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15 Commits

Author SHA1 Message Date
Owen W. Taylor
0a4cfde4e2 MetaWindowActor: Fix crashes when mapping and unmapping windows
The assumptions made when getting the size of the window for the
paint volume turned out not to be accurate in all cases -
get_paint_volume() could be called on windows without computed
bounds.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
Owen W. Taylor
c853d197e3 Omit shadows for fullscreen and maximized windows
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.

It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
Owen W. Taylor
bf7ae3e4d3 Add meta_window_get_maximized() and meta_window_is_fullscreen()
These functions duplicate existing properties; they are added for
convenience and to avoid the GObject property code on some
performance critical painting paths.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
Owen W. Taylor
2b21f1d48c Implement more accurate clipping of obscured shadows
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
Owen W. Taylor
4c91e05b86 Report a correct paint volume for shadowed windows
Since we paint shadows directly now rather than using a child actor
in the ClutterGroup, we need to implement get_paint_volume() for
Clutter 1.5.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:47 -05:00
Owen W. Taylor
bc91c328f3 Use a template material for shadows
To avoid unnecessary shader recompilation, use a root template material
for all shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
Owen W. Taylor
5bbbac65d6 Make window shadows globally configurable
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.

Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
Owen W. Taylor
a0a0fc14d7 Export meta_frame_type_to_string()
Frame types will form the bases of shadow classes, which are strings,
so export the to-string function so that we can do the conversion
uniformly.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
Owen W. Taylor
cc9efe1289 Add meta_window_get_frame_type()
Add a public function to get the frame type for a window; the
code is refactored from existing code in core.c.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
Owen W. Taylor
8825ded1ca Export meta_window_appears_focused()
Move meta_window_appears_focused() into the public window.h so
we can use it to change the shadow type.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:46 -05:00
Owen W. Taylor
b823ef0007 Make MetaShadowFactory public
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:45 -05:00
Owen W. Taylor
a846434bcf MetaShadowFactory: convert to a GObject
https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:45 -05:00
Owen W. Taylor
825fc2c0c8 MetaShadowFactory: Add the ability to top-fade a shadow
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().

The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-13 11:44:45 -05:00
Owen W. Taylor
4fbe547f16 Add frame type for attached modal dialogs
Add a new frame type META_FRAME_TYPE_ATTACHED which is used for
attached modal dialogs.

The theme format version is bumped to 3.2, and attached windows
can have borders defined in a metacity-theme-3.xml as:

 <window version=">= 3.2" type="attached" style_set="[name]"/>

If no style is defined for "attached", drawing will fall back
to the "border" type.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-11 18:47:38 -05:00
Owen W. Taylor
fc2ba0afbe Make shadows pretty and configurable
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability

* Implement efficient blurring of arbitrary regions by approximating
  a Gaussian blur with multiple box blurs.

* Detect when multiple windows can use the same shadow texture by
  converting their shape into a size-invariant MetaWindowShape.

* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
  shadow-opacity to allow the shadow for a window to be configured.

* Add meta_window_actor_paint() and draw the shadow directly
  from there rather than using a child actor.

* Remove TidyTextureFrame, which is no longer used

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-10 14:42:54 -05:00
32 changed files with 1619 additions and 4275 deletions

View File

@@ -2,7 +2,7 @@ AC_PREREQ(2.50)
m4_define([mutter_major_version], [2])
m4_define([mutter_minor_version], [91])
m4_define([mutter_micro_version], [3])
m4_define([mutter_micro_version], [2])
m4_define([mutter_version],
[mutter_major_version.mutter_minor_version.mutter_micro_version])
@@ -61,6 +61,72 @@ AC_CHECK_SIZEOF(__int64)
## byte order
AC_C_BIGENDIAN
#### Warnings
# Stay command-line compatible with the gnome-common configure option. Here
# minimum/yes/maximum are the same, however.
AC_ARG_ENABLE(compile_warnings,
AS_HELP_STRING([--enable-compile-warnings=@<:@no/minimum/yes/maximum/error@:>@],[Turn on compiler warnings]),,
enable_compile_warnings=error)
changequote(,)dnl
if test "$enable_compile_warnings" != no ; then
if test "x$GCC" = "xyes"; then
case " $CFLAGS " in
*[\ \ ]-Wall[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wall" ;;
esac
# case " $CFLAGS " in
# *[\ \ ]-Wshadow[\ \ ]*) ;;
# *) CFLAGS="$CFLAGS -Wshadow" ;;
# esac
case " $CFLAGS " in
*[\ \ ]-Wchar-subscripts[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wchar-subscripts" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wmissing-declarations[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wmissing-declarations" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wmissing-prototypes[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wmissing-prototypes" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wnested-externs[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wnested-externs" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wpointer-arith[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wpointer-arith" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wcast-align[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wcast-align" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wsign-compare[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wsign-compare" ;;
esac
if test "$enable_compile_warnings" = error; then
case " $CFLAGS " in
*[\ \ ]-Werror[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Werror" ;;
esac
fi
fi
fi
changequote([,])dnl
GTK_MIN_VERSION=2.90.7
CANBERRA_GTK=libcanberra-gtk3
CANBERRA_GTK_VERSION=0.26
@@ -452,72 +518,6 @@ AM_PATH_PYTHON([2.5])
# Use gnome-doc-utils:
GNOME_DOC_INIT([0.8.0])
#### Warnings (last since -Werror can disturb other tests)
# Stay command-line compatible with the gnome-common configure option. Here
# minimum/yes/maximum are the same, however.
AC_ARG_ENABLE(compile_warnings,
AS_HELP_STRING([--enable-compile-warnings=@<:@no/minimum/yes/maximum/error@:>@],[Turn on compiler warnings]),,
enable_compile_warnings=error)
changequote(,)dnl
if test "$enable_compile_warnings" != no ; then
if test "x$GCC" = "xyes"; then
case " $CFLAGS " in
*[\ \ ]-Wall[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wall" ;;
esac
# case " $CFLAGS " in
# *[\ \ ]-Wshadow[\ \ ]*) ;;
# *) CFLAGS="$CFLAGS -Wshadow" ;;
# esac
case " $CFLAGS " in
*[\ \ ]-Wchar-subscripts[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wchar-subscripts" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wmissing-declarations[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wmissing-declarations" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wmissing-prototypes[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wmissing-prototypes" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wnested-externs[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wnested-externs" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wpointer-arith[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wpointer-arith" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wcast-align[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wcast-align" ;;
esac
case " $CFLAGS " in
*[\ \ ]-Wsign-compare[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Wsign-compare" ;;
esac
if test "$enable_compile_warnings" = error; then
case " $CFLAGS " in
*[\ \ ]-Werror[\ \ ]*) ;;
*) CFLAGS="$CFLAGS -Werror" ;;
esac
fi
fi
fi
changequote([,])dnl
AC_CONFIG_FILES([
Makefile
doc/Makefile
@@ -574,7 +574,7 @@ if expr $MUTTER_MINOR_VERSION % 2 > /dev/null ; then
stable_version=`expr $MUTTER_MINOR_VERSION - 1`
echo "This is the UNSTABLE branch of mutter"
echo -n "Use 2.$stable_version.x for stable "
echo "(gnome-2-$stable_version branch in git)"
echo "(gnome-2-$stable_version branch in Subversion)"
else
echo "This is the stable branch of mutter"
fi

