cogl: Remove CoglClipState

We were not using it anywhere; lets get rid of it.

https://bugzilla.gnome.org/show_bug.cgi?id=768977
This commit is contained in:
Jonas Ådahl 2016-06-15 18:40:11 -04:00
parent 1ca9d8ac02
commit 3450b51da1
4 changed files with 0 additions and 407 deletions

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@ -49,7 +49,6 @@ pkgconfig_DATA = $(pc_files)
DISTCLEANFILES += $(pc_files)
cogl_deprecated_h = \
deprecated/cogl-clip-state.h \
deprecated/cogl-material-compat.h \
deprecated/cogl-vertex-buffer.h \
deprecated/cogl-shader.h \
@ -382,7 +381,6 @@ cogl_sources_c = \
cogl-closure-list.c \
cogl-fence.c \
cogl-fence-private.h \
deprecated/cogl-clip-state.c \
deprecated/cogl-vertex-buffer-private.h \
deprecated/cogl-vertex-buffer.c \
deprecated/cogl-material-compat.c \

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@ -80,7 +80,6 @@
*/
#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl-enum-types.h>
#include <cogl/deprecated/cogl-clip-state.h>
#include <cogl/deprecated/cogl-vertex-buffer.h>
#include <cogl/deprecated/cogl-material-compat.h>
#include <cogl/deprecated/cogl-shader.h>

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@ -1,138 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "cogl-config.h"
#endif
#include <string.h>
#include <math.h>
#include <glib.h>
#include "cogl-clip-state.h"
#include "cogl-clip-stack.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-journal-private.h"
#include "cogl-util.h"
#include "cogl-matrix-private.h"
#include "cogl1-context.h"
void
cogl_clip_push_window_rectangle (int x_offset,
int y_offset,
int width,
int height)
{
cogl_framebuffer_push_scissor_clip (cogl_get_draw_framebuffer (),
x_offset, y_offset, width, height);
}
/* XXX: This is deprecated API */
void
cogl_clip_push_window_rect (float x_offset,
float y_offset,
float width,
float height)
{
cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
}
void
cogl_clip_push_rectangle (float x_1,
float y_1,
float x_2,
float y_2)
{
cogl_framebuffer_push_rectangle_clip (cogl_get_draw_framebuffer (),
x_1, y_1, x_2, y_2);
}
/* XXX: Deprecated API */
void
cogl_clip_push (float x_offset,
float y_offset,
float width,
float height)
{
cogl_clip_push_rectangle (x_offset,
y_offset,
x_offset + width,
y_offset + height);
}
void
cogl_clip_push_primitive (CoglPrimitive *primitive,
float bounds_x1,
float bounds_y1,
float bounds_x2,
float bounds_y2)
{
cogl_framebuffer_push_primitive_clip (cogl_get_draw_framebuffer (),
primitive,
bounds_x1,
bounds_y1,
bounds_x2,
bounds_y2);
}
void
cogl_clip_pop (void)
{
cogl_framebuffer_pop_clip (cogl_get_draw_framebuffer ());
}
void
cogl_clip_stack_save (void)
{
/* This function was just used to temporarily switch the clip stack
* when using an offscreen buffer. This is no longer needed because
* each framebuffer maintains its own clip stack. The function is
* documented to do nothing since version 1.2 */
}
void
cogl_clip_stack_restore (void)
{
/* Do nothing. See cogl_clip_stack_save() */
}
/* XXX: This should never have been made public API! */
void
cogl_clip_ensure (void)
{
/* Do nothing.
*
* This API shouldn't be used by anyone and the documented semantics
* are basically vague enough that we can get away with doing
* nothing here.
*/
}

