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4 Commits
3.30.0
...
wip/surfac
Author | SHA1 | Date | |
---|---|---|---|
a3a2109c0c | |||
bdbeafc222 | |||
89ca36818a | |||
fe1a58b459 |
@ -940,6 +940,18 @@ meta_compositor_window_opacity_changed (MetaCompositor *compositor,
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meta_window_actor_update_opacity (window_actor);
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}
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void
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meta_compositor_window_surface_changed (MetaCompositor *compositor,
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MetaWindow *window)
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{
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MetaWindowActor *window_actor;
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window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
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if (!window_actor)
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return;
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meta_window_actor_update_surface (window_actor);
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}
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/* Clutter makes the assumption that there is only one X window
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* per stage, which is a valid assumption to make for a generic
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* application toolkit. As such, it will ignore any events sent
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@ -26,8 +26,8 @@ struct _MetaSurfaceActorPrivate
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cairo_region_t *input_region;
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/* Freeze/thaw accounting */
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guint freeze_count;
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guint needs_damage_all : 1;
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guint frozen : 1;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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@ -223,7 +223,7 @@ static gboolean
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is_frozen (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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return (priv->freeze_count > 0);
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return priv->frozen;
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}
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void
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@ -274,31 +274,19 @@ meta_surface_actor_is_visible (MetaSurfaceActor *self)
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}
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void
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meta_surface_actor_freeze (MetaSurfaceActor *self)
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meta_surface_actor_set_frozen (MetaSurfaceActor *self,
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gboolean frozen)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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priv->freeze_count ++;
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}
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priv->frozen = frozen;
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void
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meta_surface_actor_thaw (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (priv->freeze_count == 0)
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if (!frozen && priv->needs_damage_all)
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{
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g_critical ("Error in freeze/thaw accounting.");
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return;
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}
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/* Since we ignore damage events while a window is frozen for certain effects
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* we may need to issue an update_area() covering the whole pixmap if we
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* don't know what real damage has happened. */
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priv->freeze_count --;
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/* Since we ignore damage events while a window is frozen for certain effects
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* we may need to issue an update_area() covering the whole pixmap if we
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* don't know what real damage has happened. */
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if (priv->needs_damage_all)
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{
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meta_surface_actor_process_damage (self, 0, 0,
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clutter_actor_get_width (CLUTTER_ACTOR (priv->texture)),
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clutter_actor_get_height (CLUTTER_ACTOR (priv->texture)));
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@ -306,12 +294,6 @@ meta_surface_actor_thaw (MetaSurfaceActor *self)
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}
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}
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gboolean
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meta_surface_actor_is_frozen (MetaSurfaceActor *self)
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{
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return is_frozen (self);
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}
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gboolean
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meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
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{
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@ -69,9 +69,8 @@ void meta_surface_actor_pre_paint (MetaSurfaceActor *actor);
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gboolean meta_surface_actor_is_argb32 (MetaSurfaceActor *actor);
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gboolean meta_surface_actor_is_visible (MetaSurfaceActor *actor);
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void meta_surface_actor_freeze (MetaSurfaceActor *actor);
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void meta_surface_actor_thaw (MetaSurfaceActor *actor);
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gboolean meta_surface_actor_is_frozen (MetaSurfaceActor *actor);
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void meta_surface_actor_set_frozen (MetaSurfaceActor *actor,
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gboolean frozen);
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gboolean meta_surface_actor_should_unredirect (MetaSurfaceActor *actor);
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void meta_surface_actor_set_unredirected (MetaSurfaceActor *actor,
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@ -63,5 +63,6 @@ void meta_window_actor_effect_completed (MetaWindowActor *actor,
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gulong event);
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MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
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void meta_window_actor_update_surface (MetaWindowActor *self);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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@ -84,6 +84,7 @@ struct _MetaWindowActorPrivate
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/* List of FrameData for recent frames */
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GList *frames;
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guint freeze_count;
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guint visible : 1;
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guint disposed : 1;
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@ -253,7 +254,15 @@ static gboolean
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is_argb32 (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return meta_surface_actor_is_argb32 (priv->surface);
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/* assume we're argb until we get the window (because
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in practice we're drawing nothing, so we're fully
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transparent)
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*/
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if (priv->surface)
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return meta_surface_actor_is_argb32 (priv->surface);
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else
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return TRUE;
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}
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static gboolean
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@ -269,14 +278,19 @@ static gboolean
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is_frozen (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return meta_surface_actor_is_frozen (priv->surface);
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return priv->surface == NULL || priv->freeze_count > 0;
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}
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static void
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meta_window_actor_freeze (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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meta_surface_actor_freeze (priv->surface);
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if (priv->freeze_count == 0 && priv->surface)
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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priv->freeze_count ++;
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}
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static void
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@ -284,11 +298,16 @@ meta_window_actor_thaw (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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meta_surface_actor_thaw (priv->surface);
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if (priv->freeze_count <= 0)
