutter_matrix_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintNode, clutter_paint_node_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintVolume, clutter_paint_volume_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterVertex, clutter_vertex_free)
#endif /* __GI_SCANNER__ */

View File

@ -23,9 +23,12 @@
#define __CLUTTER_BACKEND_PRIVATE_H__
#include <clutter/clutter-backend.h>
#include <clutter/clutter-seat.h>
#include <clutter/clutter-device-manager.h>
#include <clutter/clutter-keymap.h>
#include <clutter/clutter-stage-window.h>
#include "clutter-event-translator.h"
#define CLUTTER_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
#define CLUTTER_IS_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND))
#define CLUTTER_BACKEND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
@ -46,6 +49,8 @@ struct _ClutterBackend
CoglOnscreen *dummy_onscreen;
ClutterDeviceManager *device_manager;
cairo_font_options_t *font_options;
gchar *font_name;
@ -53,11 +58,11 @@ struct _ClutterBackend
gfloat units_per_em;
gint32 units_serial;
float fallback_resource_scale;
ClutterStageWindow *stage_window;
GList *event_translators;
ClutterInputMethod *input_method;
ClutterKeymap *keymap;
};
struct _ClutterBackendClass
@ -73,6 +78,7 @@ struct _ClutterBackendClass
ClutterStageWindow * (* create_stage) (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error);
void (* init_events) (ClutterBackend *backend);
void (* init_features) (ClutterBackend *backend);
void (* add_options) (ClutterBackend *backend,
GOptionGroup *group);
@ -85,14 +91,23 @@ struct _ClutterBackendClass
GError **error);
gboolean (* create_context) (ClutterBackend *backend,
GError **error);
ClutterDeviceManager *(* get_device_manager) (ClutterBackend *backend);
void (* copy_event_data) (ClutterBackend *backend,
const ClutterEvent *src,
ClutterEvent *dest);
void (* free_event_data) (ClutterBackend *backend,
ClutterEvent *event);
gboolean (* translate_event) (ClutterBackend *backend,
gpointer native,
ClutterEvent *event);
ClutterSeat * (* get_default_seat) (ClutterBackend *backend);
PangoDirection (* get_keymap_direction) (ClutterBackend *backend);
gboolean (* is_display_server) (ClutterBackend *backend);
void (* bell_notify) (ClutterBackend *backend);
ClutterKeymap * (* get_keymap) (ClutterBackend *backend);
/* signals */
void (* resolution_changed) (ClutterBackend *backend);
@ -115,33 +130,36 @@ gboolean _clutter_backend_pre_parse (Clutter
gboolean _clutter_backend_post_parse (ClutterBackend *backend,
GError **error);
CLUTTER_EXPORT
void _clutter_backend_init_events (ClutterBackend *backend);
void _clutter_backend_copy_event_data (ClutterBackend *backend,
const ClutterEvent *src,
ClutterEvent *dest);
void _clutter_backend_free_event_data (ClutterBackend *backend,
ClutterEvent *event);
gboolean _clutter_backend_translate_event (ClutterBackend *backend,
gpointer native,
ClutterEvent *event);
CLUTTER_EXPORT
void _clutter_backend_add_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator);
void _clutter_backend_remove_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator);
ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);
gfloat _clutter_backend_get_units_per_em (ClutterBackend *backend,
PangoFontDescription *font_desc);
gint32 _clutter_backend_get_units_serial (ClutterBackend *backend);
PangoDirection _clutter_backend_get_keymap_direction (ClutterBackend *backend);
CLUTTER_EXPORT
void _clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend);
void clutter_set_allowed_drivers (const char *drivers);
CLUTTER_EXPORT
ClutterStageWindow * clutter_backend_get_stage_window (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale);
float clutter_backend_get_fallback_resource_scale (ClutterBackend *backend);
gboolean clutter_backend_is_display_server (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_destroy (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_PRIVATE_H__ */

View File

@ -40,6 +40,8 @@
#include "clutter-build-config.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-backend-private.h"
#include "clutter-debug.h"
#include "clutter-event-private.h"
@ -49,9 +51,30 @@
#include "clutter-stage-manager-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-window.h"
#include "clutter-device-manager-private.h"
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#include "wayland/clutter-wayland-compositor.h"
#endif
#include <cogl/cogl.h>
#ifdef CLUTTER_INPUT_X11
#include "x11/clutter-backend-x11.h"
#endif
#ifdef CLUTTER_INPUT_EVDEV
#include "evdev/clutter-device-manager-evdev.h"
#endif
#ifdef CLUTTER_WINDOWING_EGL
#include "egl/clutter-backend-eglnative.h"
#endif
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#include <cogl/cogl-wayland-server.h>
#include <wayland-server.h>
#include "wayland/clutter-wayland-compositor.h"
#endif
#define DEFAULT_FONT_NAME "Sans 10"
enum
@ -67,6 +90,12 @@ G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT)
static guint backend_signals[LAST_SIGNAL] = { 0, };
/* Global for being able to specify a compositor side wayland display
* pointer before clutter initialization */
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
static struct wl_display *_wayland_compositor_display;
#endif
static void
clutter_backend_dispose (GObject *gobject)
{
@ -75,22 +104,28 @@ clutter_backend_dispose (GObject *gobject)
/* clear the events still in the queue of the main context */
_clutter_clear_events_queue ();
g_clear_object (&backend->dummy_onscreen);
if (backend->stage_window)
{
g_object_remove_weak_pointer (G_OBJECT (backend->stage_window),
(gpointer *) &backend->stage_window);
backend->stage_window = NULL;
}
/* remove all event translators */
g_clear_pointer (&backend->event_translators, g_list_free);
g_clear_pointer (&backend->cogl_source, g_source_destroy);
g_clear_pointer (&backend->font_name, g_free);
g_clear_pointer (&backend->font_options, cairo_font_options_destroy);
g_clear_object (&backend->input_method);
g_clear_pointer (&backend->dummy_onscreen, cogl_object_unref);
G_OBJECT_CLASS (clutter_backend_parent_class)->dispose (gobject);
}
static void
clutter_backend_finalize (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
g_source_destroy (backend->cogl_source);
g_free (backend->font_name);
clutter_backend_set_font_options (backend, NULL);
g_clear_object (&backend->input_method);
G_OBJECT_CLASS (clutter_backend_parent_class)->finalize (gobject);
}
static gfloat
get_units_per_em (ClutterBackend *backend,
PangoFontDescription *font_desc)
@ -189,20 +224,22 @@ clutter_backend_do_real_create_context (ClutterBackend *backend,
{
ClutterBackendClass *klass;
CoglSwapChain *swap_chain;
GError *internal_error;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
swap_chain = NULL;
internal_error = NULL;
CLUTTER_NOTE (BACKEND, "Creating Cogl renderer");
backend->cogl_renderer = klass->get_renderer (backend, error);
backend->cogl_renderer = klass->get_renderer (backend, &internal_error);
if (backend->cogl_renderer == NULL)
goto error;
CLUTTER_NOTE (BACKEND, "Connecting the renderer");
cogl_renderer_set_driver (backend->cogl_renderer, driver_id);
if (!cogl_renderer_connect (backend->cogl_renderer, error))
if (!cogl_renderer_connect (backend->cogl_renderer, &internal_error))
goto error;
CLUTTER_NOTE (BACKEND, "Creating Cogl swap chain");
@ -214,7 +251,7 @@ clutter_backend_do_real_create_context (ClutterBackend *backend,
backend->cogl_display = klass->get_display (backend,
backend->cogl_renderer,
swap_chain,
error);
&internal_error);
}
else
{
@ -230,7 +267,7 @@ clutter_backend_do_real_create_context (ClutterBackend *backend,
*/
res = cogl_renderer_check_onscreen_template (backend->cogl_renderer,
tmpl,
error);
&internal_error);
if (!res)
goto error;
@ -244,12 +281,17 @@ clutter_backend_do_real_create_context (ClutterBackend *backend,
if (backend->cogl_display == NULL)
goto error;
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
cogl_wayland_display_set_compositor_display (backend->cogl_display,
_wayland_compositor_display);
#endif
CLUTTER_NOTE (BACKEND, "Setting up the display");
if (!cogl_display_setup (backend->cogl_display, error))
if (!cogl_display_setup (backend->cogl_display, &internal_error))
goto error;
CLUTTER_NOTE (BACKEND, "Creating the Cogl context");
backend->cogl_context = cogl_context_new (backend->cogl_display, error);
backend->cogl_context = cogl_context_new (backend->cogl_display, &internal_error);
if (backend->cogl_context == NULL)
goto error;
@ -355,7 +397,7 @@ clutter_backend_real_create_context (ClutterBackend *backend,
else
g_set_error_literal (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to initialize the Clutter backend: no available drivers found.");
_("Unable to initialize the Clutter backend: no available drivers found."));
return FALSE;
}
@ -382,6 +424,14 @@ clutter_backend_real_get_features (ClutterBackend *backend)
flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
flags |= CLUTTER_FEATURE_SWAP_THROTTLE;
}
else
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers complete events");
@ -391,8 +441,23 @@ clutter_backend_real_get_features (ClutterBackend *backend)
return flags;
}
static const char *allowed_backends;
static ClutterBackend * (* custom_backend_func) (void);
static const struct {
const char *name;
ClutterBackend * (* create_backend) (void);
} available_backends[] = {
#ifdef CLUTTER_WINDOWING_X11
{ CLUTTER_WINDOWING_X11, clutter_backend_x11_new },
#endif
#ifdef CLUTTER_WINDOWING_EGL
{ CLUTTER_WINDOWING_EGL, clutter_backend_egl_native_new },
#endif
{ NULL, NULL },
};
void
clutter_set_custom_backend_func (ClutterBackend *(* func) (void))
{
@ -402,23 +467,160 @@ clutter_set_custom_backend_func (ClutterBackend *(* func) (void))
ClutterBackend *
_clutter_create_backend (void)
{
const char *backends_list;
ClutterBackend *retval;
gboolean allow_any;
char **backends;
int i;
g_return_val_if_fail (custom_backend_func, NULL);
if (custom_backend_func)
{
retval = custom_backend_func ();
retval = custom_backend_func ();
if (!retval)
g_error ("Failed to create custom backend.");
if (!retval)
g_error ("Failed to create custom backend.");
return retval;
}
if (allowed_backends == NULL)
allowed_backends = "*";
allow_any = strstr (allowed_backends, "*") != NULL;
backends_list = g_getenv ("CLUTTER_BACKEND");
if (backends_list == NULL)
backends_list = allowed_backends;
backends = g_strsplit (backends_list, ",", 0);
retval = NULL;
for (i = 0; retval == NULL && backends[i] != NULL; i++)
{
const char *backend = backends[i];
gboolean is_any = g_str_equal (backend, "*");
int j;
for (j = 0; available_backends[j].name != NULL; j++)
{
if ((is_any && allow_any) ||
(is_any && strstr (allowed_backends, available_backends[j].name)) ||
g_str_equal (backend, available_backends[j].name))
{
retval = available_backends[j].create_backend ();
if (retval != NULL)
break;
}
}
}
g_strfreev (backends);
if (retval == NULL)
g_error ("No default Clutter backend found.");
return retval;
}
static void
clutter_backend_real_init_events (ClutterBackend *backend)
{
const char *input_backend = NULL;
input_backend = g_getenv ("CLUTTER_INPUT_BACKEND");
if (input_backend != NULL)
input_backend = g_intern_string (input_backend);
#ifdef CLUTTER_INPUT_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11) &&
(input_backend == NULL || input_backend == I_(CLUTTER_INPUT_X11)))
{
_clutter_backend_x11_events_init (backend);
}
else
#endif
#ifdef CLUTTER_INPUT_EVDEV
/* Evdev can be used regardless of the windowing system */
if ((input_backend != NULL && strcmp (input_backend, CLUTTER_INPUT_EVDEV) == 0)
#ifdef CLUTTER_WINDOWING_EGL
/* but we do want to always use it for EGL native */
|| clutter_check_windowing_backend (CLUTTER_WINDOWING_EGL)
#endif
)
{
_clutter_events_evdev_init (backend);
}
else
#endif
if (input_backend != NULL)
{
if (input_backend != I_(CLUTTER_INPUT_NULL))
g_error ("Unrecognized input backend '%s'", input_backend);
}
else
g_error ("Unknown input backend");
}
static ClutterDeviceManager *
clutter_backend_real_get_device_manager (ClutterBackend *backend)
{
if (G_UNLIKELY (backend->device_manager == NULL))
{
g_critical ("No device manager available, expect broken input");
return NULL;
}
return backend->device_manager;
}
static ClutterKeymap *
clutter_backend_real_get_keymap (ClutterBackend *backend)
{
if (G_UNLIKELY (backend->keymap == NULL))
{
g_critical ("No keymap available, expect broken keyboard input");
return NULL;
}
return backend->keymap;
}
static gboolean
clutter_backend_real_translate_event (ClutterBackend *backend,
gpointer native,
ClutterEvent *event)
{
GList *l;
for (l = backend->event_translators;
l != NULL;
l = l->next)
{
ClutterEventTranslator *translator = l->data;
ClutterTranslateReturn retval;
retval = _clutter_event_translator_translate_event (translator,
native,
event);
if (retval == CLUTTER_TRANSLATE_QUEUE)
return TRUE;
if (retval == CLUTTER_TRANSLATE_REMOVE)
return FALSE;
}
return FALSE;
}
static void
clutter_backend_class_init (ClutterBackendClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = clutter_backend_dispose;
gobject_class->finalize = clutter_backend_finalize;
/**
* ClutterBackend::resolution-changed:
@ -434,7 +636,8 @@ clutter_backend_class_init (ClutterBackendClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, resolution_changed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
@ -451,7 +654,8 @@ clutter_backend_class_init (ClutterBackendClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, font_changed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
@ -468,14 +672,19 @@ clutter_backend_class_init (ClutterBackendClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, settings_changed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
klass->resolution_changed = clutter_backend_real_resolution_changed;
klass->font_changed = clutter_backend_real_font_changed;
klass->init_events = clutter_backend_real_init_events;
klass->get_device_manager = clutter_backend_real_get_device_manager;
klass->translate_event = clutter_backend_real_translate_event;
klass->create_context = clutter_backend_real_create_context;
klass->get_features = clutter_backend_real_get_features;
klass->get_keymap = clutter_backend_real_get_keymap;
}
static void
@ -484,9 +693,7 @@ clutter_backend_init (ClutterBackend *self)
self->units_per_em = -1.0;
self->units_serial = 1;
self->dummy_onscreen = NULL;
self->fallback_resource_scale = 1.f;
self->dummy_onscreen = COGL_INVALID_HANDLE;
}
void
@ -554,10 +761,6 @@ _clutter_backend_create_stage (ClutterBackend *backend,
g_assert (CLUTTER_IS_STAGE_WINDOW (stage_window));
backend->stage_window = stage_window;
g_object_add_weak_pointer (G_OBJECT (backend->stage_window),
(gpointer *) &backend->stage_window);
return stage_window;
}
@ -612,6 +815,17 @@ _clutter_backend_get_features (ClutterBackend *backend)
return 0;
}
void
_clutter_backend_init_events (ClutterBackend *backend)
{
ClutterBackendClass *klass;
g_assert (CLUTTER_IS_BACKEND (backend));
klass = CLUTTER_BACKEND_GET_CLASS (backend);
klass->init_events (backend);
}
gfloat
_clutter_backend_get_units_per_em (ClutterBackend *backend,
PangoFontDescription *font_desc)
@ -626,6 +840,44 @@ _clutter_backend_get_units_per_em (ClutterBackend *backend,
return backend->units_per_em;
}
void
_clutter_backend_copy_event_data (ClutterBackend *backend,
const ClutterEvent *src,
ClutterEvent *dest)
{
ClutterEventExtenderInterface *iface;
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (CLUTTER_IS_EVENT_EXTENDER (backend->device_manager))
{
iface = CLUTTER_EVENT_EXTENDER_GET_IFACE (backend->device_manager);
iface->copy_event_data (CLUTTER_EVENT_EXTENDER (backend->device_manager),
src, dest);
}
else if (klass->copy_event_data != NULL)
klass->copy_event_data (backend, src, dest);
}
void
_clutter_backend_free_event_data (ClutterBackend *backend,
ClutterEvent *event)
{
ClutterEventExtenderInterface *iface;
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (CLUTTER_IS_EVENT_EXTENDER (backend->device_manager))
{
iface = CLUTTER_EVENT_EXTENDER_GET_IFACE (backend->device_manager);
iface->free_event_data (CLUTTER_EVENT_EXTENDER (backend->device_manager),
event);
}
else if (klass->free_event_data != NULL)
klass->free_event_data (backend, event);
}
/**
* clutter_get_default_backend:
*
@ -769,6 +1021,28 @@ _clutter_backend_translate_event (ClutterBackend *backend,
event);
}
void
_clutter_backend_add_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator)
{
if (g_list_find (backend->event_translators, translator) != NULL)
return;
backend->event_translators =
g_list_prepend (backend->event_translators, translator);
}
void
_clutter_backend_remove_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator)
{
if (g_list_find (backend->event_translators, translator) == NULL)
return;
backend->event_translators =
g_list_remove (backend->event_translators, translator);
}
/**
* clutter_backend_get_cogl_context: (skip)
* @backend: a #ClutterBackend
@ -795,6 +1069,64 @@ clutter_backend_get_cogl_context (ClutterBackend *backend)
return backend->cogl_context;
}
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
/**
* clutter_wayland_set_compositor_display:
* @display: A compositor side struct wl_display pointer
*
* This informs Clutter of your compositor side Wayland display
* object. This must be called before calling clutter_init().
*
* Since: 1.8
* Stability: unstable
*/
void
clutter_wayland_set_compositor_display (void *display)
{
if (_clutter_context_is_initialized ())
{
g_warning ("%s() can only be used before calling clutter_init()",
G_STRFUNC);
return;
}
_wayland_compositor_display = display;
}
#endif
PangoDirection
_clutter_backend_get_keymap_direction (ClutterBackend *backend)
{
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (klass->get_keymap_direction != NULL)
return klass->get_keymap_direction (backend);
return PANGO_DIRECTION_NEUTRAL;
}
void
_clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend)
{
if (backend->dummy_onscreen == COGL_INVALID_HANDLE)
{
CoglError *internal_error = NULL;
backend->dummy_onscreen = cogl_onscreen_new (backend->cogl_context, 1, 1);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (backend->dummy_onscreen),
&internal_error))
{
g_critical ("Unable to create dummy onscreen: %s", internal_error->message);
cogl_error_free (internal_error);
return;
}
}
cogl_set_framebuffer (COGL_FRAMEBUFFER (backend->dummy_onscreen));
}
void
clutter_set_allowed_drivers (const char *drivers)
{
@ -807,6 +1139,16 @@ clutter_set_allowed_drivers (const char *drivers)
allowed_drivers = g_strdup (drivers);
}
void
clutter_backend_bell_notify (ClutterBackend *backend)
{
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (klass->bell_notify)
klass->bell_notify (backend);
}
/**
* clutter_backend_get_input_method:
* @backend: the #CLutterBackend
@ -835,50 +1177,16 @@ clutter_backend_set_input_method (ClutterBackend *backend,
g_set_object (&backend->input_method, method);
}
ClutterStageWindow *
clutter_backend_get_stage_window (ClutterBackend *backend)
{
return backend->stage_window;
}
/**
* clutter_backend_get_default_seat:
* clutter_backend_get_keymap:
* @backend: the #ClutterBackend
*
* Returns the default seat
* Gets the keymap used by Clutter
*
* Returns: (transfer none): the default seat
* Returns: (transfer none): the keymap
**/
ClutterSeat *
clutter_backend_get_default_seat (ClutterBackend *backend)
ClutterKeymap *
clutter_backend_get_keymap (ClutterBackend *backend)
{
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), NULL);
return CLUTTER_BACKEND_GET_CLASS (backend)->get_default_seat (backend);
}
void
clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale)
{
backend->fallback_resource_scale = fallback_resource_scale;
}
float
clutter_backend_get_fallback_resource_scale (ClutterBackend *backend)
{
return backend->fallback_resource_scale;
}
gboolean
clutter_backend_is_display_server (ClutterBackend *backend)
{
return CLUTTER_BACKEND_GET_CLASS (backend)->is_display_server (backend);
}
void
clutter_backend_destroy (ClutterBackend *backend)
{
g_object_run_dispose (G_OBJECT (backend));
g_object_unref (backend);
return CLUTTER_BACKEND_GET_CLASS (backend)->get_keymap (backend);
}

View File

@ -33,9 +33,9 @@
#include <cogl/cogl.h>
#include <clutter/clutter-config.h>
#include <clutter/clutter-keymap.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-seat.h>
G_BEGIN_DECLS
@ -72,6 +72,9 @@ const cairo_font_options_t * clutter_backend_get_font_options (Clutter
CLUTTER_EXPORT
CoglContext * clutter_backend_get_cogl_context (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_bell_notify (ClutterBackend *backend);
CLUTTER_EXPORT
ClutterInputMethod * clutter_backend_get_input_method (ClutterBackend *backend);
@ -79,7 +82,7 @@ CLUTTER_EXPORT
void clutter_backend_set_input_method (ClutterBackend *backend,
ClutterInputMethod *method);
CLUTTER_EXPORT
ClutterSeat * clutter_backend_get_default_seat (ClutterBackend *backend);
ClutterKeymap * clutter_backend_get_keymap (ClutterBackend *backend);
G_END_DECLS

File diff suppressed because it is too large Load Diff

View File

@ -35,7 +35,7 @@
#undef CBZ_L2T_INTERPOLATION
/****************************************************************************
* ClutterBezier -- representation of a cubic bezier curve *
* ClutterBezier -- represenation of a cubic bezier curve *
* (private; a building block for the public bspline object) *
****************************************************************************/
@ -104,7 +104,7 @@ struct _ClutterBezier
ClutterBezier *
_clutter_bezier_new (void)
{
return g_new0 (ClutterBezier, 1);
return g_slice_new0 (ClutterBezier);
}
void
@ -112,7 +112,7 @@ _clutter_bezier_free (ClutterBezier * b)
{
if (G_LIKELY (b))
{
g_free (b);
g_slice_free (ClutterBezier, b);
}
}
@ -213,7 +213,7 @@ sqrti (int number)
* algorithm does not calculate the square root, but its reciprocal ('y'
* below), which is only at the end turned to the inverse value. In order
* for the algorithm to produce satisfactory results, the reciprocal value
* must be represented with sufficient precision; the 16.16 we use
* must be represented with sufficient precission; the 16.16 we use
* elsewhere in clutter is not good enough, and 10.22 is used instead.
*/
_FixedT x;
@ -236,7 +236,7 @@ sqrti (int number)
/* Now, we convert the float to 10.22 fixed. We exploit the mechanism
* described at http://www.d6.com/users/checker/pdfs/gdmfp.pdf.
*
* We want 22 bit fraction; a single precision float uses 23 bit
* We want 22 bit fraction; a single precission float uses 23 bit
* mantisa, so we only need to add 2^(23-22) (no need for the 1.5
* multiplier as we are only dealing with positive numbers).
*
@ -256,7 +256,7 @@ sqrti (int number)
flt2.i = (flt2.i >> 11) * (y_1 >> 11);
/* If the original argument is less than 342, we do another
* iteration to improve precision (for arguments >= 342, the single
* iteration to improve precission (for arguments >= 342, the single
* iteration produces generally better results).
*/
if (x < 171)

View File

@ -49,10 +49,10 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-bin-layout.h"
#include "clutter-actor-private.h"
#include "clutter-animatable.h"
#include "clutter-bin-layout.h"
#include "clutter-child-meta.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
@ -406,7 +406,8 @@ get_actor_align_factor (ClutterActorAlign alignment)
static void
clutter_bin_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
gfloat allocation_x, allocation_y;
gfloat available_w, available_h;
@ -514,7 +515,8 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
clutter_actor_allocate_align_fill (child, &child_alloc,
x_align, y_align,
x_fill, y_fill);
x_fill, y_fill,
flags);
}
}
@ -696,3 +698,187 @@ clutter_bin_layout_new (ClutterBinAlignment x_align,
"y-align", y_align,
NULL);
}
/**
* clutter_bin_layout_set_alignment:
* @self: a #ClutterBinLayout
* @child: (allow-none): a child of @container
* @x_align: the horizontal alignment policy to be used for the @child
* inside @container
* @y_align: the vertical aligment policy to be used on the @child
* inside @container
*
* Sets the horizontal and vertical alignment policies to be applied
* to a @child of @self
*
* If @child is %NULL then the @x_align and @y_align values will
* be set as the default alignment policies
*
* Since: 1.2
*
* Deprecated: 1.12: Use the #ClutterActor:x-align and
* #ClutterActor:y-align properties of #ClutterActor instead.
*/
void
clutter_bin_layout_set_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
g_return_if_fail (child == NULL || CLUTTER_IS_ACTOR (child));
priv = self->priv;
if (priv->container == NULL)
{
if (child == NULL)
{
set_x_align (self, x_align);
set_y_align (self, y_align);
}
else
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before setting the alignment "
"on its children",
G_OBJECT_TYPE_NAME (self));
return;
}
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
}
/**
* clutter_bin_layout_get_alignment:
* @self: a #ClutterBinLayout
* @child: (allow-none): a child of @container
* @x_align: (out) (allow-none): return location for the horizontal
* alignment policy
* @y_align: (out) (allow-none): return location for the vertical
* alignment policy
*
* Retrieves the horizontal and vertical alignment policies for
* a child of @self
*
* If @child is %NULL the default alignment policies will be returned
* instead
*
* Since: 1.2
*
* Deprecated: 1.12: Use the #ClutterActor:x-align and the
* #ClutterActor:y-align properties of #ClutterActor instead.
*/
void
clutter_bin_layout_get_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment *x_align,
ClutterBinAlignment *y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
ClutterBinLayer *layer;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
priv = self->priv;
if (priv->container == NULL)
{
if (child == NULL)
{
if (x_align)
*x_align = priv->x_align;
if (y_align)
*y_align = priv->y_align;
}
else
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before getting the alignment "
"of its children",
G_OBJECT_TYPE_NAME (self));
return;
}
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
layer = CLUTTER_BIN_LAYER (meta);
if (x_align)
*x_align = layer->x_align;
if (y_align)
*y_align = layer->y_align;
}
/**
* clutter_bin_layout_add:
* @self: a #ClutterBinLayout
* @child: a #ClutterActor
* @x_align: horizontal alignment policy for @child
* @y_align: vertical alignment policy for @child
*
* Adds a #ClutterActor to the container using @self and
* sets the alignment policies for it
*
* This function is equivalent to clutter_container_add_actor()
* and clutter_layout_manager_child_set_property() but it does not
* require a pointer to the #ClutterContainer associated to the
* #ClutterBinLayout
*
* Since: 1.2
*
* Deprecated: 1.12: Use clutter_actor_add_child() instead.
*/
void
clutter_bin_layout_add (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
priv = self->priv;
if (priv->container == NULL)
{
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before adding children",
G_OBJECT_TYPE_NAME (self));
return;
}
clutter_container_add_actor (priv->container, child);
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
}