View File

@@ -22,14 +22,6 @@ This document has separate sections for each format version. You may
want to read the document in reverse order, since the base features
are discussed under version 1.
New Features in Theme Format Version 3.2
========================================
A new window type 'attached' is added for modal dialogs which are
attached to their parent window. (When the attach_modal_dialogs preference
is turned on.) If no style is defined for the 'attached' window type,
the 'border' window type will be used instead.
New Features in Theme Format Version 3.1
========================================

View File

@@ -82,7 +82,6 @@ te
th
tk
tr
ug
uk
vi
wa

608
po/ar.po

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935
po/es.po

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432
po/gl.po

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460
po/he.po

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420
po/nb.po

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1842
po/ug.po

File diff suppressed because it is too large Load Diff

View File

@@ -21,12 +21,8 @@ mutter_SOURCES= \
core/boxes.c \
core/boxes-private.h \
include/boxes.h \
compositor/cogl-utils.c \
compositor/cogl-utils.h \
compositor/compositor.c \
compositor/compositor-private.h \
compositor/meta-background-actor.c \
compositor/meta-background-actor.h \
compositor/meta-module.c \
compositor/meta-module.h \
compositor/meta-plugin.c \

View File

@@ -1,104 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Utilities for use with Cogl
*
* Copyright 2010 Red Hat, Inc.
* Copyright 2010 Intel Corporation
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "cogl-utils.h"
/**
* meta_create_color_texture_4ub:
* @red:
* @green:
* @blue:
* @alpha:
*
* Creates a texture that is a single pixel with the specified
* unpremultiplied color components.
*
* Return value: (transfer full): a newly created Cogl texture
*/
CoglHandle
meta_create_color_texture_4ub (guint8 red,
guint8 green,
guint8 blue,
guint8 alpha)
{
CoglColor color;
guint8 pixel[4];
cogl_color_set_from_4ub (&color, red, green, blue, alpha);
cogl_color_premultiply (&color);
pixel[0] = cogl_color_get_red_byte (&color);
pixel[1] = cogl_color_get_green_byte (&color);
pixel[2] = cogl_color_get_blue_byte (&color);
pixel[3] = cogl_color_get_alpha_byte (&color);
return cogl_texture_new_from_data (1, 1,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
4, pixel);
}
/* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */
/**
* meta_create_texture_material:
* @src_texture: (allow-none): texture to use initially for the layer
*
* Creates a material with a single layer. Using a common template
* allows sharing a shader for different uses in Mutter. To share the same
* shader with all other materials that are just texture plus opacity
* would require Cogl fixes.
* (See http://bugzilla.clutter-project.org/show_bug.cgi?id=2425)
*
* Return value: (transfer full): a newly created Cogl material
*/
CoglHandle
meta_create_texture_material (CoglHandle src_texture)
{
static CoglHandle texture_material_template = COGL_INVALID_HANDLE;
CoglHandle material;
/* We use a material that has a dummy texture as a base for all
texture materials. The idea is that only the Cogl texture object
would be different in the children so it is likely that Cogl will
be able to share GL programs between all the textures. */
if (G_UNLIKELY (texture_material_template == COGL_INVALID_HANDLE))
{
CoglHandle dummy_texture;
dummy_texture = meta_create_color_texture_4ub (0xff, 0xff, 0xff, 0xff);
texture_material_template = cogl_material_new ();
cogl_material_set_layer (texture_material_template, 0, dummy_texture);
cogl_handle_unref (dummy_texture);
}
material = cogl_material_copy (texture_material_template);
if (src_texture != COGL_INVALID_HANDLE)
cogl_material_set_layer (material, 0, src_texture);
return material;
}

View File

@@ -1,34 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Utilities for use with Cogl
*
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __META_COGL_UTILS_H__
#define __META_COGL_UTILS_H__
#include <cogl/cogl.h>
CoglHandle meta_create_color_texture_4ub (guint8 red,
guint8 green,
guint8 blue,
guint8 alpha);
CoglHandle meta_create_texture_material (CoglHandle src_texture);
#endif /* __META_COGL_UTILS_H__ */

View File

@@ -35,7 +35,6 @@ struct _MetaCompScreen
MetaScreen *screen;
ClutterActor *stage, *window_group, *overlay_group;
ClutterActor *background_actor;
ClutterActor *hidden_group;
GList *windows;
GHashTable *windows_by_xid;

