Commit Graph

21903 Commits

Author SHA1 Message Date
3e74f42f07 introspection: Add annotations
Reduce the amount of warnings coming from g-ir-scanner.
2010-09-03 12:14:50 +01:00
08eb738c93 build: Use Makefile.introspection
Whenever possible, instead of writing our own rules for generating GIR
files and typelibs.
2010-09-03 11:38:22 +01:00
67792b8750 docs: Update the dependencies
We depend on G-I 0.9.5 after the latest slew of changes.

We also depend on UProf 0.3.
2010-09-03 11:38:22 +01:00
d4d899fa27 introspection: Build fixes
This patch merges in substantial work from
Emmanuele Bassi <ebassi@linux.intel.com>

* Use new introspection --include-uninstalled API since we don't want
  to try to find the clutter-1.0.pc file before it's installed.
* Use --pkg-export for Clutter-1.0.gir, since we want the .gir file to
  contain the associated pkg-config file.
* Drop the use of --pkg for dependencies; those come from the associated
  .gir files.  (Actually, --pkg is almost never needed)
* Add --quiet

http://bugzilla.clutter-project.org/show_bug.cgi?id=2292
2010-09-03 11:38:22 +01:00
710c7aed40 build: Use Makefile.introspection
Whenever possible, instead of writing our own rules for generating GIR
files and typelibs.
2010-09-03 11:38:22 +01:00
f7854dd90f introspection: Build fixes
This patch merges in substantial work from
Emmanuele Bassi <ebassi@linux.intel.com>

* Use new introspection --include-uninstalled API since we don't want
  to try to find the clutter-1.0.pc file before it's installed.
* Use --pkg-export for Clutter-1.0.gir, since we want the .gir file to
  contain the associated pkg-config file.
* Drop the use of --pkg for dependencies; those come from the associated
  .gir files.  (Actually, --pkg is almost never needed)
* Add --quiet

http://bugzilla.clutter-project.org/show_bug.cgi?id=2292
2010-09-03 11:38:22 +01:00
24b12d626c cex100: Remove C99-ism
We were declaring a variable in the middle of the code. Blasphemy, for
non-c99 compilers.
2010-09-03 11:14:05 +01:00
0216f0b281 cex100: Use % not # to document constants
gtk-doc contants should be prefixed by %, not # (types).
2010-09-03 11:13:57 +01:00
7e158c6bc5 cex100: Add a Clutter EGL backend for CE3100/CE4100 SoCs
Intel CE3100 and CE4100 SoCs are designed for TVs. They have separate
framebuffers that are blended together by a piece of hardware to make
the final output. The library that allows you to initialize and
configure those planes is called GDL. A EGL GDL winsys can then be
use with those planes as NativeWindowType to select which plane to use.

This patch adds a new ClutterBackendCex100 backend that can be
selected at compile time with the new --with-flavour=cex100 option.
2010-09-03 11:13:35 +01:00
0a0a59cf7b cex100: Add an API to configure the buffering mode of the GDL plane
GDL planes can be double or triple buffered. Let the user choose between
the two modes befored initalizing Clutter.
2010-09-03 11:13:35 +01:00
7367188ab5 egl: Fix compilation for EGL native
Some minor fixes here and there: missing include, wrongly placed #endif,
unused variable warning fixes, missing #ifdef.

Make ClutterStageEGL a subclass of either ClutterStageX11 or GObject
depending if you compile with X11 support (EGLX) or not (native).
2010-09-03 11:13:35 +01:00
01fcd11efd cex100: Add an API to configure the GDL plane to use
Intel CE3100 and CE4100 have several planes (framebuffers) and a
hardware blender to blend the planes togeteher to produce the final
image.

clutter_cex100_set_plane() lets you configure which framebuffer clutter
will use for its rendering.
2010-09-03 11:13:35 +01:00
70dc3ecbd6 egl: Fix the installed headers
• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_*
   ones which are private and defined in config.h,
 • Install clutter-egl-headers.h which is needed by clutter-egl.h,
 • Remove clutter-stage.h as it's uneeded and does not work since the
   single clutter.h include policy,
 • Install the egl headers into their own egl directory as the x11 and
   glx backends do. The include should then be <clutter/egl/clutter-egl.h>,
   so document it. It does not really break anything as nobody could
   have used those broken headers.
2010-09-03 11:13:35 +01:00
e1e5db0032 cex100: Add a Clutter EGL backend for CE3100/CE4100 SoCs
Intel CE3100 and CE4100 SoCs are designed for TVs. They have separate
framebuffers that are blended together by a piece of hardware to make
the final output. The library that allows you to initialize and
configure those planes is called GDL. A EGL GDL winsys can then be
use with those planes as NativeWindowType to select which plane to use.

