Mutter (and libmutter users) are the only users of this version of
cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl
experimental API variants, and having the possibility of having
different API versions of the same API depending on what file includes
it is error prone and confusing. Lets just remove the possibility of
having different versions of the same API.
https://bugzilla.gnome.org/show_bug.cgi?id=768977
We bypass our build configuration to fetch API from a version which
isn't the one we actually use. Stop bypassing and just admit that the
1.0 API is still there, but still deprecated.
https://bugzilla.gnome.org/show_bug.cgi?id=768977
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.
This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Move the KMS interaction from cogl into mutter, where most of the other
KMS interaction already takes place. This also removes dead code which
were only excercised when non-mutter callers used the cogl KMS backend.
The cogl KMS API was updated to pass via MetaRendererNative instead of
via the different cogl objects.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
If you include a file that might define __INSIDE_COGL_H__, don't
undefine it if it wasn't defined in that file. This makes it possible
to include for example cogl-gles2.h from some other file which defines
__INSIDE_COGL_H__.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
When using a context with robustness, glGetError() may return
GL_CONTEXT_LOST at any time and this error doesn't get cleared until
the application calls glGetGraphicsResetStatus() . This means that our
error checking can't call glGetError() in a loop without checking for
that return value and returning in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=739178
commit 188752158 changed cogl to stop needlessly creating its own
monitor output configuration when mutter would just soon overwrite
it anyway.
Unfortunately, that commit is causing a crash in some cases because
cogl will now create and later draw to a 0x0 egl surface until mutter
sets the monitor layout.
This commit changes cogl to avoid creating and using a surface, before
it knows how big of a surface to create.
https://bugzilla.gnome.org/show_bug.cgi?id=758073
If we get EACCES from drmPageFlip we're not going to get
a flip event and shouldn't wait for one.
This commit changes the EACCES path to silently ignore the
failed flip request and just clean up the fb.
https://bugzilla.gnome.org/show_bug.cgi?id=756926
ES3 provides glMapBufferRange as core, with the added bonus that it also
supports read mappings. Use this where possible.
Signed-off-by: Daniel Stone <daniels@collabora.com>
https://bugzilla.gnome.org/show_bug.cgi?id=728355
GLES2 does not support passing READ to glMapBuffer; attempting to call
cogl_buffer_map for read on ES2 will bring it down with an assert. Make
sure COGL_DEBUG=journal doesn't do this when it's not possible.
Signed-off-by: Daniel Stone <daniels@collabora.com>
https://bugzilla.gnome.org/show_bug.cgi?id=728355