21903 Commits

Author SHA1 Message Date
Мирослав Николић
7dfc8fd446 Updated Serbian translation 2013-09-05 12:01:41 +02:00
Giovanni Campagna
c2bf44fa19 Bump version to 3.9.91
Update NEWS
3.9.91-wayland
2013-09-05 11:01:53 +02:00
Jorge Pérez Pérez
cf214d71da Added Aragonese translation 2013-09-05 00:10:49 +02:00
Jorge Pérez Pérez
b4d95ee3e8 Added Aragonese translation 2013-09-05 00:02:38 +02:00
Adel Gadllah
2d67b01c3a window-actor: Use more conservative paint volume
We know which part of the window is not obscured, so take advantaged of that
to limit the size of the paint volume that we report.
2013-09-04 20:08:24 +02:00
Adel Gadllah
f96dc97c4f window-actor: Use more conservative paint volume
We know which part of the window is not obscured, so take advantaged of that
to limit the size of the paint volume that we report.
2013-09-04 19:53:22 +02:00
Giovanni Campagna
40163c737c MetaCursorTracker: don't ask X to set the cursor visibility to the same value
Apparently, that's a Match error.
Yay for well designed APIs...
2013-09-04 18:02:06 +02:00
Giovanni Campagna
6327b8d15a MetaCursorTracker: add methods for setting the cursor visibility
clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.

https://bugzilla.gnome.org/show_bug.cgi?id=707474
2013-09-04 17:20:53 +02:00
Giovanni Campagna
3053cc0de4 MetaCursorTracker: extend with query pointer abilities
We need an abstraction in gnome-shell for XQueryPointer, and
MetaCursorTracker seems a good place for it.

https://bugzilla.gnome.org/show_bug.cgi?id=707474
2013-09-04 17:20:53 +02:00
Giovanni Campagna
0b89e34439 MonitorConfig: remove holes generated by disabling the laptop lid
No, holes in the framebuffer are not a good a thing: windows can
get lost there, and the user can get very confused.
Instead, compact the monitors that where previously after.

https://bugzilla.gnome.org/show_bug.cgi?id=707473
2013-09-04 17:20:53 +02:00
Neil Roberts
6014d31dea Don't create a dummy texture for the texture pipeline template
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.

https://bugzilla.gnome.org/show_bug.cgi?id=707458
(cherry picked from commit c5bf60eab427b2b3ec1fbbc7c95dc755385b35c9)
2013-09-04 15:29:04 +01:00
Neil Roberts
c5bf60eab4 Don't create a dummy texture for the texture pipeline template
The meta_create_texture_pipeline function used to create a dummy 1x1
texture so that it could make sure that the all of the state that
affects the shader generation would be set on the template pipeline so
that Cogl could share the pipeline's shader with any other pipelines
that are just rendering a texture. This is no longer necessary because
the only thing that affects the shader generation is the texture type,
not the actual texture data and Cogl now has a function to explicitly
set the texture type which we can use instead. Additionally even if
the template mechanism is not used at all Cogl will still end up
reusing the same shader because it now has a shader cache which is
indexed by the pipeline state so pipeline's don't strictly need to
share ancestry in order to take advantage of it. However we still
might as well use the function because if there is a common ancestry
it is faster to look up the shader because Cogl doesn't need to hash
the pipeline state.

