renderer: drop android support

This commit is contained in:
Ray Strode 2016-01-12 16:53:23 -05:00 committed by Rui Matos
parent ce8aa45fa4
commit b5648dc0cb
12 changed files with 0 additions and 456 deletions

View File

@ -473,11 +473,6 @@ cogl_sources_c += \
winsys/cogl-winsys-egl-x11.c \
winsys/cogl-winsys-egl-x11-private.h
endif
if SUPPORT_EGL_PLATFORM_ANDROID
cogl_sources_c += \
winsys/cogl-winsys-egl-android.c \
winsys/cogl-winsys-egl-android-private.h
endif
if SUPPORT_EGL
cogl_experimental_h += cogl-egl.h
cogl_nodist_experimental_h += cogl-egl-defines.h

View File

@ -420,56 +420,4 @@ _cogl_bitmap_from_file (CoglContext *ctx,
error);
}
#ifdef COGL_HAS_ANDROID_SUPPORT
CoglBitmap *
_cogl_android_bitmap_new_from_asset (CoglContext *ctx,
AAssetManager *manager,
const char *filename,
CoglError **error)
{
AAsset *asset;
const void *data;
off_t len;
int stb_pixel_format;
int width;
int height;
uint8_t *pixels;
CoglBitmap *bmp;
asset = AAssetManager_open (manager, filename, AASSET_MODE_BUFFER);
if (!asset)
{
_cogl_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
"Failed to open asset");
return NULL;
}
data = AAsset_getBuffer (asset);
if (!data)
{
_cogl_set_error_literal (error,
COGL_BITMAP_ERROR,
COGL_BITMAP_ERROR_FAILED,
"Failed to ::getBuffer from asset");
return NULL;
}
len = AAsset_getLength (asset);
pixels = stbi_load_from_memory (data, len,
&width, &height,
&stb_pixel_format, STBI_default);
bmp = _cogl_bitmap_new_from_stb_pixels (ctx, pixels, stb_pixel_format,
width, height,
error);
AAsset_close (asset);
return bmp;
}
#endif
#endif

View File

@ -37,10 +37,6 @@
#include "cogl-buffer.h"
#include "cogl-bitmap.h"
#ifdef COGL_HAS_ANDROID_SUPPORT
#include <android/asset_manager.h>
#endif
struct _CoglBitmap
{
CoglObject _parent;
@ -126,14 +122,6 @@ _cogl_bitmap_from_file (CoglContext *ctx,
const char *filename,
CoglError **error);
#ifdef COGL_HAS_ANDROID_SUPPORT
CoglBitmap *
_cogl_android_bitmap_new_from_asset (CoglContext *ctx,
AAssetManager *manager,
const char *filename,
CoglError **error);
#endif
CoglBool
_cogl_bitmap_unpremult (CoglBitmap *dst_bmp,
CoglError **error);

View File

@ -332,22 +332,6 @@ cogl_bitmap_new_with_size (CoglContext *context,
return bitmap;
}
#ifdef COGL_HAS_ANDROID_SUPPORT
CoglBitmap *
cogl_android_bitmap_new_from_asset (CoglContext *ctx,
AAssetManager *manager,
const char *filename,
CoglError **error)
{
_COGL_RETURN_VAL_IF_FAIL (ctx != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (manager != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (filename != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
return _cogl_android_bitmap_new_from_asset (ctx, manager, filename, error);
}
#endif
CoglPixelFormat
cogl_bitmap_get_format (CoglBitmap *bitmap)
{

View File

@ -48,10 +48,6 @@ typedef struct _CoglBitmap CoglBitmap;
#include <glib-object.h>
#endif
#ifdef COGL_HAS_ANDROID_SUPPORT
#include <android/asset_manager.h>
#endif
COGL_BEGIN_DECLS
#ifdef COGL_HAS_GTYPE_SUPPORT
@ -91,28 +87,6 @@ CoglBitmap *
cogl_bitmap_new_from_file (const char *filename,
CoglError **error);
#ifdef COGL_HAS_ANDROID_SUPPORT
/**
* cogl_android_bitmap_new_from_asset:
* @context: A #CoglContext
* @manager: An Android Asset Manager.
* @filename: The file name for the asset
* @error: A return location for a CoglError exception.
*
* Loads an Android asset into a newly allocated #CoglBitmap.
*
* Return value: (transfer full): A newly allocated #CoglBitmap
* holding the image data of the specified asset.
*
* Since: 2.0
*/
CoglBitmap *
cogl_android_bitmap_new_from_asset (CoglContext *context,
AAssetManager *manager,
const char *filename,
CoglError **error);
#endif
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
/**

View File

@ -49,9 +49,6 @@ typedef struct _CoglContext CoglContext;
#ifdef COGL_HAS_GTYPE_SUPPORT
#include <glib-object.h>
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
#include <android/native_window.h>
#endif
COGL_BEGIN_DECLS
@ -163,23 +160,6 @@ cogl_context_get_display (CoglContext *context);
CoglRenderer *
cogl_context_get_renderer (CoglContext *context);
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
/**
* cogl_android_set_native_window:
* @window: A native Android window
*
* Allows Android applications to inform Cogl of the native window
* that they have been given which Cogl can render too. On Android
* this API must be used before creating a #CoglRenderer, #CoglDisplay
* and #CoglContext.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_android_set_native_window (ANativeWindow *window);
#endif
/**
* cogl_is_context:
* @object: An object or %NULL