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g_error ("Error in freeze/thaw accounting");
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if (is_frozen (self))
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priv->freeze_count--;
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if (priv->freeze_count > 0)
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return;
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, FALSE);
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/* We sometimes ignore moves and resizes on frozen windows */
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meta_window_actor_sync_actor_geometry (self, FALSE);
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@ -326,14 +345,13 @@ set_surface (MetaWindowActor *self,
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/* If the previous surface actor was frozen, start out
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* frozen as well... */
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if (priv->updates_frozen)
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meta_surface_actor_freeze (priv->surface);
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meta_surface_actor_set_frozen (priv->surface, priv->freeze_count > 0);
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meta_window_actor_update_shape (self);
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}
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}
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static void
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void
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meta_window_actor_update_surface (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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@ -342,8 +360,10 @@ meta_window_actor_update_surface (MetaWindowActor *self)
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if (window->surface)
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surface_actor = window->surface->surface_actor;
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else
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else if (!meta_is_wayland_compositor ())
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surface_actor = meta_surface_actor_x11_new (window);
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else
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surface_actor = NULL;
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set_surface (self, surface_actor);
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}
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@ -650,8 +670,11 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
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meta_window_actor_get_shape_bounds (self, &bounds);
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if (meta_surface_actor_get_unobscured_bounds (priv->surface, &unobscured_bounds))
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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if (priv->surface)
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{
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if (meta_surface_actor_get_unobscured_bounds (priv->surface, &unobscured_bounds))
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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}
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if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
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{
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@ -762,21 +785,26 @@ meta_window_actor_get_meta_window (MetaWindowActor *self)
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* meta_window_actor_get_texture:
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* @self: a #MetaWindowActor
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*
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* Gets the ClutterActor that is used to display the contents of the window
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* Gets the ClutterActor that is used to display the contents of the window,
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* or NULL if no texture is shown yet, because the window is not mapped.
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*
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* Return value: (transfer none): the #ClutterActor for the contents
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*/
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ClutterActor *
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meta_window_actor_get_texture (MetaWindowActor *self)
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{
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return CLUTTER_ACTOR (meta_surface_actor_get_texture (self->priv->surface));
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if (self->priv->surface)
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return CLUTTER_ACTOR (meta_surface_actor_get_texture (self->priv->surface));
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else
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return NULL;
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}
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/**
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* meta_window_actor_get_surface:
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* @self: a #MetaWindowActor
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*
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* Gets the MetaSurfaceActor that draws the content of this window
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* Gets the MetaSurfaceActor that draws the content of this window,
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* or NULL if there is no surface yet associated with this window.
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*
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* Return value: (transfer none): the #MetaSurfaceActor for the contents
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*/
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@ -875,7 +903,12 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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if (!priv->repaint_scheduled)
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{
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gboolean is_obscured = meta_surface_actor_is_obscured (priv->surface);
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gboolean is_obscured;
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if (priv->surface)
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is_obscured = meta_surface_actor_is_obscured (priv->surface);
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else
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is_obscured = FALSE;
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/* A frame was marked by the client without actually doing any
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* damage or any unobscured, or while we had the window frozen
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@ -891,9 +924,12 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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}
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else
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{
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const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
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priv->repaint_scheduled = TRUE;
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if (priv->surface)
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{
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const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
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priv->repaint_scheduled = TRUE;
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}
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}
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}
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}
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@ -1066,7 +1102,10 @@ gboolean
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meta_window_actor_should_unredirect (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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return meta_surface_actor_should_unredirect (priv->surface);
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if (priv->surface)
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return meta_surface_actor_should_unredirect (priv->surface);
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else
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return FALSE;
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}
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void
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@ -1074,6 +1113,8 @@ meta_window_actor_set_unredirected (MetaWindowActor *self,
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gboolean unredirected)
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{
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MetaWindowActorPrivate *priv = self->priv;
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g_assert(priv->surface); /* because otherwise should_unredirect() is FALSE */
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meta_surface_actor_set_unredirected (priv->surface, unredirected);
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}
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@ -1519,11 +1560,12 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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{
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MetaWindowActorPrivate *priv = self->priv;
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meta_surface_actor_process_damage (priv->surface,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height);
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if (priv->surface)
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meta_surface_actor_process_damage (priv->surface,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height);
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}
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void
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@ -1718,21 +1760,27 @@ meta_window_actor_update_input_region (MetaWindowActor *self,