https://bugzilla.gnome.org/show_bug.cgi?id=707458
2013-09-04 14:23:51 +01:00
Jasper St. Pierre
bf78f067a2 Make sure to always call va_end 2013-09-03 16:10:10 -04:00
Jasper St. Pierre
ddb9929dad compositor: Remove some uninitialized variables 2013-09-03 16:10:10 -04:00
Jasper St. Pierre
2098ec2d16 theme-parser: Remove a duplicate paste
How did this sneak in there?
2013-09-03 16:10:10 -04:00
Jasper St. Pierre
97eece6607 display: Add some missing breaks
If we somehow get an event with a wrong device ID, we should not
be comparing bad event IDs.
2013-09-03 16:10:10 -04:00
Jasper St. Pierre
bdbb852163 Make sure to always call va_end 2013-09-03 16:09:25 -04:00
Jasper St. Pierre
4a11f126cd compositor: Remove some uninitialized variables 2013-09-03 16:09:25 -04:00
Jasper St. Pierre
03f736607b theme-parser: Remove a duplicate paste
How did this sneak in there?
2013-09-03 16:09:24 -04:00
Ray Strode
7ac9a6e241 compositor: initial has_window to FALSE in sync_actor_stacking
Spotted by Jasper, discussed on IRC.
2013-09-03 16:09:05 -04:00
Jasper St. Pierre
5aa3a288dc display: Add some missing breaks
If we somehow get an event with a wrong device ID, we should not
be comparing bad event IDs.
2013-09-03 16:08:55 -04:00
Ray Strode
ddf566a3c4 compositor: initial has_window to FALSE in sync_actor_stacking
Spotted by Jasper, discussed on IRC.
2013-09-03 16:03:17 -04:00
Giovanni Campagna
b53bf0e8c2 Fix distcheck
Missing translation files, missing dists and some -Werrors.
2013-09-03 17:00:18 +02:00
Giovanni Campagna
a26ded47d9 Add a private gtk-mutter protocol
Add a new interface, gtk_shell, than can be used by gtk to
retrieve a surface extension called gtk_surface, which will be
used to communicate with mutter all the GTK extensions to EWMH

https://bugzilla.gnome.org/show_bug.cgi?id=707128

Add support for GTK application menus

To do so, we need to be able to set surface state before creating
the MetaWindow, so we introduce MetaWaylandSurfaceInitialState as
a staging area.
The gtk-shell-surface implementation would either write to the
initial state, or directly to the window.

At the same, implement set_title and set_class too, because it's
easy enough.

https://bugzilla.gnome.org/show_bug.cgi?id=707128
2013-09-03 10:57:28 -04:00
Giovanni Campagna
cad9e14463 Move surface state tracking and surface interface to a separate file
Move everything surface related from meta-wayland.c to meta-wayland-surface.c

https://bugzilla.gnome.org/show_bug.cgi?id=707128
2013-09-03 10:57:28 -04:00
Giovanni Campagna
806d5939e3 wayland: split headers and distribute structure definitions
Instead of having all structures in one huge headers, move them
in the appropriate place, and create one header for surface state.

https://bugzilla.gnome.org/show_bug.cgi?id=707128
2013-09-03 10:57:28 -04:00
Giovanni Campagna
0f0c23fbab wayland: generalize ShellSurface to SurfaceExtension
We want to implement new shells and new extension interfaces
for wl_surface, so generalize the book-keeping structures.

https://bugzilla.gnome.org/show_bug.cgi?id=707128
2013-09-03 10:57:28 -04:00
Jasper St. Pierre
5d1fcc26c0 Update .gitignore 2013-09-03 10:57:28 -04:00
Giovanni Campagna
cbe5b6b3bc meta-wayland: intersect the damage region with the window size before applying
According to the wayland documentation, damage outside the
window size is ignored.
This happened with xwayland+wlshm (causing a GL error when calling
TexSubImage2D), probably due to not resizing the buffer
until we receive the corresponding X event.
Might also be an off-by-one in xwayland, as the window size did
not actually change.