View File

@@ -14,7 +14,6 @@
#include "meta-shadow-factory.h"
#include "meta-window-actor-private.h"
#include "meta-window-group.h"
#include "meta-background-actor.h"
#include "../core/window-private.h" /* to check window->hidden */
#include "../core/display-private.h" /* for meta_display_lookup_x_window() */
#include <X11/extensions/shape.h>
@@ -35,7 +34,7 @@ composite_at_least_version (MetaDisplay *display, int maj, int min)
return (major > maj || (major == maj && minor >= min));
}
static void sync_actor_stacking (MetaCompScreen *info);
static void sync_actor_stacking (GList *windows);
static void
meta_finish_workspace_switch (MetaCompScreen *info)
@@ -49,7 +48,7 @@ meta_finish_workspace_switch (MetaCompScreen *info)
/*
* Fix up stacking order in case the plugin messed it up.
*/
sync_actor_stacking (info);
sync_actor_stacking (info->windows);
/* printf ("... FINISHED DESKTOP SWITCH\n"); */
@@ -88,7 +87,7 @@ add_win (MetaWindow *window)
meta_window_actor_new (window);
sync_actor_stacking (info);
sync_actor_stacking (info->windows);
}
static void
@@ -137,22 +136,6 @@ process_property_notify (MetaCompositor *compositor,
{
MetaWindowActor *window_actor;
if (event->atom == compositor->atom_x_root_pixmap)
{
GSList *l;
for (l = meta_display_get_screens (compositor->display); l; l = l->next)
{
MetaScreen *screen = l->data;
if (event->window == meta_screen_get_xroot (screen))
{
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
meta_background_actor_update (META_BACKGROUND_ACTOR (info->background_actor));
return;
}
}
}
if (window == NULL)
return;
@@ -253,27 +236,6 @@ meta_get_window_group_for_screen (MetaScreen *screen)
return info->window_group;
}
/**
* meta_get_background_actor_for_screen:
* @screen: a #MetaScreen
*
* Gets the actor that draws the root window background under the windows.
* The root window background automatically tracks the image or color set
* by the environment.
*
* Returns: (transfer none): The background actor corresponding to @screen
*/
ClutterActor *
meta_get_background_actor_for_screen (MetaScreen *screen)
{
MetaCompScreen *info = meta_screen_get_compositor_data (screen);
if (!info)
return NULL;
return info->background_actor;
}
/**
* meta_get_window_actors:
* @screen: a #MetaScreen
@@ -532,14 +494,9 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
XSelectInput (xdisplay, xwin, event_mask);
info->window_group = meta_window_group_new (screen);
info->background_actor = meta_background_actor_new (screen);
info->overlay_group = clutter_group_new ();
info->hidden_group = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (info->window_group),
info->background_actor,
NULL);
clutter_container_add (CLUTTER_CONTAINER (info->stage),
info->window_group,
info->overlay_group,
@@ -870,73 +827,18 @@ meta_compositor_switch_workspace (MetaCompositor *compositor,
}
static void
sync_actor_stacking (MetaCompScreen *info)
sync_actor_stacking (GList *windows)
{
GList *children;
GList *tmp;
GList *old;
gboolean reordered;
/* NB: The first entries in the lists are stacked the lowest */
/* NB: The first entry in the list is stacked the lowest */
/* Restacking will trigger full screen redraws, so it's worth a
* little effort to make sure we actually need to restack before
* we go ahead and do it */
children = clutter_container_get_children (CLUTTER_CONTAINER (info->window_group));
reordered = FALSE;
old = children;
/* We allow for actors in the window group other than the actors we
* know about, but it's up to a plugin to try and keep them stacked correctly
* (we really need extra API to make that reliable.)
*/
/* Of the actors we know, the bottom actor should be the background actor */
while (old && old->data != info->background_actor && !META_IS_WINDOW_ACTOR (old->data))
old = old->next;
if (old == NULL || old->data != info->background_actor)
{
reordered = TRUE;
goto done_with_check;
}
/* Then the window actors should follow in sequence */
old = old->next;
for (tmp = info->windows; tmp != NULL; tmp = tmp->next)
{
while (old && !META_IS_WINDOW_ACTOR (old->data))
old = old->next;
/* old == NULL: someone reparented a window out of the window group,
* order undefined, always restack */
if (old == NULL || old->data != tmp->data)
{
reordered = TRUE;
goto done_with_check;
}
old = old->next;
}
done_with_check:
g_list_free (children);
if (!reordered)
return;
for (tmp = g_list_last (info->windows); tmp != NULL; tmp = tmp->prev)
for (tmp = g_list_last (windows); tmp != NULL; tmp = tmp->prev)
{
MetaWindowActor *window_actor = tmp->data;
clutter_actor_lower_bottom (CLUTTER_ACTOR (window_actor));
}
clutter_actor_lower_bottom (info->background_actor);
}
void
@@ -1025,7 +927,7 @@ meta_compositor_sync_stack (MetaCompositor *compositor,
old_stack = g_list_remove (old_stack, actor);
}
sync_actor_stacking (info);
sync_actor_stacking (info->windows);
}
void
@@ -1082,8 +984,6 @@ meta_compositor_sync_screen_size (MetaCompositor *compositor,
clutter_actor_set_size (info->stage, width, height);
meta_background_actor_screen_size_changed (META_BACKGROUND_ACTOR (info->background_actor));
meta_verbose ("Changed size for stage on screen %d to %dx%d\n",
meta_screen_get_screen_number (screen),
width, height);