View File

@ -60,9 +60,6 @@
#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
#include "cogl-winsys-egl-kms-private.h"
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
#include "cogl-winsys-egl-android-private.h"
#endif
#ifdef COGL_HAS_GLX_SUPPORT
#include "cogl-winsys-glx-private.h"
#endif
@ -179,9 +176,6 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
#endif
#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
_cogl_winsys_egl_kms_get_vtable,
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
_cogl_winsys_egl_android_get_vtable,
#endif
_cogl_winsys_stub_get_vtable,
};

View File

@ -163,7 +163,6 @@ cogl_renderer_new (void);
* @COGL_WINSYS_ID_EGL_XLIB: Use EGL with the X window system via XLib
* @COGL_WINSYS_ID_EGL_WAYLAND: Use EGL with the Wayland window system
* @COGL_WINSYS_ID_EGL_KMS: Use EGL with the KMS platform
* @COGL_WINSYS_ID_EGL_ANDROID: Use EGL with the Android platform
*
* Identifies specific window system backends that Cogl supports.
*
@ -178,7 +177,6 @@ typedef enum
COGL_WINSYS_ID_EGL_XLIB,
COGL_WINSYS_ID_EGL_WAYLAND,
COGL_WINSYS_ID_EGL_KMS,
COGL_WINSYS_ID_EGL_ANDROID,
} CoglWinsysID;
/**

View File

@ -1,39 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_WINSYS_EGL_ANDROID_PRIVATE_H
#define __COGL_WINSYS_EGL_ANDROID_PRIVATE_H
#include "cogl-winsys-private.h"
const CoglWinsysVtable *
_cogl_winsys_egl_android_get_vtable (void);
#endif /* __COGL_WINSYS_EGL_ANDROID_PRIVATE_H */

View File

@ -1,253 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <android/native_window.h>
#include "cogl-winsys-egl-android-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-renderer-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-private.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
typedef struct _CoglDisplayAndroid
{
int egl_surface_width;
int egl_surface_height;
CoglBool have_onscreen;
} CoglDisplayAndroid;
static ANativeWindow *android_native_window;
void
cogl_android_set_native_window (ANativeWindow *window)
{
_cogl_init ();
android_native_window = window;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto error;
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_context_created (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayAndroid *android_display = egl_display->platform;
const char *error_message;
EGLint format;
if (android_native_window == NULL)
{
error_message = "No ANativeWindow window specified with "
"cogl_android_set_native_window()";
goto fail;
}
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
* As soon as we picked a EGLConfig, we can safely reconfigure the
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
eglGetConfigAttrib (egl_renderer->edpy,
egl_display->egl_config,
EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry (android_native_window,
0,
0,
format);
egl_display->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType) android_native_window,
NULL);
if (egl_display->egl_surface == EGL_NO_SURFACE)
{
error_message = "Unable to create EGL window surface";
goto fail;
}
if (!_cogl_winsys_egl_make_current (display,
egl_display->egl_surface,
egl_display->egl_surface,
egl_display->egl_context))
{
error_message = "Unable to eglMakeCurrent with egl surface";
goto fail;
}
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_WIDTH,
&android_display->egl_surface_width);
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_HEIGHT,
&android_display->egl_surface_height);
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayAndroid *android_display;
android_display = g_slice_new0 (CoglDisplayAndroid);
egl_display->platform = android_display;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayAndroid, egl_display->platform);
}
static CoglBool
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayAndroid *android_display = egl_display->platform;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (android_display->have_onscreen)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"EGL platform only supports a single onscreen window");
return FALSE;
}
egl_onscreen->egl_surface = egl_display->egl_surface;
_cogl_framebuffer_winsys_update_size (framebuffer,
android_display->egl_surface_width,
android_display->egl_surface_height);
android_display->have_onscreen = TRUE;
return TRUE;
}
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.onscreen_init = _cogl_winsys_egl_onscreen_init,
};
const CoglWinsysVtable *
_cogl_winsys_egl_android_get_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The EGL_ANDROID winsys is a subclass of the EGL winsys so we
start by copying its vtable */
vtable = *_cogl_winsys_egl_get_vtable ();
vtable.id = COGL_WINSYS_ID_EGL_ANDROID;
vtable.name = "EGL_ANDROID";
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable_inited = TRUE;
}
return &vtable;
}

View File

@ -915,29 +915,6 @@ AS_IF([test "x$enable_wayland_egl_server" = "xyes"],
AM_CONDITIONAL(SUPPORT_WAYLAND_EGL_SERVER,
[test "x$enable_wayland_egl_server" = "xyes"])
dnl Android EGL platform
AC_ARG_ENABLE(
[android-egl-platform],
[AC_HELP_STRING([--enable-android-egl-platform=@<:@no/yes@:>@], [Enable support for the Android egl platform @<:@default=no@:>@])],
[],
enable_android_egl_platform=no
)
AS_IF([test "x$enable_android_egl_platform" = "xyes"],
[
EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
NEED_EGL=yes
EGL_PLATFORMS="$EGL_PLATFORMS android"
AC_CHECK_HEADER([android/native_window.h],
[],
[AC_MSG_ERROR([Unable to locate android/native_window.h])])
COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT"
])
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_ANDROID,
[test "x$enable_android_egl_platform" = "xyes"])
dnl This should go last, since it's the default fallback and we need
dnl to check the value of $EGL_PLATFORM_COUNT here.
AC_ARG_ENABLE(

View File

@ -141,8 +141,6 @@ get_winsys_name_for_id (CoglWinsysID winsys_id)
return "EGL + Wayland platform";
case COGL_WINSYS_ID_EGL_KMS:
return "EGL + KMS platform";
case COGL_WINSYS_ID_EGL_ANDROID:
return "EGL + Android platform";
}
g_return_val_if_reached ("Unknown");
}