View File

@ -38,14 +38,12 @@
*
* |[<!-- language="C" -->
* // source
* rect[0] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[0], &red_color);
* rect[0] = clutter_rectangle_new_with_color (&red_color);
* clutter_actor_set_position (rect[0], x_pos, y_pos);
* clutter_actor_set_size (rect[0], 100, 100);
*
* // second rectangle
* rect[1] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[1], &green_color);
* rect[1] = clutter_rectangle_new_with_color (&green_color);
* clutter_actor_set_size (rect[1], 100, 100);
* clutter_actor_set_opacity (rect[1], 0);
*
@ -55,8 +53,7 @@
* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
*
* // third rectangle
* rect[2] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[2], &blue_color);
* rect[2] = clutter_rectangle_new_with_color (&blue_color);
* clutter_actor_set_size (rect[2], 100, 100);
* clutter_actor_set_opacity (rect[2], 0);
*
@ -147,58 +144,6 @@ source_destroyed (ClutterActor *actor,
bind->source = NULL;
}
static void
clutter_bind_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
float source_min, source_nat;
if (bind->source == NULL)
return;
/* only these bindings affect the preferred size */
if (!(bind->coordinate == CLUTTER_BIND_WIDTH ||
bind->coordinate == CLUTTER_BIND_HEIGHT ||
bind->coordinate == CLUTTER_BIND_SIZE ||
bind->coordinate == CLUTTER_BIND_ALL))
return;
if (clutter_actor_contains (bind->source, actor))
return;
switch (direction)
{
case CLUTTER_ORIENTATION_HORIZONTAL:
if (bind->coordinate != CLUTTER_BIND_HEIGHT)
{
clutter_actor_get_preferred_width (bind->source, for_size,
&source_min,
&source_nat);
*minimum_size = source_min;
*natural_size = source_nat;
}
break;
case CLUTTER_ORIENTATION_VERTICAL:
if (bind->coordinate != CLUTTER_BIND_WIDTH)
{
clutter_actor_get_preferred_height (bind->source, for_size,
&source_min,
&source_nat);
*minimum_size = source_min;
*natural_size = source_nat;
}
break;
}
}
static void
clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
@ -207,9 +152,7 @@ clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
graphene_point3d_t source_position;
source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f);
ClutterVertex source_position = { 0., };
if (bind->source == NULL)
return;
@ -383,8 +326,6 @@ clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
meta_class->set_actor = clutter_bind_constraint_set_actor;
constraint_class->update_allocation = clutter_bind_constraint_update_allocation;
constraint_class->update_preferred_size = clutter_bind_constraint_update_preferred_size;
/**
* ClutterBindConstraint:source:
*

View File

@ -189,7 +189,7 @@ binding_entry_new (const gchar *name,
modifiers = modifiers & BINDING_MOD_MASK;
entry = g_new0 (ClutterBindingEntry, 1);
entry = g_slice_new (ClutterBindingEntry);
entry->key_val = key_val;
entry->modifiers = modifiers;
entry->name = (gchar *) g_intern_string (name);
@ -221,7 +221,7 @@ binding_entry_free (gpointer data)
g_closure_unref (entry->closure);
g_free (entry);
g_slice_free (ClutterBindingEntry, entry);
}
}
@ -235,7 +235,8 @@ clutter_binding_pool_finalize (GObject *gobject)
g_hash_table_destroy (pool->entries_hash);
g_slist_free_full (pool->entries, (GDestroyNotify) binding_entry_free);
g_slist_foreach (pool->entries, (GFunc) binding_entry_free, NULL);
g_slist_free (pool->entries);
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->finalize (gobject);
}

View File

@ -39,6 +39,8 @@
#include "clutter-build-config.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-blur-effect.h"
#include "cogl/cogl.h"
@ -79,6 +81,9 @@ struct _ClutterBlurEffect
gint pixel_step_uniform;
gint tex_width;
gint tex_height;
CoglPipeline *pipeline;
};
@ -93,42 +98,19 @@ G_DEFINE_TYPE (ClutterBlurEffect,
clutter_blur_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static CoglPipeline *
clutter_blur_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterBlurEffect *blur_effect = CLUTTER_BLUR_EFFECT (effect);
if (blur_effect->pixel_step_uniform > -1)
{
float pixel_step[2];
int tex_width, tex_height;
tex_width = cogl_texture_get_width (texture);
tex_height = cogl_texture_get_height (texture);
pixel_step[0] = 1.0f / tex_width;
pixel_step[1] = 1.0f / tex_height;
cogl_pipeline_set_uniform_float (blur_effect->pipeline,
blur_effect->pixel_step_uniform,
2, /* n_components */
1, /* count */
pixel_step);
}
cogl_pipeline_set_layer_texture (blur_effect->pipeline, 0, texture);
return cogl_object_ref (blur_effect->pipeline);
}
static gboolean
clutter_blur_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_blur_effect_pre_paint (ClutterEffect *effect)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
ClutterEffectClass *parent_class;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
self->actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
if (self->actor == NULL)
return FALSE;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
@ -142,15 +124,65 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
CoglHandle texture;
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
self->tex_width = cogl_texture_get_width (texture);
self->tex_height = cogl_texture_get_height (texture);
if (self->pixel_step_uniform > -1)
{
gfloat pixel_step[2];
pixel_step[0] = 1.0f / self->tex_width;
pixel_step[1] = 1.0f / self->tex_height;
cogl_pipeline_set_uniform_float (self->pipeline,
self->pixel_step_uniform,
2, /* n_components */
1, /* count */
pixel_step);
}
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return TRUE;
}
else
return FALSE;
}
static void
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
cogl_pipeline_set_color4ub (self->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
self->tex_width, self->tex_height);
}
static gboolean
clutter_blur_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
clutter_blur_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
gfloat cur_width, cur_height;
graphene_point3d_t origin;
ClutterVertex origin;
clutter_paint_volume_get_origin (volume, &origin);
cur_width = clutter_paint_volume_get_width (volume);
@ -191,10 +223,10 @@ clutter_blur_effect_class_init (ClutterBlurEffectClass *klass)
gobject_class->dispose = clutter_blur_effect_dispose;
effect_class->pre_paint = clutter_blur_effect_pre_paint;
effect_class->modify_paint_volume = clutter_blur_effect_modify_paint_volume;
effect_class->get_paint_volume = clutter_blur_effect_get_paint_volume;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_blur_effect_create_pipeline;
offscreen_class->paint_target = clutter_blur_effect_paint_target;
}
static void
@ -217,7 +249,9 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -1,40 +0,0 @@
/*
* Copyright (C) 2020 Endless OS Foundation, LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_BLUR_PRIVATE_H
#define CLUTTER_BLUR_PRIVATE_H
#include <glib-object.h>
#include <cogl/cogl.h>
G_BEGIN_DECLS
typedef struct _ClutterBlur ClutterBlur;
ClutterBlur * clutter_blur_new (CoglTexture *texture,
float sigma);
void clutter_blur_apply (ClutterBlur *blur);
CoglTexture * clutter_blur_get_texture (ClutterBlur *blur);
void clutter_blur_free (ClutterBlur *blur);
G_END_DECLS
#endif /* CLUTTER_BLUR_PRIVATE_H */

View File

@ -1,431 +0,0 @@
/*
* Copyright (C) 2020 Endless OS Foundation, LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-blur-private.h"
#include "clutter-backend.h"
/**
* SECTION:clutter-blur
* @short_description: Blur textures
*
* #ClutterBlur is a moderately fast gaussian blur implementation.
*
* # Optimizations
*
* There are a number of optimizations in place to make this blur implementation
* real-time. All in all, the implementation performs best when using large
* blur-radii that allow downscaling the texture to smaller sizes, at small
* radii where no downscaling is possible this can easily halve the framerate.
*
* ## Multipass
*
* It is implemented in 2 passes: vertical and horizontal.
*
* ## Downscaling
*
* #ClutterBlur uses dynamic downscaling to speed up blurring. Downscaling
* happens in factors of 2 (the image is downscaled either by 2, 4, 8, 16, )
* and depends on the blur radius, the texture size, among others.
*
* The texture is drawn into a downscaled framebuffer; the blur passes are
* applied on the downscaled texture contents; and finally, the blurred
* contents are drawn
* upscaled again.
*
* ## Hardware Interpolation
*
* This blur implementation cuts down the number of sampling operations by
* exploiting the hardware interpolation that is performed when sampling between
* pixel boundaries. This technique is described at:
*
* http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
*
* ## Incremental gauss-factor calculation
*
* The kernel values for the gaussian kernel are computed incrementally instead
* of running the expensive calculations multiple times inside the blur shader.
* The implementation is based on the algorithm presented by K. Turkowski in
* GPU Gems 3, chapter 40:
*
* https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html
*
*/
static const char *gaussian_blur_glsl_declarations =
"uniform float sigma; \n"
"uniform float pixel_step; \n"
"uniform vec2 direction; \n";
static const char *gaussian_blur_glsl =
" vec2 uv = vec2 (cogl_tex_coord.st); \n"
" \n"
" vec3 gauss_coefficient; \n"
" gauss_coefficient.x = 1.0 / (sqrt (2.0 * 3.14159265) * sigma); \n"
" gauss_coefficient.y = exp (-0.5 / (sigma * sigma)); \n"
" gauss_coefficient.z = gauss_coefficient.y * gauss_coefficient.y; \n"
" \n"
" float gauss_coefficient_total = gauss_coefficient.x; \n"
" \n"
" vec4 ret = texture2D (cogl_sampler, uv) * gauss_coefficient.x; \n"
" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
" \n"
" int n_steps = int (ceil (1.5 * sigma)) * 2; \n"
" \n"
" for (int i = 1; i <= n_steps; i += 2) { \n"
" float coefficient_subtotal = gauss_coefficient.x; \n"
" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
" coefficient_subtotal += gauss_coefficient.x; \n"
" \n"
" float gauss_ratio = gauss_coefficient.x / coefficient_subtotal; \n"
" \n"
" float foffset = float (i) + gauss_ratio; \n"
" vec2 offset = direction * foffset * pixel_step; \n"
" \n"
" ret += texture2D (cogl_sampler, uv + offset) * coefficient_subtotal; \n"
" ret += texture2D (cogl_sampler, uv - offset) * coefficient_subtotal; \n"
" \n"
" gauss_coefficient_total += 2.0 * coefficient_subtotal; \n"
" gauss_coefficient.xy *= gauss_coefficient.yz; \n"
" } \n"
" \n"
" cogl_texel = ret / gauss_coefficient_total; \n";
#define MIN_DOWNSCALE_SIZE 256.f
#define MAX_SIGMA 6.f
enum
{
VERTICAL,
HORIZONTAL,
};
typedef struct
{
CoglFramebuffer *framebuffer;
CoglPipeline *pipeline;
CoglTexture *texture;
int orientation;
} BlurPass;
struct _ClutterBlur
{
CoglTexture *source_texture;
float sigma;
float downscale_factor;
BlurPass pass[2];
};
static CoglPipeline*
create_blur_pipeline (void)
{
static CoglPipelineKey blur_pipeline_key = "clutter-blur-pipeline-private";
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglPipeline *blur_pipeline;
blur_pipeline =
cogl_context_get_named_pipeline (ctx, &blur_pipeline_key);
if (G_UNLIKELY (blur_pipeline == NULL))
{
CoglSnippet *snippet;
blur_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_null_texture (blur_pipeline, 0);
cogl_pipeline_set_layer_filters (blur_pipeline,
0,
COGL_PIPELINE_FILTER_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
cogl_pipeline_set_layer_wrap_mode (blur_pipeline,
0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
gaussian_blur_glsl_declarations,
NULL);
cogl_snippet_set_replace (snippet, gaussian_blur_glsl);
cogl_pipeline_add_layer_snippet (blur_pipeline, 0, snippet);
cogl_object_unref (snippet);
cogl_context_set_named_pipeline (ctx, &blur_pipeline_key, blur_pipeline);
}
return cogl_pipeline_copy (blur_pipeline);
}
static void
update_blur_uniforms (ClutterBlur *blur,
BlurPass *pass)
{
gboolean vertical = pass->orientation == VERTICAL;
int sigma_uniform;
int pixel_step_uniform;
int direction_uniform;
pixel_step_uniform =
cogl_pipeline_get_uniform_location (pass->pipeline, "pixel_step");
if (pixel_step_uniform > -1)
{
float pixel_step;
if (vertical)
pixel_step = 1.f / cogl_texture_get_height (pass->texture);
else
pixel_step = 1.f / cogl_texture_get_width (pass->texture);
cogl_pipeline_set_uniform_1f (pass->pipeline,
pixel_step_uniform,
pixel_step);
}
sigma_uniform = cogl_pipeline_get_uniform_location (pass->pipeline, "sigma");
if (sigma_uniform > -1)
{
cogl_pipeline_set_uniform_1f (pass->pipeline,
sigma_uniform,
blur->sigma / blur->downscale_factor);
}
direction_uniform =
cogl_pipeline_get_uniform_location (pass->pipeline, "direction");
if (direction_uniform > -1)
{
gboolean horizontal = !vertical;
float direction[2] = {
horizontal,
vertical,
};
cogl_pipeline_set_uniform_float (pass->pipeline,
direction_uniform,
2, 1,
direction);
}
}
static gboolean
create_fbo (ClutterBlur *blur,
BlurPass *pass)
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
float scaled_height;
float scaled_width;
float height;
float width;
g_clear_pointer (&pass->texture, cogl_object_unref);
g_clear_object (&pass->framebuffer);
width = cogl_texture_get_width (blur->source_texture);
height = cogl_texture_get_height (blur->source_texture);
scaled_width = floorf (width / blur->downscale_factor);
scaled_height = floorf (height / blur->downscale_factor);
pass->texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
scaled_width,
scaled_height));
if (!pass->texture)
return FALSE;
pass->framebuffer =
COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (pass->texture));
if (!pass->framebuffer)
{
g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
return FALSE;
}
cogl_framebuffer_orthographic (pass->framebuffer,
0.0, 0.0,
scaled_width,
scaled_height,
0.0, 1.0);
return TRUE;
}
static gboolean
setup_blur_pass (ClutterBlur *blur,
BlurPass *pass,
int orientation,
CoglTexture *texture)
{
pass->orientation = orientation;
pass->pipeline = create_blur_pipeline ();
cogl_pipeline_set_layer_texture (pass->pipeline, 0, texture);
if (!create_fbo (blur, pass))
return FALSE;
update_blur_uniforms (blur, pass);
return TRUE;
}
static float
calculate_downscale_factor (float width,
float height,
float sigma)
{
float downscale_factor = 1.f;
float scaled_width = width;
float scaled_height = height;
float scaled_sigma = sigma;
/* This is the algorithm used by Firefox; keep downscaling until either the
* blur radius is lower than the threshold, or the downscaled texture is too
* small.
*/
while (scaled_sigma > MAX_SIGMA &&
scaled_width > MIN_DOWNSCALE_SIZE &&
scaled_height > MIN_DOWNSCALE_SIZE)
{
downscale_factor *= 2.f;
scaled_width = width / downscale_factor;
scaled_height = height / downscale_factor;
scaled_sigma = sigma / downscale_factor;
}
return downscale_factor;
}
static void
apply_blur_pass (BlurPass *pass)
{
CoglColor transparent;
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
cogl_framebuffer_clear (pass->framebuffer,
COGL_BUFFER_BIT_COLOR,
&transparent);
cogl_framebuffer_draw_rectangle (pass->framebuffer,
pass->pipeline,
0, 0,
cogl_texture_get_width (pass->texture),
cogl_texture_get_height (pass->texture));
}
static void
clear_blur_pass (BlurPass *pass)
{
g_clear_pointer (&pass->pipeline, cogl_object_unref);
g_clear_pointer (&pass->texture, cogl_object_unref);
g_clear_object (&pass->framebuffer);
}
/**
* clutter_blur_new:
* @texture: a #CoglTexture
* @sigma: blur sigma
*
* Creates a new #ClutterBlur.
*
* Returns: (transfer full) (nullable): A newly created #ClutterBlur
*/
ClutterBlur *
clutter_blur_new (CoglTexture *texture,
float sigma)
{
ClutterBlur *blur;
unsigned int height;
unsigned int width;
BlurPass *hpass;
BlurPass *vpass;
g_return_val_if_fail (texture != NULL, NULL);
g_return_val_if_fail (sigma >= 0.0, NULL);
width = cogl_texture_get_width (texture);
height = cogl_texture_get_height (texture);
blur = g_new0 (ClutterBlur, 1);
blur->sigma = sigma;
blur->source_texture = cogl_object_ref (texture);
blur->downscale_factor = calculate_downscale_factor (width, height, sigma);
if (G_APPROX_VALUE (sigma, 0.0, FLT_EPSILON))
goto out;
vpass = &blur->pass[VERTICAL];
hpass = &blur->pass[HORIZONTAL];
if (!setup_blur_pass (blur, vpass, VERTICAL, texture) ||
!setup_blur_pass (blur, hpass, HORIZONTAL, vpass->texture))
{
clutter_blur_free (blur);
return NULL;
}
out:
return g_steal_pointer (&blur);
}
/**
* clutter_blur_apply:
* @blur: a #ClutterBlur
*
* Applies the blur. The resulting texture can be retrieved by
* clutter_blur_get_texture().
*/
void
clutter_blur_apply (ClutterBlur *blur)
{
if (G_APPROX_VALUE (blur->sigma, 0.0, FLT_EPSILON))
return;
apply_blur_pass (&blur->pass[VERTICAL]);
apply_blur_pass (&blur->pass[HORIZONTAL]);
}
/**
* clutter_blur_get_texture:
* @blur: a #ClutterBlur
*
* Retrieves the texture where the blurred contents are stored. The
* contents are undefined until clutter_blur_apply() is called.
*
* Returns: (transfer none): a #CoglTexture
*/
CoglTexture *
clutter_blur_get_texture (ClutterBlur *blur)
{
if (G_APPROX_VALUE (blur->sigma, 0.0, FLT_EPSILON))
return blur->source_texture;
else
return blur->pass[HORIZONTAL].texture;
}
/**
* clutter_blur_free:
* @blur: A #ClutterBlur
*
* Frees @blur.
*/
void
clutter_blur_free (ClutterBlur *blur)
{
g_assert (blur);
clear_blur_pass (&blur->pass[VERTICAL]);
clear_blur_pass (&blur->pass[HORIZONTAL]);
cogl_clear_object (&blur->source_texture);
g_free (blur);
}

File diff suppressed because it is too large Load Diff

View File

@ -105,6 +105,64 @@ void clutter_box_layout_set_pack_start (ClutterBoxLayou
CLUTTER_EXPORT
gboolean clutter_box_layout_get_pack_start (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED_FOR(clutter_box_layout_set_orientation)
void clutter_box_layout_set_vertical (ClutterBoxLayout *layout,
gboolean vertical);
CLUTTER_DEPRECATED_FOR(clutter_box_layout_get_orientation)
gboolean clutter_box_layout_get_vertical (ClutterBoxLayout *layout);
CLUTTER_EXPORT
void clutter_box_layout_pack (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean expand,
gboolean x_fill,
gboolean y_fill,
ClutterBoxAlignment x_align,
ClutterBoxAlignment y_align);
CLUTTER_DEPRECATED
void clutter_box_layout_set_alignment (ClutterBoxLayout *layout,
ClutterActor *actor,
ClutterBoxAlignment x_align,
ClutterBoxAlignment y_align);
CLUTTER_DEPRECATED
void clutter_box_layout_get_alignment (ClutterBoxLayout *layout,
ClutterActor *actor,
ClutterBoxAlignment *x_align,
ClutterBoxAlignment *y_align);
CLUTTER_DEPRECATED
void clutter_box_layout_set_fill (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean x_fill,
gboolean y_fill);
CLUTTER_DEPRECATED
void clutter_box_layout_get_fill (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean *x_fill,
gboolean *y_fill);
CLUTTER_DEPRECATED
void clutter_box_layout_set_expand (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean expand);
CLUTTER_DEPRECATED
gboolean clutter_box_layout_get_expand (ClutterBoxLayout *layout,
ClutterActor *actor);
CLUTTER_DEPRECATED
void clutter_box_layout_set_use_animations (ClutterBoxLayout *layout,
gboolean animate);
CLUTTER_DEPRECATED
gboolean clutter_box_layout_get_use_animations (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED
void clutter_box_layout_set_easing_mode (ClutterBoxLayout *layout,
gulong mode);
CLUTTER_DEPRECATED
gulong clutter_box_layout_get_easing_mode (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED
void clutter_box_layout_set_easing_duration (ClutterBoxLayout *layout,
guint msecs);
CLUTTER_DEPRECATED
guint clutter_box_layout_get_easing_duration (ClutterBoxLayout *layout);
G_END_DECLS
#endif /* __CLUTTER_BOX_LAYOUT_H__ */

View File

@ -41,6 +41,8 @@
#include <math.h>
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-brightness-contrast-effect.h"
#include <cogl/cogl.h>
@ -67,6 +69,9 @@ struct _ClutterBrightnessContrastEffect
gint brightness_offset_uniform;
gint contrast_uniform;
gint tex_width;
gint tex_height;
CoglPipeline *pipeline;
};
@ -116,34 +121,23 @@ G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
static gboolean
will_have_no_effect (ClutterBrightnessContrastEffect *self)
{
return (G_APPROX_VALUE (self->brightness_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_blue, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_blue, no_change, FLT_EPSILON));
}
static CoglPipeline *
clutter_brightness_contrast_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterBrightnessContrastEffect *self =
CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return cogl_object_ref (self->pipeline);
return (self->brightness_red == no_change &&
self->brightness_green == no_change &&
self->brightness_blue == no_change &&
self->contrast_red == no_change &&
self->contrast_green == no_change &&
self->contrast_blue == no_change);
}
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
ClutterEffectClass *parent_class;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
if (will_have_no_effect (self))
return FALSE;
@ -162,8 +156,45 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
CoglHandle texture;
return parent_class->pre_paint (effect, node, paint_context);
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
self->tex_width = cogl_texture_get_width (texture);
self->tex_height = cogl_texture_get_height (texture);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return TRUE;
}
else
return FALSE;
}
static void
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
cogl_pipeline_set_color4ub (self->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
self->tex_width, self->tex_height);
}
static void
@ -263,7 +294,7 @@ clutter_brightness_contrast_effect_class_init (ClutterBrightnessContrastEffectCl
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_brightness_contrast_effect_create_pipeline;
offscreen_class->paint_target = clutter_brightness_contrast_effect_paint_target;
effect_class->pre_paint = clutter_brightness_contrast_effect_pre_paint;
@ -407,7 +438,9 @@ clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
@ -463,9 +496,9 @@ clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContras
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (G_APPROX_VALUE (red, effect->brightness_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->brightness_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->brightness_blue, FLT_EPSILON))
if (red == effect->brightness_red &&
green == effect->brightness_green &&
blue == effect->brightness_blue)
return;
effect->brightness_red = red;
@ -553,9 +586,9 @@ clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastE
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (G_APPROX_VALUE (red, effect->contrast_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->contrast_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->contrast_blue, FLT_EPSILON))
if (red == effect->contrast_red &&
green == effect->contrast_green &&
blue == effect->contrast_blue)
return;
effect->contrast_red = red;

View File

@ -4,5 +4,11 @@
/* List of Cogl drivers */
#mesondefine CLUTTER_DRIVERS
/* Have evdev support for input handling */
#mesondefine HAVE_EVDEV
/* Building with libwacom for advanced tablet management */
#mesondefine HAVE_LIBWACOM
/* Supports PangoFt2 */
#mesondefine HAVE_PANGO_FT2

View File

@ -50,6 +50,8 @@
#include "clutter-canvas.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-actor-private.h"
#include "clutter-backend.h"
#include "clutter-cairo.h"
@ -326,10 +328,9 @@ clutter_canvas_init (ClutterCanvas *self)
}
static void
clutter_canvas_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root,
ClutterPaintContext *paint_context)
clutter_canvas_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
{
ClutterCanvas *self = CLUTTER_CANVAS (content);
ClutterCanvasPrivate *priv = self->priv;
@ -350,7 +351,7 @@ clutter_canvas_paint_content (ClutterContent *content,
return;
node = clutter_actor_create_texture_paint_node (actor, priv->texture);
clutter_paint_node_set_static_name (node, "Canvas Content");
clutter_paint_node_set_name (node, "Canvas Content");
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);