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@ -1,266 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_CLIP_STATE_H__
#define __COGL_CLIP_STATE_H__
#include <cogl/cogl-types.h>
#include <cogl/cogl-macros.h>
#include <cogl/cogl-primitive.h>
COGL_BEGIN_DECLS
/**
* SECTION:cogl-clipping
* @short_description: Fuctions for manipulating a stack of clipping regions
*
* To support clipping your geometry to rectangles or paths Cogl exposes a
* stack based API whereby each clip region you push onto the stack is
* intersected with the previous region.
*/
/**
* cogl_clip_push_window_rectangle:
* @x_offset: left edge of the clip rectangle in window coordinates
* @y_offset: top edge of the clip rectangle in window coordinates
* @width: width of the clip rectangle
* @height: height of the clip rectangle
*
* Specifies a rectangular clipping area for all subsequent drawing
* operations. Any drawing commands that extend outside the rectangle
* will be clipped so that only the portion inside the rectangle will
* be displayed. The rectangle dimensions are not transformed by the
* current model-view matrix.
*
* The rectangle is intersected with the current clip region. To undo
* the effect of this function, call cogl_clip_pop().
*
* Since: 1.2
* Deprecated: 1.16: Use cogl_framebuffer_push_scissor_clip() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_scissor_clip)
void
cogl_clip_push_window_rectangle (int x_offset,
int y_offset,
int width,
int height);
/**
* cogl_clip_push_window_rect:
* @x_offset: left edge of the clip rectangle in window coordinates
* @y_offset: top edge of the clip rectangle in window coordinates
* @width: width of the clip rectangle
* @height: height of the clip rectangle
*
* Specifies a rectangular clipping area for all subsequent drawing
* operations. Any drawing commands that extend outside the rectangle
* will be clipped so that only the portion inside the rectangle will
* be displayed. The rectangle dimensions are not transformed by the
* current model-view matrix.
*
* The rectangle is intersected with the current clip region. To undo
* the effect of this function, call cogl_clip_pop().
*
* Deprecated: 1.16: Use cogl_framebuffer_push_scissor_clip() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_scissor_clip)
void
cogl_clip_push_window_rect (float x_offset,
float y_offset,
float width,
float height);
/**
* cogl_clip_push_rectangle:
* @x0: x coordinate for top left corner of the clip rectangle
* @y0: y coordinate for top left corner of the clip rectangle
* @x1: x coordinate for bottom right corner of the clip rectangle
* @y1: y coordinate for bottom right corner of the clip rectangle
*
* Specifies a rectangular clipping area for all subsequent drawing
* operations. Any drawing commands that extend outside the rectangle
* will be clipped so that only the portion inside the rectangle will
* be displayed. The rectangle dimensions are transformed by the
* current model-view matrix.
*
* The rectangle is intersected with the current clip region. To undo
* the effect of this function, call cogl_clip_pop().
*
* Since: 1.2
* Deprecated: 1.16: Use cogl_framebuffer_push_rectangle_clip()
* instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_rectangle_clip)
void
cogl_clip_push_rectangle (float x0,
float y0,
float x1,
float y1);
/**
* cogl_clip_push:
* @x_offset: left edge of the clip rectangle
* @y_offset: top edge of the clip rectangle
* @width: width of the clip rectangle
* @height: height of the clip rectangle
*
* Specifies a rectangular clipping area for all subsequent drawing
* operations. Any drawing commands that extend outside the rectangle
* will be clipped so that only the portion inside the rectangle will
* be displayed. The rectangle dimensions are transformed by the
* current model-view matrix.
*
* The rectangle is intersected with the current clip region. To undo
* the effect of this function, call cogl_clip_pop().
*
* Deprecated: 1.16: The x, y, width, height arguments are inconsistent
* with other API that specify rectangles in model space, and when used
* with a coordinate space that puts the origin at the center and y+
* extending up, it's awkward to use. Please use
* cogl_framebuffer_push_rectangle_clip()
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_rectangle_clip)
void
cogl_clip_push (float x_offset,
float y_offset,
float width,
float height);
/**
* cogl_clip_push_primitive:
* @primitive: A #CoglPrimitive describing a flat 2D shape
* @bounds_x1: x coordinate for the top-left corner of the primitives
* bounds
* @bounds_y1: y coordinate for the top-left corner of the primitives
* bounds
* @bounds_x2: x coordinate for the bottom-right corner of the primitives
* bounds
* @bounds_y2: y coordinate for the bottom-right corner of the
* primitives bounds.
*
* Sets a new clipping area using a 2D shaped described with a
* #CoglPrimitive. The shape must not contain self overlapping
* geometry and must lie on a single 2D plane. A bounding box of the
* 2D shape in local coordinates (the same coordinates used to
* describe the shape) must be given. It is acceptable for the bounds
* to be larger than the true bounds but behaviour is undefined if the
* bounds are smaller than the true bounds.
*
* The primitive is transformed by the current model-view matrix and
* the silhouette is intersected with the previous clipping area. To
* restore the previous clipping area, call
* cogl_clip_pop().
*
* Since: 1.10
* Stability: unstable
* Deprecated: 1.16: Use cogl_framebuffer_push_primitive_clip()
* instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_primitive_clip)
void
cogl_clip_push_primitive (CoglPrimitive *primitive,
float bounds_x1,
float bounds_y1,
float bounds_x2,
float bounds_y2);
/**
* cogl_clip_pop:
*
* Reverts the clipping region to the state before the last call to
* cogl_clip_push().
*
* Deprecated: 1.16: Use cogl_framebuffer_pop_clip() instead
*/
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_pop_clip)
void
cogl_clip_pop (void);
/**
* cogl_clip_ensure:
*
* Ensures that the current clipping region has been set in GL. This
* will automatically be called before any Cogl primitives but it
* maybe be neccessary to call if you are using raw GL calls with
* clipping.
*
* Deprecated: 1.2: Calling this function has no effect
*
* Since: 1.0
*/
COGL_DEPRECATED
void
cogl_clip_ensure (void);
/**
* cogl_clip_stack_save:
*
* Save the entire state of the clipping stack and then clear all
* clipping. The previous state can be returned to with
* cogl_clip_stack_restore(). Each call to cogl_clip_push() after this
* must be matched by a call to cogl_clip_pop() before calling
* cogl_clip_stack_restore().
*
* Deprecated: 1.2: This was originally added to allow us to save the
* clip stack when switching to an offscreen framebuffer, but it's
* not necessary anymore given that framebuffers now own separate
* clip stacks which will be automatically switched between when a
* new buffer is set. Calling this function has no effect
*
* Since: 0.8.2
*/
COGL_DEPRECATED
void
cogl_clip_stack_save (void);
/**
* cogl_clip_stack_restore:
*
* Restore the state of the clipping stack that was previously saved
* by cogl_clip_stack_save().
*
* Deprecated: 1.2: This was originally added to allow us to restore
* the clip stack when switching back from an offscreen framebuffer,
* but it's not necessary anymore given that framebuffers now own
* separate clip stacks which will be automatically switched between
* when a new buffer is set. Calling this function has no effect
*
* Since: 0.8.2
*/
COGL_DEPRECATED
void
cogl_clip_stack_restore (void);
COGL_END_DECLS
#endif /* __COGL_CLIP_STATE_H__ */