MSVC Projects: Add project templates for cogl-path
This adds template project files that is used to build cogl-path, where the source files can be filled in using autotools. Note that although cogl-path is built as a static library, items to build DLLs for this is intentionally left in there as this is intended to be a shared library later.
This commit is contained in:
parent
af8ea69b7f
commit
db73744a1e
24
build/win32/vs10/cogl-path.vcxproj.filtersin
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24
build/win32/vs10/cogl-path.vcxproj.filtersin
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Sources">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Headers">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{2b91c6a0-c3f8-47f5-8c21-0ba4481be079}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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#include "cogl-path.vs10.sourcefiles.filters"
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<ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c"><Filter>Sources</Filter></ClCompile>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in"><Filter>Resource Files</Filter></CustomBuild>
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<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in"><Filter>Resource Files</Filter></CustomBuild>
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</ItemGroup>
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</Project>
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334
build/win32/vs10/cogl-path.vcxprojin
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334
build/win32/vs10/cogl-path.vcxprojin
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_SDL|Win32">
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<Configuration>Debug_SDL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug_SDL|x64">
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<Configuration>Debug_SDL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_SDL|Win32">
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<Configuration>Release_SDL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_SDL|x64">
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<Configuration>Release_SDL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1207}</ProjectGuid>
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<RootNamespace>coglpath</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "cogl-path.vs10.sourcefiles"
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<ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsC)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsC)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsC)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsC)</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsC)</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsC)</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
459
build/win32/vs9/cogl-path.vcprojin
Normal file
459
build/win32/vs9/cogl-path.vcprojin
Normal file
@ -0,0 +1,459 @@
|
||||
<?xml version="1.0" encoding="big5"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="cogl-path"
|
||||
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}"
|
||||
RootNamespace="coglpath"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
<Platform
|
||||
Name="x64"
|
||||
/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefines)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="2"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug_SDL|Win32"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefinesSDL)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="2"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefines)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="2"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug_SDL|x64"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefinesSDL)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="2"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefines)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
EnableIntrinsicFunctions="true"
|
||||
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="1"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_SDL|Win32"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefinesSDL)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
EnableIntrinsicFunctions="true"
|
||||
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="1"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefines)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="2"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_SDL|x64"
|
||||
InheritedPropertySheets=".\cogl.vsprops"
|
||||
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
CommandLine="
|
||||
$(DoDefinesSDL)
|
||||
$(PreBuildCmd)
|
||||
"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
|
||||
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
|
||||
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
|
||||
LinkIncremental="2"
|
||||
ModuleDefinitionFile="$(IntDir)\cogl.def"
|
||||
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<Files>
|
||||
<Filter Name="Sources"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
#include "cogl-path.sourcefiles"
|
||||
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" />
|
||||
</Filter>
|
||||
<Filter Name="Headers"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
</Filter>
|
||||
<Filter Name="Resource Files">
|
||||
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in">
|
||||
<FileConfiguration Name="Debug|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Debug_SDL|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Debug|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Debug_SDL|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release_SDL|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release_SDL|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
CommandLine="$(GenCoglPathEnumsH)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in">
|
||||
<FileConfiguration Name="Debug|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Debug_SDL|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Debug|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Debug_SDL|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release_SDL|Win32">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration Name="Release_SDL|x64">
|
||||
<Tool Name="VCCustomBuildTool"
|
||||
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
CommandLine="$(GenCoglPathEnumsC)"
|
||||
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
Loading…
Reference in New Issue
Block a user