View File

@ -105,8 +105,8 @@ struct _ClutterClickActionPrivate
{
ClutterActor *stage;
gulong event_id;
gulong capture_id;
guint event_id;
guint capture_id;
guint long_press_id;
gint long_press_threshold;
@ -114,7 +114,7 @@ struct _ClutterClickActionPrivate
gint drag_threshold;
guint press_button;
ClutterInputDevice *press_device;
gint press_device_id;
ClutterEventSequence *press_sequence;
ClutterModifierType modifier_state;
gfloat press_x;
@ -159,8 +159,7 @@ static inline void
click_action_set_pressed (ClutterClickAction *action,
gboolean is_pressed)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
is_pressed = !!is_pressed;
@ -175,8 +174,7 @@ static inline void
click_action_set_held (ClutterClickAction *action,
gboolean is_held)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
is_held = !!is_held;
@ -191,8 +189,7 @@ static gboolean
click_action_emit_long_press (gpointer data)
{
ClutterClickAction *action = data;
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
ClutterActor *actor;
gboolean result;
@ -205,7 +202,11 @@ click_action_emit_long_press (gpointer data)
CLUTTER_LONG_PRESS_ACTIVATE,
&result);
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
@ -216,8 +217,7 @@ click_action_emit_long_press (gpointer data)
static inline void
click_action_query_long_press (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
ClutterActor *actor;
gboolean result = FALSE;
gint timeout;
@ -242,7 +242,6 @@ click_action_query_long_press (ClutterClickAction *action)
if (result)
{
g_clear_handle_id (&priv->long_press_id, g_source_remove);
priv->long_press_id =
clutter_threads_add_timeout (timeout,
click_action_emit_long_press,
@ -253,8 +252,7 @@ click_action_query_long_press (ClutterClickAction *action)
static inline void
click_action_cancel_long_press (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
if (priv->long_press_id != 0)
{
@ -263,7 +261,8 @@ click_action_cancel_long_press (ClutterClickAction *action)
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_clear_handle_id (&priv->long_press_id, g_source_remove);
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
g_signal_emit (action, click_signals[LONG_PRESS], 0,
actor,
@ -272,30 +271,12 @@ click_action_cancel_long_press (ClutterClickAction *action)
}
}
static inline gboolean
event_within_drag_threshold (ClutterClickAction *click_action,
ClutterEvent *event)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (click_action);
float motion_x, motion_y;
float delta_x, delta_y;
clutter_event_get_coords (event, &motion_x, &motion_y);
delta_x = ABS (motion_x - priv->press_x);
delta_y = ABS (motion_y - priv->press_y);
return delta_x <= priv->drag_threshold && delta_y <= priv->drag_threshold;
}
static gboolean
on_event (ClutterActor *actor,
ClutterEvent *event,
ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
gboolean has_button = TRUE;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
@ -316,7 +297,7 @@ on_event (ClutterActor *actor,
return CLUTTER_EVENT_PROPAGATE;
priv->press_button = has_button ? clutter_event_get_button (event) : 0;
priv->press_device = clutter_event_get_device (event);
priv->press_device_id = clutter_event_get_device_id (event);
priv->press_sequence = clutter_event_get_event_sequence (event);
priv->modifier_state = clutter_event_get_state (event);
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
@ -365,8 +346,7 @@ on_captured_event (ClutterActor *stage,
ClutterEvent *event,
ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
ClutterActor *actor;
ClutterModifierType modifier_state;
gboolean has_button = TRUE;
@ -375,10 +355,6 @@ on_captured_event (ClutterActor *stage,
switch (clutter_event_type (event))
{
case CLUTTER_TOUCH_CANCEL:
clutter_click_action_release (action);
break;
case CLUTTER_TOUCH_END:
has_button = FALSE;
case CLUTTER_BUTTON_RELEASE:
@ -387,7 +363,7 @@ on_captured_event (ClutterActor *stage,
if ((has_button && clutter_event_get_button (event) != priv->press_button) ||
(has_button && clutter_event_get_click_count (event) != 1) ||
clutter_event_get_device (event) != priv->press_device ||
clutter_event_get_device_id (event) != priv->press_device_id ||
clutter_event_get_event_sequence (event) != priv->press_sequence)
return CLUTTER_EVENT_PROPAGATE;
@ -395,9 +371,17 @@ on_captured_event (ClutterActor *stage,
click_action_cancel_long_press (action);
/* disconnect the capture */
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (priv->long_press_id != 0)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
return CLUTTER_EVENT_PROPAGATE;
@ -419,23 +403,30 @@ on_captured_event (ClutterActor *stage,
priv->modifier_state = 0;
click_action_set_pressed (action, FALSE);
if (event_within_drag_threshold (action, event))
g_signal_emit (action, click_signals[CLICKED], 0, actor);
g_signal_emit (action, click_signals[CLICKED], 0, actor);
break;
case CLUTTER_MOTION:
case CLUTTER_TOUCH_UPDATE:
{
if (clutter_event_get_device (event) != priv->press_device ||
gfloat motion_x, motion_y;
gfloat delta_x, delta_y;
if (clutter_event_get_device_id (event) != priv->press_device_id ||
clutter_event_get_event_sequence (event) != priv->press_sequence)
return CLUTTER_EVENT_PROPAGATE;
if (!priv->is_held)
return CLUTTER_EVENT_PROPAGATE;
if (!event_within_drag_threshold (action, event))
clutter_click_action_release (action);
clutter_event_get_coords (event, &motion_x, &motion_y);
delta_x = ABS (motion_x - priv->press_x);
delta_y = ABS (motion_y - priv->press_y);
if (delta_x > priv->drag_threshold ||
delta_y > priv->drag_threshold)
click_action_cancel_long_press (action);
}
break;
@ -451,15 +442,14 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterClickAction *action = CLUTTER_CLICK_ACTION (meta);
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
if (priv->event_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_clear_signal_handler (&priv->event_id, old_actor);
g_signal_handler_disconnect (old_actor, priv->event_id);
priv->event_id = 0;
}
@ -467,13 +457,17 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
if (priv->capture_id != 0)
{
if (priv->stage != NULL)
g_clear_signal_handler (&priv->capture_id, priv->stage);
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
priv->stage = NULL;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (priv->long_press_id != 0)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
@ -486,28 +480,13 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_click_action_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterClickAction *click_action = CLUTTER_CLICK_ACTION (meta);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class);
if (!is_enabled)
clutter_click_action_release (click_action);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_click_action_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
switch (prop_id)
{
@ -531,8 +510,7 @@ clutter_click_action_get_property (GObject *gobject,
GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
switch (prop_id)
{
@ -561,15 +539,26 @@ clutter_click_action_get_property (GObject *gobject,
static void
clutter_click_action_dispose (GObject *gobject)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
g_clear_signal_handler (&priv->event_id,
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)));
if (priv->event_id)
{
g_signal_handler_disconnect (clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)),
priv->event_id);
priv->event_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (priv->long_press_id)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
G_OBJECT_CLASS (clutter_click_action_parent_class)->dispose (gobject);
}
@ -582,7 +571,6 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
meta_class->set_actor = clutter_click_action_set_actor;
meta_class->set_enabled = clutter_click_action_set_enabled;
gobject_class->dispose = clutter_click_action_dispose;
gobject_class->set_property = clutter_click_action_set_property;
@ -674,7 +662,8 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@ -720,11 +709,9 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
static void
clutter_click_action_init (ClutterClickAction *self)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (self);
priv->long_press_threshold = -1;
priv->long_press_duration = -1;
self->priv = clutter_click_action_get_instance_private (self);
self->priv->long_press_threshold = -1;
self->priv->long_press_duration = -1;
}
/**
@ -764,13 +751,17 @@ clutter_click_action_release (ClutterClickAction *action)
g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));
priv = clutter_click_action_get_instance_private (action);
priv = action->priv;
if (!priv->is_held)
return;
/* disconnect the capture */
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
click_action_cancel_long_press (action);
click_action_set_held (action, FALSE);
@ -790,13 +781,9 @@ clutter_click_action_release (ClutterClickAction *action)
guint
clutter_click_action_get_button (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
priv = clutter_click_action_get_instance_private (action);
return priv->press_button;
return action->priv->press_button;
}
/**
@ -812,13 +799,9 @@ clutter_click_action_get_button (ClutterClickAction *action)
ClutterModifierType
clutter_click_action_get_state (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
priv = clutter_click_action_get_instance_private (action);
return priv->modifier_state;
return action->priv->modifier_state;
}
/**
@ -836,15 +819,11 @@ clutter_click_action_get_coords (ClutterClickAction *action,
gfloat *press_x,
gfloat *press_y)
{
ClutterClickActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTION (action));
priv = clutter_click_action_get_instance_private (action);
if (press_x != NULL)
*press_x = priv->press_x;
*press_x = action->priv->press_x;
if (press_y != NULL)
*press_y = priv->press_y;
*press_y = action->priv->press_y;
}

View File

@ -37,13 +37,32 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
#define CLUTTER_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickAction))
#define CLUTTER_IS_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLICK_ACTION))
#define CLUTTER_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
#define CLUTTER_IS_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLICK_ACTION))
#define CLUTTER_CLICK_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterClickAction, clutter_click_action,
CLUTTER, CLICK_ACTION, ClutterAction);
typedef struct _ClutterClickAction ClutterClickAction;
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
typedef struct _ClutterClickActionClass ClutterClickActionClass;
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
/**
* ClutterClickAction:
*
* The #ClutterClickAction structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterClickAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterClickActionPrivate *priv;
};
/**
* ClutterClickActionClass:
@ -78,6 +97,9 @@ struct _ClutterClickActionClass
void (* _clutter_click_action7) (void);
};
CLUTTER_EXPORT
GType clutter_click_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_click_action_new (void);

View File

@ -39,6 +39,7 @@
#include "clutter-build-config.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-actor-private.h"
#include "clutter-clone.h"
#include "clutter-debug.h"
@ -51,8 +52,6 @@
struct _ClutterClonePrivate
{
ClutterActor *clone_source;
float x_scale, y_scale;
gulong source_destroy_id;
};
@ -120,22 +119,40 @@ clutter_clone_get_preferred_height (ClutterActor *self,
}
static void
clutter_clone_apply_transform (ClutterActor *self,
graphene_matrix_t *matrix)
clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorBox box, source_box;
gfloat x_scale, y_scale;
if (priv->clone_source)
graphene_matrix_scale (matrix, priv->x_scale, priv->y_scale, 1.f);
/* First chain up and apply all the standard ClutterActor
* transformations... */
CLUTTER_ACTOR_CLASS (clutter_clone_parent_class)->apply_transform (self,
matrix);
/* if we don't have a source, nothing else to do */
if (priv->clone_source == NULL)
return;
/* get our allocated size */
clutter_actor_get_allocation_box (self, &box);
/* and get the allocated size of the source */
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (&box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (&box)
/ clutter_actor_box_get_height (&source_box);
cogl_matrix_scale (matrix, x_scale, y_scale, x_scale);
}
static void
clutter_clone_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
clutter_clone_paint (ClutterActor *actor)
{
ClutterClone *self = CLUTTER_CLONE (actor);
ClutterClonePrivate *priv = self->priv;
@ -172,7 +189,7 @@ clutter_clone_paint (ClutterActor *actor,
if (clutter_actor_is_realized (priv->clone_source))
{
_clutter_actor_push_clone_paint ();
clutter_actor_paint (priv->clone_source, paint_context);
clutter_actor_paint (priv->clone_source);
_clutter_actor_pop_clone_paint ();
}
@ -195,7 +212,7 @@ clutter_clone_get_paint_volume (ClutterActor *actor,
if (priv->clone_source == NULL)
return TRUE;
/* query the volume of the source actor and simply masquerade it as
/* query the volume of the source actor and simply masquarade it as
* the clones volume... */
source_volume = clutter_actor_get_paint_volume (priv->clone_source);
if (source_volume == NULL)
@ -222,51 +239,19 @@ clutter_clone_has_overlaps (ClutterActor *actor)
static void
clutter_clone_allocate (ClutterActor *self,
const ClutterActorBox *box)
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorClass *parent_class;
ClutterActorBox source_box;
float x_scale, y_scale;
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
parent_class->allocate (self, box);
parent_class->allocate (self, box, flags);
if (priv->clone_source == NULL)
return;
/* ClutterActor delays allocating until the actor is shown; however
* we cannot paint it correctly in that case, so force an allocation.
*/
if (clutter_actor_get_parent (priv->clone_source) != NULL &&
!clutter_actor_has_allocation (priv->clone_source))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
}
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (box)
/ clutter_actor_box_get_height (&source_box);
if (!G_APPROX_VALUE (priv->x_scale, x_scale, FLT_EPSILON) ||
!G_APPROX_VALUE (priv->y_scale, y_scale, FLT_EPSILON))
{
priv->x_scale = x_scale;
priv->y_scale = y_scale;
clutter_actor_invalidate_transform (CLUTTER_ACTOR (self));
}
#if 0
/* XXX - this is wrong: ClutterClone cannot clone unparented
* actors, as it will break all invariants
@ -280,7 +265,7 @@ clutter_clone_allocate (ClutterActor *self,
* paint cycle, we can safely give it as much size as it requires
*/
if (clutter_actor_get_parent (priv->clone_source) == NULL)
clutter_actor_allocate_preferred_size (priv->clone_source);
clutter_actor_allocate_preferred_size (priv->clone_source, flags);
#endif
}
@ -372,9 +357,6 @@ static void
clutter_clone_init (ClutterClone *self)
{
self->priv = clutter_clone_get_instance_private (self);
self->priv->x_scale = 1.f;
self->priv->y_scale = 1.f;
}
/**
@ -411,7 +393,8 @@ clutter_clone_set_source_internal (ClutterClone *self,
if (priv->clone_source != NULL)
{
g_clear_signal_handler (&priv->source_destroy_id, priv->clone_source);
g_signal_handler_disconnect (priv->clone_source, priv->source_destroy_id);
priv->source_destroy_id = 0;
_clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
g_object_unref (priv->clone_source);
priv->clone_source = NULL;

View File

@ -611,7 +611,7 @@ parse_hsla (ClutterColor *color,
/**
* clutter_color_from_string:
* @color: (out caller-allocates): return location for a #ClutterColor
* @str: a string specifying a color
* @str: a string specifiying a color
*
* Parses a string definition of a color, filling the #ClutterColor.red,
* #ClutterColor.green, #ClutterColor.blue and #ClutterColor.alpha fields
@ -911,7 +911,7 @@ ClutterColor *
clutter_color_copy (const ClutterColor *color)
{
if (G_LIKELY (color != NULL))
return g_memdup2 (color, sizeof (ClutterColor));
return g_slice_dup (ClutterColor, color);
return NULL;
}
@ -928,7 +928,7 @@ void
clutter_color_free (ClutterColor *color)
{
if (G_LIKELY (color != NULL))
g_free (color);
g_slice_free (ClutterColor, color);
}
/**
@ -977,7 +977,7 @@ clutter_color_new (guint8 red,
ClutterColor *
clutter_color_alloc (void)
{
return g_new0 (ClutterColor, 1);
return g_slice_new0 (ClutterColor);
}
/**

View File

@ -39,6 +39,8 @@
#include "clutter-build-config.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-colorize-effect.h"
#include "cogl/cogl.h"
@ -57,6 +59,9 @@ struct _ClutterColorizeEffect
gint tint_uniform;
gint tex_width;
gint tex_height;
CoglPipeline *pipeline;
};
@ -99,24 +104,15 @@ G_DEFINE_TYPE (ClutterColorizeEffect,
clutter_colorize_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static CoglPipeline *
clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterColorizeEffect *colorize_effect = CLUTTER_COLORIZE_EFFECT (effect);
cogl_pipeline_set_layer_texture (colorize_effect->pipeline, 0, texture);
return cogl_object_ref (colorize_effect->pipeline);
}
static gboolean
clutter_colorize_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_colorize_effect_pre_paint (ClutterEffect *effect)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
ClutterEffectClass *parent_class;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
@ -130,7 +126,45 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
CoglHandle texture;
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
self->tex_width = cogl_texture_get_width (texture);
self->tex_height = cogl_texture_get_height (texture);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return TRUE;
}
else
return FALSE;
}
static void
clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
cogl_pipeline_set_color4ub (self->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
self->tex_width, self->tex_height);
}
static void
@ -196,7 +230,7 @@ clutter_colorize_effect_class_init (ClutterColorizeEffectClass *klass)
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_colorize_effect_create_pipeline;
offscreen_class->paint_target = clutter_colorize_effect_paint_target;
effect_class->pre_paint = clutter_colorize_effect_pre_paint;
@ -259,7 +293,9 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -0,0 +1,16 @@
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_CONFIG_H__
#define __CLUTTER_CONFIG_H__
#include <glib.h>
G_BEGIN_DECLS
@CLUTTER_CONFIG_DEFINES@
G_END_DECLS
#endif /* __CLUTTER_CONFIG_H__ */

View File

@ -30,6 +30,13 @@ gboolean clutter_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation);
void clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size);
G_END_DECLS
#endif /* __CLUTTER_CONSTRAINT_PRIVATE_H__ */

View File

@ -48,7 +48,7 @@
* Constraints provide a way to build user interfaces by using
* relations between #ClutterActors, without explicit fixed
* positioning and sizing, similarly to how fluid layout managers like
* #ClutterBoxLayout lay out their children.
* #ClutterBoxLayout and #ClutterTableLayout lay out their children.
*
* Constraints are attached to a #ClutterActor, and are available
* for inspection using clutter_actor_get_constraints().
@ -160,26 +160,28 @@ constraint_update_preferred_size (ClutterConstraint *constraint,
}
static void
clutter_constraint_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
clutter_constraint_notify (GObject *gobject,
GParamSpec *pspec)
{
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_constraint_parent_class);
ClutterActor *actor;
if (strcmp (pspec->name, "enabled") == 0)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_relayout (actor);
if (actor != NULL)
clutter_actor_queue_relayout (actor);
}
parent_class->set_enabled (meta, is_enabled);
if (G_OBJECT_CLASS (clutter_constraint_parent_class)->notify != NULL)
G_OBJECT_CLASS (clutter_constraint_parent_class)->notify (gobject, pspec);
}
static void
clutter_constraint_class_init (ClutterConstraintClass *klass)
{
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
actor_meta_class->set_enabled = clutter_constraint_set_enabled;
gobject_class->notify = clutter_constraint_notify;
klass->update_allocation = constraint_update_allocation;
klass->update_preferred_size = constraint_update_preferred_size;
@ -220,17 +222,6 @@ clutter_constraint_update_allocation (ClutterConstraint *constraint,
return !clutter_actor_box_equal (allocation, &old_alloc);
}
/**
* clutter_constraint_update_preferred_size:
* @constraint: a #ClutterConstraint
* @actor: a #ClutterActor
* @direction: a #ClutterOrientation
* @for_size: the size in the opposite direction
* @minimum_size: (inout): the minimum size to modify
* @natural_size: (inout): the natural size to modify
*
* Asks the @constraint to update the size request of a #ClutterActor.
*/
void
clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,

View File

@ -99,14 +99,6 @@ struct _ClutterConstraintClass
CLUTTER_EXPORT
GType clutter_constraint_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
void clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size);
/* ClutterActor API */
CLUTTER_EXPORT
void clutter_actor_add_constraint (ClutterActor *self,

View File

@ -37,7 +37,6 @@
#include "clutter-actor-private.h"
#include "clutter-child-meta.h"
#include "clutter-container-private.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
@ -119,6 +118,37 @@ container_real_remove (ClutterContainer *container,
clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
}
typedef struct {
ClutterCallback callback;
gpointer data;
} ForeachClosure;
static gboolean
foreach_cb (ClutterActor *actor,
gpointer data)
{
ForeachClosure *clos = data;
clos->callback (actor, clos->data);
return TRUE;
}
static void
container_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ForeachClosure clos;
clos.callback = callback;
clos.data = user_data;
_clutter_actor_foreach_child (CLUTTER_ACTOR (container),
foreach_cb,
&clos);
}
static void
container_real_raise (ClutterContainer *container,
ClutterActor *child,
@ -167,7 +197,8 @@ clutter_container_default_init (ClutterContainerInterface *iface)
iface_type,
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContainerIface, actor_added),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
@ -185,7 +216,8 @@ clutter_container_default_init (ClutterContainerInterface *iface)
iface_type,
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContainerIface, actor_removed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@ -213,6 +245,7 @@ clutter_container_default_init (ClutterContainerInterface *iface)
iface->add = container_real_add;
iface->remove = container_real_remove;
iface->foreach = container_real_foreach;
iface->raise = container_real_raise;
iface->lower = container_real_lower;
iface->sort_depth_order = container_real_sort_depth_order;
@ -385,6 +418,33 @@ clutter_container_add_actor (ClutterContainer *container,
container_add_actor (container, actor);
}
/**
* clutter_container_add_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to add, followed by %NULL
*
* Alternative va_list version of clutter_container_add().
*
* This function will call #ClutterContainerIface.add(), which is a
* deprecated virtual function. The default implementation will
* call clutter_actor_add_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_add_valist (container, first_actor, var_args);
}
/**
* clutter_container_remove: (skip)
* @container: a #ClutterContainer
@ -448,6 +508,42 @@ clutter_container_remove_actor (ClutterContainer *container,
container_remove_actor (container, actor);
}
/**
* clutter_container_remove_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to remove, followed by %NULL
*
* Alternative va_list version of clutter_container_remove().
*
* This function will call #ClutterContainerIface.remove(), which is a
* deprecated virtual function. The default implementation will call
* clutter_actor_remove_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_remove_valist (container, first_actor, var_args);
}
static void
get_children_cb (ClutterActor *child,
gpointer data)
{
GList **children = data;
*children = g_list_prepend (*children, child);
}
/**
* clutter_container_get_children:
* @container: a #ClutterContainer
@ -465,9 +561,108 @@ clutter_container_remove_actor (ClutterContainer *container,
GList *
clutter_container_get_children (ClutterContainer *container)
{
GList *retval;
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
return clutter_actor_get_children (CLUTTER_ACTOR (container));
retval = NULL;
clutter_container_foreach (container, get_children_cb, &retval);
return g_list_reverse (retval);
}
/**
* clutter_container_foreach:
* @container: a #ClutterContainer
* @callback: (scope call): a function to be called for each child
* @user_data: data to be passed to the function, or %NULL
*
* Calls @callback for each child of @container that was added
* by the application (with clutter_container_add_actor()). Does
* not iterate over "internal" children that are part of the
* container's own implementation, if any.
*
* This function calls the #ClutterContainerIface.foreach()
* virtual function, which has been deprecated.
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_get_first_child() or
* clutter_actor_get_last_child() to retrieve the beginning of
* the list of children, and clutter_actor_get_next_sibling()
* and clutter_actor_get_previous_sibling() to iterate over it;
* alternatively, use the #ClutterActorIter API.
*/
void
clutter_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (callback != NULL);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->foreach != container_real_foreach)
_clutter_diagnostic_message ("The ClutterContainer::foreach() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
CLUTTER_CONTAINER_GET_IFACE (container)->foreach (container,
callback,
user_data);
}
/**
* clutter_container_foreach_with_internals:
* @container: a #ClutterContainer
* @callback: (scope call): a function to be called for each child
* @user_data: data to be passed to the function, or %NULL
*
* Calls @callback for each child of @container, including "internal"
* children built in to the container itself that were never added
* by the application.
*
* This function calls the #ClutterContainerIface.foreach_with_internals()
* virtual function, which has been deprecated.
*
* Since: 1.0
*
* Deprecated: 1.10: See clutter_container_foreach().
*/
void
clutter_container_foreach_with_internals (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ClutterContainerIface *iface;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (callback != NULL);
iface = CLUTTER_CONTAINER_GET_IFACE (container);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
if (iface->foreach_with_internals != NULL)
_clutter_diagnostic_message ("The ClutterContainer::foreach_with_internals() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
if (iface->foreach_with_internals != NULL)
iface->foreach_with_internals (container, callback, user_data);
else
iface->foreach (container, callback, user_data);
}
/**
@ -1251,23 +1446,3 @@ clutter_container_child_notify (ClutterContainer *container,
child,
pspec);
}
void
_clutter_container_emit_actor_added (ClutterContainer *container,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_signal_emit (container, container_signals[ACTOR_ADDED], 0, actor);
}
void
_clutter_container_emit_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_signal_emit (container, container_signals[ACTOR_REMOVED], 0, actor);
}

View File

@ -59,6 +59,14 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* function is deprecated, and it should not be overridden.
* @remove: virtual function for removing an actor from the container. This
* virtual function is deprecated, and it should not be overridden.
* @foreach: virtual function for iterating over the container's children.
* This virtual function is deprecated, and it should not be overridden.
* @foreach_with_internals: virtual functions for iterating over the
* container's children, both added using the #ClutterContainer API
* and internal children. The implementation of this virtual function
* is required only if the #ClutterContainer implementation has
* internal children. This virtual function is deprecated, and it should
* not be overridden.
* @raise: virtual function for raising a child. This virtual function is
* deprecated and it should not be overridden.
* @lower: virtual function for lowering a child. This virtual function is
@ -74,13 +82,13 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* fields in the instance and add the record to a data structure for
* subsequent access for #ClutterContainerIface::get_child_meta
* @destroy_child_meta: virtual function that gets called when a child is
* removed; it should release all resources held by the record
* removed; it shuld release all resources held by the record
* @get_child_meta: return the record for a container child
* @actor_added: class handler for #ClutterContainer::actor-added
* @actor_removed: class handler for #ClutterContainer::actor-removed
* @child_notify: class handler for #ClutterContainer::child-notify
*
* Base interface for container actors. The @add and @remove
* Base interface for container actors. The @add, @remove and @foreach
* virtual functions must be provided by any implementation; the other
* virtual functions are optional.
*
@ -96,6 +104,13 @@ struct _ClutterContainerIface
ClutterActor *actor);
void (* remove) (ClutterContainer *container,
ClutterActor *actor);
void (* foreach) (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data);
void (* foreach_with_internals) (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data);
/* child stacking */
void (* raise) (ClutterContainer *container,

View File

@ -34,10 +34,9 @@ void _clutter_content_attached (ClutterContent *conte
void _clutter_content_detached (ClutterContent *content,
ClutterActor *actor);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node);
G_END_DECLS

