Commit Graph

340 Commits

Author SHA1 Message Date
Emmanuele Bassi
cbe4767796 [build] List cogl-internal.h
During the Makefile clean up, cogl-internal.h got lost and this
broke the dist. Let's put it back in.
2009-05-14 19:51:03 +01:00
Emmanuele Bassi
8f161a1e11 [build] Fix with --disable-introspection
The required "fake" libclutter-cogl.la upon with the main clutter
shared object depends is only built with introspection enabled
instead of being built unconditionally.
2009-05-14 10:03:31 +01:00
Owen W. Taylor
38f6fb70ac Don't build Cogl.gir against installed Clutter library
Passing:

 --library=clutter-@CLUTTER_FLAVOUR@-@CLUTTER_API_VERSION@

to g-ir-scanner, when building Cogl was causing g-ir-scanner to
link the introspection program against the installed clutter library,
if it existed or fail otherwise. Instead copy the handling from
the json/ directory where we link against the convenience library
to scan, and do the generation of the typelib later in the
main clutter/directory.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1594

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-13 23:31:43 +01:00
Robert Bragg
aeb1516a89 [cogl-clip-stack] Support pushing rectangles onto the stack using window coords
Previously clipping could only be specified in object coordinates, now
rectangles can also be pushed in window coordinates.

Internally rectangles pushed this way are intersected and then clipped using
scissoring.  We also transparently try to convert rectangles pushed in
object coordinates into window coordinates as we anticipate the scissoring
path will be faster then the clip planes and undoubtably it will be faster
than using the stencil buffer.
2009-05-12 15:44:33 +01:00
Robert Bragg
6db0d42193 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Neil Roberts
58918f0201 [build] Fix out-of-tree builds for Cogl
Commit 43fa38fcf5 broke out-of-tree builds by removing some of the
builddir directories from the include path. builddir/clutter/cogl and
builddir/clutter are needed because cogl.h and cogl-defines-gl.h are
automatically generated by the configure script. The main clutter
headers are in the srcdir so this needs to be in the path too.
2009-05-12 14:16:46 +01:00
Emmanuele Bassi
ddd0392f71 [build] Unbreak compilation
When building Clutter with introspection enabled everything stops
at Cogl GIR generation because it depends on the installed library
to work. Since we still require some changes in the API to be able
to build the GIR and the typelib for Cogl we should disable the
generation of the GIR as well.
2009-05-10 00:44:10 +01:00
Emmanuele Bassi
4c2e593266 [build] Build Cogl introspection data
Currently, the introspection data for Cogl is built right into
Clutter's own typelib. This makes functions like:

  cogl_path_round_rectangle()

Appear as:

  Clutter.cogl_path_round_rectangle()

It should be possible, instead, to have a Cogl namespace and:

  Cogl.path_round_rectangle()

This means building introspection data for Cogl alone. Unfortunately,
there are three types defined in Cogl that confuse the introspection
scanner, and make it impossible to build a typelib:

  COGLint
  COGLuint
  COGLenum

These three types should go away before 1.0, substituted by int,
unsigned int and proper enumeration types. For this reason, we can
just set up the GIR build and wait until the last moment to create
the typelib. Once that has been done, we will be able to safely
remove the Cogl API from the Clutter GIR and typelib and let
people import Cogl if they want to use the Cogl API via introspection.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
39d39ba14b [build] Clean up the makefile
Split out the files into their own variables to clean up the
Makefile template; also use top_srcdir with the header files
instead of top_builddir.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
3bde41c63c Fix inclusion guards and headers
The C++ inclusion guards G_BEGIN_DECLS and G_END_DECLS are
defined by GLib; so we need to include glib.h before using
them.
2009-05-06 17:59:25 +01:00
Robert Bragg
93c5769722 [cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
2009-05-02 04:12:26 +01:00
Robert Bragg
869a2b4167 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Havoc Pennington
cb344560dc add cogl_push_draw_buffer() and cogl_pop_draw_buffer()
These are necessary if nesting redirections to an fbo,
otherwise there's no way to know how to restore
previous state.

glPushAttrib(GL_COLOR_BUFFER_BIT) would save draw buffer
state, but also saves a lot of other stuff, and
cogl_draw_buffer() relies on knowing about all draw
buffer state changes. So we have to implement a
draw buffer stack ourselves.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-02 04:12:26 +01:00
Robert Bragg
c8862e35cc [cogl] Only expose CoglBitmap as a CoglHandle
It was inconsistent that we exposed the CoglBitmap struct instead of an
opaque CoglHandle.
2009-05-02 04:12:26 +01:00
Robert Bragg
66cb117056 [cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture
handle (e.g. if you setup a texture combine mode before setting the texture)
and so _cogl_material_layer_free needs to check for a valid handle before
attempting to unref it.
2009-05-02 04:12:25 +01:00
Robert Bragg
7e9685294e [cogl] Updates all file headers and removes lots of trailing white space
Adds missing notices, and ensures all the notices are consistent. The Cogl
blurb also now reads:

 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
2009-05-02 04:12:25 +01:00
Robert Bragg
2d94b3f46f [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Robert Bragg
598939cee1 [gl/cogl.c] #include <gmodule.h> for OS X builds
In unifying the {gl,gles}/cogl.c code recently, moving most of the code into
common/cogl.c the gmodule.h include was also mistakenly moved.