View File

@@ -1,414 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* meta-background-actor.c: Actor for painting the root window background
*
* Copyright 2009 Sander Dijkhuis
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Portions adapted from gnome-shell/src/shell-global.c
*/
#include <config.h>
#define COGL_ENABLE_EXPERIMENTAL_API
#include <cogl/cogl-texture-pixmap-x11.h>
#include <X11/Xatom.h>
#include "cogl-utils.h"
#include "compositor-private.h"
#include "errors.h"
#include "meta-background-actor.h"
struct _MetaBackgroundActorClass
{
ClutterActorClass parent_class;
};
struct _MetaBackgroundActor
{
ClutterActor parent;
CoglHandle material;
MetaScreen *screen;
cairo_region_t *visible_region;
float texture_width;
float texture_height;
guint have_pixmap : 1;
};
G_DEFINE_TYPE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYPE_ACTOR);
static void
update_wrap_mode (MetaBackgroundActor *self)
{
int width, height;
CoglMaterialWrapMode wrap_mode;
meta_screen_get_size (self->screen, &width, &height);
/* We turn off repeating when we have a full-screen pixmap to keep from
* getting artifacts from one side of the image sneaking into the other
* side of the image via bilinear filtering.
*/
if (width == self->texture_width && height == self->texture_height)
wrap_mode = COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE;
else
wrap_mode = COGL_MATERIAL_WRAP_MODE_REPEAT;
cogl_material_set_layer_wrap_mode (self->material, 0, wrap_mode);
}
static void
set_texture (MetaBackgroundActor *self,
CoglHandle texture)
{
MetaDisplay *display;
display = meta_screen_get_display (self->screen);
/* This may trigger destruction of an old texture pixmap, which, if
* the underlying X pixmap is already gone has the tendency to trigger
* X errors inside DRI. For safety, trap errors */
meta_error_trap_push (display);
cogl_material_set_layer (self->material, 0, texture);
meta_error_trap_pop (display);
self->texture_width = cogl_texture_get_width (texture);
self->texture_height = cogl_texture_get_height (texture);
update_wrap_mode (self);
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
/* Sets our material to paint with a 1x1 texture of the stage's background
* color; doing this when we have no pixmap allows the application to turn
* off painting the stage. There might be a performance benefit to
* painting in this case with a solid color, but the normal solid color
* case is a 1x1 root pixmap, so we'd have to reverse-engineer that to
* actually pick up the (small?) performance win. This is just a fallback.
*/
static void
set_texture_to_stage_color (MetaBackgroundActor *self)
{
ClutterActor *stage = meta_get_stage_for_screen (self->screen);
ClutterColor color;
CoglHandle texture;
clutter_stage_get_color (CLUTTER_STAGE (stage), &color);
texture = meta_create_color_texture_4ub (color.red, color.green,
color.blue, 0xff);
set_texture (self, texture);
cogl_handle_unref (texture);
}
static void
on_notify_stage_color (GObject *stage,
GParamSpec *pspec,
MetaBackgroundActor *self)
{
if (!self->have_pixmap)
set_texture_to_stage_color (self);
}
static void
meta_background_actor_dispose (GObject *object)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
meta_background_actor_set_visible_region (self, NULL);
if (self->material != COGL_INVALID_HANDLE)
{
cogl_handle_unref (self->material);
self->material = COGL_INVALID_HANDLE;
}
if (self->screen != NULL)
{
ClutterActor *stage = meta_get_stage_for_screen (self->screen);
g_signal_handlers_disconnect_by_func (stage,
(gpointer) on_notify_stage_color,
self);
self->screen = NULL;
}
}
static void
meta_background_actor_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
int width, height;
meta_screen_get_size (self->screen, &width, &height);
if (min_width_p)
*min_width_p = width;
if (natural_width_p)
*natural_width_p = height;
}
static void
meta_background_actor_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
int width, height;
meta_screen_get_size (self->screen, &width, &height);
if (min_height_p)
*min_height_p = height;
if (natural_height_p)
*natural_height_p = height;
}
static void
meta_background_actor_paint (ClutterActor *actor)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
int width, height;
meta_screen_get_size (self->screen, &width, &height);
cogl_set_source (self->material);
if (self->visible_region)
{
int n_rectangles = cairo_region_num_rectangles (self->visible_region);
int i;
for (i = 0; i < n_rectangles; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (self->visible_region, i, &rect);
cogl_rectangle_with_texture_coords (rect.x, rect.y,
rect.x + rect.width, rect.y + rect.height,
rect.x / self->texture_width,
rect.y / self->texture_height,
(rect.x + rect.width) / self->texture_width,
(rect.y + rect.height) / self->texture_height);
}
}
else
{
cogl_rectangle_with_texture_coords (0.0f, 0.0f,
width, height,
0.0f, 0.0f,
width / self->texture_width,
height / self->texture_height);
}
}
#if CLUTTER_CHECK_VERSION(1, 5, 2)
static gboolean
meta_background_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
int width, height;
meta_screen_get_size (self->screen, &width, &height);
clutter_paint_volume_set_width (volume, width);
clutter_paint_volume_set_height (volume, height);
return TRUE;
}
#endif
static void
meta_background_actor_class_init (MetaBackgroundActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
object_class->dispose = meta_background_actor_dispose;
actor_class->get_preferred_width = meta_background_actor_get_preferred_width;
actor_class->get_preferred_height = meta_background_actor_get_preferred_height;
actor_class->paint = meta_background_actor_paint;
#if CLUTTER_CHECK_VERSION(1, 5, 2)
actor_class->get_paint_volume = meta_background_actor_get_paint_volume;
#endif
}
static void
meta_background_actor_init (MetaBackgroundActor *background_actor)
{
}
/**
* @screen: the #MetaScreen
* meta_background_actor_new:
*
* Creates a new actor to draw the background for the given screen.
*
* Return value: (transfer none): the newly created background actor
*/
ClutterActor *
meta_background_actor_new (MetaScreen *screen)
{
MetaBackgroundActor *self;
ClutterActor *stage;
g_return_val_if_fail (META_IS_SCREEN (screen), NULL);
self = g_object_new (META_TYPE_BACKGROUND_ACTOR, NULL);
self->screen = screen;
self->material = meta_create_texture_material (NULL);
cogl_material_set_layer_wrap_mode (self->material, 0,
COGL_MATERIAL_WRAP_MODE_REPEAT);
stage = meta_get_stage_for_screen (self->screen);
g_signal_connect (stage, "notify::color",
G_CALLBACK (on_notify_stage_color), self);
meta_background_actor_update (self);
return CLUTTER_ACTOR (self);
}
/**
* meta_background_actor_update:
* @self: a #MetaBackgroundActor
*
* Refetches the _XROOTPMAP_ID property for the root window and updates
* the contents of the background actor based on that. There's no attempt
* to optimize out pixmap values that don't change (since a root pixmap
* could be replaced by with another pixmap with the same ID under some
* circumstances), so this should only be called when we actually receive
* a PropertyNotify event for the property.
*/
void
meta_background_actor_update (MetaBackgroundActor *self)
{
MetaDisplay *display;
MetaCompositor *compositor;
Atom type;
int format;
gulong nitems;
gulong bytes_after;
guchar *data;
Pixmap root_pixmap_id;
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
display = meta_screen_get_display (self->screen);
compositor = meta_display_get_compositor (display);
root_pixmap_id = None;
if (!XGetWindowProperty (meta_display_get_xdisplay (display),
meta_screen_get_xroot (self->screen),
compositor->atom_x_root_pixmap,
0, LONG_MAX,
False,
AnyPropertyType,
&type, &format, &nitems, &bytes_after, &data) &&
type != None)
{
/* Got a property. */
if (type == XA_PIXMAP && format == 32 && nitems == 1)
{
/* Was what we expected. */
root_pixmap_id = *(Pixmap *)data;
}
XFree(data);
}
if (root_pixmap_id != None)
{
CoglHandle texture;
meta_error_trap_push (display);
texture = cogl_texture_pixmap_x11_new (root_pixmap_id, FALSE);
meta_error_trap_pop (display);
if (texture != COGL_INVALID_HANDLE)
{
set_texture (self, texture);
cogl_handle_unref (texture);
self->have_pixmap = True;
return;
}
}
self->have_pixmap = False;
set_texture_to_stage_color (self);
}
/**
* meta_background_actor_set_visible_region:
* @self: a #MetaBackgroundActor
* @visible_region: (allow-none): the area of the actor (in allocate-relative
* coordinates) that is visible.
*
* Sets the area of the background that is unobscured by overlapping windows.
* This is used to optimize and only paint the visible portions.
*/
void
meta_background_actor_set_visible_region (MetaBackgroundActor *self,
cairo_region_t *visible_region)
{
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
if (self->visible_region)
{
cairo_region_destroy (self->visible_region);
self->visible_region = NULL;
}
if (visible_region)
{
cairo_rectangle_int_t screen_rect = { 0 };
meta_screen_get_size (self->screen, &screen_rect.width, &screen_rect.height);
/* Doing the intersection here is probably unnecessary - MetaWindowGroup
* should never compute a visible area that's larger than the root screen!
* but it's not that expensive and adds some extra robustness.
*/
self->visible_region = cairo_region_create_rectangle (&screen_rect);
cairo_region_intersect (self->visible_region, visible_region);
}
}
/**
* meta_background_actor_screen_size_changed:
* @self: a #MetaBackgroundActor
*
* Called by the compositor when the size of the #MetaScreen changes
*/
void
meta_background_actor_screen_size_changed (MetaBackgroundActor *self)
{
update_wrap_mode (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}