View File

@ -96,10 +96,9 @@ clutter_content_real_invalidate_size (ClutterContent *content)
}
static void
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context,
ClutterPaintContext *paint_context)
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context)
{
}
@ -130,7 +129,8 @@ clutter_content_default_init (ClutterContentInterface *iface)
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentInterface, attached),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@ -149,7 +149,8 @@ clutter_content_default_init (ClutterContentInterface *iface)
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentInterface, detached),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
@ -301,8 +302,7 @@ _clutter_content_detached (ClutterContent *content,
* _clutter_content_paint_content:
* @content: a #ClutterContent
* @actor: a #ClutterActor
* @node: a #ClutterPaintNode
* @paint_context: a #ClutterPaintContext
* @context: a #ClutterPaintNode
*
* Creates the render tree for the @content and @actor.
*
@ -310,13 +310,11 @@ _clutter_content_detached (ClutterContent *content,
* virtual function.
*/
void
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node)
{
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node,
paint_context);
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node);
}
/**

View File

@ -65,10 +65,9 @@ struct _ClutterContentInterface
gboolean (* get_preferred_size) (ClutterContent *content,
gfloat *width,
gfloat *height);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node);
void (* attached) (ClutterContent *content,
ClutterActor *actor);

View File

@ -1,92 +0,0 @@
/*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
* Copyright (C) 2020 Red Hat Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-damage-history.h"
#define DAMAGE_HISTORY_LENGTH 0x10
struct _ClutterDamageHistory
{
cairo_region_t *damages[DAMAGE_HISTORY_LENGTH];
int index;
};
ClutterDamageHistory *
clutter_damage_history_new (void)
{
ClutterDamageHistory *history;
history = g_new0 (ClutterDamageHistory, 1);
return history;
}
void
clutter_damage_history_free (ClutterDamageHistory *history)
{
int i;
for (i = 0; i < G_N_ELEMENTS (history->damages); i++)
g_clear_pointer (&history->damages[i], cairo_region_destroy);
g_free (history);
}
gboolean
clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
int age)
{
if (age >= DAMAGE_HISTORY_LENGTH ||
age < 1)
return FALSE;
if (!clutter_damage_history_lookup (history, age))
return FALSE;
return TRUE;
}
void
clutter_damage_history_record (ClutterDamageHistory *history,
const cairo_region_t *damage)
{
g_clear_pointer (&history->damages[history->index], cairo_region_destroy);
history->damages[history->index] = cairo_region_copy (damage);
}
static inline int
step_damage_index (int current,
int diff)
{
return (current + diff) & (DAMAGE_HISTORY_LENGTH - 1);
}
void
clutter_damage_history_step (ClutterDamageHistory *history)
{
history->index = step_damage_index (history->index, 1);
}
const cairo_region_t *
clutter_damage_history_lookup (ClutterDamageHistory *history,
int age)
{
return history->damages[step_damage_index (history->index, -age)];
}

View File

@ -1,50 +0,0 @@
/*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
* Copyright (C) 2020 Red Hat Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_DAMAGE_HISTORY_H
#define CLUTTER_DAMAGE_HISTORY_H
#include <cairo.h>
#include <glib.h>
#include "clutter-macros.h"
typedef struct _ClutterDamageHistory ClutterDamageHistory;
CLUTTER_EXPORT
ClutterDamageHistory * clutter_damage_history_new (void);
CLUTTER_EXPORT
void clutter_damage_history_free (ClutterDamageHistory *history);
CLUTTER_EXPORT
gboolean clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
int age);
CLUTTER_EXPORT
void clutter_damage_history_record (ClutterDamageHistory *history,
const cairo_region_t *damage);
CLUTTER_EXPORT
void clutter_damage_history_step (ClutterDamageHistory *history);
CLUTTER_EXPORT
const cairo_region_t * clutter_damage_history_lookup (ClutterDamageHistory *history,
int age);
#endif /* CLUTTER_DAMAGE_HISTORY_H */

View File

@ -41,7 +41,6 @@ G_BEGIN_DECLS
extern guint clutter_debug_flags;
extern guint clutter_pick_debug_flags;
extern guint clutter_paint_debug_flags;
extern int clutter_max_render_time_constant_us;
void _clutter_debug_messagev (const char *format,
va_list var_args) G_GNUC_PRINTF (1, 0);

View File

@ -53,16 +53,14 @@
#include "clutter-build-config.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-deform-effect.h"
#include <cogl/cogl.h>
#include "clutter-color.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-offscreen-effect-private.h"
#include "clutter-paint-node.h"
#include "clutter-paint-nodes.h"
#include "clutter-private.h"
#define DEFAULT_N_TILES 32
@ -130,9 +128,10 @@ clutter_deform_effect_deform_vertex (ClutterDeformEffect *effect,
}
static void
vbo_invalidate (ClutterActor *actor,
GParamSpec *pspec,
ClutterDeformEffect *effect)
vbo_invalidate (ClutterActor *actor,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags,
ClutterDeformEffect *effect)
{
effect->priv->is_dirty = TRUE;
}
@ -148,7 +147,7 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_clear_signal_handler (&priv->allocation_id, old_actor);
g_signal_handler_disconnect (old_actor, priv->allocation_id);
priv->allocation_id = 0;
}
@ -157,7 +156,7 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
* changes
*/
if (actor != NULL)
priv->allocation_id = g_signal_connect (actor, "notify::allocation",
priv->allocation_id = g_signal_connect (actor, "allocation-changed",
G_CALLBACK (vbo_invalidate),
meta);
@ -167,17 +166,18 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
}
static void
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
ClutterDeformEffectPrivate *priv = self->priv;
CoglHandle material;
CoglPipeline *pipeline;
CoglDepthState depth_state;
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
if (priv->is_dirty)
{
ClutterRect rect;
gboolean mapped_buffer;
CoglVertexP3T2C4 *verts;
ClutterActor *actor;
@ -191,7 +191,12 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
/* if we don't have a target size, fall back to the actor's
* allocation, though wrong it might be
*/
if (!clutter_offscreen_effect_get_target_size (effect, &width, &height))
if (clutter_offscreen_effect_get_target_rect (effect, &rect))
{
width = clutter_rect_get_width (&rect);
height = clutter_rect_get_height (&rect);
}
else
clutter_actor_get_size (actor, &width, &height);
/* XXX ideally, the sub-classes should tell us what they
@ -271,12 +276,12 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
priv->is_dirty = FALSE;
}
pipeline = clutter_offscreen_effect_get_pipeline (effect);
material = clutter_offscreen_effect_get_target (effect);
pipeline = COGL_PIPELINE (material);
/* enable depth testing */
cogl_depth_state_init (&depth_state);
cogl_depth_state_set_test_enabled (&depth_state, TRUE);
cogl_depth_state_set_test_function (&depth_state, COGL_DEPTH_TEST_FUNCTION_LEQUAL);
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
/* enable backface culling if we have a back material */
@ -285,22 +290,12 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
COGL_PIPELINE_CULL_FACE_MODE_BACK);
/* draw the front */
if (pipeline != NULL)
{
ClutterPaintNode *front_node;
front_node = clutter_pipeline_node_new (pipeline);
clutter_paint_node_set_static_name (front_node,
"ClutterDeformEffect (front)");
clutter_paint_node_add_child (node, front_node);
clutter_paint_node_add_primitive (front_node, priv->primitive);
clutter_paint_node_unref (front_node);
}
if (material != NULL)
cogl_framebuffer_draw_primitive (fb, pipeline, priv->primitive);
/* draw the back */
if (priv->back_pipeline != NULL)
{
ClutterPaintNode *back_node;
CoglPipeline *back_pipeline;
/* We probably shouldn't be modifying the user's material so
@ -310,30 +305,20 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
cogl_pipeline_set_cull_face_mode (back_pipeline,
COGL_PIPELINE_CULL_FACE_MODE_FRONT);
cogl_framebuffer_draw_primitive (fb, back_pipeline, priv->primitive);
back_node = clutter_pipeline_node_new (back_pipeline);
clutter_paint_node_set_static_name (back_node,
"ClutterDeformEffect (back)");
clutter_paint_node_add_child (node, back_node);
clutter_paint_node_add_primitive (back_node, priv->primitive);
clutter_paint_node_unref (back_node);
cogl_object_unref (back_pipeline);
}
if (G_UNLIKELY (priv->lines_primitive != NULL))
{
const ClutterColor *red;
ClutterPaintNode *lines_node;
red = clutter_color_get_static (CLUTTER_COLOR_RED);
lines_node = clutter_color_node_new (red);
clutter_paint_node_set_static_name (lines_node,
"ClutterDeformEffect (lines)");
clutter_paint_node_add_child (node, lines_node);
clutter_paint_node_add_primitive (lines_node, priv->lines_primitive);
clutter_paint_node_unref (lines_node);
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglPipeline *lines_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4f (lines_pipeline, 1.0, 0, 0, 1.0);
cogl_framebuffer_draw_primitive (fb, lines_pipeline,
priv->lines_primitive);
cogl_object_unref (lines_pipeline);
}
}

View File

@ -3,7 +3,28 @@
#define __CLUTTER_DEPRECATED_H_INSIDE__
#include "deprecated/clutter-actor.h"
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-opacity.h"
#include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-main.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"
#include "deprecated/clutter-table-layout.h"
#include "deprecated/clutter-texture.h"
#include "deprecated/clutter-timeline.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__

View File

@ -28,7 +28,7 @@
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
*
* #ClutterDesaturateEffect is a sub-class of #ClutterEffect that
* desaturates the color of an actor and its contents. The strength
* desaturates the color of an actor and its contents. The strenght
* of the desaturation effect is controllable and animatable through
* the #ClutterDesaturateEffect:factor property.
*
@ -41,6 +41,8 @@
#include "clutter-build-config.h"
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include <math.h>
#include "clutter-desaturate-effect.h"
@ -109,25 +111,15 @@ G_DEFINE_TYPE (ClutterDesaturateEffect,
clutter_desaturate_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static CoglPipeline *
clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
CoglTexture *texture)
{
ClutterDesaturateEffect *desaturate_effect =
CLUTTER_DESATURATE_EFFECT (effect);
cogl_pipeline_set_layer_texture (desaturate_effect->pipeline, 0, texture);
return cogl_object_ref (desaturate_effect->pipeline);
}
static gboolean
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
ClutterEffectClass *parent_class;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
@ -141,7 +133,50 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
return parent_class->pre_paint (effect, node, paint_context);
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
CoglHandle texture;
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
self->tex_width = cogl_texture_get_width (texture);
self->tex_height = cogl_texture_get_height (texture);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return TRUE;
}
else
return FALSE;
}
static void
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
CoglHandle texture;
guint8 paint_opacity;
texture = clutter_offscreen_effect_get_texture (effect);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
cogl_pipeline_set_color4ub (self->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture));
}
static void
@ -216,7 +251,7 @@ clutter_desaturate_effect_class_init (ClutterDesaturateEffectClass *klass)
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_desaturate_effect_create_pipeline;
offscreen_class->paint_target = clutter_desaturate_effect_paint_target;
effect_class->pre_paint = clutter_desaturate_effect_pre_paint;
@ -262,7 +297,9 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@ -0,0 +1,281 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_PRIVATE_H__
#define __CLUTTER_DEVICE_MANAGER_PRIVATE_H__
#include <clutter/clutter-backend.h>
#include <clutter/clutter-device-manager.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
typedef struct _ClutterAxisInfo
{
ClutterInputAxis axis;
gdouble min_axis;
gdouble max_axis;
gdouble min_value;
gdouble max_value;
gdouble resolution;
} ClutterAxisInfo;
typedef struct _ClutterKeyInfo
{
guint keyval;
ClutterModifierType modifiers;
} ClutterKeyInfo;
typedef struct _ClutterScrollInfo
{
guint axis_id;
ClutterScrollDirection direction;
gdouble increment;
gdouble last_value;
guint last_value_valid : 1;
} ClutterScrollInfo;
typedef struct _ClutterTouchInfo
{
ClutterEventSequence *sequence;
ClutterActor *actor;
gfloat current_x;
gfloat current_y;
} ClutterTouchInfo;
struct _ClutterInputDevice
{
GObject parent_instance;
gint id;
ClutterInputDeviceType device_type;
ClutterInputMode device_mode;
gchar *device_name;
ClutterDeviceManager *device_manager;
ClutterBackend *backend;
/* the associated device */
ClutterInputDevice *associated;
GList *slaves;
/* the actor underneath the pointer */
ClutterActor *cursor_actor;
GHashTable *inv_touch_sequence_actors;
/* the actor that has a grab in place for the device */
ClutterActor *pointer_grab_actor;
ClutterActor *keyboard_grab_actor;
GHashTable *sequence_grab_actors;
GHashTable *inv_sequence_grab_actors;
/* the current click count */
gint click_count;
/* the stage the device is on */
ClutterStage *stage;
/* the current state */
gfloat current_x;
gfloat current_y;
guint32 current_time;
gint current_button_number;
ClutterModifierType current_state;
/* the current touch points states */
GHashTable *touch_sequences_info;
/* the previous state, used for click count generation */
gint previous_x;
gint previous_y;
guint32 previous_time;
gint previous_button_number;
ClutterModifierType previous_state;
GArray *axes;
guint n_keys;
GArray *keys;
GArray *scroll_info;
gchar *vendor_id;
gchar *product_id;
gchar *node_path;
GPtrArray *tools;
gint n_rings;
gint n_strips;
gint n_mode_groups;
ClutterInputDeviceMapping mapping_mode;
guint has_cursor : 1;
guint is_enabled : 1;
};
typedef void (*ClutterEmitInputDeviceEvent) (ClutterEvent *event,
ClutterInputDevice *device);
struct _ClutterInputDeviceClass
{
GObjectClass parent_class;
gboolean (* keycode_to_evdev) (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode);
void (* update_from_tool) (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
gboolean (* is_mode_switch_button) (ClutterInputDevice *device,
guint group,
guint button);
gint (* get_group_n_modes) (ClutterInputDevice *device,
gint group);
gboolean (* is_grouped) (ClutterInputDevice *device,
ClutterInputDevice *other_device);
/* Keyboard accessbility */
void (* process_kbd_a11y_event) (ClutterEvent *event,
ClutterInputDevice *device,
ClutterEmitInputDeviceEvent emit_event_func);
};
/* Platform-dependent interface */
typedef struct _ClutterEventExtender ClutterEventExtender;
typedef struct _ClutterEventExtenderInterface ClutterEventExtenderInterface;
#define CLUTTER_TYPE_EVENT_EXTENDER (clutter_event_extender_get_type ())
#define CLUTTER_EVENT_EXTENDER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_EVENT_EXTENDER, ClutterEventExtender))
#define CLUTTER_IS_EVENT_EXTENDER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_EVENT_EXTENDER))
#define CLUTTER_EVENT_EXTENDER_GET_IFACE(o) (G_TYPE_INSTANCE_GET_INTERFACE ((o), CLUTTER_TYPE_EVENT_EXTENDER, ClutterEventExtenderInterface))
struct _ClutterEventExtenderInterface
{
GTypeInterface g_iface;
void (* copy_event_data) (ClutterEventExtender *event_extender,
const ClutterEvent *src,
ClutterEvent *dest);
void (* free_event_data) (ClutterEventExtender *event_extender,
ClutterEvent *event);
};
GType clutter_event_extender_get_type (void) G_GNUC_CONST;
/* device manager */
void _clutter_device_manager_add_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device);
void _clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device);
void _clutter_device_manager_update_devices (ClutterDeviceManager *device_manager);
void _clutter_device_manager_select_stage_events (ClutterDeviceManager *device_manager,
ClutterStage *stage);
ClutterBackend *_clutter_device_manager_get_backend (ClutterDeviceManager *device_manager);
void _clutter_device_manager_compress_motion (ClutterDeviceManager *device_manger,
ClutterEvent *event,
const ClutterEvent *to_discard);
/* input device */
gboolean _clutter_input_device_has_sequence (ClutterInputDevice *device,
ClutterEventSequence *sequence);
void _clutter_input_device_add_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
void _clutter_input_device_set_coords (ClutterInputDevice *device,
ClutterEventSequence *sequence,
gfloat x,
gfloat y,
ClutterStage *stage);
void _clutter_input_device_set_state (ClutterInputDevice *device,
ClutterModifierType state);
void _clutter_input_device_set_time (ClutterInputDevice *device,
guint32 time_);
void _clutter_input_device_set_stage (ClutterInputDevice *device,
ClutterStage *stage);
ClutterStage * _clutter_input_device_get_stage (ClutterInputDevice *device);
void _clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor,
gboolean emit_crossing);
ClutterActor * _clutter_input_device_update (ClutterInputDevice *device,
ClutterEventSequence *sequence,
gboolean emit_crossing);
void _clutter_input_device_set_n_keys (ClutterInputDevice *device,
guint n_keys);
guint _clutter_input_device_add_axis (ClutterInputDevice *device,
ClutterInputAxis axis,
gdouble min_value,
gdouble max_value,
gdouble resolution);
void _clutter_input_device_reset_axes (ClutterInputDevice *device);
void _clutter_input_device_set_associated_device (ClutterInputDevice *device,
ClutterInputDevice *associated);
void _clutter_input_device_add_slave (ClutterInputDevice *master,
ClutterInputDevice *slave);
void _clutter_input_device_remove_slave (ClutterInputDevice *master,
ClutterInputDevice *slave);
gboolean _clutter_input_device_translate_axis (ClutterInputDevice *device,
guint index_,
gdouble value,
gdouble *axis_value);
void _clutter_input_device_add_scroll_info (ClutterInputDevice *device,
guint index_,
ClutterScrollDirection direction,
gdouble increment);
void _clutter_input_device_reset_scroll_info (ClutterInputDevice *device);
gboolean _clutter_input_device_get_scroll_delta (ClutterInputDevice *device,
guint index_,
gdouble value,
ClutterScrollDirection *direction_p,
gdouble *delta_p);
ClutterInputDeviceTool * clutter_input_device_lookup_tool (ClutterInputDevice *device,
guint64 serial,
ClutterInputDeviceToolType type);
void clutter_input_device_add_tool (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
void clutter_input_device_update_from_tool (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_PRIVATE_H__ */

