If the EGL_KHR_no_config_context extension is supported, pass
EGL_NO_CONFIG_KHR to eglCreateContext. This will allow binding the
context to surfaces created with different configs.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3139>
Split the struct into mutable and immutable parts. Access the mutable
parts via getters and the immutable parts via a single struct. This
avoids copying around the immutable parts.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3280>
In profilers with a timeline or flame graph views it is a very common
scenario that a span name must be displayed in an area too short to fit
it. In this case, profilers may implement automatic shortening to show
the most important part of the span name in the available area. This
makes it easier to tell what's going on without having to zoom all the
way in.
The current trace span names in Mutter don't really follow any system
and cannot really be shortened automatically.
The Tracy profiler shortens with C++ in mind. Consider an example C++
name:
SomeNamespace::SomeClass::some_method(args)
The method name is the most important part, and the arguments with the
class name will be cut if necessary in the order of importance.
This logic makes sence for other languages too, like Rust. I can see it
being implemented in other profilers like Sysprof, since it's generally
useful.
Hence, this commit adjusts our trace names to look like C++ and arrange
the parts of the name in the respective order of importance.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3402>
Now that the monitor screencast records to DMA-BUF buffers immediately
(since bc2f1145d8), and we know which phase of the paint rountines we
are (since last commit), we have the opportunity to bring back the
blitting technique.
Bring back blitting. This time, instead of simply failing if the blit
fails, add a fallback path that does a stage paint if something goes
wrong. Unlike the previous implementation of blitting, this one only
blits the current view - it does not blit all views that intersect
with the screencasted monitor.
Embedded cursors should still be fine because hardware cursor is
inhibited while embedded cursor screencasts are running.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3406>
Track where we are in terms of the paint cycle. Do this through an
enumeration that is passed through the paint vfuncs of screencast
sources.
Right now, this information is not used by any one of the sources,
but next patch will use it to prevent blitting when detached from
the paint cycle.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3406>
NULL actor pointers seem to arise sometimes in `clutter_stage_update_device`
when using a touchscreen, but that's only fatal with `CLUTTER_DEBUG=event`.
So just handle NULL where it was crashing: `_clutter_actor_get_debug_name`.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3413>
With the existing ClutterInputMode terminology (inherited from XI2),
hardware devices may be "physical" (i.e. attached to a logical device),
or "floating" (i.e. detached from all logical devices).
In the native backend, tablet devices are closer to "floating" than
"physical", since they do not emit events relative to the ClutterSeat
pointer logical device, nor drive the MetaCursorTracker sprite. This
is in contrast to X11 where all tablet devices drive the Virtual
Core Pointer by default, along with every other pointing device.
Change this mode in the Wayland backend to be more coherent. The
existing checks on the ClutterInputMode along Mutter seem appropriate
for handling these as floating devices, since they mainly care about
logical vs non-logical.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3393>
The window actor can be mapped every frame, e.g. when it is dragged in
the overview. This commit keeps track when the geometry changed and we
didn't managed to sync the geometry yet and need to sync it at a later
time.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3404>
At the end of the sync_actor_geometry function the window buffer_rect
and the WindowActor position and size are the same and consistent.
Call the virtual method at the end and let the implementations look at
either the buffer_rect or the actor position/size itself.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3404>
In some cases the window is not mapped when the geometry changes.
Without the mapped window the surfaces are not mapped either and don't
have a sensible allocation.
This patch makes sure we abort syncing the geometry if the window is not
mapped and also make sure we sync geometry when the actor eventually
does get mapped.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3152
Fixes: 8f4ab53bd ("window-actor/wayland: Ensure to use allocation for black background check")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3401>
Scoped traces are less error prone, and they can still be ended
prematurely if needed (this commit makes that work). The only case this
doesn't support is starting a trace inside a scope but ending outside,
but this is pretty unusual, plus we have anchored traces for a limited
variation of that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3396>
Allow only specific files to use those deprecated APIs making
it easier to find where deprecated APIs are still in use
and avoid introducing new usages without being noticed
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3400>
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones
This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
clutter_keyval_name() returns a pointer to a static array, not
newly allocated memory. Add a transfer annotation to indicate
that callers must not free the returned memory.
While add it, make the return value const to stress further that
callers shouldn't touch the returned memory.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3386>
Currently, nothing uses the dumped json of the paint nodes tree. So
let us drop them in a separate commit so it can easily be reverted
if someone ends up wanting to build a tool to consume and inspect
the JSON.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>
Currently, json-glib is used for two things:
- For loading scripts, nothing seems to use that in real life other
than some tests
- For debugging paint nodes
For now, the PR drops the first use case and only require json-glib
if it is a debug build
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3354>