clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=707474
No, holes in the framebuffer are not a good a thing: windows can
get lost there, and the user can get very confused.
Instead, compact the monitors that where previously after.
https://bugzilla.gnome.org/show_bug.cgi?id=707473
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.
https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab427b2b3ec1fbbc7c95dc755385b35c9)
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.
https://bugzilla.gnome.org/show_bug.cgi?id=707458
Add a new interface, gtk_shell, than can be used by gtk to
retrieve a surface extension called gtk_surface, which will be
used to communicate with mutter all the GTK extensions to EWMH
https://bugzilla.gnome.org/show_bug.cgi?id=707128
Add support for GTK application menus
To do so, we need to be able to set surface state before creating
the MetaWindow, so we introduce MetaWaylandSurfaceInitialState as
a staging area.
The gtk-shell-surface implementation would either write to the
initial state, or directly to the window.
At the same, implement set_title and set_class too, because it's
easy enough.
https://bugzilla.gnome.org/show_bug.cgi?id=707128
According to the wayland documentation, damage outside the
window size is ignored.
This happened with xwayland+wlshm (causing a GL error when calling
TexSubImage2D), probably due to not resizing the buffer
until we receive the corresponding X event.
Might also be an off-by-one in xwayland, as the window size did
not actually change.
Note: we might want to take the configure_notify path instead,
and keep the GL/clutter size consistent with wayland rather than
X, because in the end that's what matters for events and composition.
https://bugzilla.gnome.org/show_bug.cgi?id=706289
The solution files which are updated due to the split of Cogl-Path need
to be pushed as well, which were forgotten. Sorry about this, and fix
.def file generation on Cogl with SDL on Visual Studio 2010 builds.
The recommended usage model for rendering pipelines with minor changes
is to make a copy of a base pipeline just before rendering and then
modify that. The new pipeline can then be used as the base pipeline
for the next paint. Currently this has a known problem when modifying
uniform values in that Cogl won't prune the redundant ancestry and
instead it will end up with an ever-growing chain of pipelines. This
is particularly bad for something like CoglGST where it could also end
up leaking textures for the video frames if the pipelines are used to
render video.
The patch adds a test case for that situation so that we won't forget
about the problem. The test is maked as a known failure. Additionally
the patch adds a similar test for setting the blend constant to
constrast the test with some state that does work correctly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2550181543389d6e9e1cb9618d17cd352a0cf9b6)
For some reason the unit test symbols end up in the read-only data
section when building on windows rather than the initialised data
section so they have a different letter in the list generated by nm.
They also begin with an underscore because windows likes to add
underscores to symbols for some reason. This patch changes the regular
expressions in the code to generate the wrapper list so that it
accepts either way.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8bbd4d49fcbaa2add5fb5d544f2c0a08e7658d36)
The unit tests were failing to build with mingw32 because the
libtest-fixtures was being included both by libcogl and the
test-conformance and test-unit executables. That meant that the
symbols were defined twice and it wouldn't link.
The rule which depends on test-unit being built needs to be called
test-unit.exe on Windows so this patch fixes it to use the $(EXEEXT)
variable to get the right name.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 575bac47fee0b425f4fd30761e5819443e6c045f)
Conflicts:
tests/conform/Makefile.am
tests/unit/Makefile.am
This reverts the change in semantics for cogl_texture_new_with_size so
that it goes back to allocating textures synchronously and returning
NULL if there was a failure to allocate. Only the new/2.0 texture apis
will have the lazy allocation behaviour so we avoid breaking existing
code. This also fixes a potential crasher by removing a code path
that was passing NULL to cogl_texture_allocate() that would have caused
and abort if there were an error.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If, checking the event timestamps, we see that a new configuration
was explicitly requested by an another XRandR client, don't proceed to
apply the intended configuration again, even if looking at the
EDIDs it appears that the outputs changed.
This works around some buggy Xorg drivers (qxl, vbox) that generate
a new serial number everytime the user resizes the host window.
https://bugzilla.gnome.org/show_bug.cgi?id=706735
This adds a centralized autotools Makefile to be used in the completion
of the project files for Cogl-Path for now, which can be used also in
Cogl, Cogl-Pango and possibly Cogl-Gst so that we could have less clutter
in the autotools files.
This patch set will also allow the Cogl-Path project files to be filled in
during 'make dist' and make them distributed during a tarball release.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 491020592b240ca5f2885dee104c88bf431858ae)
Conflicts:
cogl-path/Makefile.am
This adds a modification to the test-point-sprite test which uses a
shader snippet which directly references cogl_point_coord instead of
relying on cogl_pipeline_set_layer_point_sprite_coords_enabled to
replace the texture coordinates with the point coords.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5ea57b14f5ec7d52ae378f4ca64574ef56342f56)
This adds a #define for gl_PointCoord to all shaders so that it can be
accessed with a name in the Cogl namespace.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c28fc054788e88627bcc2346f4c4c368870ff777)
Previously we would only add the #version pragma to shaders when
point sprite texture coordinates are enabled for a layer so that we
can access the gl_PointCoord builtin. However I don't think there's
any good reason not to just always request GLSL version 1.2 if it's
available. That way applications can always use gl_PointCoord without
having to enable point sprite texture coordinates.
This adds a glsl_version_to_use member to CoglContext which is used to
generate the #version pragma as part of the shader boilerplate. On
desktop GL this is set to 120 if version 1.2 is available, otherwise
it is left at 110. On GLES it is always left as 100.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e4dfe8b07e8af111ecbcb0da20ff2a2875a2b5d0)
Conflicts:
cogl/driver/gl/gl/cogl-driver-gl.c
The documentation for the builtin varyings for the texture coordinates
was wrongly claiming that the varyings are stored in an array. This
was changed in e55b64a9cdc9 so that each layer gets its own
independent varying.
The documentation was also referring to texture units instead of layer
numbers. The texture units are no longer publicly exposed in the
shaders and instead everything should in theory be expressed in terms
of layer numbers.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit bf6b509c340bdc3be30e1a81fb96710b3176e9dc)
If, checking the event timestamps, we see that a new configuration
was explicitly requested by an another XRandR client, don't proceed to
apply the intended configuration again, even if looking at the
EDIDs it appears that the outputs changed.
This works around some buggy Xorg drivers (qxl, vbox) that generate
a new serial number everytime the user resizes the host window.
https://bugzilla.gnome.org/show_bug.cgi?id=706735