View File

@ -0,0 +1,581 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-device-manager
* @short_description: Maintains the list of input devices
*
* #ClutterDeviceManager is a singleton object, owned by Clutter, which
* maintains the list of #ClutterInputDevice<!-- -->s.
*
* Depending on the backend used by Clutter it is possible to use the
* #ClutterDeviceManager::device-added and
* #ClutterDeviceManager::device-removed to monitor addition and removal
* of devices.
*
* #ClutterDeviceManager is available since Clutter 1.2
*/
#include "clutter-build-config.h"
#include "clutter-backend-private.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-virtual-input-device.h"
#include "clutter-input-device-tool.h"
struct _ClutterDeviceManagerPrivate
{
/* back-pointer to the backend */
ClutterBackend *backend;
/* Keyboard a11y */
ClutterKbdA11ySettings kbd_a11y_settings;
};
enum
{
PROP_0,
PROP_BACKEND,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
enum
{
DEVICE_ADDED,
DEVICE_REMOVED,
TOOL_CHANGED,
KBD_A11Y_MASK_CHANGED,
KBD_A11Y_FLAGS_CHANGED,
LAST_SIGNAL
};
static guint manager_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterDeviceManager,
clutter_device_manager,
G_TYPE_OBJECT)
G_DEFINE_INTERFACE (ClutterEventExtender,
clutter_event_extender,
CLUTTER_TYPE_DEVICE_MANAGER)
static void
clutter_event_extender_default_init (ClutterEventExtenderInterface *iface)
{
}
static void
clutter_device_manager_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDeviceManagerPrivate *priv = CLUTTER_DEVICE_MANAGER (gobject)->priv;
switch (prop_id)
{
case PROP_BACKEND:
priv->backend = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_device_manager_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDeviceManagerPrivate *priv = CLUTTER_DEVICE_MANAGER (gobject)->priv;
switch (prop_id)
{
case PROP_BACKEND:
g_value_set_object (value, priv->backend);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
obj_props[PROP_BACKEND] =
g_param_spec_object ("backend",
P_("Backend"),
P_("The ClutterBackend of the device manager"),
CLUTTER_TYPE_BACKEND,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
gobject_class->set_property = clutter_device_manager_set_property;
gobject_class->get_property = clutter_device_manager_get_property;
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
/**
* ClutterDeviceManager::device-added:
* @manager: the #ClutterDeviceManager that emitted the signal
* @device: the newly added #ClutterInputDevice
*
* The ::device-added signal is emitted each time a device has been
* added to the #ClutterDeviceManager
*
* Since: 1.2
*/
manager_signals[DEVICE_ADDED] =
g_signal_new (I_("device-added"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_INPUT_DEVICE);
/**
* ClutterDeviceManager::device-removed:
* @manager: the #ClutterDeviceManager that emitted the signal
* @device: the removed #ClutterInputDevice
*
* The ::device-removed signal is emitted each time a device has been
* removed from the #ClutterDeviceManager
*
* Since: 1.2
*/
manager_signals[DEVICE_REMOVED] =
g_signal_new (I_("device-removed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_INPUT_DEVICE);
manager_signals[TOOL_CHANGED] =
g_signal_new (I_("tool-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
_clutter_marshal_VOID__OBJECT_OBJECT,
G_TYPE_NONE, 2,
CLUTTER_TYPE_INPUT_DEVICE,
CLUTTER_TYPE_INPUT_DEVICE_TOOL);
/**
* ClutterDeviceManager::kbd-a11y-mods-state-changed:
* @manager: the #ClutterDeviceManager that emitted the signal
* @latched_mask: the latched modifier mask from stickykeys
* @locked_mask: the locked modifier mask from stickykeys
*
* The ::kbd-a11y-mods-state-changed signal is emitted each time either the
* latched modifiers mask or locked modifiers mask are changed as the
* result of keyboard accessibilty's sticky keys operations.
*/
manager_signals[KBD_A11Y_MASK_CHANGED] =
g_signal_new (I_("kbd-a11y-mods-state-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
_clutter_marshal_VOID__UINT_UINT,
G_TYPE_NONE, 2,
G_TYPE_UINT,
G_TYPE_UINT);
/**
* ClutterDeviceManager::kbd-a11y-flags-changed:
* @manager: the #ClutterDeviceManager that emitted the signal
* @settings_flags: the new ClutterKeyboardA11yFlags configuration
* @changed_mask: the ClutterKeyboardA11yFlags changed
*
* The ::kbd-a11y-flags-changed signal is emitted each time the
* ClutterKeyboardA11yFlags configuration is changed as the result of
* keyboard accessibilty operations.
*/
manager_signals[KBD_A11Y_FLAGS_CHANGED] =
g_signal_new (I_("kbd-a11y-flags-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
_clutter_marshal_VOID__UINT_UINT,
G_TYPE_NONE, 2,
G_TYPE_UINT,
G_TYPE_UINT);
}
static void
clutter_device_manager_init (ClutterDeviceManager *self)
{
self->priv = clutter_device_manager_get_instance_private (self);
}
/**
* clutter_device_manager_get_default:
*
* Retrieves the device manager singleton
*
* Return value: (transfer none): the #ClutterDeviceManager singleton.
* The returned instance is owned by Clutter and it should not be
* modified or freed
*
* Since: 1.2
*/
ClutterDeviceManager *
clutter_device_manager_get_default (void)
{
ClutterBackend *backend = clutter_get_default_backend ();
return backend->device_manager;
}
/**
* clutter_device_manager_list_devices:
* @device_manager: a #ClutterDeviceManager
*
* Lists all currently registered input devices
*
* Return value: (transfer container) (element-type Clutter.InputDevice):
* a newly allocated list of #ClutterInputDevice objects. Use
* g_slist_free() to deallocate it when done
*
* Since: 1.2
*/
GSList *
clutter_device_manager_list_devices (ClutterDeviceManager *device_manager)
{
const GSList *devices;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
devices = clutter_device_manager_peek_devices (device_manager);
return g_slist_copy ((GSList *) devices);
}
/**
* clutter_device_manager_peek_devices:
* @device_manager: a #ClutterDeviceManager
*
* Lists all currently registered input devices
*
* Return value: (transfer none) (element-type Clutter.InputDevice):
* a pointer to the internal list of #ClutterInputDevice objects. The
* returned list is owned by the #ClutterDeviceManager and should never
* be modified or freed
*
* Since: 1.2
*/
const GSList *
clutter_device_manager_peek_devices (ClutterDeviceManager *device_manager)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_devices (device_manager);
}
/**
* clutter_device_manager_get_device:
* @device_manager: a #ClutterDeviceManager
* @device_id: the integer id of a device
*
* Retrieves the #ClutterInputDevice with the given @device_id
*
* Return value: (transfer none): a #ClutterInputDevice or %NULL. The
* returned device is owned by the #ClutterDeviceManager and should
* never be modified or freed
*
* Since: 1.2
*/
ClutterInputDevice *
clutter_device_manager_get_device (ClutterDeviceManager *device_manager,
gint device_id)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_device (device_manager, device_id);
}
/**
* clutter_device_manager_get_core_device:
* @device_manager: a #ClutterDeviceManager
* @device_type: the type of the core device
*
* Retrieves the core #ClutterInputDevice of type @device_type
*
* Core devices are devices created automatically by the default
* Clutter backend
*
* Return value: (transfer none): a #ClutterInputDevice or %NULL. The
* returned device is owned by the #ClutterDeviceManager and should
* not be modified or freed
*
* Since: 1.2
*/
ClutterInputDevice *
clutter_device_manager_get_core_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_core_device (device_manager, device_type);
}
void
_clutter_device_manager_select_stage_events (ClutterDeviceManager *device_manager,
ClutterStage *stage)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
if (manager_class->select_stage_events)
manager_class->select_stage_events (device_manager, stage);
}
/*
* _clutter_device_manager_add_device:
* @device_manager: a #ClutterDeviceManager
* @device: a #ClutterInputDevice
*
* Adds @device to the list of #ClutterInputDevice<!-- -->s maintained
* by @device_manager
*
* The reference count of @device is not increased
*
* The #ClutterDeviceManager::device-added signal is emitted after
* adding @device to the list
*/
void
_clutter_device_manager_add_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
g_assert (manager_class->add_device != NULL);
manager_class->add_device (device_manager, device);
g_signal_emit (device_manager, manager_signals[DEVICE_ADDED], 0, device);
}
/*
* _clutter_device_manager_remove_device:
* @device_manager: a #ClutterDeviceManager
* @device: a #ClutterInputDevice
*
* Removes @device from the list of #ClutterInputDevice<!-- -->s
* maintained by @device_manager
*
* The reference count of @device is not decreased
*
* The #ClutterDeviceManager::device-removed signal is emitted after
* removing @device from the list
*/
void
_clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
g_assert (manager_class->remove_device != NULL);
/* The subclass remove_device() method will likely unref it but we
have to keep it alive during the signal emission. */
g_object_ref (device);
manager_class->remove_device (device_manager, device);
g_signal_emit (device_manager, manager_signals[DEVICE_REMOVED], 0, device);
g_object_unref (device);
}
/*
* _clutter_device_manager_update_devices:
* @device_manager: a #ClutterDeviceManager
*
* Updates every #ClutterInputDevice handled by @device_manager
* by performing a pick paint at the coordinates of each pointer
* device
*/
void
_clutter_device_manager_update_devices (ClutterDeviceManager *device_manager)
{
const GSList *d;
for (d = clutter_device_manager_peek_devices (device_manager);
d != NULL;
d = d->next)
{
ClutterInputDevice *device = d->data;
ClutterInputDeviceType device_type;
/* we only care about pointer devices */
device_type = clutter_input_device_get_device_type (device);
if (device_type != CLUTTER_POINTER_DEVICE)
continue;
/* out of stage */
if (device->stage == NULL)
continue;
/* the user disabled motion events delivery on actors for
* the stage the device is on; we don't perform any picking
* since the source of the events will always be set to be
* the stage
*/
if (!clutter_stage_get_motion_events_enabled (device->stage))
continue;
_clutter_input_device_update (device, NULL, TRUE);
}
}
ClutterBackend *
_clutter_device_manager_get_backend (ClutterDeviceManager *manager)
{
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (manager), NULL);
return manager->priv->backend;
}
/**
* clutter_device_manager_create_virtual_device:
* @device_manager: a #ClutterDeviceManager
* @device_type: the type of the virtual device
*
* Creates a virtual input device.
*
* Returns: (transfer full): a newly created virtual device
**/
ClutterVirtualInputDevice *
clutter_device_manager_create_virtual_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->create_virtual_device (device_manager,
device_type);
}
/**
* clutter_device_manager_supported_virtua_device_types: (skip)
*/
ClutterVirtualDeviceType
clutter_device_manager_get_supported_virtual_device_types (ClutterDeviceManager *device_manager)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager),
CLUTTER_VIRTUAL_DEVICE_TYPE_NONE);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_supported_virtual_device_types (device_manager);
}
void
_clutter_device_manager_compress_motion (ClutterDeviceManager *device_manager,
ClutterEvent *event,
const ClutterEvent *to_discard)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
if (!manager_class->compress_motion)
return;
manager_class->compress_motion (device_manager, event, to_discard);
}
static gboolean
are_kbd_a11y_settings_equal (ClutterKbdA11ySettings *a,
ClutterKbdA11ySettings *b)
{
return (memcmp (a, b, sizeof (ClutterKbdA11ySettings)) == 0);
}
void
clutter_device_manager_set_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
if (are_kbd_a11y_settings_equal (&device_manager->priv->kbd_a11y_settings, settings))
return;
device_manager->priv->kbd_a11y_settings = *settings;
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
if (manager_class->apply_kbd_a11y_settings)
manager_class->apply_kbd_a11y_settings (device_manager, settings);
}
void
clutter_device_manager_get_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings)
{
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
*settings = device_manager->priv->kbd_a11y_settings;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_H__
#define __CLUTTER_DEVICE_MANAGER_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-input-device.h>
#include <clutter/clutter-stage.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEVICE_MANAGER (clutter_device_manager_get_type ())
#define CLUTTER_DEVICE_MANAGER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManager))
#define CLUTTER_IS_DEVICE_MANAGER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER))
#define CLUTTER_DEVICE_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManagerClass))
#define CLUTTER_IS_DEVICE_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER))
#define CLUTTER_DEVICE_MANAGER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManagerClass))
typedef struct _ClutterDeviceManager ClutterDeviceManager;
typedef struct _ClutterDeviceManagerPrivate ClutterDeviceManagerPrivate;
typedef struct _ClutterDeviceManagerClass ClutterDeviceManagerClass;
/**
* ClutterVirtualDeviceType:
*/
typedef enum _ClutterVirtualDeviceType
{
CLUTTER_VIRTUAL_DEVICE_TYPE_NONE = 0,
CLUTTER_VIRTUAL_DEVICE_TYPE_KEYBOARD = 1 << 0,
CLUTTER_VIRTUAL_DEVICE_TYPE_POINTER = 1 << 1,
CLUTTER_VIRTUAL_DEVICE_TYPE_TOUCHSCREEN = 1 << 2,
} ClutterVirtualDeviceType;
/**
* ClutterKbdA11ySettings:
*
* The #ClutterKbdA11ySettings structure contains keyboard accessibility
* settings
*
*/
typedef struct _ClutterKbdA11ySettings
{
ClutterKeyboardA11yFlags controls;
gint slowkeys_delay;
gint debounce_delay;
gint timeout_delay;
gint mousekeys_init_delay;
gint mousekeys_max_speed;
gint mousekeys_accel_time;
} ClutterKbdA11ySettings;
/**
* ClutterDeviceManager:
*
* The #ClutterDeviceManager structure contains only private data
*
* Since: 1.2
*/
struct _ClutterDeviceManager
{
/*< private >*/
GObject parent_instance;
ClutterDeviceManagerPrivate *priv;
};
/**
* ClutterDeviceManagerClass:
*
* The #ClutterDeviceManagerClass structure contains only private data
*
* Since: 1.2
*/
struct _ClutterDeviceManagerClass
{
/*< private >*/
GObjectClass parent_class;
const GSList * (* get_devices) (ClutterDeviceManager *device_manager);
ClutterInputDevice *(* get_core_device) (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
ClutterInputDevice *(* get_device) (ClutterDeviceManager *device_manager,
gint device_id);
void (* add_device) (ClutterDeviceManager *manager,
ClutterInputDevice *device);
void (* remove_device) (ClutterDeviceManager *manager,
ClutterInputDevice *device);
void (* select_stage_events) (ClutterDeviceManager *manager,
ClutterStage *stage);
ClutterVirtualInputDevice *(* create_virtual_device) (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
ClutterVirtualDeviceType (* get_supported_virtual_device_types) (ClutterDeviceManager *device_manager);
void (* compress_motion) (ClutterDeviceManager *device_manger,
ClutterEvent *event,
const ClutterEvent *to_discard);
/* Keyboard accessbility */
void (* apply_kbd_a11y_settings) (ClutterDeviceManager *device_manger,
ClutterKbdA11ySettings *settings);
/* padding */
gpointer _padding[6];
};
CLUTTER_EXPORT
GType clutter_device_manager_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterDeviceManager *clutter_device_manager_get_default (void);
CLUTTER_EXPORT
GSList * clutter_device_manager_list_devices (ClutterDeviceManager *device_manager);
CLUTTER_EXPORT
const GSList * clutter_device_manager_peek_devices (ClutterDeviceManager *device_manager);
CLUTTER_EXPORT
ClutterInputDevice * clutter_device_manager_get_device (ClutterDeviceManager *device_manager,
gint device_id);
CLUTTER_EXPORT
ClutterInputDevice * clutter_device_manager_get_core_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
CLUTTER_EXPORT
ClutterVirtualInputDevice *clutter_device_manager_create_virtual_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
CLUTTER_EXPORT
ClutterVirtualDeviceType clutter_device_manager_get_supported_virtual_device_types (ClutterDeviceManager *device_manager);
CLUTTER_EXPORT
void clutter_device_manager_set_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings);
CLUTTER_EXPORT
void clutter_device_manager_get_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings);
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DRAG_ACTION_H__
#define __CLUTTER_DRAG_ACTION_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-action.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DRAG_ACTION (clutter_drag_action_get_type ())
#define CLUTTER_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragAction))
#define CLUTTER_IS_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
#define CLUTTER_IS_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
typedef struct _ClutterDragAction ClutterDragAction;
typedef struct _ClutterDragActionPrivate ClutterDragActionPrivate;
typedef struct _ClutterDragActionClass ClutterDragActionClass;
/**
* ClutterDragAction:
*
* The #ClutterDragAction structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterDragAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDragActionPrivate *priv;
};
/**
* ClutterDragActionClass:
* @drag_begin: class handler of the #ClutterDragAction::drag-begin signal
* @drag_motion: class handler of the #ClutterDragAction::drag-motion signal
* @drag_end: class handler of the #ClutterDragAction::drag-end signal
* @drag_progress: class handler of the #ClutterDragAction::drag-progress signal
*
* The #ClutterDragActionClass structure contains
* only private data
*
* Since: 1.4
*/
struct _ClutterDragActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
void (* drag_begin) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers);
void (* drag_motion) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y);
void (* drag_end) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers);
gboolean (* drag_progress) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y);
/*< private >*/
void (* _clutter_drag_action1) (void);
void (* _clutter_drag_action2) (void);
void (* _clutter_drag_action3) (void);
void (* _clutter_drag_action4) (void);
};
CLUTTER_EXPORT
GType clutter_drag_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_drag_action_new (void);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
gint x_threshold,
gint y_threshold);
CLUTTER_EXPORT
void clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
guint *x_threshold,
guint *y_threshold);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_handle (ClutterDragAction *action,
ClutterActor *handle);
CLUTTER_EXPORT
ClutterActor * clutter_drag_action_get_drag_handle (ClutterDragAction *action);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_axis (ClutterDragAction *action,
ClutterDragAxis axis);
CLUTTER_EXPORT
ClutterDragAxis clutter_drag_action_get_drag_axis (ClutterDragAction *action);
CLUTTER_EXPORT
void clutter_drag_action_get_press_coords (ClutterDragAction *action,
gfloat *press_x,
gfloat *press_y);
CLUTTER_EXPORT
void clutter_drag_action_get_motion_coords (ClutterDragAction *action,
gfloat *motion_x,
gfloat *motion_y);
CLUTTER_EXPORT
gboolean clutter_drag_action_get_drag_area (ClutterDragAction *action,
ClutterRect *drag_area);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_area (ClutterDragAction *action,
const ClutterRect *drag_area);
G_END_DECLS
#endif /* __CLUTTER_DRAG_ACTION_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-drop-action
* @Title: ClutterDropAction
* @short_description: An action for drop targets
*
* #ClutterDropAction is a #ClutterAction that allows a #ClutterActor
* implementation to control what happens when an actor dragged using
* a #ClutterDragAction crosses the target area or when a dragged actor
* is released (or "dropped") on the target area.
*
* A trivial use of #ClutterDropAction consists in connecting to the
* #ClutterDropAction::drop signal and handling the drop from there,
* for instance:
*
* |[<!-- language="C" -->
* ClutterAction *action = clutter_drop_action ();
*
* g_signal_connect (action, "drop", G_CALLBACK (on_drop), NULL);
* clutter_actor_add_action (an_actor, action);
* ]|
*
* The #ClutterDropAction::can-drop can be used to control whether the
* #ClutterDropAction::drop signal is going to be emitted; returning %FALSE
* from a handler connected to the #ClutterDropAction::can-drop signal will
* cause the #ClutterDropAction::drop signal to be skipped when the input
* device button is released.
*
* It's important to note that #ClutterDropAction will only work with
* actors dragged using #ClutterDragAction.
*
* See [drop-action.c](https://git.gnome.org/browse/clutter/tree/examples/drop-action.c?h=clutter-1.18)
* for an example of how to use #ClutterDropAction.
*
* #ClutterDropAction is available since Clutter 1.8
*/
#include "clutter-build-config.h"
#include "clutter-drop-action.h"
#include "clutter-actor-meta-private.h"
#include "clutter-actor-private.h"
#include "clutter-drag-action.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-stage-private.h"
struct _ClutterDropActionPrivate
{
ClutterActor *actor;
ClutterActor *stage;
gulong mapped_id;
};
typedef struct _DropTarget {
ClutterActor *stage;
gulong capture_id;
GHashTable *actions;
ClutterDropAction *last_action;
} DropTarget;
enum
{
CAN_DROP,
OVER_IN,
OVER_OUT,
DROP,
DROP_CANCEL,
LAST_SIGNAL
};
static guint drop_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterDropAction, clutter_drop_action, CLUTTER_TYPE_ACTION)
static void
drop_target_free (gpointer _data)
{
DropTarget *data = _data;
g_signal_handler_disconnect (data->stage, data->capture_id);
g_hash_table_destroy (data->actions);
g_free (data);
}
static gboolean
on_stage_capture (ClutterStage *stage,
ClutterEvent *event,
gpointer user_data)
{
DropTarget *data = user_data;
gfloat event_x, event_y;
ClutterActor *actor, *drag_actor;
ClutterDropAction *drop_action;
ClutterInputDevice *device;
gboolean was_reactive;
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
case CLUTTER_BUTTON_RELEASE:
if (clutter_event_type (event) == CLUTTER_MOTION &&
!(clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK))
return CLUTTER_EVENT_PROPAGATE;
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE &&
clutter_event_get_button (event) != CLUTTER_BUTTON_PRIMARY)
return CLUTTER_EVENT_PROPAGATE;
device = clutter_event_get_device (event);
drag_actor = _clutter_stage_get_pointer_drag_actor (stage, device);
if (drag_actor == NULL)
return CLUTTER_EVENT_PROPAGATE;
break;
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
drag_actor = _clutter_stage_get_touch_drag_actor (stage,
clutter_event_get_event_sequence (event));
if (drag_actor == NULL)
return CLUTTER_EVENT_PROPAGATE;
break;
default:
return CLUTTER_EVENT_PROPAGATE;
}
clutter_event_get_coords (event, &event_x, &event_y);
/* get the actor under the cursor, excluding the dragged actor; we
* use reactivity because it won't cause any scene invalidation
*/
was_reactive = clutter_actor_get_reactive (drag_actor);
clutter_actor_set_reactive (drag_actor, FALSE);
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_REACTIVE,
event_x,
event_y);
if (actor == NULL || actor == CLUTTER_ACTOR (stage))
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
data->last_action = NULL;
}
goto out;
}
drop_action = g_hash_table_lookup (data->actions, actor);
if (drop_action == NULL)
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
data->last_action = NULL;
}
goto out;
}
else
{
if (data->last_action != drop_action)
{
ClutterActorMeta *meta;
if (data->last_action != NULL)
{
meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
}
meta = CLUTTER_ACTOR_META (drop_action);
g_signal_emit (drop_action, drop_signals[OVER_IN], 0,
clutter_actor_meta_get_actor (meta));
}
data->last_action = drop_action;
}
out:
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE ||
clutter_event_type (event) == CLUTTER_TOUCH_END)
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
gboolean can_drop = FALSE;
g_signal_emit (data->last_action, drop_signals[CAN_DROP], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y,
&can_drop);
if (can_drop)
{
g_signal_emit (data->last_action, drop_signals[DROP], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y);
}
else
{
g_signal_emit (data->last_action, drop_signals[DROP_CANCEL], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y);
}
}
data->last_action = NULL;
}
if (drag_actor != NULL)
clutter_actor_set_reactive (drag_actor, was_reactive);
return CLUTTER_EVENT_PROPAGATE;
}
static void
drop_action_register (ClutterDropAction *self)
{
ClutterDropActionPrivate *priv = self->priv;
DropTarget *data;
g_assert (priv->stage != NULL);
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
if (data == NULL)
{
data = g_new0 (DropTarget, 1);
data->stage = priv->stage;
data->actions = g_hash_table_new (NULL, NULL);
data->capture_id = g_signal_connect (priv->stage, "captured-event",
G_CALLBACK (on_stage_capture),
data);
g_object_set_data_full (G_OBJECT (priv->stage), "__clutter_drop_targets",
data,
drop_target_free);
}
g_hash_table_replace (data->actions, priv->actor, self);
}
static void
drop_action_unregister (ClutterDropAction *self)
{
ClutterDropActionPrivate *priv = self->priv;
DropTarget *data = NULL;
if (priv->stage != NULL)
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
if (data == NULL)
return;
g_hash_table_remove (data->actions, priv->actor);
if (g_hash_table_size (data->actions) == 0)
g_object_set_data (G_OBJECT (data->stage), "__clutter_drop_targets", NULL);
}
static void
on_actor_mapped (ClutterActor *actor,
GParamSpec *pspec,
ClutterDropAction *self)
{
if (clutter_actor_is_mapped (actor))
{
if (self->priv->stage == NULL)
self->priv->stage = clutter_actor_get_stage (actor);
drop_action_register (self);
}
else
drop_action_unregister (self);
}
static void
clutter_drop_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDropActionPrivate *priv = CLUTTER_DROP_ACTION (meta)->priv;
if (priv->actor != NULL)
{
drop_action_unregister (CLUTTER_DROP_ACTION (meta));
if (priv->mapped_id != 0)
g_signal_handler_disconnect (priv->actor, priv->mapped_id);
priv->stage = NULL;
priv->actor = NULL;
priv->mapped_id = 0;
}
priv->actor = actor;
if (priv->actor != NULL)
{
priv->stage = clutter_actor_get_stage (actor);
priv->mapped_id = g_signal_connect (actor, "notify::mapped",
G_CALLBACK (on_actor_mapped),
meta);
if (priv->stage != NULL)
drop_action_register (CLUTTER_DROP_ACTION (meta));
}
CLUTTER_ACTOR_META_CLASS (clutter_drop_action_parent_class)->set_actor (meta, actor);
}
static gboolean
signal_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static gboolean
clutter_drop_action_real_can_drop (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y)
{
return TRUE;
}
static void
clutter_drop_action_class_init (ClutterDropActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
meta_class->set_actor = clutter_drop_action_set_actor;
klass->can_drop = clutter_drop_action_real_can_drop;
/**
* ClutterDropAction::can-drop:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::can-drop signal is emitted when the dragged actor is dropped
* on @actor. The return value of the ::can-drop signal will determine
* whether or not the #ClutterDropAction::drop signal is going to be
* emitted on @action.
*
* The default implementation of #ClutterDropAction returns %TRUE for
* this signal.
*
* Return value: %TRUE if the drop is accepted, and %FALSE otherwise
*
* Since: 1.8
*/
drop_signals[CAN_DROP] =
g_signal_new (I_("can-drop"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, can_drop),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT_FLOAT_FLOAT,
G_TYPE_BOOLEAN, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDropAction::over-in:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::over-in signal is emitted when the dragged actor crosses
* into @actor.
*
* Since: 1.8
*/
drop_signals[OVER_IN] =
g_signal_new (I_("over-in"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, over_in),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterDropAction::over-out:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::over-out signal is emitted when the dragged actor crosses
* outside @actor.
*
* Since: 1.8
*/
drop_signals[OVER_OUT] =
g_signal_new (I_("over-out"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, over_out),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterDropAction::drop:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::drop signal is emitted when the dragged actor is dropped
* on @actor. This signal is only emitted if at least an handler of
* #ClutterDropAction::can-drop returns %TRUE.
*
* Since: 1.8
*/
drop_signals[DROP] =
g_signal_new (I_("drop"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDropAction::drop-cancel:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::drop-cancel signal is emitted when the drop is refused
* by an emission of the #ClutterDropAction::can-drop signal.
*
* After the ::drop-cancel signal is fired the active drag is
* terminated.
*
* Since: 1.12
*/
drop_signals[DROP_CANCEL] =
g_signal_new (I_("drop-cancel"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
}
static void
clutter_drop_action_init (ClutterDropAction *self)
{
self->priv = clutter_drop_action_get_instance_private (self);
}
/**
* clutter_drop_action_new:
*
* Creates a new #ClutterDropAction.
*
* Use clutter_actor_add_action() to add the action to a #ClutterActor.
*
* Return value: the newly created #ClutterDropAction
*
* Since: 1.8
*/
ClutterAction *
clutter_drop_action_new (void)
{
return g_object_new (CLUTTER_TYPE_DROP_ACTION, NULL);
}

View File

@ -0,0 +1,115 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DROP_ACTION_H__
#define __CLUTTER_DROP_ACTION_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be directly included."
#endif
#include <clutter/clutter-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DROP_ACTION (clutter_drop_action_get_type ())
#define CLUTTER_DROP_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DROP_ACTION, ClutterDropAction))
#define CLUTTER_IS_DROP_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DROP_ACTION))
#define CLUTTER_DROP_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DROP_ACTION, ClutterDropActionClass))
#define CLUTTER_IS_DROP_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DROP_ACTION))
#define CLUTTER_DROP_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DROP_ACTION, ClutterDropActionClass))
typedef struct _ClutterDropAction ClutterDropAction;
typedef struct _ClutterDropActionPrivate ClutterDropActionPrivate;
typedef struct _ClutterDropActionClass ClutterDropActionClass;
/**
* ClutterDropAction:
*
* The #ClutterDropAction structure contains only
* private data and should be accessed using the provided API.
*
* Since: 1.8
*/
struct _ClutterDropAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDropActionPrivate *priv;
};
/**
* ClutterDropActionClass:
* @can_drop: class handler for the #ClutterDropAction::can-drop signal
* @over_in: class handler for the #ClutterDropAction::over-in signal
* @over_out: class handler for the #ClutterDropAction::over-out signal
* @drop: class handler for the #ClutterDropAction::drop signal
*
* The #ClutterDropActionClass structure contains
* only private data.
*
* Since: 1.8
*/
struct _ClutterDropActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
gboolean (* can_drop) (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y);
void (* over_in) (ClutterDropAction *action,
ClutterActor *actor);
void (* over_out) (ClutterDropAction *action,
ClutterActor *actor);
void (* drop) (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y);
/*< private >*/
void (*_clutter_drop_action1) (void);
void (*_clutter_drop_action2) (void);
void (*_clutter_drop_action3) (void);
void (*_clutter_drop_action4) (void);
void (*_clutter_drop_action5) (void);
void (*_clutter_drop_action6) (void);
void (*_clutter_drop_action7) (void);
void (*_clutter_drop_action8) (void);
};
CLUTTER_EXPORT
GType clutter_drop_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_drop_action_new (void);
G_END_DECLS
#endif /* __CLUTTER_DROP_ACTION_H__ */

View File

@ -5,15 +5,15 @@
G_BEGIN_DECLS
gboolean _clutter_effect_modify_paint_volume (ClutterEffect *effect,
gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
void _clutter_effect_post_paint (ClutterEffect *effect);
gboolean _clutter_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume);
gboolean _clutter_effect_has_custom_paint_volume (ClutterEffect *effect);
void _clutter_effect_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void _clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context);
ClutterEffectPaintFlags flags);
G_END_DECLS

View File

@ -100,13 +100,13 @@
* // Clear the previous state //
* if (self->rect_1)
* {
* cogl_object_unref (self->rect_1);
* cogl_handle_unref (self->rect_1);
* self->rect_1 = NULL;
* }
*
* if (self->rect_2)
* {
* cogl_object_unref (self->rect_2);
* cogl_handle_unref (self->rect_2);
* self->rect_2 = NULL;
* }
*
@ -169,8 +169,6 @@
#include "clutter-effect-private.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-paint-node-private.h"
#include "clutter-paint-nodes.h"
#include "clutter-private.h"
#include "clutter-actor-private.h"
@ -179,115 +177,83 @@ G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
CLUTTER_TYPE_ACTOR_META);
static gboolean
clutter_effect_real_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_effect_real_pre_paint (ClutterEffect *effect)
{
return TRUE;
}
static void
clutter_effect_real_post_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
clutter_effect_real_post_paint (ClutterEffect *effect)
{
}
static gboolean
clutter_effect_real_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
clutter_effect_real_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
return TRUE;
}
static void
add_actor_node (ClutterEffect *effect,
ClutterPaintNode *node)
{
ClutterPaintNode *actor_node;
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
actor_node = clutter_actor_node_new (actor, -1);
clutter_paint_node_add_child (node, actor_node);
clutter_paint_node_unref (actor_node);
}
static void
clutter_effect_real_paint_node (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
add_actor_node (effect, node);
}
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
gboolean pre_paint_succeeded;
/* The default implementation provides a compatibility wrapper for
effects that haven't migrated to use the 'paint' virtual yet. This
just calls the old pre and post virtuals before chaining on */
pre_paint_succeeded = effect_class->pre_paint (effect, node,paint_context);
pre_paint_succeeded = _clutter_effect_pre_paint (effect);
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_paint (actor);
if (pre_paint_succeeded)
{
effect_class->paint_node (effect, node, paint_context, flags);
effect_class->post_paint (effect, node, paint_context);
}
else
{
/* Just paint the actor as fallback */
add_actor_node (effect, node);
}
_clutter_effect_post_paint (effect);
}
static void
clutter_effect_real_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
clutter_effect_real_pick (ClutterEffect *effect,
ClutterEffectPaintFlags flags)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_pick (actor, pick_context);
clutter_actor_continue_paint (actor);
}
static void
clutter_effect_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
clutter_effect_notify (GObject *gobject,
GParamSpec *pspec)
{
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_effect_parent_class);
ClutterActor *actor;
if (strcmp (pspec->name, "enabled") == 0)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_redraw (actor);
if (actor != NULL)
clutter_actor_queue_redraw (actor);
}
parent_class->set_enabled (meta, is_enabled);
if (G_OBJECT_CLASS (clutter_effect_parent_class)->notify != NULL)
G_OBJECT_CLASS (clutter_effect_parent_class)->notify (gobject, pspec);
}
static void
clutter_effect_class_init (ClutterEffectClass *klass)
{
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
actor_meta_class->set_enabled = clutter_effect_set_enabled;
gobject_class->notify = clutter_effect_notify;
klass->pre_paint = clutter_effect_real_pre_paint;
klass->post_paint = clutter_effect_real_post_paint;
klass->modify_paint_volume = clutter_effect_real_modify_paint_volume;
klass->get_paint_volume = clutter_effect_real_get_paint_volume;
klass->paint = clutter_effect_real_paint;
klass->paint_node = clutter_effect_real_paint_node;
klass->pick = clutter_effect_real_pick;
}
@ -296,38 +262,48 @@ clutter_effect_init (ClutterEffect *self)
{
}
gboolean
_clutter_effect_pre_paint (ClutterEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->pre_paint (effect);
}
void
_clutter_effect_post_paint (ClutterEffect *effect)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect);
}
void
_clutter_effect_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect,
node,
paint_context,
flags);
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, flags);
}
void
_clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
_clutter_effect_pick (ClutterEffect *effect,
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, pick_context);
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, flags);
}
gboolean
_clutter_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
_clutter_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
g_return_val_if_fail (volume != NULL, FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->modify_paint_volume (effect,
volume);
return CLUTTER_EFFECT_GET_CLASS (effect)->get_paint_volume (effect, volume);
}
gboolean
@ -335,7 +311,7 @@ _clutter_effect_has_custom_paint_volume (ClutterEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->modify_paint_volume != clutter_effect_real_modify_paint_volume;
return CLUTTER_EFFECT_GET_CLASS (effect)->get_paint_volume != clutter_effect_real_get_paint_volume;
}
/**
@ -368,7 +344,7 @@ _clutter_effect_has_custom_paint_volume (ClutterEffect *effect)
* the actor itself so the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY would still
* not be set. The effect can detect this case by keeping track of the
* last modelview matrix that was used to render the actor and
* verifying that it remains the same in the next paint.
* veryifying that it remains the same in the next paint.
*
* Any other effects that are layered on top of the passed in effect
* will still be passed the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag. If
@ -392,6 +368,7 @@ clutter_effect_queue_repaint (ClutterEffect *effect)
/* If the effect has no actor then nothing needs to be done */
if (actor != NULL)
_clutter_actor_queue_redraw_full (actor,
0, /* flags */
NULL, /* clip volume */
effect /* effect */);
}