This patch adds a new ClutterBackendCex100 backend that can be
selected at compile time with the new --with-flavour=cex100 option.
2010-09-03 11:13:35 +01:00
af983faccd egl: Fix compilation for EGL native
Some minor fixes here and there: missing include, wrongly placed #endif,
unused variable warning fixes, missing #ifdef.

Make ClutterStageEGL a subclass of either ClutterStageX11 or GObject
depending if you compile with X11 support (EGLX) or not (native).
2010-09-03 11:13:35 +01:00
31fe25aa78 Unfuzzy translations 2010-09-02 22:58:12 +02:00
252657905f Updated Italian translation 2010-09-02 22:56:20 +02:00
77a5e817a5 introspection: Use new --accept-unprefixed
Also depend on an introspection version which has this.
2010-09-01 13:20:39 -04:00
12a5bf2e06 offscreen-effect: Rename create_target to create_buffer
*** This is an API change ***

The create_target() virtual function should return a CoglHandle to a
texture; clutter_offscreen_effect_get_target(), instead, returns a
CoglMaterial to be painted in the implementation of the paint_target()
virtual function.

Instead of equating textures with materials, and confusing the user of
the API, we should mark the difference more prominently.

First of all, we should return a CoglMaterial* (now that we have that
as a public type) in get_target(); having handles all over the place
does not make it easier to distinguish the semantics of the virtual
functions.

Then we should rename create_target() to create_texture(), to make it
clear that what should be returned is a texture that is used as the
backing for the offscreen framebuffer.
2010-09-01 18:05:53 +01:00
2521e8103d l10n: Updated Greek translation for mutter 2010-09-01 11:50:37 +03:00
47fcb998f5 introspection: Enable warnings
Also depend on Makefile to ensure we rerun on build changes.
2010-08-31 19:50:43 -04:00
6c40b10083 cookbook: Added recipe for signal handling in ClutterScript
Added a recipe explaining how to connect signals to handlers
in the JSON definition used by ClutterScript; also shows
how to connect the signals in code once the JSON has been
loaded.

Includes guidelines on writing handlers (i.e. need to use
-export-dynamic and non-static functions) and example
which connects a handler for motion events on a rectangle.
2010-08-31 14:39:47 +01:00
a67111a17c cookbook: Added example of connecting signals in ClutterScript
To support recipe about connecting signals in script.
2010-08-31 10:06:08 +01:00
455c40677b Update British English translation 2010-08-31 09:56:30 +01:00
9ae8e4c006 Updated Hungarian translation 2010-08-31 01:19:09 +02:00
d514516543 Updated Brazilian Portuguese translation 2010-08-30 15:11:24 -03:00
a77e14c969 docs: Pass -DCOGL_ENABLE_EXPERIMENTAL_API when scanning 2010-08-28 21:21:08 +01:00
b369cb51dc docs: Pass -DCOGL_ENABLE_EXPERIMENTAL_API when scanning 2010-08-28 21:21:08 +01:00
be9dd6e7da docs: Split x11-texture-pixmap in its own section 2010-08-28 21:18:12 +01:00
a0c700b8d0 docs: Fix up the main index of the Clutter API reference 2010-08-28 21:17:52 +01:00
ac6256ae60 docs: Add @Title to the X11TexturePixmap gtk-doc section 2010-08-28 21:17:23 +01:00
79a4dbb329 cookbook: Use nicknames for enumeration values
GEnum nicknames can be used to set properties in JSON
definitions, so added a callout to the JSON example explaining
this, and showing how to derive the nickname for an enumeration
value.