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MetaWindowActorPrivate *priv = self->priv;
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cairo_region_t *region = NULL;
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if (priv->window->frame != NULL && priv->window->input_region != NULL)
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if (priv->window->frame != NULL)
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{
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region = meta_frame_get_frame_bounds (priv->window->frame);
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cairo_region_subtract_rectangle (region, client_area);
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/* input_region is in client window coordinates, so translate the
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/* client area is in client window coordinates, so translate the
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* input region into that coordinate system and back */
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cairo_region_translate (region, -client_area->x, -client_area->y);
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cairo_region_union (region, priv->window->input_region);
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cairo_region_union_rectangle (region, client_area);
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cairo_region_translate (region, client_area->x, client_area->y);
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}
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else if (priv->window->input_region != NULL)
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else if (priv->window->shape_region != NULL ||
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priv->window->input_region != NULL)
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{
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region = cairo_region_reference (priv->window->input_region);
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if (priv->window->shape_region != NULL)
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{
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region = cairo_region_copy (priv->window->shape_region);
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if (priv->window->input_region != NULL)
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cairo_region_intersect (region, priv->window->input_region);
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}
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else
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region = cairo_region_reference (priv->window->input_region);
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}
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else
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{
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@ -2026,7 +2074,8 @@ meta_window_actor_update_opacity (MetaWindowActor *self)
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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clutter_actor_set_opacity (CLUTTER_ACTOR (self->priv->surface), window->opacity);
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if (priv->surface)
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clutter_actor_set_opacity (CLUTTER_ACTOR (priv->surface), window->opacity);
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}
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void
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@ -350,11 +350,43 @@ meta_window_set_input_region (MetaWindow *window,
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meta_compositor_window_shape_changed (window->display->compositor, window);
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}
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#if 0
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/* Print out a region; useful for debugging */
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static void
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print_region (cairo_region_t *region)
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{
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int n_rects;
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int i;
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n_rects = cairo_region_num_rectangles (region);
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g_print ("[");
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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g_print ("+%d+%dx%dx%d ",
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rect.x, rect.y, rect.width, rect.height);
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}
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g_print ("]\n");
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}
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#endif
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void
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meta_window_x11_update_input_region (MetaWindow *window)
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{
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cairo_region_t *region = NULL;
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/* Decorated windows don't have an input region, because
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we don't shape the frame to match the client windows
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(so the events are blocked by the frame anyway)
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*/
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if (window->decorated)
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{
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if (window->input_region)
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meta_window_set_input_region (window, NULL);
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return;
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}
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#ifdef HAVE_SHAPE
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if (META_DISPLAY_HAS_SHAPE (window->display))
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{
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@ -363,17 +395,6 @@ meta_window_x11_update_input_region (MetaWindow *window)
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XRectangle *rects = NULL;
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int n_rects, ordering;
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int x_bounding, y_bounding, x_clip, y_clip;
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unsigned w_bounding, h_bounding, w_clip, h_clip;
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int bounding_shaped, clip_shaped;
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meta_error_trap_push (window->display);
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XShapeQueryExtents (window->display->xdisplay, window->xwindow,
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&bounding_shaped, &x_bounding, &y_bounding,
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&w_bounding, &h_bounding,
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&clip_shaped, &x_clip, &y_clip,
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&w_clip, &h_clip);
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rects = XShapeGetRectangles (window->display->xdisplay,
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window->xwindow,
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ShapeInput,
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@ -388,10 +409,10 @@ meta_window_x11_update_input_region (MetaWindow *window)
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{
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if (n_rects > 1 ||
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(n_rects == 1 &&
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(rects[0].x != x_bounding ||
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rects[0].y != y_bounding ||
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rects[0].width != w_bounding ||
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rects[0].height != h_bounding)))
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(rects[0].x != 0 ||
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rects[0].y != 0 ||
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rects[0].width != window->rect.width ||
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rects[0].height != window->rect.height)))
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region = region_create_from_x_rectangles (rects, n_rects);
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XFree (rects);
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@ -1453,6 +1474,11 @@ meta_window_x11_new (MetaDisplay *display,
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XISelectEvents (display->xdisplay, xwindow, &mask, 1);
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}
|
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#ifdef HAVE_SHAPE
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if (META_DISPLAY_HAS_SHAPE (display))
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XShapeSelectInput (display->xdisplay, xwindow, ShapeNotifyMask);
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#endif
|
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/* Get rid of any borders */
|
||||
if (attrs.border_width != 0)
|
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XSetWindowBorderWidth (display->xdisplay, xwindow, 0);
|
||||
|
@ -66,6 +66,8 @@ void meta_compositor_window_shape_changed (MetaCompositor *compositor,
|
||||
MetaWindow *window);
|
||||
void meta_compositor_window_opacity_changed (MetaCompositor *compositor,
|
||||
MetaWindow *window);
|
||||
void meta_compositor_window_surface_changed (MetaCompositor *compositor,
|
||||
MetaWindow *window);
|
||||
|
||||
gboolean meta_compositor_process_event (MetaCompositor *compositor,
|
||||
XEvent *event,
|
||||
|
@ -51,6 +51,8 @@ xserver_set_window_id (struct wl_client *client,
|
||||
|
||||
surface->window = window;
|
||||
window->surface = surface;
|
||||
|
||||
meta_compositor_window_surface_changed (display->compositor, window);
|
||||
}
|
||||
|
||||
static const struct xserver_interface xserver_implementation = {
|
||||
|
Reference in New Issue
Block a user