This is now do-what-I-mean like clutter_actor_get_size so that if
the allocation box is available it will use that, otherwise it
will use the preferred size. clutter_actor_transform_vertices has
been converted to clutter_actor_transform_and_project_box so that
it can be used by both functions. Based on a patch by Emmanuele
Bassi.
(clutter_actor_get_abs_allocation_vertices)
(clutter_actor_get_allocation_vertices): These two functions now
force a relayout if the allocation box is not available.
* tests/test-fbo.c: Fixed the shader to use texture2D instead of
texture2DRect now that GL_EXT_texture_rectangle is no longer used.
Add a note to the clutter_stage_read_pixels doc that the alpha channel
isn't guaranteed to contain sensible data
* tests/test-stage-read-pixels.c: (update_snapshot):
Overwrite the alpha data when using clutter_stage_read_pixels; fixes
this test on non-nvidia drivers
* clutter/glx/clutter-stage-glx.c:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11.h:
* tests/test-devices.c:
Disable use of XInput and add an explicit clutter_x11_enable_xinput
to enable it.
Also fix up the x11 pre-init calls to not need g_type_init.
* clutter/clutter-event.c: (clutter_event_get_device_id): swap
arguments of g_return_val_if_fail around.
* clutter/clutter-event.h: added *device field to crossing events as
well.
* clutter/clutter-main.c: (emit_pointer_event): added a device
argument and check for per device grabs if this device is passed.
(clutter_do_event): pass the device if present for all pointer event
emissions.
(generate_enter_leave_events): copy the device from the motion events
when generating enter/leave events.
Correct documentation about accepted pixel formats
* tests/test-stage-read-pixels.c: (main):
Don't try to free a ClutterTexture after main, fixes segfault on quit
* clutter/clutter-behaviour-bspline.h:
* clutter/clutter-behaviour.h:
* clutter/clutter-event.h:
* clutter/clutter-texture.h: Add missing documentation and
change the copyright and licensing notice to use the FSF
website instead of its address. (#512)
* clutter/cogl/gl/cogl.c (set_clip_plane):
* clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI
because M_PI isn't defined in MSVC without a special
#define. Thanks to Haakon Sporsheim
Bug 1007 - Fix TFP fallback mechanism
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
Add some extra safety to glx pixmap creations and tidy up some notes.
Patch from Gwenole Beauchesne.
Bug 1000 - clutter-x11 should define gtypes for its enumerations
* clutter/x11/Makefile.am:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-x11-enum-types.c.in:
* clutter/x11/clutter-x11-enum-types.h.in:
* clutter/x11/clutter-x11.h: Add the GTypes for the X11-specific
enumerations, so that they can be used by the bindings. (Andy
Wingo)
Bug 997 - automatic updates not working for named TFP pixmaps,
at least in x11
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.h:
* clutter/x11/clutter-x11.h:
* configure.ac:
* tests/test-pixmap.c:
Rework Andy Wingos patch a little adding more safety for now also
handling redirect Windows (as well as pixmaps)
Bug 980 - cogl-bitmap-fallback.c compiler error/warning due to
cast issue (Haakon Sporsheim)
* clutter/cogl/common/cogl-bitmap-fallback.c:
(_cogl_unpremult_alpha_last),
(_cogl_unpremult_alpha_first): Cast to avoid a compiler warning
with MSC.
release events when pointer is outside window as well as re-enabling
keyrepeat.
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): select
for KeyPressMask and KeyReleaseMask even with XInput enabled.
* clutter/x11/clutter-backend-x11.c: (_clutter_x11_register_xinput):
Disabled the XInput keyboard code paths (comments and #if 0's)
* clutter/x11/clutter-event-x11.c: (event_translate): always handle
keyboard events without regard to XInput.
* clutter/osx/clutter-osx.h (_clutter_event_osx_put)
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate,
NSEvent:clutterStage:)
* clutter/osx/clutter-stage-osx.c (EVENT_HANDLER): Since events are
delivered to ClutterGLView, pass the associated ClutterStage directly
to event translation. Avoids relying on being embedded in
ClutterGLWindow, which makes it easier to implement clutter-gtk.
* clutter/osx/clutter-event.osx.c (NSEvent:clutterKeyVal:): Add
comment, on OSX backend the Shift modifier is included in 'keyval'
making it identical to 'unicode_value' Instead of <Shift>a or
<Shift>3 you'd get <Shift>A and <Shift>#
* clutter/cogl/gl/cogl.c:
Temp workaround for 10.4 ATI card OSX folks, see #929
(Tommi Komulainen)
Bug 998 - clutter always captures X input events
* clutter/eglx/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
When we disable X event retrival, dont still select for window
events.
* clutter/pango/pangoclutter-render.c: Fixed so that instead
of trying to set the color in prepare_run it uses draw_glyphs
to draw groups of glyphs and requests the color for each part
from Pango.