Modified the example code to use nicknames as well.
2010-08-27 15:29:15 +01:00
2c3ca20cdc cookbook: Don't use the default stage
It's not necessary to use the default stage, so
don't encourage this in the JSON example.
2010-08-27 15:13:28 +01:00
6db795baf6 cookbook: Mention nick names as possible values for enums
As JSON can make use of nicknames for GEnum properties,
mentioned this in the table mapping C property values
to their JSON equivalents (as the nick name is a much
shorter and cleaner way of setting a property in JSON).
2010-08-27 15:10:17 +01:00
b532f95917 cookbook: Added introduction to and recipe on ClutterScript
Wrote an introduction to using ClutterScript with JSON. Focus
is on explaining why you might want to use it, basic principles
of operation (with annotated JSON sample), and how to map
data types from C to JSON.

Written simultaneously with a short recipe (uses the same sample
code) showing how to load a JSON file and retrieve objects
from it in code.
2010-08-27 11:25:40 +01:00
7900ac4dc7 cookbook: Added comments to script example
Commented the ClutterScript example so it can be used
inline as part of the recipe, rather than as an
example in the appendix (it's too simple to warrant
a separate appendix).
2010-08-27 11:21:30 +01:00
0fc1c8503b cookbook: Added first draft of script introduction
New script chapter needs an introduction.

While writing the introduction, also slightly changed the
emphasis of the recipe (towards refactoring an existing
application to use ClutterScript) and incorporated example
code into documentation.
2010-08-27 11:21:30 +01:00
ce3a3d4404 cookbook: Use text for callouts in documentation
Set a parameter on the XSLT transform so that callout elements
are rendered as text rather than graphics (removes the need
to add callout graphics to the build).
2010-08-27 11:21:30 +01:00
fef53e1b28 cookbook: Added skeleton for script chapter of cookbook 2010-08-27 11:21:30 +01:00
27d9825abe cookbook: Simplified ClutterScript example
There was too much in the example code to cover in a single
recipe, so I trimmed it down to demonstrate simple
UI building (no constraints, effects, animations, or signals).
2010-08-27 11:21:30 +01:00
4cba0cf3e8 cookbook: Added ClutterScript example
Added a simple script and program to load it, to support
recipe on ClutterScript for UI definitions.

Also amended the Makefile (following the pattern of
the tests/interactive Makefile) to enable signal
connection from ClutterScript by passing -export-dynamic
to linker.
2010-08-27 11:21:30 +01:00
1024eae742 Really install region.h as private header
Libmutter-private's preview-widget.h depends on region.h, so that one
needs to be installed as well in order to keep dependees build.

Signed-off-by: Tomas Frydrych <tf@linux.intel.com>
2010-08-27 10:59:21 +01:00
dad1f01c5b Fixed incorrect location of regin.h in the previous commit
region.h lives in include, not ui
2010-08-27 10:06:37 +01:00
ce53f35974 Added region.h to installed headers
region.h is explicictely included by the installed preview-widget.h
2010-08-27 09:59:08 +01:00
88b026fa72 test-actors: Name all the actors
Makes it easier to debug events.
2010-08-26 17:31:32 +01:00
36d45b660f click-action: Add get_button()
Allow retrieving the pointer button that caused the ::clicked signal to
be emitted.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2287
2010-08-26 16:39:39 +01:00
550d5ab621 click-action: Fix the release() method name
Documented and declared as release(), it's implemented as
force_release().

http://bugzilla.clutter-project.org/show_bug.cgi?id=2286
2010-08-26 16:39:39 +01:00
870e7ddfad test-script-parser: Add a second child to the container
The script parser won't apply child and layout properties correctly with
more than one children.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2285

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-25 16:18:25 +01:00
cb58f1f68c script-parser: Apply child and layout properties to the right actor
http://bugzilla.clutter-project.org/show_bug.cgi?id=2285

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-25 16:18:25 +01:00
2e12768e3c win32: Fix the check for the 'IN_DESTRUCTION' flag
Commit eae4561929 tried to clean how it checks for the private actor
flags. However the check for the 'IN_DESTRUCTION' flag in the Win32
backend got inverted so it would always clear the current
context. This was causing _cogl_check_driver_valid to fail later and
then the realize would get stuck in a infinite loop.
2010-08-24 20:00:04 +01:00