Thanks to Felix Rabe for reporting this issue.

Note: I haven't tested this fix myself, as I'm not set up to be able to
build for OS X
2009-04-20 14:20:37 +01:00
Robert Bragg
c1afd0de69 [cogl vertex buffers] Adds fallbacks for drivers without VBO support
Buffer objects aren't currently available for glx indirect contexts, so we
now have a fallback that simply allocates fake client side vbos to store the
attributes.
2009-04-20 13:04:34 +01:00
Robert Bragg
bf4a0fa03f [cogl debug] --cogl-debug=rectangles now outlines all cogl rectangles
This makes the #if 0'd debug code that was in _cogl_journal_flush_quad_batch
- which we have repeatedly found usefull for debugging various geometry
issues in Clutter apps - a runtime debug option.

The outline colors rotate in order from red to green to blue which can also
help confirm the order that your geometry really drawn.

The outlines are not affected by the current material state, so if you e.g.
have a blending bug where geometry mysteriously disappears this can confirm
if the underlying rectangles are actually being emitted but blending is
causing them to be invisible.
2009-04-17 15:25:28 +01:00
Emmanuele Bassi
ccb334452e Merge branch 'text-actor-layout-height'
* text-actor-layout-height:
  [clutter-text] Fix ellipsizing
  Support pango_layout_set_height() in ClutterText

Conflicts:
	clutter/clutter-text.c
2009-04-15 18:08:14 +01:00
Neil Roberts
458e6e0356 [cogl-handle] Fix the broken debug macros
The debug macros for tracking reference counting of CoglHandles had
some typos introduced in c3d9f0 which meant it failed to compile when
COGL_DEBUG is 1.
2009-04-06 12:44:15 +01:00
Robert Bragg
6a3588101b [cogl] cogl_is_*(): Don't dereference an invalid handle; just return FALSE
An invalid handle is implicitly not of any type.
2009-04-06 11:35:10 +01:00
Robert Bragg
ed272213f0 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
Robert Bragg
4b484d6496 [cogl] handle_automatic_blend_enable(): consider layers with invalid textures
A layer object may be instantiated when setting a combine mode, but before a
texture is associated. (e.g. this is done by the pango renderer) if this is the
case we shouldn't call cogl_texture_get_format() with an invalid cogl handle.