View File

@@ -1,58 +0,0 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* meta-background-actor.h: Actor for painting the root window background
*
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef META_BACKGROUND_ACTOR_H
#define META_BACKGROUND_ACTOR_H
#include <clutter/clutter.h>
#include "screen.h"
/**
* MetaBackgroundActor:
*
* This class handles tracking and painting the root window background.
* By integrating with #MetaWindowGroup we can avoid painting parts of
* the background that are obscured by other windows.
*/
#define META_TYPE_BACKGROUND_ACTOR (meta_background_actor_get_type ())
#define META_BACKGROUND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND_ACTOR, MetaBackgroundActor))
#define META_BACKGROUND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND_ACTOR, MetaBackgroundActorClass))
#define META_IS_BACKGROUND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND_ACTOR))
#define META_IS_BACKGROUND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND_ACTOR))
#define META_BACKGROUND_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND_ACTOR, MetaBackgroundActorClass))
typedef struct _MetaBackgroundActor MetaBackgroundActor;
typedef struct _MetaBackgroundActorClass MetaBackgroundActorClass;
typedef struct _MetaBackgroundActorPrivate MetaBackgroundActorPrivate;
GType meta_background_actor_get_type (void);
ClutterActor *meta_background_actor_new (MetaScreen *screen);
void meta_background_actor_update (MetaBackgroundActor *actor);
void meta_background_actor_set_visible_region (MetaBackgroundActor *self,
cairo_region_t *visible_region);
void meta_background_actor_screen_size_changed (MetaBackgroundActor *self);
#endif /* META_BACKGROUND_ACTOR_H */

View File

@@ -351,14 +351,6 @@ meta_plugin_get_window_group (MetaPlugin *plugin)
return meta_get_window_group_for_screen (priv->screen);
}
ClutterActor *
meta_plugin_get_background_actor (MetaPlugin *plugin)
{
MetaPluginPrivate *priv = META_PLUGIN (plugin)->priv;
return meta_get_background_actor_for_screen (priv->screen);
}
/**
* _meta_plugin_effect_started:
* @plugin: the plugin

View File

@@ -55,8 +55,6 @@ void meta_shadow_get_bounds (MetaShadow *shadow,
int window_height,
cairo_rectangle_int_t *bounds);
MetaShadowFactory *meta_shadow_factory_new (void);
MetaShadow *meta_shadow_factory_get_shadow (MetaShadowFactory *factory,
MetaWindowShape *shape,
int width,