Note: we might want to take the configure_notify path instead,
and keep the GL/clutter size consistent with wayland rather than
X, because in the end that's what matters for events and composition.

https://bugzilla.gnome.org/show_bug.cgi?id=706289
2013-09-03 10:16:47 -04:00
Мирослав Николић
7d5b4d69e7 Updated Serbian translation 2013-09-03 09:15:10 +02:00
Chun-wei Fan
f70bbf8c7b Update Visual Studio Project Files
The solution files which are updated due to the split of Cogl-Path need
to be pushed as well, which were forgotten.  Sorry about this, and fix
.def file generation on Cogl with SDL on Visual Studio 2010 builds.
2013-09-03 12:48:11 +08:00
Emmanuele Bassi
c141bda460 Post-release version bump to 1.15.93 2013-09-02 23:59:14 +01:00
Emmanuele Bassi
d38e7127fe Release Clutter 1.15.92 (snapshot) 2013-09-02 23:40:41 +01:00
Florian Müllner
d50ea010ef Bump version to 3.9.91
Update NEWS.
3.9.91
2013-09-03 00:12:04 +02:00
Neil Roberts
20037bb66a Post-release version bump to 1.15.11 2013-09-02 19:18:04 +01:00
Neil Roberts
c855eb4423 Release 1.15.10 (snapshot) 2013-09-02 18:50:52 +01:00
Neil Roberts
7fb2aa26ba Updates NEWS for the 1.15.10 release 2013-09-02 18:45:30 +01:00
Neil Roberts
6de83d504c Add unit test to verify that modifying uniforms doesn't create chain
The recommended usage model for rendering pipelines with minor changes
is to make a copy of a base pipeline just before rendering and then
modify that. The new pipeline can then be used as the base pipeline
for the next paint. Currently this has a known problem when modifying
uniform values in that Cogl won't prune the redundant ancestry and
instead it will end up with an ever-growing chain of pipelines. This
is particularly bad for something like CoglGST where it could also end
up leaking textures for the video frames if the pipelines are used to
render video.

The patch adds a test case for that situation so that we won't forget
about the problem. The test is maked as a known failure. Additionally
the patch adds a similar test for setting the blend constant to
constrast the test with some state that does work correctly.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2550181543389d6e9e1cb9618d17cd352a0cf9b6)
2013-09-02 18:20:01 +01:00
Neil Roberts
9c2244396e Fix generating the unit test wrappers when building with MingW32
For some reason the unit test symbols end up in the read-only data
section when building on windows rather than the initialised data
section so they have a different letter in the list generated by nm.
They also begin with an underscore because windows likes to add
underscores to symbols for some reason. This patch changes the regular
expressions in the code to generate the wrapper list so that it
accepts either way.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8bbd4d49fcbaa2add5fb5d544f2c0a08e7658d36)
2013-09-02 18:08:13 +01:00
Neil Roberts
4d98bdd9e5 Fix building the conformance and unit tests on mingw32
The unit tests were failing to build with mingw32 because the
libtest-fixtures was being included both by libcogl and the
test-conformance and test-unit executables. That meant that the
symbols were defined twice and it wouldn't link.

The rule which depends on test-unit being built needs to be called
test-unit.exe on Windows so this patch fixes it to use the $(EXEEXT)
variable to get the right name.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 575bac47fee0b425f4fd30761e5819443e6c045f)

Conflicts:
	tests/conform/Makefile.am
	tests/unit/Makefile.am
2013-09-02 18:08:09 +01:00
Emmanuele Bassi
e224415a47 Revert "clutter-offscreen-effect: Allocate the cogl texture directly"
This reverts commit 180e7d74f3325731ac5e91350233c26200a44fd7.

The lazy texture allocation is gone in Cogl 1.15.9.
2013-09-02 17:06:49 +01:00
Emmanuele Bassi
8f88ada0c6 build: Depend on Cogl 1.15.9
The laxy texture allocation has been removed from Cogl 1.15, so we need
to depend on the new developers snapshot.
2013-09-02 17:06:03 +01:00
Robert Bragg
8ae53cea08 auto-texture: revert _new_with_size semantics
This reverts the change in semantics for cogl_texture_new_with_size so
that it goes back to allocating textures synchronously and returning
NULL if there was a failure to allocate. Only the new/2.0 texture apis
will have the lazy allocation behaviour so we avoid breaking existing
code. This also fixes a potential crasher by removing a code path
that was passing NULL to cogl_texture_allocate() that would have caused
and abort if there were an error.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2013-09-02 16:49:33 +01:00
Giovanni Campagna
590cf4e832 MonitorXrandr: check the event timestamps before reconfiguring
If, checking the event timestamps, we see that a new configuration
was explicitly requested by an another XRandR client, don't proceed to
apply the intended configuration again, even if looking at the
EDIDs it appears that the outputs changed.
This works around some buggy Xorg drivers (qxl, vbox) that generate
a new serial number everytime the user resizes the host window.