This patch skips over layers without a texture handle when determining if any
textures have an alpha channel.
2009-04-02 11:50:44 +01:00
Robert Bragg
c2afbd415e Unifies 90% of the code in {gl,gles}/cogl.c in common/cogl.c
This code keeps on diverging and we get bugs and fixes in one version but
not the other. This should make things a bit more maintainable.
2009-04-01 13:19:35 +01:00
Robert Bragg
8a2145eb8b Removes cogl_blend_func prototype from cogl-internal.h
cogl_blend_func was removed a while ago so this was just a left over from then
2009-03-30 18:02:03 +01:00
Neil Roberts
f8ca841a8b [doc] Fix two small typos in cogl-vertex-buffer
The symbol name for cogl_vertex_buffer_draw_elements was wrong so it
ended up with no documentation. The name for the vertex attribute was
incorrect in cogl_vertex_buffer_add.
2009-03-25 14:53:58 +00:00
Robert Bragg
935db8eec2 [build] Fixes a cogl-vertex-buffer.c warning when building for GLES
GLES 1 doesn't support GLSL so it never needs to use the generic_index
variable for generic attributes which was flagging a warning.
2009-03-23 16:32:17 +00:00
Robert Bragg
d7c5fa4b61 [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c
None of this code directly related to implementing CoglTextures, and the
code was needlessly duplicated between the GL and GLES backends. This moves
the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c
makes which makes lot of sense since the two copies keep needlessly
diverging introducing or fixing bugs in one but not the other. For instance
I came accross one such bug regarding the enabling of texture units when
unifying the code.
2009-03-23 16:32:07 +00:00
Robert Bragg
c797d564b2 [cogl_rectangles] A minor doc fix, and missing newline between functions
The gtk-doc had a copy and paste error, saying the float array should be 8
elements per rectangle instead of 4. There was also no newline in the gles
code before the new function.
2009-03-23 12:41:42 +00:00
Johan Bilien
7b7ece9eda Allow using array of vertices even without textures
It's often nice to be able to draw a batch of vertices, even if these
have no texture coordinates. This add a cogl_rectangles, similar to
cogl_rectangles_with_texture_coords, only without.
2009-03-23 12:41:41 +00:00
Robert Bragg
bb761e760a Removes a hack in gles/cogl.c that was already fixed in gl/cogl.c
It removes the need to cast a CoglMatrix to a float * for transforming
a vertex manually instead of using cogl_matrix_transform_point.
2009-03-23 12:41:41 +00:00
Emmanuele Bassi
d176e16b4b Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Robert Bragg
f536398d00 [cogl] Apply the fix from 2c1c836417 (Flush matrix before clip planes) to GLES
glClipPlane() is affected by modelview matrix so we need to flush before
calling it.
2009-03-17 11:37:29 +00:00
Robert Bragg
9611f33dd6 [cogl] Don't endlessly print the same warning regarding layer fallbacks
There are various constraints for when we can support multi-texturing and
when they can't be met we try and print a clear warning explaining why the
operation isn't supported, but we shouldn't endlessly repeat the warning for
every primitive of every frame. This patch fixes that.
2009-03-16 16:19:51 +00:00
Robert Bragg
2866b0e33b [cogl-vertex-buffer] fix cogl_vertex_buffer_draw_elements prototype
This function was renamed a while ago in the .c file from
cogl_vertex_buffer_draw_range_elements  but the corresponding .h and
doc/reference/cogl changes weren't made.
2009-03-16 16:19:39 +00:00
Robert Bragg
a76e333f50 [cogl-vertex-buffer] Allow querying back the number of vertices a buffer represents
This may be convenient e.g. at draw time if you are simply drawing all vertices
2009-03-16 16:17:02 +00:00
Robert Bragg
39227def4b [cogl-vertex-buffer] Add a flush of attribute changes in the *_draw() functions
For convenience it is now valid to avoid a seperate call to
cogl_vertex_buffer_submit() and assume that the _draw() calls will do this
for you (though of course if you do this you still need to ensure the
attribute pointers remain valid until your draw call.)
2009-03-16 16:14:17 +00:00
Havoc Pennington
7598c551a2 [cogl] Flush matrix before clip planes
glClipPlane() is affected by modelview matrix so we need to flush
before calling it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 15:10:33 +00:00
Øyvind Kolås
f0775b8278 Merge branch 'async-texture-thread-pool' 2009-03-16 00:40:27 +00:00
Neil Roberts
b6ee8fe8e4 [cogl-path] Minor fix to gtk-doc
Fix the parameters in cogl_path_curve_to and cogl_path_rel_curve_to to
match the actual names otherwise they won't appear correctly in the
docs.
2009-03-13 15:43:19 +00:00
Emmanuele Bassi
b29e1b2f2a [cogl] Avoid shadowing math.h symbols
As usual, y1 and y2 end up shadowing symbols exported by math.h.
2009-03-13 15:28:20 +00:00
Neil Roberts
367dbd176f Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Robert Bragg
5af7c85fa2 Merge branch 'cogl-client-matrix-stacks'
* cogl-client-matrix-stacks:
  Maintain the Cogl assumption that the modelview matrix is normally current
  Finish GLES{1,2} support for client side matrix stacks
  Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
  Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
  Removes need for casting const float * in _cogl_set_clip_planes
  Virtualize GL matrix operations and use a client-side matrix when GL is indirect
2009-03-12 18:59:36 +00:00
Robert Bragg
e1b8e9445d Maintain the Cogl assumption that the modelview matrix is normally current
_cogl_add_path_to_stencil_buffer and _cogl_add_stencil_clip were leaving
the projection matrix current when calling cogl_rectangle which was
upsetting _cogl_current_matrix_state_flush.
2009-03-12 18:55:41 +00:00
Robert Bragg
dc94a11963 Finish GLES{1,2} support for client side matrix stacks
Adds glFrustum wrappers (GLES only accepts floats not doubles, and GLES2
needs to use our internal cogl_wrap_glFrustumf)

Adds GL_TEXTURE_MATRIX getter code in cogl_wrap_glGetFloatv

Adds a GL_TEXTURE_MATRIX define for GLES2
2009-03-12 18:55:41 +00:00
Robert Bragg
17f19c2bb8 Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc}
My previous patch incorrectly used the GL enum with the _cogl_set_current_matrix
API.
2009-03-12 18:55:40 +00:00
Robert Bragg
81eadde16c Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
Its not intended that users should use these with any other matrix mode, and
internally we now have the _cogl_current_matrix API if we need to play with
other modes.
2009-03-12 18:55:40 +00:00
Robert Bragg
c43ebcd7ff Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
If we later add internal flags to CoglMatrix then this code wouldn't
initialize those flags. The ways it's now done adds a redundant copy, but
if that turns out to be something worth optimizing we can look again at
using a cast but adding another way for initializing internal flags.
2009-03-12 18:55:40 +00:00