View File

@@ -5,6 +5,7 @@
* Create and cache shadow textures for abritrary window shapes
*
* Copyright 2010 Red Hat, Inc.
* Copyright 2010 Intel Corporation
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
@@ -25,7 +26,6 @@
#include <math.h>
#include <string.h>
#include "cogl-utils.h"
#include "meta-shadow-factory-private.h"
#include "region-utils.h"
@@ -641,6 +641,49 @@ flip_buffer (guchar *buffer,
#undef BLOCK_SIZE
}
/* Creates a material with a single layer. Using a common template
* allows sharing a shader between all shadows. To share the same
* shader with all other materials that are just texture plus
* opacity would require cogl fixes. Based on
* gnome-shell/src/st/_st_create_texture_material.c
*/
static CoglHandle
create_texture_material (CoglHandle src_texture)
{
static CoglHandle texture_material_template = COGL_INVALID_HANDLE;
CoglHandle material;
g_return_val_if_fail (src_texture != COGL_INVALID_HANDLE,
COGL_INVALID_HANDLE);
/* We use a material that has a dummy texture as a base for all
texture materials. The idea is that only the Cogl texture object
would be different in the children so it is likely that Cogl will
be able to share GL programs between all the textures. */
if (G_UNLIKELY (texture_material_template == COGL_INVALID_HANDLE))
{
static const guint8 white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
CoglHandle dummy_texture;
dummy_texture =
cogl_texture_new_from_data (1, 1,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
4, white_pixel);
texture_material_template = cogl_material_new ();
cogl_material_set_layer (texture_material_template, 0, dummy_texture);
cogl_handle_unref (dummy_texture);
}
material = cogl_material_copy (texture_material_template);
cogl_material_set_layer (material, 0, src_texture);
return material;
}
static void
make_shadow (MetaShadow *shadow,
cairo_region_t *region)
@@ -732,7 +775,7 @@ make_shadow (MetaShadow *shadow,
/* We offset the passed in pixels to crop off the extra area we allocated at the top
* in the case of top_fade >= 0. We also account for padding at the left for symmetry
* though that doesn't currently occur.
* though that doesn't currnetly occur.
*/
shadow->texture = cogl_texture_new_from_data (shadow->outer_border_left + extents.width + shadow->outer_border_right,
shadow->outer_border_top + extents.height + shadow->outer_border_bottom,
@@ -748,7 +791,7 @@ make_shadow (MetaShadow *shadow,
cairo_region_destroy (column_convolve_region);
g_free (buffer);
shadow->material = meta_create_texture_material (shadow->texture);
shadow->material = create_texture_material (shadow->texture);
}
static MetaShadowParams *

View File

@@ -39,7 +39,7 @@ struct _MetaWindowActorPrivate
* these will be the same. 2) when the shadow potentially changes we
* don't immediately unreference the old shadow, we just flag it as
* dirty and recompute it when we next need it (recompute_focused_shadow,
* recompute_unfocused_shadow.) Because of our extraction of
* recompute_unfocused_shadow.) Because of the our extraction of
* size-invariant window shape, we'll often find that the new shadow
* is the same as the old shadow.
*/
@@ -641,7 +641,6 @@ meta_window_actor_get_shape_bounds (MetaWindowActor *self,
bounds->x = bounds->y = bounds->width = bounds->height = 0;
}
#if CLUTTER_CHECK_VERSION(1, 5, 2)
static void
meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
gboolean appears_focused,
@@ -662,7 +661,6 @@ meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
shape_bounds.height,
bounds);
}
#endif
static void
meta_window_actor_paint (ClutterActor *actor)
@@ -1823,8 +1821,8 @@ check_needs_pixmap (MetaWindowActor *self)
* do it here.
* See: http://bugzilla.clutter-project.org/show_bug.cgi?id=2236
*/
if (G_UNLIKELY (!clutter_glx_texture_pixmap_using_extension (
CLUTTER_GLX_TEXTURE_PIXMAP (priv->actor))))
if (!clutter_glx_texture_pixmap_using_extension (
CLUTTER_GLX_TEXTURE_PIXMAP (priv->actor)))
g_warning ("NOTE: Not using GLX TFP!\n");
g_object_get (priv->actor,
@@ -1889,26 +1887,24 @@ check_needs_shadow (MetaWindowActor *self)
if (*shadow_location == NULL && should_have_shadow)
{
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
const char *shadow_class = meta_window_actor_get_shadow_class (self);
cairo_rectangle_int_t shape_bounds;
if (priv->shadow_shape == NULL)
{
if (priv->shaped && priv->shape_region)
if (priv->shaped)
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
else if (priv->bounding_region)
else
priv->shadow_shape = meta_window_shape_new (priv->bounding_region);
}
if (priv->shadow_shape != NULL)
{
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
const char *shadow_class = meta_window_actor_get_shadow_class (self);
cairo_rectangle_int_t shape_bounds;
meta_window_actor_get_shape_bounds (self, &shape_bounds);
meta_window_actor_get_shape_bounds (self, &shape_bounds);
*shadow_location = meta_shadow_factory_get_shadow (factory,
priv->shadow_shape,
shape_bounds.width, shape_bounds.height,
shadow_class, appears_focused);
}
*shadow_location = meta_shadow_factory_get_shadow (factory,
priv->shadow_shape,
shape_bounds.width, shape_bounds.height,
shadow_class, appears_focused);
}
if (old_shadow != NULL)