* clutter/clutter-actor.c:
(clutter_actor_set_min_width),
(clutter_actor_set_min_height),
(clutter_actor_set_natural_width),
(clutter_actor_set_natural_height): Ignore any override of the
minimum and natural size of the stage on backends that only
support static stages.
* clutter/clutter-stage.c (clutter_stage_allocate): Use the
preferred size of the ClutterStage implementation instead of
the display size.
* clutter/clutter-backend.[ch]: Remove get_display_size() and
clutter_backend_get_display_size().
* clutter/eglnative/clutter-backend-egl.c:
* clutter/fruity/clutter-backend-fruity.c:
* clutter/osx/clutter-backend-osx.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/win32/clutter-backend-win32.c:
* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
implementations.
* clutter/glx/clutter-glx-texture-pixmap.c:
Move the gl extension probe into the regular object init() rather than
class_init. Should be a little safer.
* clutter/clutter-main.h: Make the priority constants public.
* clutter/clutter-stage.c: Use CLUTTER_PRIORITY_REDRAW.
* clutter/clutter-timeline.c: Use CLUTTER_PRIORITY_TIMELINE.
* clutter/clutter-actor.c:
(clutter_actor_set_min_width),
(clutter_actor_set_min_height),
(clutter_actor_set_natural_width),
(clutter_actor_set_natural_height): Add a comment explaining
the override in place for backends providing a fixed size
on a stage.
* clutter/clutter-actor.c:
(clutter_actor_set_min_width),
(clutter_actor_set_min_height),
(clutter_actor_set_natural_width),
(clutter_actor_set_natural_height): If setting the minimum
and natural width and height on a top-level actor, and on
a backend that provides only static stages, then override
the value and use the size of the display as returned by
the backend.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_realize): Remove the setting of the
minimum and natural width and height.
* clutter/clutter-stage.c:
(clutter_stage_allocate): Minor optimization.
(clutter_stage_init): Do not set the minimum size of the
stage wrapper, and require that the backends set the size
themselves.
* clutter/clutter-backend.c:
(clutter_backend_get_display_size): Provide a fallback for
backends not implementing get_display_size().
* clutter/clutter-stage.c:
(clutter_stage_allocate): Add debug messages.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_get_display_size),
(clutter_backend_sdl_class_init): Implement get_display_size()
on the SDL backend.
* clutter/clutter-backend.h:
* clutter/clutter-backend.c:
(clutter_backend_get_display_size): Add a function for getting the
display size out of the backend.
* clutter/clutter-stage.c:
(clutter_stage_allocate): When allocating on a backend with a
static stage, we simply ignore the passed box and override it with
the size of the display.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_get_display_size),
(clutter_backend_egl_class_init): Implement get_display_size() by
returning the size of the EGL surface.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_egl_get_display_size),
(clutter_backend_egl_class_init): Ditto as above.
* clutter/x11/clutter-backend-x11.c:
(clutter_backend_x11_get_display_size),
(clutter_backend_x11_class_init): Implement get_display_size() by
returning the DisplayWidth and DisplayHeight of the current
screen.
(clutter_stage_win32_realize): Use a more direct method to choose
the best pixel format instead of ChoosePixelFormat because
otherwise if the display's depth is 16 then it will prefer the
non-accelerated software implementation when the requested depth
is 24.
* clutter/clutter-stage.c:
(clutter_stage_allocate): Check if the stage provided by the
backend is static (i.e. a framebuffer that cannot be resized)
and interrupt the allocation chain there.
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_class_init): Remove the ::allocate empty
stub.
actor clip being enabled or disabled in an actor paint
method. Otherwise the clip stack can be become unbalanced. This
was happening in ClutterEntry until it was fixed in revision 2983.
Bug 989 - Add a search path for clutter script assets
* clutter/clutter-script.h:
* clutter/clutter-script.c:
(clutter_script_finalize),
(clutter_script_add_search_paths),
(clutter_script_lookup_filename): Add the ability to define multiple
search paths inside ClutterScript and to look up a specific filename
inside those search paths. This is useful to define a set of
directories where the assets for a UI definition are and still
reference those assets by their name instead of the full path. (989,
based on a patch by Matthew Allum)
* clutter/clutter-texture.c:
(clutter_texture_set_custom_property): Use the newly added
clutter_script_lookup_filename() function.
* clutter/cogl/gles/cogl-gles2-wrapper.c: All of the settings and
uniforms are now proxied into COGL variables instead of setting
the GL uniforms directly. Just before glDrawArrays is executed a
shader is generated using the given settings to avoid using 'if'
statements. The shaders are cached.
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl:
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: The shaders
are now split into parts using comments instead of 'if' statements
so that the simplest shader can be generated on the fly.
* clutter/cogl/gles/stringify.sh: Now splits up the shader sources
into separate C strings where deliminated by special comments.
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-program.c: A custom shader can no longer
be directly linked with the fixed-functionality replacement
because the replacement changes depending on the settings. Instead
the bound shader is linked with the appropriate replacement shader
just before glDrawArrays is executed. The custom uniform variables
must also be proxied through COGL variables because their location
can change when relinked.