View File

@ -30,8 +30,6 @@
#endif
#include <clutter/clutter-actor-meta.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-pick-context.h>
G_BEGIN_DECLS
@ -62,7 +60,7 @@ struct _ClutterEffect
* ClutterEffectClass:
* @pre_paint: virtual function
* @post_paint: virtual function
* @modify_paint_volume: virtual function
* @get_paint_volume: virtual function
* @paint: virtual function
* @pick: virtual function
*
@ -76,26 +74,16 @@ struct _ClutterEffectClass
ClutterActorMetaClass parent_class;
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
gboolean (* pre_paint) (ClutterEffect *effect);
void (* post_paint) (ClutterEffect *effect);
gboolean (* modify_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
gboolean (* get_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* paint_node) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterPickContext *pick_context);
void (* paint) (ClutterEffect *effect,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterEffectPaintFlags flags);
/*< private >*/
void (* _clutter_effect4) (void);

View File

@ -14,9 +14,9 @@
GType
@enum_name@_get_type (void)
{
static size_t g_enum_type_id = 0;
static volatile gsize g_enum_type_id__volatile = 0;
if (g_once_init_enter (&g_enum_type_id))
if (g_once_init_enter (&g_enum_type_id__volatile))
{
static const G@Type@Value values[] = {
/*** END value-header ***/
@ -28,13 +28,14 @@ GType
/*** BEGIN value-tail ***/
{ 0, NULL, NULL }
};
GType id;
GType g_enum_type_id;
id = g_@type@_register_static (g_intern_static_string ("@EnumName@"), values);
g_enum_type_id =
g_@type@_register_static (g_intern_static_string ("@EnumName@"), values);
g_once_init_leave (&g_enum_type_id, id);
g_once_init_leave (&g_enum_type_id__volatile, g_enum_type_id);
}
return g_enum_type_id;
return g_enum_type_id__volatile;
}
/*** END value-tail ***/

View File

@ -13,7 +13,7 @@ G_BEGIN_DECLS
/*** END file-header ***/
/*** BEGIN file-production ***/
/* enumerations from "@basename@" */
/* enumerations from "@filename@" */
/*** END file-production ***/
/*** BEGIN value-header ***/

View File

@ -127,7 +127,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
* @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
* %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
* @CLUTTER_EASE_IN_CUBIC: cubic tweening
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, inverse of
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
* %CLUTTER_EASE_IN_CUBIC
* @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
* %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
@ -190,7 +190,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
* registered global alpha functions
*
* The animation modes used by #ClutterAnimatable. This
* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
* enumeration can be expanded in later versions of Clutter.
*
* <figure id="easing-modes">
@ -277,6 +277,24 @@ typedef enum
CLUTTER_ANIMATION_LAST
} ClutterAnimationMode;
/**
* ClutterFontFlags:
* @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
* @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
*
* Runtime flags to change the font quality. To be used with
* clutter_set_font_flags().
*
* Since: 1.0
*
* Deprecated: 1.22: Use #cairo_font_options_t instead
*/
typedef enum /*< prefix=CLUTTER_FONT >*/
{
CLUTTER_FONT_MIPMAPPING = (1 << 0),
CLUTTER_FONT_HINTING = (1 << 1)
} ClutterFontFlags;
/**
* ClutterTextDirection:
* @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
@ -388,86 +406,42 @@ typedef enum
} ClutterModifierType;
/**
* ClutterPointerA11yFlags:
* @CLUTTER_A11Y_POINTER_ENABLED:
* @CLUTTER_A11Y_SECONDARY_CLICK_ENABLED:
* @CLUTTER_A11Y_DWELL_ENABLED:
* ClutterKeyboardA11yFlags:
* @CLUTTER_A11Y_KEYBOARD_ENABLED:
* @CLUTTER_A11Y_TIMEOUT_ENABLED:
* @CLUTTER_A11Y_MOUSE_KEYS_ENABLED:
* @CLUTTER_A11Y_SLOW_KEYS_ENABLED:
* @CLUTTER_A11Y_SLOW_KEYS_BEEP_PRESS:
* @CLUTTER_A11Y_SLOW_KEYS_BEEP_ACCEPT:
* @CLUTTER_A11Y_SLOW_KEYS_BEEP_REJECT:
* @CLUTTER_A11Y_BOUNCE_KEYS_ENABLED:
* @CLUTTER_A11Y_BOUNCE_KEYS_BEEP_REJECT:
* @CLUTTER_A11Y_TOGGLE_KEYS_ENABLED:
* @CLUTTER_A11Y_STICKY_KEYS_ENABLED:
* @CLUTTER_A11Y_STICKY_KEYS_TWO_KEY_OFF:
* @CLUTTER_A11Y_STICKY_KEYS_BEEP:
* @CLUTTER_A11Y_FEATURE_STATE_CHANGE_BEEP:
*
* Pointer accessibility features applied to a ClutterInputDevice pointer.
* Keyboard accessibility features applied to a ClutterInputDevice keyboard.
*
*/
typedef enum {
CLUTTER_A11Y_SECONDARY_CLICK_ENABLED = 1 << 0,
CLUTTER_A11Y_DWELL_ENABLED = 1 << 1,
} ClutterPointerA11yFlags;
/**
* ClutterPointerA11yDwellClickType:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_NONE: Internal use only
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_PRIMARY:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_SECONDARY:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_MIDDLE:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_DOUBLE:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_DRAG:
*
* Dwell click types.
*
*/
typedef enum {
CLUTTER_A11Y_DWELL_CLICK_TYPE_NONE,
CLUTTER_A11Y_DWELL_CLICK_TYPE_PRIMARY,
CLUTTER_A11Y_DWELL_CLICK_TYPE_SECONDARY,
CLUTTER_A11Y_DWELL_CLICK_TYPE_MIDDLE,
CLUTTER_A11Y_DWELL_CLICK_TYPE_DOUBLE,
CLUTTER_A11Y_DWELL_CLICK_TYPE_DRAG,
} ClutterPointerA11yDwellClickType;
/**
* ClutterPointerA11yDwellDirection:
* @CLUTTER_A11Y_DWELL_DIRECTION_NONE:
* @CLUTTER_A11Y_DWELL_DIRECTION_LEFT:
* @CLUTTER_A11Y_DWELL_DIRECTION_RIGHT:
* @CLUTTER_A11Y_DWELL_DIRECTION_UP:
* @CLUTTER_A11Y_DWELL_DIRECTION_DOWN:
*
* Dwell gesture directions.
*
*/
typedef enum {
CLUTTER_A11Y_DWELL_DIRECTION_NONE,
CLUTTER_A11Y_DWELL_DIRECTION_LEFT,
CLUTTER_A11Y_DWELL_DIRECTION_RIGHT,
CLUTTER_A11Y_DWELL_DIRECTION_UP,
CLUTTER_A11Y_DWELL_DIRECTION_DOWN,
} ClutterPointerA11yDwellDirection;
/**
* ClutterPointerA11yDwellMode:
* @CLUTTER_A11Y_DWELL_MODE_WINDOW:
* @CLUTTER_A11Y_DWELL_MODE_GESTURE:
*
* Dwell mode.
*
*/
typedef enum {
CLUTTER_A11Y_DWELL_MODE_WINDOW,
CLUTTER_A11Y_DWELL_MODE_GESTURE,
} ClutterPointerA11yDwellMode;
/**
* ClutterPointerA11yTimeoutType:
* @CLUTTER_A11Y_TIMEOUT_TYPE_SECONDARY_CLICK:
* @CLUTTER_A11Y_TIMEOUT_TYPE_DWELL:
* @CLUTTER_A11Y_TIMEOUT_TYPE_GESTURE:
*
* Pointer accessibility timeout type.
*
*/
typedef enum {
CLUTTER_A11Y_TIMEOUT_TYPE_SECONDARY_CLICK,
CLUTTER_A11Y_TIMEOUT_TYPE_DWELL,
CLUTTER_A11Y_TIMEOUT_TYPE_GESTURE,
} ClutterPointerA11yTimeoutType;
typedef enum
{
CLUTTER_A11Y_KEYBOARD_ENABLED = 1 << 0,
CLUTTER_A11Y_TIMEOUT_ENABLED = 1 << 1,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED = 1 << 2,
CLUTTER_A11Y_SLOW_KEYS_ENABLED = 1 << 3,
CLUTTER_A11Y_SLOW_KEYS_BEEP_PRESS = 1 << 4,
CLUTTER_A11Y_SLOW_KEYS_BEEP_ACCEPT = 1 << 5,
CLUTTER_A11Y_SLOW_KEYS_BEEP_REJECT = 1 << 6,
CLUTTER_A11Y_BOUNCE_KEYS_ENABLED = 1 << 7,
CLUTTER_A11Y_BOUNCE_KEYS_BEEP_REJECT = 1 << 8,
CLUTTER_A11Y_TOGGLE_KEYS_ENABLED = 1 << 9,
CLUTTER_A11Y_STICKY_KEYS_ENABLED = 1 << 10,
CLUTTER_A11Y_STICKY_KEYS_TWO_KEY_OFF = 1 << 11,
CLUTTER_A11Y_STICKY_KEYS_BEEP = 1 << 12,
CLUTTER_A11Y_FEATURE_STATE_CHANGE_BEEP = 1 << 13,
} ClutterKeyboardA11yFlags;
/**
* ClutterActorFlags:
@ -475,7 +449,7 @@ typedef enum {
* a toplevel, and all parents visible)
* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
* allocated
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emitting event
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
* signals
* @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
* @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
@ -497,13 +471,9 @@ typedef enum /*< prefix=CLUTTER_ACTOR >*/
* ClutterOffscreenRedirect:
* @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
* the actor if it is semi-transparent and its has_overlaps()
* virtual returns %TRUE.
* virtual returns %TRUE. This is the default.
* @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
* offscreen buffer even if it is fully opaque.
* @CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE: Only redirect the actor if it is the
* most efficient thing to do based on its recent repaint behaviour. That
* means when its contents are changing less frequently than it's being used
* on stage.
*
* Possible flags to pass to clutter_actor_set_offscreen_redirect().
*
@ -511,11 +481,36 @@ typedef enum /*< prefix=CLUTTER_ACTOR >*/
*/
typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
{
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1 << 0,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1 << 1,
CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE = 1 << 2
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
} ClutterOffscreenRedirect;
/**
* ClutterAllocationFlags:
* @CLUTTER_ALLOCATION_NONE: No flag set
* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
* actor has changed; this implies that any ancestor of the actor has
* been moved.
* @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
* to the #ClutterLayoutManager instance stored inside the
* #ClutterActor:layout-manager property of #ClutterActor. This flag
* should only be used if you are subclassing #ClutterActor and
* overriding the #ClutterActorClass.allocate() virtual function, but
* you wish to use the default implementation of the virtual function
* inside #ClutterActor. Added in Clutter 1.10.
*
* Flags passed to the #ClutterActorClass.allocate() virtual function
* and to the clutter_actor_allocate() function.
*
* Since: 1.0
*/
typedef enum
{
CLUTTER_ALLOCATION_NONE = 0,
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
CLUTTER_DELEGATE_LAYOUT = 1 << 2
} ClutterAllocationFlags;
/**
* ClutterAlignAxis:
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
@ -614,15 +609,12 @@ typedef enum /*< prefix=CLUTTER_BIND >*/
* has queued a redraw before this paint. This implies that the effect
* should call clutter_actor_continue_paint() to chain to the next
* effect and can not cache any results from a previous paint.
* @CLUTTER_EFFECT_PAINT_BYPASS_EFFECT: The effect should not be used
* on this frame, but it will be asked to paint the actor still.
*
* Flags passed to the paint or pick method of #ClutterEffect.
*/
typedef enum /*< prefix=CLUTTER_EFFECT_PAINT >*/
{
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0),
CLUTTER_EFFECT_PAINT_BYPASS_EFFECT = (1 << 1)
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
} ClutterEffectPaintFlags;
/**
@ -802,8 +794,7 @@ typedef enum /*< flags prefix=CLUTTER_EVENT >*/
CLUTTER_EVENT_NONE = 0,
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0,
CLUTTER_EVENT_FLAG_INPUT_METHOD = 1 << 1,
CLUTTER_EVENT_FLAG_REPEATED = 1 << 2,
CLUTTER_EVENT_FLAG_RELATIVE_MOTION = 1 << 3,
CLUTTER_EVENT_FLAG_REPEATED = 1 << 2
} ClutterEventFlags;
/**
@ -817,6 +808,10 @@ typedef enum /*< flags prefix=CLUTTER_EVENT >*/
* @CLUTTER_BUTTON_PRESS: Pointer button press event
* @CLUTTER_BUTTON_RELEASE: Pointer button release event
* @CLUTTER_SCROLL: Pointer scroll event
* @CLUTTER_STAGE_STATE: Stage state change event
* @CLUTTER_DESTROY_NOTIFY: Destroy notification event
* @CLUTTER_CLIENT_MESSAGE: Client message event
* @CLUTTER_DELETE: Stage delete event
* @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
* event added in 1.10
* @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
@ -851,6 +846,10 @@ typedef enum /*< prefix=CLUTTER >*/
CLUTTER_BUTTON_PRESS,
CLUTTER_BUTTON_RELEASE,
CLUTTER_SCROLL,
CLUTTER_STAGE_STATE,
CLUTTER_DESTROY_NOTIFY,
CLUTTER_CLIENT_MESSAGE,
CLUTTER_DELETE,
CLUTTER_TOUCH_BEGIN,
CLUTTER_TOUCH_UPDATE,
CLUTTER_TOUCH_END,
@ -863,11 +862,6 @@ typedef enum /*< prefix=CLUTTER >*/
CLUTTER_PAD_BUTTON_RELEASE,
CLUTTER_PAD_STRIP,
CLUTTER_PAD_RING,
CLUTTER_DEVICE_ADDED,
CLUTTER_DEVICE_REMOVED,
CLUTTER_IM_COMMIT,
CLUTTER_IM_DELETE,
CLUTTER_IM_PREEDIT,
CLUTTER_EVENT_LAST /* helper */
} ClutterEventType;
@ -896,9 +890,31 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
CLUTTER_SCROLL_SMOOTH
} ClutterScrollDirection;
/**
* ClutterStageState:
* @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
* @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask (deprecated)
* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
*
* Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
*
* Since: 0.4
*/
typedef enum
{
CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
} ClutterStageState;
/**
* ClutterFeatureFlags:
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
* @CLUTTER_FEATURE_SWAP_THROTTLE: Set if backend throttles buffer swaps.
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
@ -912,7 +928,12 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
*/
typedef enum
{
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
CLUTTER_FEATURE_SWAP_THROTTLE = (1 << 3),
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
@ -979,11 +1000,11 @@ typedef enum
/**
* ClutterInputMode:
* @CLUTTER_INPUT_MODE_LOGICAL: A logical, virtual device
* @CLUTTER_INPUT_MODE_PHYSICAL: A physical device, attached to
* a logical device
* @CLUTTER_INPUT_MODE_FLOATING: A physical device, not attached
* to a logical device
* @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
* @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
* a master device
* @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
* to a master device
*
* The mode for input devices available.
*
@ -991,8 +1012,8 @@ typedef enum
*/
typedef enum
{
CLUTTER_INPUT_MODE_LOGICAL,
CLUTTER_INPUT_MODE_PHYSICAL,
CLUTTER_INPUT_MODE_MASTER,
CLUTTER_INPUT_MODE_SLAVE,
CLUTTER_INPUT_MODE_FLOATING
} ClutterInputMode;
@ -1032,20 +1053,6 @@ typedef enum
CLUTTER_INPUT_AXIS_LAST
} ClutterInputAxis;
typedef enum
{
CLUTTER_INPUT_AXIS_FLAG_NONE = 0,
CLUTTER_INPUT_AXIS_FLAG_X = 1 << CLUTTER_INPUT_AXIS_X,
CLUTTER_INPUT_AXIS_FLAG_Y = 1 << CLUTTER_INPUT_AXIS_Y,
CLUTTER_INPUT_AXIS_FLAG_PRESSURE = 1 << CLUTTER_INPUT_AXIS_PRESSURE,
CLUTTER_INPUT_AXIS_FLAG_XTILT = 1 << CLUTTER_INPUT_AXIS_XTILT,
CLUTTER_INPUT_AXIS_FLAG_YTILT = 1 << CLUTTER_INPUT_AXIS_YTILT,
CLUTTER_INPUT_AXIS_FLAG_WHEEL = 1 << CLUTTER_INPUT_AXIS_WHEEL,
CLUTTER_INPUT_AXIS_FLAG_DISTANCE = 1 << CLUTTER_INPUT_AXIS_DISTANCE,
CLUTTER_INPUT_AXIS_FLAG_ROTATION = 1 << CLUTTER_INPUT_AXIS_ROTATION,
CLUTTER_INPUT_AXIS_FLAG_SLIDER = 1 << CLUTTER_INPUT_AXIS_SLIDER,
} ClutterInputAxisFlags;
/**
* ClutterSnapEdge:
* @CLUTTER_SNAP_EDGE_TOP: the top edge
@ -1124,6 +1131,29 @@ typedef enum /*< prefix=CLUTTER_PAN >*/
CLUTTER_PAN_AXIS_AUTO
} ClutterPanAxis;
/**
* ClutterTableAlignment:
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
* left of a cell in the table, depending on the axis
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
* a cell in the table
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
* right of a cell in the table, depending on the axis
*
* The alignment policies available on each axis of the #ClutterTableLayout
*
* Since: 1.4
*
* Deprecated: 1.22: Use the alignment properties of #ClutterActor
*/
typedef enum
{
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
} ClutterTableAlignment;
/**
* ClutterTextureFlags:
* @CLUTTER_TEXTURE_NONE: No flags
@ -1131,7 +1161,8 @@ typedef enum /*< prefix=CLUTTER_PAN >*/
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: Unused flag
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: Unused flag
*
* Flags for clutter_texture_set_from_rgb_data().
* Flags for clutter_texture_set_from_rgb_data() and
* clutter_texture_set_from_yuv_data().
*
* Since: 0.4
*
@ -1159,7 +1190,7 @@ typedef enum /*< prefix=CLUTTER_TEXTURE >*/
*
* Since: 0.8
*
* Deprecated: 1.22: The #ClutterTexture class was the only user of
* Deprecated: 1.22: The #ClutterTexture class was the only used ot
* this API; use #ClutterImage and clutter_actor_set_content_scaling_filters()
* instead.
*/
@ -1276,6 +1307,8 @@ typedef enum
* painting the stages
* @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
* painting the stages
* @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
* is queued after adding the repaint function
*
* Flags to pass to clutter_threads_add_repaint_func_full().
*
@ -1285,6 +1318,7 @@ typedef enum
{
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
} ClutterRepaintFlags;
/**
@ -1595,10 +1629,9 @@ typedef enum
typedef enum
{
CLUTTER_PAD_FEATURE_BUTTON,
CLUTTER_PAD_FEATURE_RING,
CLUTTER_PAD_FEATURE_STRIP,
} ClutterInputDevicePadFeature;
CLUTTER_INPUT_DEVICE_MAPPING_ABSOLUTE,
CLUTTER_INPUT_DEVICE_MAPPING_RELATIVE,
} ClutterInputDeviceMapping;
typedef enum
{
@ -1638,12 +1671,6 @@ typedef enum
CLUTTER_INPUT_PANEL_STATE_TOGGLE,
} ClutterInputPanelState;
typedef enum
{
CLUTTER_PREEDIT_RESET_CLEAR,
CLUTTER_PREEDIT_RESET_COMMIT,
} ClutterPreeditResetMode;
G_END_DECLS
#endif /* __CLUTTER_ENUMS_H__ */

View File

@ -5,27 +5,22 @@
G_BEGIN_DECLS
CLUTTER_EXPORT
void _clutter_event_set_pointer_emulated (ClutterEvent *event,
gboolean is_emulated);
/* Reinjecting queued events for processing */
CLUTTER_EXPORT
void _clutter_process_event (ClutterEvent *event);
CLUTTER_EXPORT
gboolean _clutter_event_process_filters (ClutterEvent *event);
/* clears the event queue inside the main context */
void _clutter_clear_events_queue (void);
void _clutter_clear_events_queue_for_stage (ClutterStage *stage);
CLUTTER_EXPORT
void _clutter_event_set_platform_data (ClutterEvent *event,
gpointer data);
CLUTTER_EXPORT
gpointer _clutter_event_get_platform_data (const ClutterEvent *event);
CLUTTER_EXPORT
void _clutter_event_set_state_full (ClutterEvent *event,
ClutterModifierType button_state,
ClutterModifierType base_state,
@ -33,7 +28,6 @@ void _clutter_event_set_state_full (ClutterEvent *ev
ClutterModifierType locked_state,
ClutterModifierType effective_state);
CLUTTER_EXPORT
void _clutter_event_push (const ClutterEvent *event,
gboolean do_copy);

View File

@ -0,0 +1,38 @@
#include "clutter-build-config.h"
#include "clutter-event-translator.h"
#include "clutter-backend.h"
#include "clutter-private.h"
#define clutter_event_translator_get_type _clutter_event_translator_get_type
typedef ClutterEventTranslatorIface ClutterEventTranslatorInterface;
G_DEFINE_INTERFACE (ClutterEventTranslator, clutter_event_translator, G_TYPE_OBJECT);
static ClutterTranslateReturn
default_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *event)
{
return CLUTTER_TRANSLATE_CONTINUE;
}
static void
clutter_event_translator_default_init (ClutterEventTranslatorIface *iface)
{
iface->translate_event = default_translate_event;
}
ClutterTranslateReturn
_clutter_event_translator_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *translated)
{
ClutterEventTranslatorIface *iface;
iface = CLUTTER_EVENT_TRANSLATOR_GET_IFACE (translator);
return iface->translate_event (translator, native, translated);
}

View File

@ -0,0 +1,42 @@
#ifndef __CLUTTER_EVENT_TRANSLATOR_H__
#define __CLUTTER_EVENT_TRANSLATOR_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_EVENT_TRANSLATOR (_clutter_event_translator_get_type ())
#define CLUTTER_EVENT_TRANSLATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_EVENT_TRANSLATOR, ClutterEventTranslator))
#define CLUTTER_IS_EVENT_TRANSLATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_EVENT_TRANSLATOR))
#define CLUTTER_EVENT_TRANSLATOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_EVENT_TRANSLATOR, ClutterEventTranslatorIface))
typedef struct _ClutterEventTranslator ClutterEventTranslator;
typedef struct _ClutterEventTranslatorIface ClutterEventTranslatorIface;
typedef enum
{
CLUTTER_TRANSLATE_CONTINUE,
CLUTTER_TRANSLATE_REMOVE,
CLUTTER_TRANSLATE_QUEUE
} ClutterTranslateReturn;
struct _ClutterEventTranslatorIface
{
GTypeInterface g_iface;
ClutterTranslateReturn (* translate_event) (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *translated);
};
CLUTTER_EXPORT
GType _clutter_event_translator_get_type (void) G_GNUC_CONST;
ClutterTranslateReturn _clutter_event_translator_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *translated);
G_END_DECLS
#endif /* __CLUTTER_EVENT_TRANSLATOR_H__ */