View File

@@ -5,11 +5,8 @@
#define _ISOC99_SOURCE /* for roundf */
#include <math.h>
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include "meta-window-actor-private.h"
#include "meta-window-group.h"
#include "meta-background-actor.h"
struct _MetaWindowGroupClass
{
@@ -105,9 +102,7 @@ meta_window_group_paint (ClutterActor *actor)
{
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
cairo_region_t *visible_region;
GLboolean scissor_test;
cairo_rectangle_int_t screen_rect = { 0 };
cairo_rectangle_int_t scissor_rect;
GList *children, *l;
/* We walk the list from top to bottom (opposite of painting order),
@@ -123,67 +118,35 @@ meta_window_group_paint (ClutterActor *actor)
* optimization, however.)
*/
meta_screen_get_size (window_group->screen, &screen_rect.width, &screen_rect.height);
/* When doing a partial stage paint, Clutter will set the GL scissor
* box to the clip rectangle for the partial repaint. We combine the screen
* rectangle with the scissor box to get the region we need to
* paint. (Strangely, the scissor box sometimes seems to be bigger
* than the stage ... Clutter should probably be clampimg)
*/
glGetBooleanv (GL_SCISSOR_TEST, &scissor_test);
if (scissor_test)
{
GLint scissor_box[4];
glGetIntegerv (GL_SCISSOR_BOX, scissor_box);
scissor_rect.x = scissor_box[0];
scissor_rect.y = screen_rect.height - (scissor_box[1] + scissor_box[3]);
scissor_rect.width = scissor_box[2];
scissor_rect.height = scissor_box[3];
gdk_rectangle_intersect (&scissor_rect, &screen_rect, &scissor_rect);
}
else
{
scissor_rect = screen_rect;
}
visible_region = cairo_region_create_rectangle (&scissor_rect);
visible_region = cairo_region_create_rectangle (&screen_rect);
for (l = children; l; l = l->next)
{
if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
MetaWindowActor *window_actor;
gboolean x, y;
if (!META_IS_WINDOW_ACTOR (l->data) || !CLUTTER_ACTOR_IS_VISIBLE (l->data))
continue;
if (META_IS_WINDOW_ACTOR (l->data))
window_actor = l->data;
if (!actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
continue;
/* Temporarily move to the coordinate system of the actor */
cairo_region_translate (visible_region, - x, - y);
meta_window_actor_set_visible_region (window_actor, visible_region);
if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (window_actor)) == 0xff)
{
MetaWindowActor *window_actor = l->data;
gboolean x, y;
if (!actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
continue;
/* Temporarily move to the coordinate system of the actor */
cairo_region_translate (visible_region, - x, - y);
meta_window_actor_set_visible_region (window_actor, visible_region);
if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (window_actor)) == 0xff)
{
cairo_region_t *obscured_region = meta_window_actor_get_obscured_region (window_actor);
if (obscured_region)
cairo_region_subtract (visible_region, obscured_region);
}
meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
cairo_region_translate (visible_region, x, y);
}
else if (META_IS_BACKGROUND_ACTOR (l->data))
{
MetaBackgroundActor *background_actor = l->data;
meta_background_actor_set_visible_region (background_actor, visible_region);
cairo_region_t *obscured_region = meta_window_actor_get_obscured_region (window_actor);
if (obscured_region)
cairo_region_subtract (visible_region, obscured_region);
}
meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
cairo_region_translate (visible_region, x, y);
}
cairo_region_destroy (visible_region);
@@ -195,17 +158,13 @@ meta_window_group_paint (ClutterActor *actor)
*/
for (l = children; l; l = l->next)
{
if (META_IS_WINDOW_ACTOR (l->data))
{
MetaWindowActor *window_actor = l->data;
window_actor = l->data;
meta_window_actor_reset_visible_regions (window_actor);
}
else if (META_IS_BACKGROUND_ACTOR (l->data))
{
MetaBackgroundActor *background_actor = l->data;
meta_background_actor_set_visible_region (background_actor, NULL);
}
MetaWindowActor *window_actor;
if (!META_IS_WINDOW_ACTOR (l->data))
continue;
window_actor = l->data;
meta_window_actor_reset_visible_regions (window_actor);
}
g_list_free (children);

View File

@@ -141,9 +141,8 @@ meta_window_shape_new (cairo_region_t *region)
#if 0
g_print ("%d: +%d+%dx%dx%d => +%d+%dx%dx%d\n",
iter.i, iter.rectangle.x, iter.rectangle.y, iter.rectangle.width, iter.rectangle.height,
shape->rectangles[iter.i].x, shape->rectangles[iter.i].y,
hape->rectangles[iter.i].width, shape->rectangles[iter.i].height);
i, iter.rectangle.x, iter.rectangle.y, iter.rectangle.width, iter.rectangle.height,
shape->rectangles[i].x, shape->rectangles[i].y, shape->rectangles[i].width, shape->rectangles[i].height);
#endif
hash = hash * 31 + x1 * 17 + x2 * 27 + y1 * 37 + y2 * 43;

View File

@@ -32,8 +32,8 @@
* MetaWindowShape:
* #MetaWindowShape represents a 9-sliced region with borders on all sides that
* are unscaled, and a constant central region that is scaled. For example,
* the regions representing two windows that are rounded rectangles,
* with the same corner radius but different sizes, have the
* if you the regions representing two windows that around rounded rectangles,
* with the same corner regions, but different sizes, they have the
* same MetaWindowShape.
*
* #MetaWindowShape is designed to be used as part of a hash table key, so has

View File

@@ -47,9 +47,7 @@
typedef struct
{
/* To merge regions in binary tree order, we need to keep track of
* the regions that we've already merged together at different
* levels of the tree. We fill in an array in the pattern:
/* To merge regions in a binary tree, we need to keep track of The way these are filled is in the pattern:
*
* |a |
* |b |a |
@@ -203,12 +201,12 @@ add_expanded_rect (MetaRegionBuilder *builder,
{
if (flip)
meta_region_builder_add_rectangle (builder,
y - y_amount, x - x_amount,
height + 2 * y_amount, width + 2 * x_amount);
y - y_amount, x - x_amount,
height + 2 * y_amount, width + 2 * x_amount);
else
meta_region_builder_add_rectangle (builder,
x - x_amount, y - y_amount,
width + 2 * x_amount, height + 2 * y_amount);
x - x_amount, y - y_amount,
width + 2 * x_amount, height + 2 * y_amount);
}
static cairo_region_t *

View File

@@ -2642,10 +2642,6 @@ event_callback (XEvent *event,
meta_bell_notify (display, xkb_ev);
}
break;
case XkbNewKeyboardNotify:
case XkbMapNotify:
meta_display_process_mapping_event (display, event);
break;
}
}
#endif

