clutter/actor: Remove outdated comment
Updating of the paint volume used for culling these days happens during the finish-layout stage, not while painting. Also we have geometry-based, not paint-based picking anymore. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
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@ -3738,33 +3738,6 @@ clutter_actor_paint (ClutterActor *self,
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*/
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add_or_remove_flatten_effect (self);
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/* We save the current paint volume so that the next time the
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* actor queues a redraw we can constrain the redraw to just
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* cover the union of the new bounding box and the old.
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*
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* We also fetch the current paint volume to perform culling so
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* we can avoid painting actors outside the current clip region.
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*
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* If we are painting inside a clone, we should neither update
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* the paint volume or use it to cull painting, since the paint
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* box represents the location of the source actor on the
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* screen.
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*
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* XXX: We are starting to do a lot of vertex transforms on
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* the CPU in a typical paint, so at some point we should
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* audit these and consider caching some things.
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*
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* NB: We don't perform culling while picking at this point because
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* clutter-stage.c doesn't setup the clipping planes appropriately.
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*
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* NB: We don't want to update the last-paint-volume during picking
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* because the last-paint-volume is used to determine the old screen
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* space location of an actor that has moved so we can know the
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* minimal region to redraw to clear an old view of the actor. If we
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* update this during picking then by the time we come around to
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* paint then the last-paint-volume would likely represent the new
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* actor position not the old.
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*/
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culling_inhibited = priv->inhibit_culling_counter > 0;
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if (!culling_inhibited && !in_clone_paint ())
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{
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