View File

@ -73,6 +73,8 @@ typedef struct _ClutterEventFilter {
gpointer user_data;
} ClutterEventFilter;
static GHashTable *all_events = NULL;
G_DEFINE_BOXED_TYPE (ClutterEvent, clutter_event,
clutter_event_copy,
clutter_event_free);
@ -94,6 +96,15 @@ G_DEFINE_BOXED_TYPE (ClutterEventSequence, clutter_event_sequence,
clutter_event_sequence_copy,
clutter_event_sequence_free);
static gboolean
is_event_allocated (const ClutterEvent *event)
{
if (all_events == NULL)
return FALSE;
return g_hash_table_lookup (all_events, event) != NULL;
}
/*
* _clutter_event_get_platform_data:
* @event: a #ClutterEvent
@ -107,6 +118,9 @@ G_DEFINE_BOXED_TYPE (ClutterEventSequence, clutter_event_sequence,
gpointer
_clutter_event_get_platform_data (const ClutterEvent *event)
{
if (!is_event_allocated (event))
return NULL;
return ((ClutterEventPrivate *) event)->platform_data;
}
@ -123,6 +137,9 @@ void
_clutter_event_set_platform_data (ClutterEvent *event,
gpointer data)
{
if (!is_event_allocated (event))
return;
((ClutterEventPrivate *) event)->platform_data = data;
}
@ -130,6 +147,9 @@ void
_clutter_event_set_pointer_emulated (ClutterEvent *event,
gboolean is_emulated)
{
if (!is_event_allocated (event))
return;
((ClutterEventPrivate *) event)->is_pointer_emulated = !!is_emulated;
}
@ -350,7 +370,7 @@ clutter_event_get_coords (const ClutterEvent *event,
gfloat *x,
gfloat *y)
{
graphene_point_t coords;
ClutterPoint coords;
g_return_if_fail (event != NULL);
@ -366,15 +386,15 @@ clutter_event_get_coords (const ClutterEvent *event,
/**
* clutter_event_get_position:
* @event: a #ClutterEvent
* @position: a #graphene_point_t
* @position: a #ClutterPoint
*
* Retrieves the event coordinates as a #graphene_point_t.
* Retrieves the event coordinates as a #ClutterPoint.
*
* Since: 1.12
*/
void
clutter_event_get_position (const ClutterEvent *event,
graphene_point_t *position)
ClutterPoint *position)
{
g_return_if_fail (event != NULL);
g_return_if_fail (position != NULL);
@ -384,6 +404,10 @@ clutter_event_get_position (const ClutterEvent *event,
case CLUTTER_NOTHING:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
@ -391,47 +415,42 @@ clutter_event_get_position (const ClutterEvent *event,
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
graphene_point_init (position, 0.f, 0.f);
clutter_point_init (position, 0.f, 0.f);
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
graphene_point_init (position, event->crossing.x, event->crossing.y);
clutter_point_init (position, event->crossing.x, event->crossing.y);
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
graphene_point_init (position, event->button.x, event->button.y);
clutter_point_init (position, event->button.x, event->button.y);
break;
case CLUTTER_MOTION:
graphene_point_init (position, event->motion.x, event->motion.y);
clutter_point_init (position, event->motion.x, event->motion.y);
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
graphene_point_init (position, event->touch.x, event->touch.y);
clutter_point_init (position, event->touch.x, event->touch.y);
break;
case CLUTTER_SCROLL:
graphene_point_init (position, event->scroll.x, event->scroll.y);
clutter_point_init (position, event->scroll.x, event->scroll.y);
break;
case CLUTTER_TOUCHPAD_PINCH:
graphene_point_init (position, event->touchpad_pinch.x,
event->touchpad_pinch.y);
clutter_point_init (position, event->touchpad_pinch.x,
event->touchpad_pinch.y);
break;
case CLUTTER_TOUCHPAD_SWIPE:
graphene_point_init (position, event->touchpad_swipe.x,
event->touchpad_swipe.y);
clutter_point_init (position, event->touchpad_swipe.x,
event->touchpad_swipe.y);
break;
}
@ -459,6 +478,10 @@ clutter_event_set_coords (ClutterEvent *event,
case CLUTTER_NOTHING:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
@ -466,11 +489,6 @@ clutter_event_set_coords (ClutterEvent *event,
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
break;
case CLUTTER_ENTER:
@ -697,6 +715,9 @@ clutter_event_set_scroll_delta (ClutterEvent *event,
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_SCROLL);
if (!is_event_allocated (event))
return;
event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
((ClutterEventPrivate *) event)->delta_x = dx;
@ -727,8 +748,13 @@ clutter_event_get_scroll_delta (const ClutterEvent *event,
g_return_if_fail (event->type == CLUTTER_SCROLL);
g_return_if_fail (event->scroll.direction == CLUTTER_SCROLL_SMOOTH);
delta_x = ((ClutterEventPrivate *) event)->delta_x;
delta_y = ((ClutterEventPrivate *) event)->delta_y;
delta_x = delta_y = 0;
if (is_event_allocated (event))
{
delta_x = ((ClutterEventPrivate *) event)->delta_x;
delta_y = ((ClutterEventPrivate *) event)->delta_y;
}
if (dx != NULL)
*dx = delta_x;
@ -995,13 +1021,33 @@ clutter_event_get_event_sequence (const ClutterEvent *event)
event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
return event->touch.sequence;
else if (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE)
return event->crossing.sequence;
return NULL;
}
/**
* clutter_event_get_device_id:
* @event: a clutter event
*
* Retrieves the events device id if set.
*
* Return value: A unique identifier for the device or -1 if the event has
* no specific device set.
*/
gint
clutter_event_get_device_id (const ClutterEvent *event)
{
ClutterInputDevice *device = NULL;
g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);
device = clutter_event_get_device (event);
if (device != NULL)
return clutter_input_device_get_device_id (device);
return -1;
}
/**
* clutter_event_get_device_type:
* @event: a #ClutterEvent
@ -1040,20 +1086,24 @@ void
clutter_event_set_device (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_if_fail (event != NULL);
g_return_if_fail (device == NULL || CLUTTER_IS_INPUT_DEVICE (device));
g_set_object (&real_event->device, device);
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_set_object (&real_event->device, device);
}
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
break;
case CLUTTER_ENTER:
@ -1108,11 +1158,6 @@ clutter_event_set_device (ClutterEvent *event,
case CLUTTER_PAD_RING:
event->pad_ring.device = device;
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
event->device.device = device;
break;
}
}
@ -1137,19 +1182,24 @@ ClutterInputDevice *
clutter_event_get_device (const ClutterEvent *event)
{
ClutterInputDevice *device = NULL;
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_val_if_fail (event != NULL, NULL);
if (real_event->device != NULL)
return real_event->device;
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
if (real_event->device != NULL)
return real_event->device;
}
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
break;
@ -1205,11 +1255,6 @@ clutter_event_get_device (const ClutterEvent *event)
case CLUTTER_PAD_RING:
device = event->pad_ring.device;
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
device = event->device.device;
break;
}
return device;
@ -1228,11 +1273,14 @@ void
clutter_event_set_device_tool (ClutterEvent *event,
ClutterInputDeviceTool *tool)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_if_fail (event != NULL);
real_event->tool = tool;
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
real_event->tool = tool;
}
}
/**
@ -1248,11 +1296,16 @@ clutter_event_set_device_tool (ClutterEvent *event,
ClutterInputDeviceTool *
clutter_event_get_device_tool (const ClutterEvent *event)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_val_if_fail (event != NULL, NULL);
return real_event->tool;
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
return real_event->tool;
}
return NULL;
}
/**
@ -1269,11 +1322,16 @@ clutter_event_new (ClutterEventType type)
ClutterEvent *new_event;
ClutterEventPrivate *priv;
priv = g_new0 (ClutterEventPrivate, 1);
priv = g_slice_new0 (ClutterEventPrivate);
new_event = (ClutterEvent *) priv;
new_event->type = new_event->any.type = type;
if (G_UNLIKELY (all_events == NULL))
all_events = g_hash_table_new (NULL, NULL);
g_hash_table_replace (all_events, priv, GUINT_TO_POINTER (1));
return new_event;
}
@ -1290,7 +1348,8 @@ clutter_event_copy (const ClutterEvent *event)
{
ClutterEvent *new_event;
ClutterEventPrivate *new_real_event;
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
ClutterInputDevice *device;
gint n_axes = 0;
g_return_val_if_fail (event != NULL, NULL);
@ -1299,45 +1358,45 @@ clutter_event_copy (const ClutterEvent *event)
*new_event = *event;
g_set_object (&new_real_event->device, real_event->device);
g_set_object (&new_real_event->source_device, real_event->source_device);
new_real_event->delta_x = real_event->delta_x;
new_real_event->delta_y = real_event->delta_y;
new_real_event->is_pointer_emulated = real_event->is_pointer_emulated;
new_real_event->base_state = real_event->base_state;
new_real_event->button_state = real_event->button_state;
new_real_event->latched_state = real_event->latched_state;
new_real_event->locked_state = real_event->locked_state;
new_real_event->tool = real_event->tool;
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_set_object (&new_real_event->device, real_event->device);
g_set_object (&new_real_event->source_device, real_event->source_device);
new_real_event->delta_x = real_event->delta_x;
new_real_event->delta_y = real_event->delta_y;
new_real_event->is_pointer_emulated = real_event->is_pointer_emulated;
new_real_event->base_state = real_event->base_state;
new_real_event->button_state = real_event->button_state;
new_real_event->latched_state = real_event->latched_state;
new_real_event->locked_state = real_event->locked_state;
new_real_event->tool = real_event->tool;
}
device = clutter_event_get_device (event);
if (device != NULL)
n_axes = clutter_input_device_get_n_axes (device);
switch (event->type)
{
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
if (event->button.axes != NULL)
{
new_event->button.axes =
g_memdup2 (event->button.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
new_event->button.axes = g_memdup (event->button.axes,
sizeof (gdouble) * n_axes);
break;
case CLUTTER_SCROLL:
if (event->scroll.axes != NULL)
{
new_event->scroll.axes =
g_memdup2 (event->scroll.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
new_event->scroll.axes = g_memdup (event->scroll.axes,
sizeof (gdouble) * n_axes);
break;
case CLUTTER_MOTION:
if (event->motion.axes != NULL)
{
new_event->motion.axes =
g_memdup2 (event->motion.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
new_event->motion.axes = g_memdup (event->motion.axes,
sizeof (gdouble) * n_axes);
break;
case CLUTTER_TOUCH_BEGIN:
@ -1345,26 +1404,19 @@ clutter_event_copy (const ClutterEvent *event)
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
if (event->touch.axes != NULL)
{
new_event->touch.axes =
g_memdup2 (event->touch.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
new_event->device.device = event->device.device;
break;
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_PREEDIT:
new_event->im.text = g_strdup (event->im.text);
new_event->touch.axes = g_memdup (event->touch.axes,
sizeof (gdouble) * n_axes);
break;
default:
break;
}
if (is_event_allocated (event))
_clutter_backend_copy_event_data (clutter_get_default_backend (),
event,
new_event);
return new_event;
}
@ -1379,10 +1431,15 @@ clutter_event_free (ClutterEvent *event)
{
if (G_LIKELY (event != NULL))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
_clutter_backend_free_event_data (clutter_get_default_backend (), event);
g_clear_object (&real_event->device);
g_clear_object (&real_event->source_device);
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_clear_object (&real_event->device);
g_clear_object (&real_event->source_device);
}
switch (event->type)
{
@ -1406,16 +1463,12 @@ clutter_event_free (ClutterEvent *event)
g_free (event->touch.axes);
break;
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_PREEDIT:
g_free (event->im.text);
break;
default:
break;
}
g_free ((ClutterEventPrivate *) event);
g_hash_table_remove (all_events, event);
g_slice_free (ClutterEventPrivate, (ClutterEventPrivate *) event);
}
}
@ -1433,11 +1486,40 @@ ClutterEvent *
clutter_event_get (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEvent *event;
event = g_async_queue_try_pop (context->events_queue);
if (context->events_queue == NULL)
return NULL;
return event;
if (g_queue_is_empty (context->events_queue))
return NULL;
return g_queue_pop_tail (context->events_queue);
}
/**
* clutter_event_peek:
*
* Returns a pointer to the first event from the event queue but
* does not remove it.
*
* Return value: (transfer none): A #ClutterEvent or NULL if queue empty.
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_peek (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
g_return_val_if_fail (context != NULL, NULL);
if (context->events_queue == NULL)
return NULL;
if (g_queue_is_empty (context->events_queue))
return NULL;
return g_queue_peek_tail (context->events_queue);
}
void
@ -1445,9 +1527,21 @@ _clutter_event_push (const ClutterEvent *event,
gboolean do_copy)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterInputDevice *device;
g_assert (context != NULL);
if (context->events_queue == NULL)
context->events_queue = g_queue_new ();
/* disabled devices don't propagate events */
device = clutter_event_get_device (event);
if (device != NULL)
{
if (!clutter_input_device_get_enabled (device))
return;
}
if (do_copy)
{
ClutterEvent *copy;
@ -1456,8 +1550,7 @@ _clutter_event_push (const ClutterEvent *event,
event = copy;
}
g_async_queue_push (context->events_queue, (gpointer) event);
g_main_context_wakeup (NULL);
g_queue_push_head (context->events_queue, (gpointer) event);
}
/**
@ -1494,7 +1587,10 @@ clutter_events_pending (void)
g_return_val_if_fail (context != NULL, FALSE);
return g_async_queue_length (context->events_queue) > 0;
if (context->events_queue == NULL)
return FALSE;
return g_queue_is_empty (context->events_queue) == FALSE;
}
/**
@ -1564,6 +1660,9 @@ clutter_event_get_source_device (const ClutterEvent *event)
{
ClutterEventPrivate *real_event;
if (!is_event_allocated (event))
return NULL;
real_event = (ClutterEventPrivate *) event;
if (real_event->source_device != NULL)
@ -1592,6 +1691,9 @@ clutter_event_set_source_device (ClutterEvent *event,
g_return_if_fail (event != NULL);
g_return_if_fail (device == NULL || CLUTTER_IS_INPUT_DEVICE (device));
if (!is_event_allocated (event))
return;
real_event = (ClutterEventPrivate *) event;
g_set_object (&real_event->source_device, device);
}
@ -1612,10 +1714,15 @@ clutter_event_get_axes (const ClutterEvent *event,
guint *n_axes)
{
gdouble *retval = NULL;
guint len = 0;
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
case CLUTTER_KEY_PRESS:
@ -1623,8 +1730,6 @@ clutter_event_get_axes (const ClutterEvent *event,
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
break;
case CLUTTER_SCROLL:
@ -1653,14 +1758,22 @@ clutter_event_get_axes (const ClutterEvent *event,
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
break;
}
if (retval != NULL)
{
ClutterInputDevice *device;
device = clutter_event_get_device (event);
if (device != NULL)
len = clutter_input_device_get_n_axes (device);
else
retval = NULL;
}
if (n_axes)
*n_axes = CLUTTER_INPUT_AXIS_LAST;
*n_axes = len;
return retval;
}
@ -1680,12 +1793,12 @@ float
clutter_event_get_distance (const ClutterEvent *source,
const ClutterEvent *target)
{
graphene_point_t p0, p1;
ClutterPoint p0, p1;
clutter_event_get_position (source, &p0);
clutter_event_get_position (source, &p1);
return graphene_point_distance (&p0, &p1, NULL, NULL);
return clutter_point_distance (&p0, &p1, NULL, NULL);
}
/**
@ -1706,17 +1819,17 @@ double
clutter_event_get_angle (const ClutterEvent *source,
const ClutterEvent *target)
{
graphene_point_t p0, p1;
ClutterPoint p0, p1;
float x_distance, y_distance;
double angle;
clutter_event_get_position (source, &p0);
clutter_event_get_position (target, &p1);
if (graphene_point_equal (&p0, &p1))
if (clutter_point_equals (&p0, &p1))
return 0;
graphene_point_distance (&p0, &p1, &x_distance, &y_distance);
clutter_point_distance (&p0, &p1, &x_distance, &y_distance);
angle = atan2 (x_distance, y_distance);
@ -1779,6 +1892,9 @@ clutter_event_is_pointer_emulated (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, FALSE);
if (!is_event_allocated (event))
return FALSE;
return ((ClutterEventPrivate *) event)->is_pointer_emulated;
}
@ -1830,7 +1946,7 @@ clutter_event_add_filter (ClutterStage *stage,
gpointer user_data)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEventFilter *event_filter = g_new0 (ClutterEventFilter, 1);
ClutterEventFilter *event_filter = g_slice_new (ClutterEventFilter);
static guint event_filter_id = 0;
event_filter->stage = stage;
@ -1871,7 +1987,7 @@ clutter_event_remove_filter (guint id)
event_filter->notify (event_filter->user_data);
context->event_filters = g_list_delete_link (context->event_filters, l);
g_free (event_filter);
g_slice_free (ClutterEventFilter, event_filter);
return;
}
}
@ -2007,42 +2123,6 @@ clutter_event_get_gesture_motion_delta (const ClutterEvent *event,
}
}
/**
* clutter_event_get_gesture_motion_delta_unaccelerated:
* @event: A clutter touchpad gesture event
* @dx: (out) (allow-none): the displacement relative to the pointer
* position in the X axis, or %NULL
* @dy: (out) (allow-none): the displacement relative to the pointer
* position in the Y axis, or %NULL
*
* Returns the unaccelerated gesture motion deltas relative to the current
* pointer position. Unlike clutter_event_get_gesture_motion_delta(),
* pointer acceleration is ignored.
**/
void
clutter_event_get_gesture_motion_delta_unaccelerated (const ClutterEvent *event,
gdouble *dx,
gdouble *dy)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_TOUCHPAD_PINCH ||
event->type == CLUTTER_TOUCHPAD_SWIPE);
if (event->type == CLUTTER_TOUCHPAD_PINCH)
{
if (dx)
*dx = event->touchpad_pinch.dx_unaccel;
if (dy)
*dy = event->touchpad_pinch.dy_unaccel;
}
else if (event->type == CLUTTER_TOUCHPAD_SWIPE)
{
if (dx)
*dx = event->touchpad_swipe.dx_unaccel;
if (dy)
*dy = event->touchpad_swipe.dy_unaccel;
}
}
/**
* clutter_event_get_scroll_source:
* @event: an scroll event
@ -2078,9 +2158,9 @@ clutter_event_get_scroll_source (const ClutterEvent *event)
ClutterScrollFinishFlags
clutter_event_get_scroll_finish_flags (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_FINISHED_NONE);
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_SOURCE_UNKNOWN);
g_return_val_if_fail (event->type == CLUTTER_SCROLL,
CLUTTER_SCROLL_FINISHED_NONE);
CLUTTER_SCROLL_SOURCE_UNKNOWN);
return event->scroll.finish_flags;
}
@ -2163,58 +2243,3 @@ clutter_event_get_pad_event_details (const ClutterEvent *event,
return TRUE;
}
uint32_t
clutter_event_get_event_code (const ClutterEvent *event)
{
if (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE)
return event->key.evdev_code;
else if (event->type == CLUTTER_BUTTON_PRESS ||
event->type == CLUTTER_BUTTON_RELEASE)
return event->button.evdev_code;
return 0;
}
int32_t
clutter_event_sequence_get_slot (const ClutterEventSequence *sequence)
{
g_return_val_if_fail (sequence != NULL, -1);
return GPOINTER_TO_INT (sequence) - 1;
}
int64_t
clutter_event_get_time_us (const ClutterEvent *event)
{
if (event->type == CLUTTER_MOTION)
return event->motion.time_us;
return 0;
}
gboolean
clutter_event_get_relative_motion (const ClutterEvent *event,
double *dx,
double *dy,
double *dx_unaccel,
double *dy_unaccel)
{
if (event->type == CLUTTER_MOTION &&
event->motion.flags & CLUTTER_EVENT_FLAG_RELATIVE_MOTION)
{
if (dx)
*dx = event->motion.dx;
if (dy)
*dy = event->motion.dy;
if (dx_unaccel)
*dx_unaccel = event->motion.dx_unaccel;
if (dy_unaccel)
*dy_unaccel = event->motion.dy_unaccel;
return TRUE;
}
else
return FALSE;
}

View File

@ -112,6 +112,7 @@ typedef struct _ClutterButtonEvent ClutterButtonEvent;
typedef struct _ClutterKeyEvent ClutterKeyEvent;
typedef struct _ClutterMotionEvent ClutterMotionEvent;
typedef struct _ClutterScrollEvent ClutterScrollEvent;
typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
typedef struct _ClutterTouchEvent ClutterTouchEvent;
typedef struct _ClutterTouchpadPinchEvent ClutterTouchpadPinchEvent;
@ -120,8 +121,6 @@ typedef struct _ClutterProximityEvent ClutterProximityEvent;
typedef struct _ClutterPadButtonEvent ClutterPadButtonEvent;
typedef struct _ClutterPadStripEvent ClutterPadStripEvent;
typedef struct _ClutterPadRingEvent ClutterPadRingEvent;
typedef struct _ClutterDeviceEvent ClutterDeviceEvent;
typedef struct _ClutterIMEvent ClutterIMEvent;
/**
* ClutterAnyEvent:
@ -173,7 +172,6 @@ struct _ClutterKeyEvent
guint keyval;
guint16 hardware_keycode;
gunichar unicode_value;
uint32_t evdev_code;
ClutterInputDevice *device;
};
@ -217,7 +215,6 @@ struct _ClutterButtonEvent
guint click_count;
gdouble *axes; /* Future use */
ClutterInputDevice *device;
uint32_t evdev_code;
};
/**
@ -272,7 +269,6 @@ struct _ClutterCrossingEvent
gfloat x;
gfloat y;
ClutterInputDevice *device;
ClutterEventSequence *sequence;
ClutterActor *related;
};
@ -307,12 +303,6 @@ struct _ClutterMotionEvent
ClutterModifierType modifier_state;
gdouble *axes; /* Future use */
ClutterInputDevice *device;
int64_t time_us;
double dx;
double dy;
double dx_unaccel;
double dy_unaccel;
};
/**
@ -354,6 +344,32 @@ struct _ClutterScrollEvent
ClutterScrollFinishFlags finish_flags;
};
/**
* ClutterStageStateEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor (unused)
* @changed_mask: bitwise OR of the changed flags
* @new_state: bitwise OR of the current state flags
*
* Event signalling a change in the #ClutterStage state.
*
* Since: 0.2
*/
struct _ClutterStageStateEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source; /* XXX: should probably be the stage itself */
ClutterStageState changed_mask;
ClutterStageState new_state;
};
/**
* ClutterTouchEvent:
* @type: event type
@ -414,10 +430,6 @@ struct _ClutterTouchEvent
* @y: the Y coordinate of the pointer, relative to the stage
* @dx: movement delta of the pinch focal point in the X axis
* @dy: movement delta of the pinch focal point in the Y axis
* @dx_unaccel: unaccelerated movement delta of the pinch focal
* point in the X axis
* @dy_unaccel: unaccelerated movement delta of the pinch focal
* point in the Y axis
* @angle_delta: angle delta in degrees, clockwise rotations are
* represented by positive deltas
* @scale: the current scale
@ -445,8 +457,6 @@ struct _ClutterTouchpadPinchEvent
gfloat y;
gfloat dx;
gfloat dy;
gfloat dx_unaccel;
gfloat dy_unaccel;
gfloat angle_delta;
gfloat scale;
guint n_fingers;
@ -463,12 +473,8 @@ struct _ClutterTouchpadPinchEvent
* @n_fingers: the number of fingers triggering the swipe
* @x: the X coordinate of the pointer, relative to the stage
* @y: the Y coordinate of the pointer, relative to the stage
* @dx: movement delta of the swipe center point in the X axis
* @dy: movement delta of the swipe center point in the Y axis
* @dx_unaccel: unaccelerated movement delta of the swipe center
* point in the X axis
* @dy_unaccel: unaccelerated movement delta of the swipe center
* point in the Y axis
* @dx: movement delta of the pinch focal point in the X axis
* @dy: movement delta of the pinch focal point in the Y axis
*
* Used for touchpad swipe gesture events. The current state of the
* gesture will be determined by the @phase field.
@ -489,8 +495,6 @@ struct _ClutterTouchpadSwipeEvent
gfloat y;
gfloat dx;
gfloat dy;
gfloat dx_unaccel;
gfloat dy_unaccel;
};
struct _ClutterPadButtonEvent
@ -539,31 +543,6 @@ struct _ClutterPadRingEvent
guint32 mode;
};
struct _ClutterDeviceEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
ClutterInputDevice *device;
};
struct _ClutterIMEvent
{
ClutterEventType type;
uint32_t time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
char *text;
int32_t offset;
uint32_t len;
ClutterPreeditResetMode mode;
};
/**
* ClutterEvent:
*
@ -581,6 +560,7 @@ union _ClutterEvent
ClutterKeyEvent key;
ClutterMotionEvent motion;
ClutterScrollEvent scroll;
ClutterStageStateEvent stage_state;
ClutterCrossingEvent crossing;
ClutterTouchEvent touch;
ClutterTouchpadPinchEvent touchpad_pinch;
@ -589,8 +569,6 @@ union _ClutterEvent
ClutterPadButtonEvent pad_button;
ClutterPadStripEvent pad_strip;
ClutterPadRingEvent pad_ring;
ClutterDeviceEvent device;
ClutterIMEvent im;
};
/**
@ -622,6 +600,8 @@ gboolean clutter_events_pending (void);
CLUTTER_EXPORT
ClutterEvent * clutter_event_get (void);
CLUTTER_EXPORT
ClutterEvent * clutter_event_peek (void);
CLUTTER_EXPORT
void clutter_event_put (const ClutterEvent *event);
CLUTTER_EXPORT
@ -692,6 +672,8 @@ void clutter_event_set_stage (ClutterEvent
CLUTTER_EXPORT
ClutterStage * clutter_event_get_stage (const ClutterEvent *event);
CLUTTER_EXPORT
gint clutter_event_get_device_id (const ClutterEvent *event);
CLUTTER_EXPORT
ClutterInputDeviceType clutter_event_get_device_type (const ClutterEvent *event);
CLUTTER_EXPORT
void clutter_event_set_coords (ClutterEvent *event,
@ -703,7 +685,7 @@ void clutter_event_get_coords (const ClutterEv
gfloat *y);
CLUTTER_EXPORT
void clutter_event_get_position (const ClutterEvent *event,
graphene_point_t *position);
ClutterPoint *position);
CLUTTER_EXPORT
float clutter_event_get_distance (const ClutterEvent *source,
const ClutterEvent *target);
@ -790,11 +772,6 @@ void clutter_event_get_gesture_motion_delta (const Clut
gdouble *dx,
gdouble *dy);
CLUTTER_EXPORT
void clutter_event_get_gesture_motion_delta_unaccelerated (const ClutterEvent *event,
gdouble *dx,
gdouble *dy);
CLUTTER_EXPORT
ClutterScrollSource clutter_event_get_scroll_source (const ClutterEvent *event);
@ -809,20 +786,6 @@ gboolean clutter_event_get_pad_event_details (const Clut
guint *number,
guint *mode,
gdouble *value);
CLUTTER_EXPORT
uint32_t clutter_event_get_event_code (const ClutterEvent *event);
CLUTTER_EXPORT
int32_t clutter_event_sequence_get_slot (const ClutterEventSequence *sequence);
CLUTTER_EXPORT
int64_t clutter_event_get_time_us (const ClutterEvent *event);
CLUTTER_EXPORT
gboolean clutter_event_get_relative_motion (const ClutterEvent *event,
double *dx,
double *dy,
double *dx_unaccel,
double *dy_unaccel);
G_END_DECLS

