We need to track the full xkb_state to have the necessary information
to send to the clients, otherwise they may get confused and lock
or invert the modifiers. In the evdev backend, we just retrieve the
same state object that clutter is using, while in the other backends
we fake the state using what clutter is providing (which is a subset
of what X11 provides, which would be necessary to have full state)
https://bugzilla.gnome.org/show_bug.cgi?id=705862
When drawing entirely opaque regions, we traditionally kept blending on
simply because it made the code more convenient and obvious to handle.
However, this can cause lots of performance issues on GPUs that aren't
too powerful, as they have to readback the buffer underneath.
Keep track of the opaque region set by windows (through _NET_WM_OPAQUE_REGION,
standard RGB32 frame masks or similar), and draw those rectangles
separately through a different path with blending turned off.
https://bugzilla.gnome.org/show_bug.cgi?id=706930
Split out pipeline creation to a separate function so that we don't
have so much dense code in the paint function itself, and remove some
indentation levels.
Also, don't use our own template for the unmasked pipeline, since it
has nothing different from the default pipeline template.
We also don't store the pipelines anymore since their creation isn't
really helping us; we set the mask texture and paint texture on every
paint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=706930
As part of Wayland support, we should hold the shape and opaque regions
on the MetaWindow rather than fetching them in the MetaWindowActor, as
this gives us better flexibility as to where the regions are set, and
allows for easier Wayland support.
To make merging easier with the Wayland branch, we also append the _x11
suffix to functions that use the X SHAPE extension to fetch the shaped
regions.
https://bugzilla.gnome.org/show_bug.cgi?id=706930
We must send frame_drawn and frame_timing messages to even when
we don't actually queue a redraw on screen to comply with the
WM sync spec.
So throttle such apps to down to a ~100ms interval.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.
This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
The user active watch is a one-fire watch, but it is valid in the API
for the callback to explicitly remove the watch itself. In that case,
the watch will be invalid after the user removes it, and the memory
potentially freed. So make sure to not dereference the watch after
the callback is called.
https://bugzilla.gnome.org/show_bug.cgi?id=706825
Dialogs that don't have a parent should not be skip-taskbar,
otherwise they get lost and there is no way to recover them
(because they're not autoraised when activating the parent),
but toolkits and applications set the hint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=673399
This adds template project files that is used to build cogl-path, where the
source files can be filled in using autotools. Note that although
cogl-path is built as a static library, items to build DLLs for this
is intentionally left in there as this is intended to be a shared library
later.
So we don't read an initializes value later on. Caught by valgrind:
Conditional jump or move depends on uninitialised value(s)
_cogl_object_texture_rectangle_indirect_free (cogl-texture-rectangle.c:105)
_cogl_object_context_indirect_free (cogl-context.c:453)
...
main (text.c:149)
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 90415aae9495749a2a9e85fb17425a3c7f6a08c8)
The user active watch is a one-fire watch, but it is valid in the API
for the callback to explicitly remove the watch itself. In that case,
the watch will be invalid after the user removes it, and the memory
potentially freed. So make sure to not dereference the watch after
the callback is called.
https://bugzilla.gnome.org/show_bug.cgi?id=706825
Dialogs that don't have a parent should not be skip-taskbar,
otherwise they get lost and there is no way to recover them
(because they're not autoraised when activating the parent),
but toolkits and applications set the hint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=673399
Modify all visible instances of mutter with mutter-wayland
(libraries, folders, pkgconfig, etc.), so that the wayland
branch can be installed alongside the usual X11 mutter.
https://bugzilla.gnome.org/show_bug.cgi?id=705497
In the wayland branch of mutter, we want to build a wayland version
of the mutter libraries, and that's much easier if we just build
wayland support unconditionally.
The define is kept to avoid a huge diff, but should be removed
in a later patch.
Also, wayland support can still be disable at runtime, by
launching mutter without the --nested switch.
https://bugzilla.gnome.org/show_bug.cgi?id=705497
Due to changes in gnome-common git, an implicit m4 directory is no
longer created during autogen. The attached patch explicitly and
correctly specifies a macro directory.
https://bugzilla.gnome.org/show_bug.cgi?id=706787
Use custom build rules to generate the enumeration sources and the .def
files so that the IDE will regenerate those files upon change and
clean them when a clean up request is requested.
Mesa has started getting picky about specifying the precision for
floating types in the fragment shader. We already have a default
precision specifier in all the fragment shaders but apparently this
wasn't working because it is only used when the __VERSION__ define is
100 and Mesa is reporting 110. Regardless of whether Mesa is doing the
right thing or not I think it makes sense to use GL_ES instead of
__VERSION__ because we will also need the precision specifier if we
start requesting GLSL 3.0. The GLES specification explictly states
that GL_ES will only be defined for GLES and this is similar to what
the internal meta shaders do in Mesa.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=cabd45773b58d6aa482
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 37f5205739cfb0745ea74dedaec117081ba0088b)