https://bugzilla.gnome.org/show_bug.cgi?id=706735
2013-09-02 17:36:03 +02:00
Chun-wei Fan
08fecbaa84 Add Autotools Items to Complete the Cogl-Path MSVC Projects
This adds a centralized autotools Makefile to be used in the completion
of the project files for Cogl-Path for now, which can be used also in
Cogl, Cogl-Pango and possibly Cogl-Gst so that we could have less clutter
in the autotools files.

This patch set will also allow the Cogl-Path project files to be filled in
during 'make dist' and make them distributed during a tarball release.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 491020592b240ca5f2885dee104c88bf431858ae)

Conflicts:
	cogl-path/Makefile.am
2013-09-02 16:22:08 +01:00
Neil Roberts
a849ecae1b Add a conformance test for using cogl_point_coord in a shader
This adds a modification to the test-point-sprite test which uses a
shader snippet which directly references cogl_point_coord instead of
relying on cogl_pipeline_set_layer_point_sprite_coords_enabled to
replace the texture coordinates with the point coords.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5ea57b14f5ec7d52ae378f4ca64574ef56342f56)
2013-09-02 16:22:08 +01:00
Neil Roberts
4bc7377727 Add the cogl_point_coord snippet builtin
This adds a #define for gl_PointCoord to all shaders so that it can be
accessed with a name in the Cogl namespace.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c28fc054788e88627bcc2346f4c4c368870ff777)
2013-09-02 16:22:08 +01:00
Neil Roberts
cb178b7a3a Always add the #version pragma to shaders
Previously we would only add the #version pragma to shaders when
point sprite texture coordinates are enabled for a layer so that we
can access the gl_PointCoord builtin. However I don't think there's
any good reason not to just always request GLSL version 1.2 if it's
available. That way applications can always use gl_PointCoord without
having to enable point sprite texture coordinates.

This adds a glsl_version_to_use member to CoglContext which is used to
generate the #version pragma as part of the shader boilerplate. On
desktop GL this is set to 120 if version 1.2 is available, otherwise
it is left at 110. On GLES it is always left as 100.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e4dfe8b07e8af111ecbcb0da20ff2a2875a2b5d0)

Conflicts:
	cogl/driver/gl/gl/cogl-driver-gl.c
2013-09-02 16:22:01 +01:00
Neil Roberts
e67e487daf docs: Fix the documentation for texture coordinates in snippets
The documentation for the builtin varyings for the texture coordinates
was wrongly claiming that the varyings are stored in an array. This
was changed in e55b64a9cdc9 so that each layer gets its own
independent varying.

The documentation was also referring to texture units instead of layer
numbers. The texture units are no longer publicly exposed in the
shaders and instead everything should in theory be expressed in terms
of layer numbers.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit bf6b509c340bdc3be30e1a81fb96710b3176e9dc)
2013-09-02 15:47:18 +01:00
Giovanni Campagna
9678a412e2 MonitorXrandr: check the event timestamps before reconfiguring
If, checking the event timestamps, we see that a new configuration
was explicitly requested by an another XRandR client, don't proceed to
apply the intended configuration again, even if looking at the
EDIDs it appears that the outputs changed.
This works around some buggy Xorg drivers (qxl, vbox) that generate
a new serial number everytime the user resizes the host window.

https://bugzilla.gnome.org/show_bug.cgi?id=706735
2013-09-02 16:14:15 +02:00