View File

@ -33,6 +33,8 @@
*
* It is possible to ask whether Clutter has support for specific features at
* run-time.
*
* See also cogl_get_features() and #CoglFeatureFlags
*/
#include "clutter-build-config.h"
@ -58,13 +60,24 @@ typedef struct ClutterFeatures
static ClutterFeatures* __features = NULL;
static ClutterFeatureFlags
clutter_features_from_cogl (void)
clutter_features_from_cogl (guint cogl_flags)
{
ClutterFeatureFlags clutter_flags = 0;
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT;
if (cogl_flags & COGL_FEATURE_TEXTURE_YUV)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV;
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN)
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;
return clutter_flags;
}
@ -92,7 +105,7 @@ _clutter_feature_init (GError **error)
if (!_clutter_backend_create_context (context->backend, error))
return FALSE;
__features->flags = (clutter_features_from_cogl ()
__features->flags = (clutter_features_from_cogl (cogl_get_features ())
| _clutter_backend_get_features (context->backend));
__features->features_set = TRUE;

View File

@ -131,7 +131,8 @@ clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
static void
clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
ClutterActor *child;
@ -139,11 +140,7 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (child, &x, &y);
clutter_actor_allocate_preferred_size (child, x, y);
clutter_actor_allocate_preferred_size (child, flags);
}
}

View File

@ -566,7 +566,8 @@ clutter_flow_layout_get_preferred_height (ClutterLayoutManager *manager,
static void
clutter_flow_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
ClutterActor *actor, *child;
@ -728,7 +729,7 @@ clutter_flow_layout_allocate (ClutterLayoutManager *manager,
child_alloc.y1 = ceil (item_y);
child_alloc.x2 = ceil (child_alloc.x1 + item_width);
child_alloc.y2 = ceil (child_alloc.y1 + item_height);
clutter_actor_allocate (child, &child_alloc);
clutter_actor_allocate (child, &child_alloc, flags);
if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
item_x = new_x;
@ -913,7 +914,7 @@ clutter_flow_layout_class_init (ClutterFlowLayoutClass *klass)
* ClutterFlowLayout:orientation:
*
* The orientation of the #ClutterFlowLayout. The children
* of the layout will be laid out following the orientation.
* of the layout will be layed out following the orientation.
*
* This property also controls the overflowing directions
*

View File

@ -1,843 +0,0 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter/clutter-frame-clock.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-timeline-private.h"
#include "cogl/cogl-trace.h"
enum
{
DESTROY,
N_SIGNALS
};
static guint signals[N_SIGNALS];
/* An estimate queue holds several int64_t values. Adding a new value to the
* queue overwrites the oldest value.
*/
#define ESTIMATE_QUEUE_LENGTH 16
typedef struct _EstimateQueue
{
int64_t values[ESTIMATE_QUEUE_LENGTH];
int next_index;
} EstimateQueue;
/* When heuristic render time is off,
* wait 2ms after vblank before starting to draw next frame.
*/
#define SYNC_DELAY_FALLBACK_US ms2us (2)
typedef struct _ClutterFrameListener
{
const ClutterFrameListenerIface *iface;
gpointer user_data;
} ClutterFrameListener;
typedef struct _ClutterClockSource
{
GSource source;
ClutterFrameClock *frame_clock;
} ClutterClockSource;
typedef enum _ClutterFrameClockState
{
CLUTTER_FRAME_CLOCK_STATE_INIT,
CLUTTER_FRAME_CLOCK_STATE_IDLE,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
} ClutterFrameClockState;
struct _ClutterFrameClock
{
GObject parent;
float refresh_rate;
int64_t refresh_interval_us;
ClutterFrameListener listener;
GSource *source;
int64_t frame_count;
ClutterFrameClockState state;
int64_t last_dispatch_time_us;
int64_t last_dispatch_lateness_us;
int64_t last_presentation_time_us;
gboolean is_next_presentation_time_valid;
int64_t next_presentation_time_us;
/* Buffer must be submitted to KMS and GPU rendering must be finished
* this amount of time before the next presentation time.
*/
int64_t vblank_duration_us;
/* Last KMS buffer submission time. */
int64_t last_flip_time_us;
/* Last few durations between dispatch start and buffer swap. */
EstimateQueue dispatch_to_swap_us;
/* Last few durations between buffer swap and GPU rendering finish. */
EstimateQueue swap_to_rendering_done_us;
/* Last few durations between buffer swap and KMS submission. */
EstimateQueue swap_to_flip_us;
/* If we got new measurements last frame. */
gboolean got_measurements_last_frame;
gboolean pending_reschedule;
gboolean pending_reschedule_now;
int inhibit_count;
GList *timelines;
};
G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
G_TYPE_OBJECT)
static void
estimate_queue_add_value (EstimateQueue *queue,
int64_t value)
{
queue->values[queue->next_index] = value;
queue->next_index = (queue->next_index + 1) % ESTIMATE_QUEUE_LENGTH;
}
float
clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
{
return frame_clock->refresh_rate;
}
static void
clutter_frame_clock_set_refresh_rate (ClutterFrameClock *frame_clock,
float refresh_rate)
{
frame_clock->refresh_rate = refresh_rate;
frame_clock->refresh_interval_us =
(int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
}
void
clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline)
{
gboolean is_first;
if (g_list_find (frame_clock->timelines, timeline))
return;
is_first = !frame_clock->timelines;
frame_clock->timelines = g_list_prepend (frame_clock->timelines, timeline);
if (is_first)
clutter_frame_clock_schedule_update (frame_clock);
}
void
clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline)
{
frame_clock->timelines = g_list_remove (frame_clock->timelines, timeline);
}
static void
advance_timelines (ClutterFrameClock *frame_clock,
int64_t time_us)
{
GList *timelines;
GList *l;
/* we protect ourselves from timelines being removed during
* the advancement by other timelines by copying the list of
* timelines, taking a reference on them, iterating over the
* copied list and then releasing the reference.
*
* we cannot simply take a reference on the timelines and still
* use the list held by the master clock because the do_tick()
* might result in the creation of a new timeline, which gets
* added at the end of the list with no reference increase and
* thus gets disposed at the end of the iteration.
*
* this implies that a newly added timeline will not be advanced
* by this clock iteration, which is perfectly fine since we're
* in its first cycle.
*
* we also cannot steal the frame clock timelines list because
* a timeline might be removed as the direct result of do_tick()
* and remove_timeline() would not find the timeline, failing
* and leaving a dangling pointer behind.
*/
timelines = g_list_copy (frame_clock->timelines);
g_list_foreach (timelines, (GFunc) g_object_ref, NULL);
for (l = timelines; l; l = l->next)
{
ClutterTimeline *timeline = l->data;
_clutter_timeline_do_tick (timeline, time_us / 1000);
}
g_list_free_full (timelines, g_object_unref);
}
static void
maybe_reschedule_update (ClutterFrameClock *frame_clock)
{
if (frame_clock->pending_reschedule ||
frame_clock->timelines)
{
frame_clock->pending_reschedule = FALSE;
if (frame_clock->pending_reschedule_now)
{
frame_clock->pending_reschedule_now = FALSE;
clutter_frame_clock_schedule_update_now (frame_clock);
}
else
{
clutter_frame_clock_schedule_update (frame_clock);
}
}
}
void
clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info)
{
frame_clock->last_presentation_time_us = frame_info->presentation_time;
frame_clock->got_measurements_last_frame = FALSE;
if (frame_info->cpu_time_before_buffer_swap_us != 0 &&
frame_info->gpu_rendering_duration_ns != 0)
{
int64_t dispatch_to_swap_us, swap_to_rendering_done_us, swap_to_flip_us;
dispatch_to_swap_us =
frame_info->cpu_time_before_buffer_swap_us -
frame_clock->last_dispatch_time_us;
swap_to_rendering_done_us =
frame_info->gpu_rendering_duration_ns / 1000;
swap_to_flip_us =
frame_clock->last_flip_time_us -
frame_info->cpu_time_before_buffer_swap_us;
CLUTTER_NOTE (FRAME_TIMINGS,
"dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
dispatch_to_swap_us,
swap_to_rendering_done_us,
swap_to_flip_us);
estimate_queue_add_value (&frame_clock->dispatch_to_swap_us,
dispatch_to_swap_us);
estimate_queue_add_value (&frame_clock->swap_to_rendering_done_us,
swap_to_rendering_done_us);
estimate_queue_add_value (&frame_clock->swap_to_flip_us,
swap_to_flip_us);
frame_clock->got_measurements_last_frame = TRUE;
}
if (frame_info->refresh_rate > 1)
{
clutter_frame_clock_set_refresh_rate (frame_clock,
frame_info->refresh_rate);
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
}
void
clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock)
{
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
}
static int64_t
clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
{
int64_t refresh_interval_us;
int64_t max_dispatch_to_swap_us = 0;
int64_t max_swap_to_rendering_done_us = 0;
int64_t max_swap_to_flip_us = 0;
int64_t max_render_time_us;
int i;
refresh_interval_us =
(int64_t) (0.5 + G_USEC_PER_SEC / frame_clock->refresh_rate);
if (!frame_clock->got_measurements_last_frame ||
G_UNLIKELY (clutter_paint_debug_flags &
CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME))
return refresh_interval_us - SYNC_DELAY_FALLBACK_US;
for (i = 0; i < ESTIMATE_QUEUE_LENGTH; ++i)
{
max_dispatch_to_swap_us =
MAX (max_dispatch_to_swap_us,
frame_clock->dispatch_to_swap_us.values[i]);
max_swap_to_rendering_done_us =
MAX (max_swap_to_rendering_done_us,
frame_clock->swap_to_rendering_done_us.values[i]);
max_swap_to_flip_us =
MAX (max_swap_to_flip_us,
frame_clock->swap_to_flip_us.values[i]);
}
/* Max render time shows how early the frame clock needs to be dispatched
* to make it to the predicted next presentation time. It is composed of:
* - An estimate of duration from dispatch start to buffer swap.
* - Maximum between estimates of duration from buffer swap to GPU rendering
* finish and duration from buffer swap to buffer submission to KMS. This
* is because both of these things need to happen before the vblank, and
* they are done in parallel.
* - Duration of the vblank.
* - A constant to account for variations in the above estimates.
*/
max_render_time_us =
max_dispatch_to_swap_us +
MAX (max_swap_to_rendering_done_us, max_swap_to_flip_us) +
frame_clock->vblank_duration_us +
clutter_max_render_time_constant_us;
max_render_time_us = CLAMP (max_render_time_us, 0, refresh_interval_us);
return max_render_time_us;
}
static void
calculate_next_update_time_us (ClutterFrameClock *frame_clock,
int64_t *out_next_update_time_us,
int64_t *out_next_presentation_time_us)
{
int64_t last_presentation_time_us;
int64_t now_us;
int64_t refresh_interval_us;
int64_t min_render_time_allowed_us;
int64_t max_render_time_allowed_us;
int64_t last_next_presentation_time_us;
int64_t time_since_last_next_presentation_time_us;
int64_t next_presentation_time_us;
int64_t next_update_time_us;
now_us = g_get_monotonic_time ();
refresh_interval_us = frame_clock->refresh_interval_us;
if (frame_clock->last_presentation_time_us == 0)
{
*out_next_update_time_us =
frame_clock->last_dispatch_time_us ?
((frame_clock->last_dispatch_time_us -
frame_clock->last_dispatch_lateness_us) + refresh_interval_us) :
now_us;
*out_next_presentation_time_us = 0;
return;
}
min_render_time_allowed_us = refresh_interval_us / 2;
max_render_time_allowed_us =
clutter_frame_clock_compute_max_render_time_us (frame_clock);
if (min_render_time_allowed_us > max_render_time_allowed_us)
min_render_time_allowed_us = max_render_time_allowed_us;
/*
* The common case is that the next presentation happens 1 refresh interval
* after the last presentation:
*
* last_presentation_time_us
* / next_presentation_time_us
* / /
* / /
* |--|--o----|-------|--> presentation times
* | | \ |
* | | now_us
* | \______/
* | refresh_interval_us
* |
* 0
*
*/
last_presentation_time_us = frame_clock->last_presentation_time_us;
next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
/*
* However, the last presentation could have happened more than a frame ago.
* For example, due to idling (nothing on screen changed, so no need to
* redraw) or due to frames missing deadlines (GPU busy with heavy rendering).
* The following code adjusts next_presentation_time_us to be in the future,
* but still aligned to display presentation times. Instead of
* next presentation = last presentation + 1 * refresh interval, it will be
* next presentation = last presentation + N * refresh interval.
*/
if (next_presentation_time_us < now_us)
{
int64_t presentation_phase_us;
int64_t current_phase_us;
int64_t current_refresh_interval_start_us;
/*
* Let's say we're just past next_presentation_time_us.
*
* First, we compute presentation_phase_us. Real presentation times don't
* have to be exact multiples of refresh_interval_us and
* presentation_phase_us represents this difference. Next, we compute
* current phase and the refresh interval start corresponding to now_us.
* Finally, add presentation_phase_us and a refresh interval to get the
* next presentation after now_us.
*
* last_presentation_time_us
* / next_presentation_time_us
* / / now_us
* / / / new next_presentation_time_us
* |--|-------|---o---|-------|--> presentation times
* | __|
* | |presentation_phase_us
* | |
* | | now_us - presentation_phase_us
* | | /
* |-------|---o---|-------|-----> integer multiples of refresh_interval_us
* | \__/
* | |current_phase_us
* | \
* | current_refresh_interval_start_us
* 0
*
*/
presentation_phase_us = last_presentation_time_us % refresh_interval_us;
current_phase_us = (now_us - presentation_phase_us) % refresh_interval_us;
current_refresh_interval_start_us =
now_us - presentation_phase_us - current_phase_us;
next_presentation_time_us =
current_refresh_interval_start_us +
presentation_phase_us +
refresh_interval_us;
}
/*
* Skip one interval if we got an early presented event.
*
* last frame this was last_presentation_time
* / frame_clock->next_presentation_time_us
* / /
* |---|-o-----|-x----->
* | \
* \ next_presentation_time_us is thus right after the last one
* but got an unexpected early presentation
* \_/
* time_since_last_next_presentation_time_us
*
*/
last_next_presentation_time_us = frame_clock->next_presentation_time_us;
time_since_last_next_presentation_time_us =
next_presentation_time_us - last_next_presentation_time_us;
if (frame_clock->is_next_presentation_time_valid &&
time_since_last_next_presentation_time_us < (refresh_interval_us / 2))
{
next_presentation_time_us =
frame_clock->next_presentation_time_us + refresh_interval_us;
}
while (next_presentation_time_us < now_us + min_render_time_allowed_us)
next_presentation_time_us += refresh_interval_us;
next_update_time_us = next_presentation_time_us - max_render_time_allowed_us;
*out_next_update_time_us = next_update_time_us;
*out_next_presentation_time_us = next_presentation_time_us;
}
void
clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
{
frame_clock->inhibit_count++;
if (frame_clock->inhibit_count == 1)
{
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
break;
}
g_source_set_ready_time (frame_clock->source, -1);
}
}
void
clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock)
{
g_return_if_fail (frame_clock->inhibit_count > 0);
frame_clock->inhibit_count--;
if (frame_clock->inhibit_count == 0)
maybe_reschedule_update (frame_clock);
}
void
clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
{
int64_t next_update_time_us = -1;
if (frame_clock->inhibit_count > 0)
{
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
next_update_time_us = g_get_monotonic_time ();
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
}
g_warn_if_fail (next_update_time_us != -1);
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
frame_clock->is_next_presentation_time_valid = FALSE;
}
void
clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
{
int64_t next_update_time_us = -1;
if (frame_clock->inhibit_count > 0)
{
frame_clock->pending_reschedule = TRUE;
return;
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
next_update_time_us = g_get_monotonic_time ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
calculate_next_update_time_us (frame_clock,
&next_update_time_us,
&frame_clock->next_presentation_time_us);
frame_clock->is_next_presentation_time_valid =
(frame_clock->next_presentation_time_us != 0);
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->pending_reschedule = TRUE;
return;
}
g_warn_if_fail (next_update_time_us != -1);
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
}
static void
clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
int64_t time_us)
{
int64_t frame_count;
ClutterFrameResult result;
int64_t ideal_dispatch_time_us, lateness_us;
COGL_TRACE_BEGIN_SCOPED (ClutterFrameClockDispatch, "Frame Clock (dispatch)");
ideal_dispatch_time_us = (frame_clock->last_dispatch_time_us -
frame_clock->last_dispatch_lateness_us) +
frame_clock->refresh_interval_us;
lateness_us = time_us - ideal_dispatch_time_us;
if (lateness_us < 0 || lateness_us >= frame_clock->refresh_interval_us)
frame_clock->last_dispatch_lateness_us = 0;
else
frame_clock->last_dispatch_lateness_us = lateness_us;
frame_clock->last_dispatch_time_us = time_us;
g_source_set_ready_time (frame_clock->source, -1);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
frame_count = frame_clock->frame_count++;
COGL_TRACE_BEGIN (ClutterFrameClockEvents, "Frame Clock (before frame)");
if (frame_clock->listener.iface->before_frame)
{
frame_clock->listener.iface->before_frame (frame_clock,
frame_count,
frame_clock->listener.user_data);
}
COGL_TRACE_END (ClutterFrameClockEvents);
COGL_TRACE_BEGIN (ClutterFrameClockTimelines, "Frame Clock (timelines)");
advance_timelines (frame_clock, time_us);
COGL_TRACE_END (ClutterFrameClockTimelines);
COGL_TRACE_BEGIN (ClutterFrameClockFrame, "Frame Clock (frame)");
result = frame_clock->listener.iface->frame (frame_clock,
frame_count,
time_us,
frame_clock->listener.user_data);
COGL_TRACE_END (ClutterFrameClockFrame);
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
switch (result)
{
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
break;
case CLUTTER_FRAME_RESULT_IDLE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
break;
}
}
static gboolean
frame_clock_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterFrameClock *frame_clock = clock_source->frame_clock;
int64_t dispatch_time_us;
dispatch_time_us = g_source_get_time (source);
clutter_frame_clock_dispatch (frame_clock, dispatch_time_us);
return G_SOURCE_CONTINUE;
}
void
clutter_frame_clock_record_flip_time (ClutterFrameClock *frame_clock,
int64_t flip_time_us)
{
frame_clock->last_flip_time_us = flip_time_us;
}
GString *
clutter_frame_clock_get_max_render_time_debug_info (ClutterFrameClock *frame_clock)
{
int64_t max_dispatch_to_swap_us = 0;
int64_t max_swap_to_rendering_done_us = 0;
int64_t max_swap_to_flip_us = 0;
int i;
GString *string;
string = g_string_new (NULL);
g_string_append_printf (string, "Max render time: %ld µs",
clutter_frame_clock_compute_max_render_time_us (frame_clock));
if (frame_clock->got_measurements_last_frame)
g_string_append_printf (string, " =");
else
g_string_append_printf (string, " (no measurements last frame)");
for (i = 0; i < ESTIMATE_QUEUE_LENGTH; ++i)
{
max_dispatch_to_swap_us =
MAX (max_dispatch_to_swap_us,
frame_clock->dispatch_to_swap_us.values[i]);
max_swap_to_rendering_done_us =
MAX (max_swap_to_rendering_done_us,
frame_clock->swap_to_rendering_done_us.values[i]);
max_swap_to_flip_us =
MAX (max_swap_to_flip_us,
frame_clock->swap_to_flip_us.values[i]);
}
g_string_append_printf (string, "\nVblank duration: %ld µs +",
frame_clock->vblank_duration_us);
g_string_append_printf (string, "\nDispatch to swap: %ld µs +",
max_dispatch_to_swap_us);
g_string_append_printf (string, "\nmax(Swap to rendering done: %ld µs,",
max_swap_to_rendering_done_us);
g_string_append_printf (string, "\nSwap to flip: %ld µs) +",
max_swap_to_flip_us);
g_string_append_printf (string, "\nConstant: %d µs",
clutter_max_render_time_constant_us);
return string;
}
static GSourceFuncs frame_clock_source_funcs = {
NULL,
NULL,
frame_clock_source_dispatch,
NULL
};
static void
init_frame_clock_source (ClutterFrameClock *frame_clock)
{
GSource *source;
ClutterClockSource *clock_source;
g_autofree char *name = NULL;
source = g_source_new (&frame_clock_source_funcs, sizeof (ClutterClockSource));
clock_source = (ClutterClockSource *) source;
name = g_strdup_printf ("Clutter frame clock (%p)", frame_clock);
g_source_set_name (source, name);
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
g_source_set_can_recurse (source, FALSE);
clock_source->frame_clock = frame_clock;
frame_clock->source = source;
g_source_attach (source, NULL);
}
ClutterFrameClock *
clutter_frame_clock_new (float refresh_rate,
int64_t vblank_duration_us,
const ClutterFrameListenerIface *iface,
gpointer user_data)
{
ClutterFrameClock *frame_clock;
g_assert_cmpfloat (refresh_rate, >, 0.0);
frame_clock = g_object_new (CLUTTER_TYPE_FRAME_CLOCK, NULL);
frame_clock->listener.iface = iface;
frame_clock->listener.user_data = user_data;
init_frame_clock_source (frame_clock);
clutter_frame_clock_set_refresh_rate (frame_clock, refresh_rate);
frame_clock->vblank_duration_us = vblank_duration_us;
return frame_clock;
}
void
clutter_frame_clock_destroy (ClutterFrameClock *frame_clock)
{
g_object_run_dispose (G_OBJECT (frame_clock));
g_object_unref (frame_clock);
}
static void
clutter_frame_clock_dispose (GObject *object)
{
ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object);
if (frame_clock->source)
{
g_signal_emit (frame_clock, signals[DESTROY], 0);
g_source_destroy (frame_clock->source);
g_clear_pointer (&frame_clock->source, g_source_unref);
}
G_OBJECT_CLASS (clutter_frame_clock_parent_class)->dispose (object);
}
static void
clutter_frame_clock_init (ClutterFrameClock *frame_clock)
{
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_INIT;
}
static void
clutter_frame_clock_class_init (ClutterFrameClockClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = clutter_frame_clock_dispose;
signals[DESTROY] =
g_signal_new (I_("destroy"),
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE,
0);
}

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@ -1,99 +0,0 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_FRAME_CLOCK_H
#define CLUTTER_FRAME_CLOCK_H
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib.h>
#include <glib-object.h>
#include <stdint.h>
#include "clutter/clutter-types.h"
typedef enum _ClutterFrameResult
{
CLUTTER_FRAME_RESULT_PENDING_PRESENTED,
CLUTTER_FRAME_RESULT_IDLE,
} ClutterFrameResult;
#define CLUTTER_TYPE_FRAME_CLOCK (clutter_frame_clock_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterFrameClock, clutter_frame_clock,
CLUTTER, FRAME_CLOCK,
GObject)
/**
* ClutterFrameListenerIface: (skip)
*/
typedef struct _ClutterFrameListenerIface
{
void (* before_frame) (ClutterFrameClock *frame_clock,
int64_t frame_count,
gpointer user_data);
ClutterFrameResult (* frame) (ClutterFrameClock *frame_clock,
int64_t frame_count,
int64_t time_us,
gpointer user_data);
} ClutterFrameListenerIface;
CLUTTER_EXPORT
ClutterFrameClock * clutter_frame_clock_new (float refresh_rate,
int64_t vblank_duration_us,
const ClutterFrameListenerIface *iface,
gpointer user_data);
CLUTTER_EXPORT
void clutter_frame_clock_destroy (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info);
CLUTTER_EXPORT
void clutter_frame_clock_notify_ready (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock);
void clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline);
void clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline);
CLUTTER_EXPORT
float clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock);
void clutter_frame_clock_record_flip_time (ClutterFrameClock *frame_clock,
int64_t flip_time_us);
GString * clutter_frame_clock_get_max_render_time_debug_info (ClutterFrameClock *frame_clock);
#endif /* CLUTTER_FRAME_CLOCK_H */

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@ -1,33 +0,0 @@
/*
* Copyright (C) 2020 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_FRAME_PRIVATE_H
#define CLUTTER_FRAME_PRIVATE_H
#include "clutter/clutter-frame.h"
struct _ClutterFrame
{
gboolean has_result;
ClutterFrameResult result;
};
#define CLUTTER_FRAME_INIT ((ClutterFrame) { 0 })
ClutterFrameResult clutter_frame_get_result (ClutterFrame *frame);
#endif /* CLUTTER_FRAME_PRIVATE_H */

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