View File

@@ -233,8 +233,9 @@ reload_keycodes (MetaDisplay *display)
{
meta_topic (META_DEBUG_KEYBINDINGS,
"Reloading keycodes for binding tables\n");
if (display->overlay_key_combo.keysym != 0)
if (display->overlay_key_combo.keysym
&& display->overlay_key_combo.keycode == 0)
{
display->overlay_key_combo.keycode = XKeysymToKeycode (
display->xdisplay, display->overlay_key_combo.keysym);
@@ -247,11 +248,9 @@ reload_keycodes (MetaDisplay *display)
i = 0;
while (i < display->n_key_bindings)
{
if (display->key_bindings[i].keysym != 0)
{
if (display->key_bindings[i].keycode == 0)
display->key_bindings[i].keycode = XKeysymToKeycode (
display->xdisplay, display->key_bindings[i].keysym);
}
++i;
}
@@ -531,51 +530,26 @@ void
meta_display_process_mapping_event (MetaDisplay *display,
XEvent *event)
{
gboolean keymap_changed = FALSE;
gboolean modmap_changed = FALSE;
#ifdef HAVE_XKB
if (event->type == display->xkb_base_event_type)
{
meta_topic (META_DEBUG_KEYBINDINGS,
"XKB mapping changed, will redo keybindings\n");
keymap_changed = TRUE;
modmap_changed = TRUE;
}
else
#endif
if (event->xmapping.request == MappingModifier)
{
meta_topic (META_DEBUG_KEYBINDINGS,
"Received MappingModifier event, will reload modmap and redo keybindings\n");
modmap_changed = TRUE;
reload_modmap (display);
reload_modifiers (display);
regrab_key_bindings (display);
}
else if (event->xmapping.request == MappingKeyboard)
{
meta_topic (META_DEBUG_KEYBINDINGS,
"Received MappingKeyboard event, will reload keycodes and redo keybindings\n");
keymap_changed = TRUE;
}
/* Now to do the work itself */
if (keymap_changed || modmap_changed)
{
if (keymap_changed)
reload_keymap (display);
/* Deciphering the modmap depends on the loaded keysyms to find out
* what modifiers is Super and so forth, so we need to reload it
* even when only the keymap changes */
reload_keymap (display);
reload_modmap (display);
if (keymap_changed)
reload_keycodes (display);
reload_modifiers (display);
reload_keycodes (display);
regrab_key_bindings (display);
}
@@ -643,14 +617,6 @@ meta_display_init_keys (MetaDisplay *display)
/* Keys are actually grabbed in meta_screen_grab_keys() */
meta_prefs_add_listener (bindings_changed_callback, display);
#ifdef HAVE_XKB
/* meta_display_init_keys() should have already called XkbQueryExtension() */
if (display->xkb_base_event_type != -1)
XkbSelectEvents (display->xdisplay, XkbUseCoreKbd,
XkbNewKeyboardNotifyMask | XkbMapNotifyMask,
XkbNewKeyboardNotifyMask | XkbMapNotifyMask);
#endif
}
void

View File

@@ -54,8 +54,8 @@
*
* When we receive a new event: a) we compare the serial in the event to
* the serial of the queued requests and remove any that are now
* no longer pending b) if necessary, drop the predicted stacking
* order to recompute it at the next opportunity.
* no longer pending b) drop the predicted stacking order to recompute
* it at the next opportunity.
*
* Possible optimizations:
* Keep the stacks as an array + reverse-mapping hash table to avoid
@@ -505,8 +505,6 @@ static void
stack_tracker_event_received (MetaStackTracker *tracker,
MetaStackOp *op)
{
gboolean need_sync = FALSE;
meta_stack_op_dump (op, "Stack op event received: ", "\n");
if (op->any.serial < tracker->server_serial)
@@ -514,8 +512,7 @@ stack_tracker_event_received (MetaStackTracker *tracker,
tracker->server_serial = op->any.serial;
if (meta_stack_op_apply (op, tracker->server_stack))
need_sync = TRUE;
meta_stack_op_apply (op, tracker->server_stack);
while (tracker->queued_requests->head)
{
@@ -525,21 +522,17 @@ stack_tracker_event_received (MetaStackTracker *tracker,
g_queue_pop_head (tracker->queued_requests);
meta_stack_op_free (queued_op);
need_sync = TRUE;
}
if (need_sync)
if (tracker->predicted_stack)
{
if (tracker->predicted_stack)
{
g_array_free (tracker->predicted_stack, TRUE);
tracker->predicted_stack = NULL;
}
meta_stack_tracker_queue_sync_stack (tracker);
g_array_free (tracker->predicted_stack, TRUE);
tracker->predicted_stack = NULL;
}
meta_stack_tracker_dump (tracker);
meta_stack_tracker_queue_sync_stack (tracker);
}
void

View File

@@ -618,20 +618,10 @@ meta_workspace_activate_with_focus (MetaWorkspace *workspace,
meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
new_space, &layout2);
if (meta_ui_get_direction() == META_UI_DIRECTION_RTL)
{
if (layout1.current_col > layout2.current_col)
direction = META_MOTION_RIGHT;
else if (layout1.current_col < layout2.current_col)
direction = META_MOTION_LEFT;
}
else
{
if (layout1.current_col < layout2.current_col)
direction = META_MOTION_RIGHT;
else if (layout1.current_col > layout2.current_col)
direction = META_MOTION_LEFT;
}
if (layout1.current_col < layout2.current_col)
direction = META_MOTION_RIGHT;
if (layout1.current_col > layout2.current_col)
direction = META_MOTION_LEFT;
if (layout1.current_row < layout2.current_row)
{

View File

@@ -39,6 +39,4 @@ Window meta_get_overlay_window (MetaScreen *screen);
GList *meta_get_window_actors (MetaScreen *screen);
ClutterActor *meta_get_window_group_for_screen (MetaScreen *screen);
ClutterActor *meta_get_background_actor_for_screen (MetaScreen *screen);
#endif

View File

@@ -249,9 +249,6 @@ meta_plugin_get_overlay_group (MetaPlugin *plugin);
ClutterActor *
meta_plugin_get_window_group (MetaPlugin *plugin);
ClutterActor *
meta_plugin_get_background_actor (MetaPlugin *plugin);
ClutterActor *
meta_plugin_get_stage (MetaPlugin *plugin);

View File

@@ -72,6 +72,8 @@ MetaShadowFactory *meta_shadow_factory_get_default (void);
GType meta_shadow_factory_get_type (void);
MetaShadowFactory *meta_shadow_factory_new (void);
void meta_shadow_factory_set_params (MetaShadowFactory *factory,
const char *class_name,
gboolean focused,

View File

@@ -234,7 +234,7 @@ dialog_contents (void)
vbox = gtk_vbox_new (FALSE, 0);
action_area = gtk_button_box_new (GTK_ORIENTATION_HORIZONTAL);
action_area = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX (action_area),
GTK_BUTTONBOX_END);